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The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

Wii U Hardware Preview: Everything You Need To Know About The Wii U

Posted on Monday, June 11 @ 12:49:03 Eastern by

Wii U Pro Controller

Is this an Xbox 360 controller? It sure looks like it, in nearly every way. It was smart for Nintendo to emulate what many feel to be the best controller on the market, but they made one major alteration to the design. The left side of the controller and the triggers are arranged in the same manner as the 360 controller. But the right side swaps the face buttons and right analog stick, so the analog stick is where the face buttons would/should be, and vice versa.



The configuration really feels weird in the hand placement, and reaching for face buttons is slightly uncomfortable. I didn’t get enough time with it to say if it’s something you could get used to quickly, but if the 360 controller's placement of the D-pad is an example, it should be fine within a week of playtime. I believe the decision was made because a lot of Nintendo’s games use the D-pad and face buttons, and admittedly, using those two in combination was more comfortable than analog sticks and face buttons or D-pad.

Aside from that, it’s a familiar controller and a stroke of genius for Nintendo to offer an alternative to the Wii U Gamepad that more closely emulates experiences found on Sony and Microsoft’s consoles. It provides a more even third-party experience across platforms and will work well with any genre. The one issue I take with it is because the Wii U can use Wiimotes, the Gamepad, Classic controllers, nunchuks, and now this, I feel like my entire living room is going to be filled with controllers—not even counting my other consoles.

Page 4: Wii U Console Technical Capabilities Preview>>
 

Tags:   Wii U, Nintendo, E3

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