More Reviews
REVIEWS Firefall Review
Repetitive gameplay makes this fall a little boring.

The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.
More Previews
PREVIEWS Nosgoth Preview
What do you get when you mix vampires and vampire hunters? Three-on-three class-based combat in the Legacy of Kain universe.
Release Dates
NEW RELEASES Destiny
Release date: 09/09/14

FIFA 15
Release date: 09/23/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

Persona 4 Arena Ultimax
Release date: 09/30/14


LATEST FEATURES And I Was All "Hell Yeah I'll Play a New Dreamcast Game"
I just played a Dreamcast game that was released in... wait, 2014?

A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!
MOST POPULAR FEATURES The Updating List of PAX Indies
We're heading to PAX Prime! Are you looking to check out a few unique indie games while you're there? UPDATED: Dragon Fin Soup, Dungeon of the Endless,

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

World Of Warcraft Is Evolving Into A Massive, Alternate Universe

Posted on Friday, January 27 @ 13:42:18 Eastern by Jonathan_Leack


World of Warcraft hardly resembles what it once was back in 2004. Sure, you can still find people making Chuck Norris jokes in Barrens chat and plenty of players arguing over loot, but content has evolved substantially. The world of Azeroth has grown as well, and it isn't just the size of the landmass that's changed, but the mechanics that make the game feel like a living, breathing world as well.

Patch 4.3.2 is coming to World of Warcraft next week, and I couldn't be more excited. While the usual bug-fixes and balance changes are included (it's about time Fire Mage was nerfed), it's the addition of full cross-server queueing that makes it exciting. After the patch you will be able to group up and join any raid, battleground, or dungeon with players from other servers at will. Yes, that means that there's nothing separating you from running Molten Core with little Jimmy, assuming you both play the same faction.

This is a huge evolution for the game that not many really understand the full extent of. What makes MMOs so addicting is how they're able to emulate the freedom of the real world with a strong sense of atmosphere and thousands of other players to enjoy it with. Bringing down the barrier between servers is something that Blizzard Entertainment have envisioned for a long time and have taken several strides to realize. It's almost crazy to remember that you used to be restricted to PvE and PvP with other players on your local server. However, cross-realm queuing and battlegroups have eliminated that in recent years.

World of Warcraft is beginning to feel a bit more like EVE Online where everyone is playing within a single massive universe, and I like it. However, there is one dilemma: factions. While cross-server play will be fully implemented next Tuesday, there will still be absolutely no way to play with someone from the opposing faction. With Mists of Pandaria, the game's next expansion, emphasizing the war between Alliance and Horde, chances are that it will be this way for a few more years.

Although it's been more than seven years since Blizzard released one of the most successful MMORPGs of all-time on the market, the game still has plenty of room for growth. I suspect that after Tuesday's patch there will be some additional implementations in the future that make servers even less of a hindrance. This progression is surely discussed during development meetings at other studios, and teams like BioWare and  Trion Worlds would have to be crazy to ignore it. Webbing servers into one massive cluster is great for making an online RPG feel more populated, and nothing's better than feeling like you're playing in a big, busy world.
Related Games:   World of Warcraft


comments powered by Disqus




More On GameRevolution