Top 10 Games EA Should Develop With Star Wars License
Posted on Tuesday, May 7 @ 14:10:00 Eastern by GR_Staff
Rogue Squadron IV
Alex Osborn: Early adopters of the GameCube will undoubtedly remember just how incredible Star Wars Rogue Leader: Rogue Squadron II was thanks to its gorgeous visuals that put Star Fox and his anthropomorphic pals to shame. Those who wished to live out the epic space battles seen in the Star Wars films were given the opportunity to do just that in a way that had never been done before. Rogue Squadron II was easily one of the best launch titles for Nintendo's miniature gaming box, and it will go down in history as one of the best uses of the Star Wars license.
The Sims Star Wars
Nick Tan: This has guilty pleasure written all over it. Most gamers will likely scoff at the idea of playing a "dollhouse simulator" featuring Star Wars and some might claim that it's offensive. I mean, who wants to play as a padawan who must attend the Jedi Academy, learn new techniques from Yoda, become a Jedi Knight, and... yeah, who doesn't? Sure, it might be weird to introduce elements of hunger and bladder to the high-action fantasy of Star Wars, but if anyone should laugh at a Sim who pisses their pants and wets the floor, it should be at a Jedi Semi (who then goes to the dark side and destroys everyone).
Republic Commando II
Star Wars: Republic Commando is a tactical squad-based first-person shooter that launched several years ago back on the original Xbox and PC. The game has this unique visual blend between Halo and Metroid Prime (two of my favorite franchises, mind you) and features some really interesting tactical mechanics akin to what Ubisoft was doing at the time with Rainbow Six. It was a blend of so many different awesome things all encapsulated within the shell of the Star Wars universe. Seriously, what's not there to love?
Star Wars UFC
Nick Tan: Hey, I'm entitled to a ridiculous idea too. (My other ideas weren't ridiculous, shut up.)
Star Wars Sports Sim ABY (After the Battle of Yavin) 25
Daniel Bischoff: First, did you know that Star Wars years use the Battle of Yavin as a starting point? Second, think of all of the Star Wars sports EA could create a simulation franchise from. EA Tiburon can't possibly hope to feign improvements in next year's Madden forever, right? At some point they're going to have to sit down and decide between Nuna-ball, Limmie, Otoh Gunga Challenge, and Phrenbi.
Phrenbi is the sport popular among Whiphids on the planet Neftali, if that means anything to you. The following year, ABY 26, EA could release "Phrenbi 26" and include an option for playing it like polo... but with banthas. If that doesn't float your boat, maybe you should check out "Limmie 26" where you can create your own player on Team Fondor and take him all the way to the Galactic Cup of Limmie. There, you can read HoloNet News reports generated by "Limmie 26" about your player from real Limmie commentators in the league.
Star Wars 1313
Anthony Severino: (Extra Pick) All of the games above sound amazing in one way or another, but they're either a stretch of the imagination or just layering Star Wars over an existing idea. Star Wars games have always stuck to flying and/or Force powers that never felt all that powerful. That's why when I saw that Star Wars 1313 featured a previously untouched locale and an unnamed bounty hunter, I fell in love. This was the Star Wars game that I truly wanted.
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