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FEATURED VOXPOP nick_olsen
Welcome home, Mario; we’ve missed you!
By nick_olsen
Posted on 05/13/13
[ Editor's Note: As Nick Olsen is a writer for Theory of Gaming, this won't be counted in the monthly Vox Pop prize. However, it is very much a worthy read. ] By Nick Olsen Co-founder, Theory of Gaming In 1985 Nintendo started a revolution when it...

Why Kickstarter Is Stupid And I Hate It

Posted on Wednesday, November 28 @ 16:12:57 Eastern by

OK, I get it. Your game only needs another twenty bucks from 2000 suckers fans. There's no way you could possibly get there if GameRevolution or the rest of the gaming press refuse to cover your massively important indie throwback evolution of the platforming genre. And if some of those would-be suckers fans from GR and other websites donate $100 to your Kickstarter campaign, they'll also get a plush toy of your lead character, Humpy.

The team is really excited and they're almost there. The campaign ends at midnight tonight but you're really excited and you're going to webcast your dev-a-thon so the suckers fans supporters can see you hard at work for their money.

Seriously, I've heard all of this before. You need to stop. It's not going to get you anywhere, least of all in front of our readers. How many Kickstarter projects were weeded out because they were just dumb ideas? What was really wrong with the publisher system? At least when Activision and boutique publishers like Atlus heard all of this crap, we didn't have to wade through it ourselves.


What should you do? Take the monetary goal and shove it up your ass. It means nothing to me. I could not care how close you are or how far you've made it past your original expectations. Instead:

TELL ME ABOUT YOUR GAME.

It's unbelievable how many of you have spammed my inbox with garbage like "art books for top tier donors" or "historic development team" but have told me so little about the project you're actually working on. I don't report on crowd-funding. I report on games.

What's more, on rare occasions, you've even enlisted your existing supporters to spam us and bully us into covering your project, as if they're all finding my inbox because they're big fans of GameRevolution. (I see right through that! I have to WORK at getting users to e-mail us.)


Still, my biggest issue with Kickstarter is the way it's perverted a young developer I had hoped to forge a meaningful relationship with. At GDC this past year, I met a fellow 20-something with a penchant for old-school platformers, Nintendo consoles, and even my beloved Nintendo Power. It was the now defunct magazine that brought us to his current role as a student developer at DigiPen university.

DigiPen sits in Nintendo's old backyard and acts as a breathing ground for development talent who eventually make up the guys behind the scenes of your favorite blockbuster games. I was eager to plant the seeds and see where this guy went. Unfortunately, that relationship was corrupted when I got an e-mail asking for Kickstarter support.

"I'll take you up on your offer," the e-mail said flatly. Oh, well thanks for not leading off with "How're you doing?" or "It was nice chatting with you…." It's best to make clear that you've got your hand out from square one. "The team is going wild…." it continued. Yes, please make sure to hit all those now clichéd beats. "Out of the $125,000 needed by Friday, we're at $100,000…." "Supporters that come in at the $20 level…."

Are you f***ing kidding me? This is not what I gave you my business card for. Not a single word of the e-mail was spent telling me what the game was or why the readers at GameRevolution might want to check it out. This guy couldn't even be bothered to attach a screenshot or link to some gameplay on YouTube. I'll say this again:

TELL ME ABOUT YOUR F***ING GAME.
Tags:   Kickstarter

Comments
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: Nov 28th, 2012 at 6:38 pm
    There are a couple cool projects on Kickstarter, but the vast majority is pure, utter ****.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:01 pm
    The worst projects at the ones that meet their goals but collapse under the weight of all their "supporters" and the possibility that those people will never see anything for their money.
  • Klandathu
    Klandathu

    Joined: Apr 2008
    Posted: Nov 28th, 2012 at 6:43 pm
    Dan, I believe an issue such as this warrants unbleeped and uncensored swearing. Feel free to let 'er fly.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:02 pm
    I felt like I was coming off a little harsh, which was part of the point, but not my entire point. :P
  • moretokes
    moretokes

    Joined: Apr 2011
    Posted: Nov 28th, 2012 at 6:46 pm
    Sounds like a shitty site I'll have to check it out
  • majorcoxsore
    majorcoxsore

    Joined: Nov 2012
    Posted: Nov 28th, 2012 at 7:09 pm
    I agree with this, it gives everyone that sense that their idea is worth your money when in fact not all ideas are. It becomes so much more about being a contributor and a "humanitarian" in a sense than the actually game. I love indie games, but kickstarter feeds the pretentious ideology of some indie developers. Feeling that they are entitled to our money and you a Call of Duty playing heathen if you don't support their "innovative" game that has never been done before.
  • KaiserKold
    KaiserKold

