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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
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Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Why I'm Growing Sick Of Video "Games"

Posted on Monday, July 16 @ 13:06:16 Eastern by Alex_Osborn

Maybe I'm crazy and alone in feeling this way, or maybe I'm just prematurely turning into an old man, but I'm growing increasingly tired of game-y video games. I'm sure many of you are of the sentiment that gameplay and the level of "fun" you have while playing through a title is of utmost importance. I, however, am of a very different mindset.

As the industry and game development has evolved, so have my tastes and expectations for the medium. A game like Quantic Dream's Heavy Rain is a perfect example. I would hardly say that David Cage's title is "fun" to play experience, as what little "gameplay" is there is rather cumbersome. In many ways, it isn't much of a game at all, but rather an interactive drama, expanding beyond the walls of video games themselves. These are the kinds of experiences I want more of. I don't want a "game" per se, but rather an interactive experience that tells a story.

We see a glimpse of this with Naughty Dog's Indiana Jones inspired series, as controlling Drake through cinema-style set piece moments for the first time in Uncharted 2 gave you the sensation of actually being in a movie. However, there is a major flaw inherent within the Uncharted series, as the glue that holds together the moments of exploration and puzzle-solving are long-winded shooting sections that bring the experience to a screeching halt, slapping you in the face with the reminder that this is in fact a game.



Victim number 2,368...

However, their upcoming title The Last of Us serves as an evolution on the formula, more elegantly blurring the lines between game and interactive drama. Instead of mowing down twenty guys in a matter of minutes without breaking a sweat - Drake, I'm looking at you, you raging psychopath - the weight of each kill delivers an emotional punch to not only the person holding the controller, but also the character on the screen and his adolescent companion. Of course, my judgments are strictly based off of the limited footage we've seen thus far, but it looks like Naughty Dog is moving further and further from creating a "game" in the conventional sense. I like this shift, and considering the fact that a whole lot of people in addition to myself have been singing this game's praises, I'd say that a significant portion of the gaming population shares a similar sentiment.

Then there's Telltale's The Walking Dead series, which can be more accurately described as an interactive graphic novel rather than a traditional adventure game. Unsurprisingly, the few moments where it does employ game-y mechanics - i.e. mash the X button - are undoubtedly the weakest parts of the experience. It's like many developers are afraid of taking that the full leap in creating something that is virtually not a game at all, and unfortunately with millions of dollars on the line, most studios can't afford to take the risk.

Remind me again how hammering on the Q button enhances the experience.

You'll notice that I'm referencing single-player experiences primarily, as it's virtually impossible to avoid that game-y quality with multiplayer, unless you're talking about cooperative play, and even then it's extremely difficult. Perhaps that's why I'm not typically fond of multiplayer games anyway. Obviously millions upon millions of Call of Duty players would disagree, but just look at how that franchise has stagnated over the past several years. Activision has a formula that people like, and because it rests so heavily on being a game, there's no real reason to change it. Much like a game of Monopoly, Call of Duty can feature different themes or even a new aesthetic twist, but the core experience remains intact. I don't know about you, but I don't want that, I want something refreshing, something new.

So what is the point of all my blabbering? For one, I'm hoping to convey the importance of diversity in the medium. Just look at what games like Journey and Shadow of the Colossus have brought to the table. Both have relatively simplistic "gameplay" mechanics and yet they are two of the most respected "game" experiences that have graced this industry. This medium, this form of entertainment can offer so much more if developers take bold risks and try to make something wholly unique. Just imagine what would happen if we had a few more innovative minds like David Cage in this industry who dared to challenge the notion of what "games" can offer.


