More Reviews
REVIEWS Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?

Game of Thrones: Episode 3 - "Th Review
Either you win or you die... or you just stay the same.
More Previews
PREVIEWS Final Fantasy: Record Keeper Preview
The official Final Fantasy 2D sprite-based demake I never knew I wanted.

LATEST FEATURES 9 of the Best Indies at PAX East 2015
Indie gallery alert! We're featuring the likes of Titan Souls, Pollen, NOCT, and We Happy Few.

Evolve's New Behemoth Is Terrifying
Behemoth is bigger than your average Evolve monster, but he sure knows how to roll quickly.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

Why Journey Is Still The Best Game Of 2012 (So Far)

Posted on Wednesday, July 25 @ 10:00:00 Eastern by

Journey is still my game of the year. It had some challengers, to be sure. Max Payne 3, Dragon's Dogma, and even Ghost Recon: Future Soldier were contenders. Mass Effect 3 has come and gone, and yet I still think more fondly of Journey, though that might not because of the game so much as the "fans".

But why? What makes thatgamecompany so special? What makes the little red-hooded figure so memorable?

Here's why Journey is fantastic, more so than other games released in 2012 so far:


Noisemaker


You can be quite the little chatterbox in Journey. What starts out as a fun, little gimmick quickly turns into an annoyance and then a tool. We'll see more of that later, but right now, think about the way Journey presents itself to the player. There's very little conveyed to you directly throughout the game.

What's more, absolutely nothing is written out for you. Even the initial control instructions use images to teach the player. Still, Journey speaks volumes through its themes and the way players interact with the world. In effect, giving the player only one means of communication and having it be a curt, musical whistle encourage the player to speak with actions rather than words, much like the narrative itself.


Environmental


I'm reminded of Batman: Arkham City when I take in Journey's environmentsnot in the style but the way they invite you in for closer inspection. My natural inclination as a player is to GOGOGOGO, but Journy makes me want to investigate every nook and cranny.

In Journey, my curiosity leads me into the building, if only to explore the space and see what the view is like. In the clip above you can see that I could certainly dive right in, but what if there's something in there? I have to find out!


Momentary

Journey's moment-to-moment gameplay is seamless. The collectibles are rewarding in the gameplay, so they have an impact on your world outside of a statistic. The story doesn't interrupt the action for long and plays out in between jumping puzzles as a reward for your mini-accomplishment.

That might sound silly to some. You don't need to be rewarded every step of the way. But it's this methodology that has made games like Call of Duty such a success and Journey certainly implements the idea less obviously than other games before it.

Next page: music, multiplayer, more.

Related Games:   Journey
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.

comments powered by Disqus




More On GameRevolution