More Reviews
REVIEWS Resident Evil: Revelations Review
While 3DS gamers have been enjoying the franchise's best game in years for some time now, does the experience translate for Resident Evil fans on console?

Donkey Kong Country Returns 3D Review
Gamers have gone bananas for Nintendo's 3DS, but can this port of Retro Studios' 2010 Wii game make the jump to your portable?
More Previews
PREVIEWS The Last of Us Preview
With Naughty Dog releasing a new IP in just a few short weeks, we got hands-on one more time. But don't worry: This is a spoiler-free preview.
Release Dates
NEW RELEASES GRiD 2
Release date: 05/28/13

Fuse
Release date: 05/28/13

Remember Me
Release date: 06/04/13

The Last of Us
Release date: 06/14/13


LATEST FEATURES Being A Console Is Actually Xbox One's Worst Asset
Microsoft's newest console has lots of different features, but video games might hold the device back from the software giant's true intentions.

Everything I Learned About Call of Duty: Ghosts Last Week
I wasn't allowed to talk about the new Infinity Ward game last week when I met with Activision, and I don't have much to say now that Xbox One spilled the beans.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Bras
On the future of some gamers
By Bras
Posted on 05/22/13
Before Microsoft and Sony do something regarding their future in the video game business, I wanted to write, and I've wanted it for a long time now, but other things kept getting in my way, and fearing that tomorrow might be too late, today will have to do.   Months ago,...

World Of Warcraft Is Evolving Into A Massive, Alternate Universe

Posted on Friday, January 27 @ 13:42:18 Eastern by Jonathan_Leack


World of Warcraft hardly resembles what it once was back in 2004. Sure, you can still find people making Chuck Norris jokes in Barrens chat and plenty of players arguing over loot, but content has evolved substantially. The world of Azeroth has grown as well, and it isn't just the size of the landmass that's changed, but the mechanics that make the game feel like a living, breathing world as well.

Patch 4.3.2 is coming to World of Warcraft next week, and I couldn't be more excited. While the usual bug-fixes and balance changes are included (it's about time Fire Mage was nerfed), it's the addition of full cross-server queueing that makes it exciting. After the patch you will be able to group up and join any raid, battleground, or dungeon with players from other servers at will. Yes, that means that there's nothing separating you from running Molten Core with little Jimmy, assuming you both play the same faction.

This is a huge evolution for the game that not many really understand the full extent of. What makes MMOs so addicting is how they're able to emulate the freedom of the real world with a strong sense of atmosphere and thousands of other players to enjoy it with. Bringing down the barrier between servers is something that Blizzard Entertainment have envisioned for a long time and have taken several strides to realize. It's almost crazy to remember that you used to be restricted to PvE and PvP with other players on your local server. However, cross-realm queuing and battlegroups have eliminated that in recent years.

World of Warcraft is beginning to feel a bit more like EVE Online where everyone is playing within a single massive universe, and I like it. However, there is one dilemma: factions. While cross-server play will be fully implemented next Tuesday, there will still be absolutely no way to play with someone from the opposing faction. With Mists of Pandaria, the game's next expansion, emphasizing the war between Alliance and Horde, chances are that it will be this way for a few more years.

Although it's been more than seven years since Blizzard released one of the most successful MMORPGs of all-time on the market, the game still has plenty of room for growth. I suspect that after Tuesday's patch there will be some additional implementations in the future that make servers even less of a hindrance. This progression is surely discussed during development meetings at other studios, and teams like BioWare and  Trion Worlds would have to be crazy to ignore it. Webbing servers into one massive cluster is great for making an online RPG feel more populated, and nothing's better than feeling like you're playing in a big, busy world.
Related Games:   World of Warcraft

Comments
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jan 28th, 2012 at 11:49 am
    Wow I'm glad I'm playing TOR. Raids were the only thing keeping server communities together, and now those are being shattered as well with Raid LFGs, essentially.

    Good job Blizzard, keep up the good work ensuring that servers have zero community.
  • Daddio
    Daddio

