World Of Warcraft Is Evolving Into A Massive, Alternate UniversePosted on Friday, January 27 @ 13:42:18 Eastern by Jonathan_Leack
![]() World of Warcraft hardly resembles what it once was back in 2004. Sure, you can still find people making Chuck Norris jokes in Barrens chat and plenty of players arguing over loot, but content has evolved substantially. The world of Azeroth has grown as well, and it isn't just the size of the landmass that's changed, but the mechanics that make the game feel like a living, breathing world as well. Patch 4.3.2 is coming to World of Warcraft next week, and I couldn't be more excited. While the usual bug-fixes and balance changes are included (it's about time Fire Mage was nerfed), it's the addition of full cross-server queueing that makes it exciting. After the patch you will be able to group up and join any raid, battleground, or dungeon with players from other servers at will. Yes, that means that there's nothing separating you from running Molten Core with little Jimmy, assuming you both play the same faction. This is a huge evolution for the game that not many really understand the full extent of. What makes MMOs so addicting is how they're able to emulate the freedom of the real world with a strong sense of atmosphere and thousands of other players to enjoy it with. Bringing down the barrier between servers is something that Blizzard Entertainment have envisioned for a long time and have taken several strides to realize. It's almost crazy to remember that you used to be restricted to PvE and PvP with other players on your local server. However, cross-realm queuing and battlegroups have eliminated that in recent years. World of Warcraft is beginning to feel a bit more like EVE Online where everyone is playing within a single massive universe, and I like it. However, there is one dilemma: factions. While cross-server play will be fully implemented next Tuesday, there will still be absolutely no way to play with someone from the opposing faction. With Mists of Pandaria, the game's next expansion, emphasizing the war between Alliance and Horde, chances are that it will be this way for a few more years. Although it's been more than seven years since Blizzard released one of the most successful MMORPGs of all-time on the market, the game still has plenty of room for growth. I suspect that after Tuesday's patch there will be some additional implementations in the future that make servers even less of a hindrance. This progression is surely discussed during development meetings at other studios, and teams like BioWare and Trion Worlds would have to be crazy to ignore it. Webbing servers into one massive cluster is great for making an online RPG feel more populated, and nothing's better than feeling like you're playing in a big, busy world. Comments
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NecroWolf
Joined: Oct 2005
Good job Blizzard, keep up the good work ensuring that servers have zero community.
Daddio
Joined: Nov 2008
Jonathan_Leack
Joined: Jan 2012
Rinnon
Joined: Nov 2005
Rinnon
Joined: Nov 2005
NecroWolf
Joined: Oct 2005
When WoW didn't have the LFG, you ended up knowing most of the folks on a server, who sucked, and who didn't. Blacklisting was a possibility, saving others from having to group with the ninja looters and douche bags. Now, that isn't at all possible, and repeatedly, time and again, in LFG I've been stuck with other servers retards and refuse.
I don't want my MMOs easy to play, because right now, WoW is extremely easy to play. There is absolutely no challenge to it, nothing is hard. They scaled up power levels in Cata, and now, the game is easy mode. I love some of the changes in Cata, the decreased difficulty to make it "easier" for new players I don't like. As for my complaining, I'm still paying my monthly fee whether I play or not, so I can still complain.
Rinnon
Joined: Nov 2005
MasterRabbi
Joined: May 2007
From Vanilla to BC, they made the first cross server PvP jump. It changed a server community experience where I built recognition to one that was too big and disassociated to have that experience. This was alleviated somewhat by arena, but it was the beginning of the end for my days in WoW.
tinymhg
Joined: Jun 2011
OdiousLupous
Joined: Jul 2011
Imnickson
Joined: Jul 2006
www.everythingstentative.com
OdiousLupous
Joined: Jul 2011
Blazin13
Joined: Dec 2010
Jonathan_Leack
Joined: Jan 2012
Blazin13
Joined: Dec 2010
Lien
Joined: Feb 2008
Jonathan_Leack
Joined: Jan 2012
I forget what's required to add a friend via Real ID but we'll get rockin' soon.
Rinnon
Joined: Nov 2005
Josh_Laddin
Joined: Nov 2009
TurinAlexander
Joined: Sep 2006
The game, like most MMOs (even WoW) started to lose players eventually. After one round of server mergers left Alex intact, I counted myself lucky. I didn't play as often as I used to, but I still liked to poke my head in now and again. Then a year later SE announced the second round of mergers, and Alex was on the chopping block. All of the players from Alexander were being moved to the Shiva server. Any naming conflicts would mean the Alexander player would have to change their name.
TurinAlexander
Joined: Sep 2006
I spent a lot of time and effort building up Turin of Alexander, and with one decision by SE, they killed him. I could still play the game, with all of my gear, stats, abilities, and entire history intact, but it just didn't feel the same. Maybe it's different for WoW players since changing characters and even servers is a common thing, but for me personally, I couldn't play a game like an MMO like that. It's too impersonal.
TurinAlexander
Joined: Sep 2006
It's sort of like the difference between people that love cites versus people that love small towns. I'm definitely a small town kind of guy.
Jonathan_Leack
Joined: Jan 2012
Similarly, I was hooked on FFXI for a while and consider it the most engrossing MMO I ever played. I know exactly what you mean by community and to me it felt like a sense of belonging. Moreso it added a level of familiarity that made me feel more attached to the game world.
Were the merges so bad, though? Maybe you didn't give it enough of a chance. I doubt that Alexander is the only server you could ever get that feeling from. If you gave it some time I bet yoh would've ended up liking it.
With that said, I definitely have absolutely no connection to my server in WoW. The random dungeons have washed out what supported that quality. But it certainly is a lot better being able to enjoy the content without so many barriers. I dont know which I prefer.
drathbone
Joined: May 2011