    Joined: Apr 2007
    Posted: Nov 28th, 2012 at 7:29 pm
    It\'s really not a shitty site. It isn\'t the website\'s fault. It\'s just like Daniel said, people are using it in an prick-ish way.\r
    \r
    I\'m a fan of the website, because the shitty games (or whatever) that don\'t provide any info are not getting made. They won\'t reach their goal, so who cares? If just one indie developer can get his good creation completed through this, is it not worth the annoyance of a few asses who aren\'t going to even get their product made?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:03 pm
    I love you. Thank you for reading the entire article and understanding what my core issue was instead of flying to the comments for a knee-jerk reaction. Thumbs up.
  • Beta_GR
    Beta_GR

    Joined: Jun 2006
    Posted: Nov 28th, 2012 at 7:32 pm
    Two words: Star Citizen.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:03 pm
    Don't get me wrong. There are projects worth your attention and money, but my issue here is the way 99% of the Kickstarters promote their project.
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Nov 28th, 2012 at 7:33 pm
    Anybody wanna kickstart me on a burrito?
  • Sammo
    Sammo

    Joined: Oct 2005
    Posted: Nov 28th, 2012 at 7:33 pm
    Anybody wanna kickstart me on a burrito?
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:04 pm
    The spam really drives the point home :P. I will happily become a platinum backer of the Sammo Burrito Fund, so long as I get some free taco sauce for my support.
  • Jessica_Vazquez
    Jessica_Vazquez

    Joined: Sep 2010
    Posted: Nov 28th, 2012 at 7:38 pm
    Please tell me you sent him a link to this article instead of money.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:05 pm
    I didn't respond, and in fact, that specific e-mail arrived weeks ago. I felt like I had cooled off the issue but more kickstarter crap landed in my inbox so I thought I'd share.
  • TheJx4
    TheJx4

    Joined: Jun 2011
    Posted: Nov 28th, 2012 at 7:42 pm
    It's pretty much ruining the industry...and ya know, it wasn't doing too well before all this.
  • Ivory_Soul
    Ivory_Soul

    Joined: Nov 2005
    Posted: Nov 28th, 2012 at 7:42 pm
    Never heard of this site until now. It's the generation of free handouts. No one wants to earn a f^cking living anymore!
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:05 pm
    I think there's a living to be made in crowd-funding, but you can't just stick your hand out. Tell me WHY anyone should care, right?
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Nov 28th, 2012 at 7:54 pm
    positive? negative? I\'ve seen the game spun both ways. Personally I think that if they actually deliver on everything promised, it will be an amazing game. That said, a LOT was promised.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:06 pm
    Were you referring to Beta_GR's comment?
  • cheesegod99
    cheesegod99

    Joined: Jun 2007
    Posted: Nov 29th, 2012 at 11:08 pm
    ...yes. A glitch in the system.
  • Guernica
    Guernica

    Joined: Mar 2009
    Posted: Nov 28th, 2012 at 8:02 pm
    It's not all **** but I can't tell you the amount of games I've been told by people to support that when I go look at them have almost no work yet. There's barely even a concept. The only thing's I've backed so far is Tim Shafer's Project and an e-ink display watch. I feel confident backing Tim because ... well I've loved every game of his I've played. And the e-ink display watch I backed because they have a working prototype and it seemed very cool to me.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:07 pm
    I'm very interested in how Double Fine or Obsidian's projects turn out, but they are established developers and they didn't need to beg like other crowd-backed projects. That said, if they had my argument would be directed at them too.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Nov 28th, 2012 at 8:18 pm
    Sigh daniel... Some good game came out of kickstarter you know. Stop blaming a website based on the idocy of the masses (Like some news media been doing this past decades on video games). Instead, be happy that kickstarter made these games possible:
    cracked.com/blog/6-amazing-indie-video-games-th​at-kickstarter-made-possible
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:09 pm
    I apologize if the headline was misleading, but I think it's clear who I'm directing my ire at.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:09 pm
    *whom... whatever. I don't wrote english good.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Nov 28th, 2012 at 8:36 pm
    The coming Ouya catastrophe will help put things back in balance.
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 28th, 2012 at 9:08 pm
    This x1000. That thing will never see the light of day. There was even an interview with the lead on NPR and she basically said that if the Ouya console doesn't come together no one will get their money back, much less the goodies they were promised.
  • ballabert
    ballabert

