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Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
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The Misconception of Mature: Violence in Video Games

Posted on Monday, June 18 @ 15:49:16 Eastern by Alex_Osborn
Mature.

What images does that word conjure up within your mind?  Something tells me words like ripe, full-grown or sophisticated don't accurately capture the thoughts bouncing around within your head. Instead, you're probably thinking about some combination of blood, guts, sex and profanity. The reality is that video games have essentially redefined what it means for a piece of entertainment to be mature, and as a result, poorly characterizes a mature gamer.

When I stepped up to Sony's booth to play God of War: Ascension at E3 several days ago, I was taken aback by the sheer amount of violence within the game that was completely void of context. At the conclusion of each multiplayer round—after the two teams have slashed each other to oblivion—the Spear of Olympus appears on the stage, and the player who manages to retrieve the weapon triggers a cutscene in which the chained cyclops in the background is brutally murdered.



After the beast's face is sliced down the middle, the player who recovered the spear is pictured plunging the weapon into his eye, resulting in a gore-filled rupture, spurting blood and other bodily fluids. And as if witnessing it once wasn't enough, we were all subjected to the same grotesque scene again since we got to play two rounds. That's right, the same eye-stabbing scene is shown every single time, which not only devalues the weight of the moment, but feels like a juvenile representation of violence.

How a scene like this could be deemed "mature" befuddles me, as witnessing this over-the-top senseless violence felt like anything but. Mind you, I'm not a squeamish guy (I've dissected a cadaver believe it or not), nor do I take issue with brutal violence; what I do have a problem with however, is the senseless nature in which it is often portrayed. Experiences like these don't appeal to a mature audience in the traditional sense of the word, but rather immature individuals who don't possess the mental fortitude to see how ridiculous and tasteless it all really is.

For some reason, a large percentage of the gaming community labels this kind of content as mature and/or hardcore, as if the only games that "core gamers" play are filled with gore and sex. Perhaps this misuse of the word mature stems from the ESRB's rating label, which tags anything only suitable for gamers seventeen and up with an "M for Mature" rating. While this entire article could easily dissolve into a pointless argument that hinges on semantics - and I'm sorry if it already has - the word mature has taken on a host of other meanings that dilute its true definition. Would it help if "M for Mature" was replaced with "R for Restricted?" Perhaps, but at this point I fear the damage has already been done.

I don't know, maybe I'm alone in feeling this way, but all of the senseless violence is really starting to irritate me, fueling my disdain for the direction our industry is headed. There's a reason why gaming is not a widely respected form of entertainment, and this senseless approach to heavy subject matter certainly isn't helping. Fortunately, however, there is a ray of hope. And that beacon of light comes from none other than the talented team at Naughty Dog who is currently working away on The Last of Us, a truly mature title that lives up to the label, not because of its violence, but rather how the game handles it.



If you've seen the E3 demonstration that Naughty Dog debuted at Sony's press conference, then you know exactly what I'm talking about. Murder in The Last of Us is anything but a lighthearted affair, as the humanity of your foes makes each death increasingly difficult to bear. For the sake of brevity, I'll focus on the closing scene of the demo, undoubtedly the most jarring section that they've shown thus far. That image of the man pleading for his life before having is face blasted to bits will remain etched in my mind for a long time, as that scene was one of the most powerful moments in gaming I have ever witnessed. The weight of Joel and Ellie's actions are tangible and real, giving meaning and purpose to the game's disturbingly violent sequences.

Unlike God of War or say... Gears of War, the violence in The Last of Us is hardly glamorized, as it was clearly Naughty Dog's intent to generate a genuine emotional response from the player, which can be contrasted against the hollow jeering that may erupt after one manages to chainsaw an enemy in half. Now don't get me wrong, I'm not saying that there isn't a place for these other games—though, I'd take something with a bit more depth seven days out of the week—I simply take issue with widespread belief that these are mature games. Argue with me till you're blue in the face, but there's absolutely no way I'll ever consent to the notion that these "violent for the sake of it" games are mature. While they may bear the infamous "M" tag on the front of the box, their juvenile approach to violence renders them anything but.

Comments
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Jun 18th, 2012 at 4:08 pm
    Theres mature and then theres graphic violence, they are separate things but can mix in media. Ive played and enjoyed the GoW series but only really played thru them once, after that there didnt seem to be a point to replay. Id compare God of War vs The Last of Us similar to fast food vs a home cooked dinner. Both will fill you up but deep down only the latter will satiate, the former you will **** out in an hour.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jun 18th, 2012 at 4:13 pm
    This is a problem with ratings in general. For example, a James Bond movie rated PG at best 14A at worst shows Bond killing henchmen with ease, bloodlessly and consequence free. They drop after getting shot in the head while James winks at the camera. Saving Private Ryan on the other hand is rated 18A at best, and R at worst. As anyone who's seen it knows, it has some of the most graphic battle scenes on film, with people regularly being dismembered, screaming in agony, and crying over their fallen comrades. The ratings system is obviously being applied to the level of disturbing images which, granted, may be traumatic and difficult for a child to understand. But what the rating should apply to is the level of realism. A movie that shows glorified, consequence free violence should be rated higher in my opinion than one that depicts realistic consequences, as a certain maturity level needs to be reached before a child can understand that what they are seeing is complete fiction.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jun 18th, 2012 at 4:18 pm
    Same goes for sex and nudity. If parents weren't so terrified of talking to their kids about sex there is no reason an information and education toting young teen couldn't watch a sexually themed 18A movie and understand what they're seeing and know how to put it into context with real life. And if encouraging teens to have sex is the worry behind letting them see movies with sex or nudity, guess what: there is nothing you could ever do to a teen that would make them want to have sex more than they already want to. Let them watch the damn movie.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jun 18th, 2012 at 4:19 pm
    I've been struggling with something for awhile now, and I wonder if I'm alone. What I struggle with is an emotional void as far as video game violence is concerned (real life violence still troubles me, naturally), but what I'm referring to is this...
    If I see something violent in God of War, or Gears... meh. I'm 'used' to it, and that's what troubles me. I shouldn't be used to violence, no matter what form it takes. I see it, and I don't care. It's there, it exists, it's part of the game. This... isn't a good thing. I mean, I've been worried that we're turning into digital sociopaths. No, I don't mean we're going to kill anyone in the real world, I'm certain we're all horrified by real life violence... but in the digital world, we're becoming emotionally bankrupt toward the violence. We -should- be bothered by things like God of War: Ascension.
    This is why I'm happy to have felt something when I saw Last of Us, and even Tomb Raider. Good article, Alex.
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Jun 18th, 2012 at 4:47 pm
    That's a well-made point, and I hope you'll let me give my own take on this.

