Posted on Tuesday, December 25 @ 11:30:05 Eastern by
Jonathan_Leack

5. Deus Ex
Deus Ex was a cutting-edge blend of first-person shooting, role-playing, and sci-fi. It was a beautiful construction of endless possibilities in character development that made conquering its many challenges personally rewarding. Its futuristic landscape was wrapped in conspiracy theories that made it easy to become engaged. The dynamic narrative was successful in enticing RPG fans across the board. Deus Ex was a rare success story in a sea of games looking to stray from the norm.

4. StarCraft
Blizzard Entertainment showed its brilliance in 1998 when it released StarCraft. Although its story delivered some blockbuster moments, it was the online experience that captivated a sizeable audience. The game’s three diverse races provided the potential for endless strategy that many would spend countless hours trying to perfect. Its map editor allowed users to developer thousands unique creations, from tower defense to paintball matches. Asia in particular was blown away by its release, and it has remained a staple competitive game despite the emergence of a successor 10-years later. Consequently, it became the game that all future RTS games were to be judged—a truly unfair proposition.

3. Counter-Strike
At a time when twitch-based shooters ruled the world, Counter-Strike appeared out of nowhere with its realistically-paced design that rewarded the patient and precise. Counter-Strike was a bold creation by a mod developer that grew to insurmountable heights when hundreds of thousands of players surged in from word of mouth. It rapidly became the most popular shooter in the world and would remain that way for years to come once people experienced the satisfaction of shooting its long list of real-world weapons. Its cohesive combat can be attributed in part to Half-Life from which its engine was run-on, but it wouldn’t have been the same without its money system or bomb defusal maps which worked harmoniously with the game’s structure.

2. World of Warcraft
Blizzard saw Warcraft’s highly-developed storyline as an opportunity to branch out, and what a genius idea that was. The marriage of Warcraft and the scale of MMOs, a genre that was in its adolescence, was a match made in heaven; the illustrious world where stories of Arthas, Illidan, and other alluring charaters had been brought to life. Before its time, MMOs were known for intimidating level grinds and clunky combat, but Blizzard fed that to the wolves with World of Warcaft. Instead, the enjoyment of each player became the number one concern, and its fluid combat was the perfect host for such an arrangement.
More than eight-years later World of Warcraft still stands tall with millions of subscribed players and a world that’s probably even bigger than our own. If that isn’t indicative of its success, I don’t know what is.

1. Half-Life 2
Valve achieved the impossible by making Half-Life 2 better than its predecessor, and most surprisingly it surpassed it in every way imaginable. The story was engrossing with an oppressed world that continually introduced interesting characters through its journey. The struggle through its fervently evolving chapters were paved with struggle and glimpses of success. Gameplay was full of variety with puzzles, vehicles, and cohesive shooting mechanics to complement its assorted weaponry. The engine included realistic physics that were employed in novel ways. Case in point: The Gravity Gun.
What Half-Life 2 represented was what video games could be when their imaginative concept was brought to fruition. If imitation is the best form of flattery, then consider Half-Life 2 flattered through the roof. The game’s story delivery and gameplay elements have become a model for success by which future stories would be cultivated.
xDUMPWEEDx
Joined: Jan 2012
sliverstorm
Joined: Jun 2007
xDUMPWEEDx
Joined: Jan 2012
cyberjim2000
Joined: Feb 2010
I'm actually replaying Deus Ex for the fourth time... Fuck, I'll never get tired of that game.
xDUMPWEEDx
Joined: Jan 2012
WILLS_COOL_MODE
Joined: Oct 2010
Texture mapped 3D models maybe, but there were a few first person games that used 3D models before Quake. Actually I just googled some screenshots of Descent and I was even wrong about that, it had texture mapped 3D enemies as well.
MootCoffee
Joined: Jan 2007
I think it made too many people dizzy.
Heath_Hindman
Joined: May 2011
Dear goodness, me and that game...
Just...Just love, man. Just love.
Heath_Hindman
Joined: May 2011
tinymhg
Joined: Jun 2011
sandineyes
Joined: May 2008
Still, I'm very pleased to see Age of Empires 2 on here.
Lien
Joined: Feb 2008
Alex_Osborn
Joined: Jan 2012
Look for the Top 25 Wii games tomorrow!!
Heath_Hindman
Joined: May 2011
t1pz0r
Joined: May 2008
Lien
Joined: Feb 2008
Where's Dune 2? Command and conquer? Ultima? Duke nukem? Maniac mansion? Master of Orion? UFO: enemies unknown? Alone in the dark? Crusader: no remorse? Scortched Earth? Syndicate? King's/police/space/goblin quest? Lemmings? Theme park? Leisure suit larry? Incredible machine? The settlers? Wastelands? Prince of persia? Tomb Raider? Wing commander? Tyrian? Heroes of might and magic? Doctor Motherf***er brain? and so many others!
Sigh... Guess doom will have to do... Stop calling me old!
tinymhg
Joined: Jun 2011
oblivion437
Joined: Nov 2006
System Shock is beautiful. The sequel, well, let's just say the fine folks at Irrational knew exactly what they were doing and succeeded on every possible level. That's a game which digs a proboscis into the medulla oblongota and pumps fear juice in from the first minute and only ups the dosage as the game goes on. I can't think of another game that was so scary I had to walk away from it for weeks before finishing it. Or the time (I think I was on Hydroponics for the first time) when I stumbled onto a grisly scene with corpses everywhere and then an alarm went off and I was surrounded by hybrids. I survived, but I had to quit. I distinctly remember my hands shaking and muttering something like "Jesus. Jesus Christ." To get an idea how viscerally terrifying the game is, play Thief: Deadly Shadows and run the Shalebridge Cradle. Extend those feelings of helplessness and powerlessness out across about 12 hours of non-stop nightmares.
"Glory to the many. I am a voice in their choir."
Klandathu
Joined: Apr 2008
I've never played the Thief, System Shock, or Deus Ex games, but I've meant to for the longest time. I should do that sometime.
Chunibrow
Joined: Mar 2010
tearatherflesh
Joined: Dec 2012
Heath_Hindman
Joined: May 2011
The original EverQuest girl is one I would roll around with.
The EverQuest II girl is too boobily for me.
Kuulei_N
Joined: May 2010
As a newbie PC gamer, this list is like candy for my eyes. Thank you Jonathan.
R0ADK1LL
Joined: Jul 2009
There seems to be a bit of a bias to online games, which have never been a big attraction for me. Good list though, Solitaire might still be the most played game ever.
Daddio
Joined: Nov 2008
ilzilla
Joined: Mar 2009