Comments
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Jul 16th, 2012 at 2:01 pm
    This guys getting sick of video games cuz hes still playing original xbox
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jul 16th, 2012 at 2:22 pm
    Obviously you didn't do his research. He's an Atari fanboy and only plays the Atari 5200.
  • Anthony_Severino
    Anthony_Severino

    Joined: Oct 2010
    Posted: Jul 16th, 2012 at 2:25 pm
    Don't matter, had Pong.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Jul 16th, 2012 at 5:55 pm
    Can't hear y'all, i'm rolling my saving throws here!
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Jul 16th, 2012 at 3:00 pm
    I'm (hopefully) way ahead of you. I got sick of games a long time ago, and I've been piecing together my own ideas of the perfect gaming experiences for the past 2 1/2 years. I might have to start a Kickstarter fund one of these days.
  • leavesofgrass611
    leavesofgrass611

    Joined: Aug 2011
    Posted: Jul 16th, 2012 at 4:09 pm
    I feel the same way. I need interesting stories and characters to get through a game. For a game to make me feel something deep, a stirring of the soul, then I'll love that game forever. I disagree about the "game-y" moments in The Walking Dead, though...those moments are uncommon enough to feel very intense. At least to me.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Jul 16th, 2012 at 4:59 pm
    Honestly I think your first sentence says it all. I just think you are growing out of games and the way they are designed now don't fit your type of person now.
    I went through this rut as well during last year when I just couldn't get into any game then I bought DD and it rekindled my interest in gaming again.
    Then again I'm talking out of my ass
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Jul 16th, 2012 at 5:53 pm
    I gotta admit, when i played the uncharted series for the first time, i constantly handed my controller to my brother at every shooting part. It really felt like the shooting part killed the game.
    The worst part is that sometimes, i WANT to play the old uncharted games again but i get shudders when i am reminded i have to fight a never ending wave of mercenaries with that SAME pattern: first some people with pistols, then three or four with machines guns, two guys in heavy armor that require loads of bullets and the one guy with a jacket with the grenade launcher that can one shot kill. And even worst is that drakes shrugs it all off like its' nothing... THAT'S F*** UP!
    It's the same in EVERY game and i hate naughty dog for doing that while giving me an incredible story i can be part with... So i can relate to alex's woes here.

    But then... there's saint's row...
  • Lenin17301
    Lenin17301

    Joined: Jan 2007
    Posted: Jul 16th, 2012 at 7:14 pm
    I don't know, whenever someone says "interactive" game I think of Night Trap and Japanese Hentai games. I don't think those kind of games are better than, say, Silent Hill 2 or Fallout 2, two masterpieces with plenty of true "gameplay"
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Jul 16th, 2012 at 9:54 pm
    The ending in hat 4 left me feeling amazing. I think games need stories that attach you to the. Characters. The feeling I had when niko had everything but lost the people he loved was emotional for me, especially when he says so this is the American dream
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Jul 16th, 2012 at 9:56 pm
    Grand theft auto 4****
  • Kanklez
    Kanklez

    Joined: Jun 2011
    Posted: Jul 16th, 2012 at 10:46 pm
    I take it the author of this article doesn't play many PC games especially the more 'indie' ones. What he's looking for exists in far greater numbers then he seems to realise. I'd recomend both tale of tales abysmal non-game "the path" and Frictional Games masterpiece "Amnesia the dark Decent". Both of them are very non traditional games that I'd recommend playing to anyone who hasn't and is looking for something different and less game-y.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Jul 16th, 2012 at 11:55 pm
    I'm still a sucker for stats, unlockables, loot, leveling, and good gameplay mechanics, call me old fashioned.
  • pennpsu
    pennpsu

    Joined: Sep 2010
    Posted: Jul 17th, 2012 at 1:52 pm
    Mass Effect titles, KOTOR and Jade Empire are all structured like interactive movies, where you decide the protagonists actions during exposition. Between conversations (not cut scenes ), the space is filled with action, albeit more than in a movie, otherwise games would be 2 hours long. That type of game architecture is what will propel games forward. That brilliant use of exploration, choice and solid gameplay with dynamite story and voice-over could potentially replace movies as the dominant story driven media for the next generation of gamers
  • Herb211
    Herb211

    Joined: May 2009
    Posted: Jul 17th, 2012 at 5:26 pm
    Go watch a freakin movie then man...

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