    One of the things about the insanely over-the-top violence of games like God of War is that it's very stylized violence. In other words, not the least bit realistic, and I don't mean the mythological setting. I mean the sheer physical acrobatics. If you're guiding Kratos through his usual slaughter quotient, you're controlling and seeing things that simply don't happen in real life. It's what we once would have called kung-fu action movie violence. People jump around like kangaroos, or fly like birds, and never get too tired to keep going. And, if armed, their weapons seem to move with a mind of their own.

    It's so unrealistic that we subconsciously forgive ourselves for enjoying it on the grounds that it is obviously fake. The problem is when even stylized violence goes too far for us to let it go, as God of War (to keep using that example) arguably does. Continued below...
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: Jun 18th, 2012 at 4:54 pm
    When the stylized violence goes too far as we just can't accept it any longer, we need to understand that it isn't so much about morality as it is simple personal taste. If you're the kind of person who would act out in violent ways you see in a video game, or movie, or TV show, or whatever, then the problem is in you rather than the media. Normal people can tell the difference between the violence of God of War or a Bruce Lee movie, and the violence of (to use the article's own examples) The Last of Us or Saving Private Ryan.

    All of which is a round-about way to say, NecroWolf, that I understand exactly how you feel, and I think you're perfectly fine. You can tell the difference between stylized violence and serious violence. So don't let yourself feel worried about your reactions.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Jun 24th, 2012 at 6:52 pm
    If you're worried about over-the-top, stylized violence, be glad you're not a Roman living in the first and second century, or a Spartan living in third/fourth century BC, or any one of the unbelievably violent time periods/geographic locations that have been shedding ridiculous amounts of blood for the sake of entertainment since the beginning of man. Be glad it's on a TV screen and not live-action.

    Humans love violence. It's in our nature.
  • Ranim
    Ranim

    Joined: Nov 2005
    Posted: Jun 18th, 2012 at 4:43 pm
    The ratings system is just a patch for a much bigger and more systemic issue around parenting. Video Games are the new culture transmitter, and they should push all the moral boundaries that all other mediums have instead of being sanctioned with ratings. Not only do they bridge the age gap, but they are one of the few things that the whole world can share with each other in common heritage.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Jun 18th, 2012 at 6:01 pm
    Well said, Alex.

    I've been chippin away (I'm always working on like 72 projects at once) at something like this too. I'll have to hold it off for a later time when it's a little more fresh, haha ^^;;

    But yeah, our definition of the word "maturity" is a little messed up these days. Sometimes, in fact, I find it's quite the opposite.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: Jun 18th, 2012 at 8:02 pm
    Maybe there should be a new J rating for Juvenile
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Jun 18th, 2012 at 8:47 pm
    I felt like 70% of this article was semantics, and that the focus on the concept of 'Mature' weakened the much more interesting underlying observations about violence in videogames. 'Mature' as an ESRB rating refers to the mental development of the gamer--it isn't an advertisement of content sophistication.

    I would much rather hear your thoughts on who these violent games are being marketed to. If you believe that ultra-violent games are being marketed to an immature audience, do you mean children? If so, how do you think this contrasts with movies, where PG-13 is still a clear tipping point between a blockbuster or not?
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jun 18th, 2012 at 9:33 pm
    You are right, although sometimes we want to watch The Expendables after Shutter Island, nonsensical and more brutal violence are slowly beginning to show in more and more games and movies, but it seems a lot of people enjoy that and as a result, people who don't like it pay the price.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Jun 18th, 2012 at 9:35 pm
    One last thing, keep this articles coming!
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Jun 24th, 2012 at 8:06 pm
    This reminds me of the term 'decline' bandied about in certain circles. Even Manhunt's brutal and literally pornographic violence is meaningful. System Shock and SS2 made for shooters that were exhilarating, terrifying, horrifying, fun and more than a little bit nauseating in their implications. Exploring and fighting in those environments was uncomfortable and unnerving. The first two Fallouts were unflinchingly frank in their depiction of violence, including against children, and all of it had a valid context. Fallout 3's violence, though less extreme, was essentially gore porn. Context is king.

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