    Joined: Jul 2011
    Posted: Nov 29th, 2012 at 6:46 am
    Thanks for that, just listened to the NPR report (which was disappointingly short) love NPR. The thing that jumped out at me was when that lady said "with the Ouya we're trying to disrupt the established industry" I was like, please don't! I like the way things are now. Sure EA and the likes are the "man" but hey, I like big AAA titles. Anyway, not really what your article's about but...
  • danielrbischoff
    danielrbischoff

    Joined: Nov 2009
    Posted: Nov 29th, 2012 at 8:15 am
    A good response would have been "which industry?" It can't possibly make the media and entertainment deals to become a regular box under your TV like the Xbox or PS3. There'll be few to none first party games so they'll lose to Nintendo like that... Just seems like an overly ambitious project to me. But that's just my opinion.
  • Kassen
    Kassen

    Joined: Aug 2012
    Posted: Nov 28th, 2012 at 10:09 pm
    I think its sad game development have reached a point where companies can either put up with companies like EA and their businessman army, or do a fund raiser.
  • R0ADK1LL
    R0ADK1LL

    Joined: Jul 2009
    Posted: Nov 28th, 2012 at 11:16 pm
    I'd like to think that Star Citizen is one of the few exceptions to this rule. Most of their updates seem pretty game-focused & they had a good foundation before they went public. Plus their different tiers are all actual in-game things. That's probably why it's the only crowd funded anything I've ever donated to (or may ever donate to?). The problem is that there's a real 'trend' towards indie games at the moment & like any trends in society, most of it is crap. People see someone else make a simple sidescroller that would have been an average game in the 90's & somehow make money off it & then assume they can do the same. At some point they probably realise they have a bad game, or fragments thereof & resort to hyping the hype instead of actually focussing on making a good game. A lot of people bag on big developers for not innovating but too many indie devs are copycatting old ideas & not even doing it particularly well. Unfortunately devs like this stop people from giving the good ones a chance. That was probably way too many ideas for one post, so well done for making it to the end.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Nov 29th, 2012 at 12:19 am
    I like the idea of Kickstarter, avoid the middle man, maintain ownership of your thing but there is to much risk for the contributor
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Nov 29th, 2012 at 5:30 am
    Only thing I use kick starter for is funding technology like, Remee sleep mask, and UV phone soap. Video games are just to risky of a "investment"

    Also I kinda dont like Star Citizens use of very large amounts of money donations gets you special exclusive stuff in the game. Call me anti capitalistic or whatever the **** but I believe in online games in which you can work your way to the top not just be a exclusive rich man only club.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Nov 29th, 2012 at 5:10 pm
    I like the idea of kickstarter. I also like the idea of Communism. There's historic documentation on how one of the two failed.
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Nov 30th, 2012 at 1:09 pm
    I love Kickstarter, but I also recognize that the boom has allowed some truly stupid **** to get funded.

    On the plus side, I've seen games in the past six months whose Kickstarter campaign a year ago allowed Industry vets and design students to finish a game that had been prototyped but lacked enough money to get put into production.

    The problem isn't Kickstarter, but that Double Fine made it clear that there money to be had, and soon after anyone with a copy of RPG Maker could get $10k. Kickstarter has just replaced (as you've mentioned) the publisher with the public.

    Ouya, isn't different than a number of projects you haven't heard about. I had friends who worked half a year on Panasonic's online handheld system "The Jungle," which was killed after it was compared to a pager on television. Panasonic doesn't get that money back, and Kickstarter recently publicly reminded backers that backing was not a guarantee of completion. Risk is endemic to finance; this is gambling.
  • blake_peterson
    blake_peterson

    Joined: Oct 2011
    Posted: Nov 30th, 2012 at 1:17 pm
    This is fundamentally not too different from the tech bubble in the late 90's, early 2000's, where tech startups were being funded by investors who had no concept of what it was they were funding. The tech bubble burst for two primary reasons; they lacked any sort of profitability model for web-developed products (remember that Google was still mostly making money off of searchable databases for the government and private industry at the time, adwords didn't exist) and that most of the funded projects were vaporware.

    However, due to the long lead time of game development, the Kickstarter mini-bubble may take a few years to finally burst.
  • beer__shark
    beer__shark

    Joined: Dec 2012
    Posted: Dec 27th, 2012 at 11:56 am
    So...I'm sure your article makes a good point. I don't care. I'm not even sure why I read it, but when I did read it I noticed that you wrote, "breathing ground." I now have no choice but to think you're an idiot. Someone who says things with no clue. Like a parrot. It's breeding ground. That's like saying "edged in stone", or "Now granite...". Something so stupid you realize the person saying it just spouts phrases without a clue what they are saying or why.
  • DrToasty
    DrToasty

    Joined: Dec 2005
    Posted: Dec 27th, 2012 at 10:16 pm
    Breeding Ground *

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