    Joined: Nov 2008
    Posted: Jan 28th, 2012 at 12:00 pm
    There are plenty of different reasons why people still play WoW and really, if you don't play it anymore then you have no reason to complain.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jan 28th, 2012 at 12:04 pm
    That could make a really interesting topic. I personally prefer the convenience and level of access of WoW's current system. Without server forums and such a devotion to single-player style quests, TOR's "community" has been pretty underwhelming.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jan 28th, 2012 at 2:29 pm
    Also, I agree with Jonathan about the TOR community. For the record, I've got a 50 BH and a 25 Jedi. The devotion to Single Player style story telling is TORs greatest asset and it's greatest weakness. On the one hand, I was really devoted to my character till I finished the class story quests. Loved it. But then when I finished... I felt like I had beaten the game. The main reason I was playing was for the class story, and it was great, but it finished and that left me feeling like there was no need to continue playing on that character. My friend wanted to continue into endgame content and has been having an impossible time with it. He's getting destroyed in the level 50 PVP bracket because everyone is already geared; he can't get into the operations because no one was doing the lower level operations anymore (they were geared); he can't get into the HIGHER level operations without gear, etc. Maybe this is an issue with the balance of the game rather than the community. But nevertheless, it still expresses some problems I've seen. I really enjoyed the game, but after I finish my Jedi, I'm not sure if I'm going to continue subscribing. I can't see myself going through another Empire class again, since about 75% of the quests are the same for every class, I can't see myself trying to wade through the miasma that is the endgame content, so I'll probably just end up un-subscribing. I think it was worth every penny to purchase, and it's worth subscribing to so long as I have a class I want to max, but beyond that, I'm not so sure.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jan 28th, 2012 at 2:28 pm
    Completely disagree with you Necro. After they introduced Real ID (A good idea.) I started realizing I knew lots of people who played, but we were all on different servers. Old friends transfer to other servers while you're not playing, and vice versa. So I now have about 2 raids worth of Real ID friends spread around on various servers. The idea that I can now organize a raid with them is fantastic. This isn't going to greatly affect server communities frankly. Trade chat is still per server, guilds are still per server. Though, when I think about it... what's so sacred about a "server community" anyways? Even IF they were being shattered, why does it matter?
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Jan 28th, 2012 at 2:50 pm
    Meh, I haven't had any trouble with TOR's community, I've found dozens of friends on my Role play Server. There are nightly server gatherings in cantina's and other places. Role play everywhere I go, and whatnot.
    When WoW didn't have the LFG, you ended up knowing most of the folks on a server, who sucked, and who didn't. Blacklisting was a possibility, saving others from having to group with the ninja looters and douche bags. Now, that isn't at all possible, and repeatedly, time and again, in LFG I've been stuck with other servers retards and refuse.
    I don't want my MMOs easy to play, because right now, WoW is extremely easy to play. There is absolutely no challenge to it, nothing is hard. They scaled up power levels in Cata, and now, the game is easy mode. I love some of the changes in Cata, the decreased difficulty to make it "easier" for new players I don't like. As for my complaining, I'm still paying my monthly fee whether I play or not, so I can still complain.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jan 28th, 2012 at 4:09 pm
    Maybe I should have rolled on an RP server. ¬_¬
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: Jan 30th, 2012 at 6:37 am
    I actually think breaking community barriers can harm the experience as well.

    From Vanilla to BC, they made the first cross server PvP jump. It changed a server community experience where I built recognition to one that was too big and disassociated to have that experience. This was alleviated somewhat by arena, but it was the beginning of the end for my days in WoW.
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: Jan 28th, 2012 at 12:40 pm
    People stil play MMO's?
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Jan 28th, 2012 at 1:39 pm
    WoW has become an occasional, few times a week venture for me, kinda like checking emails or choking myself while masturbating.
  • Imnickson
    Imnickson

    Joined: Jul 2006
    Posted: Jan 29th, 2012 at 1:54 pm
    Occasional, few times a week? I can't play MMORPG's mainly because I prefer single player and because the few times I have played one I didn't feel like I was accomplishing anything.

    www.everythingstentative.com
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: Jan 29th, 2012 at 4:18 pm
    My mains a BM Hunter so I usually play alone anyways, we're not loved.
  • Blazin13
    Blazin13

    Joined: Dec 2010
    Posted: Jan 30th, 2012 at 6:41 pm
    It's hard to escape the stigma of huntard, even if you aren't one
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jan 28th, 2012 at 5:02 pm
    I still play MMOs, and I'd probably argue that it's my favorite genre. Nothing beats social gaming, huge worlds, reward, and atmosphere being blended together!
  • Blazin13
    Blazin13

    Joined: Dec 2010
    Posted: Jan 30th, 2012 at 6:46 pm
    I only play WoW when I'm in the mood to get online and be shocked at how things have changed from vanilla WoW to now. I still remember when they dropped the mount requirements to level 20 and I spent hours yelling in Goldshire about how in the old days you had to walk everywhere uphill both damn ways inadvertently pulling mobs the whole damn time...
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Jan 28th, 2012 at 10:51 pm
    Hey Jonathan_Leack, where's your server at? And a simple request from me, when patch 4.32 comes out, hit me up and we will raid ICC/ulduar for transmog gear like it was 1999!
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jan 28th, 2012 at 11:10 pm
    I'd love to. I play on Kil'Jaeden with an 85 Paladin and a 50 Priest I'm currently leveling up.

    I forget what's required to add a friend via Real ID but we'll get rockin' soon.
  • Rinnon
    Rinnon

    Joined: Nov 2005
    Posted: Jan 29th, 2012 at 12:42 am
    Man, seems like half the people I know play on Kil'Jaeden.
  • Josh_Laddin
    Josh_Laddin

    Joined: Nov 2009
    Posted: Jan 29th, 2012 at 10:14 pm
    You need their email address. PM me yours and I'll add you, btw.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Jan 29th, 2012 at 12:44 am
    While this has nothing to do with WoW specifically, it is relevant to the topic. Several years ago a friend started playing Final Fantasy XI. He kept going on about it so much that I finally broke down and bought it. I played the game for years. I put more hours (and money) into that one game than any other game I've ever played. I was on the Alexander server (yup, that's where it came from).

    The game, like most MMOs (even WoW) started to lose players eventually. After one round of server mergers left Alex intact, I counted myself lucky. I didn't play as often as I used to, but I still liked to poke my head in now and again. Then a year later SE announced the second round of mergers, and Alex was on the chopping block. All of the players from Alexander were being moved to the Shiva server. Any naming conflicts would mean the Alexander player would have to change their name.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Jan 29th, 2012 at 12:54 am
    Now, in some games that might not mean much, but one of the things that makes FFXI unique is the ability to play all of the jobs (or classes if you must) on a single character. You tend to get attached to your character a lot more when you play the same one for the entire game, and not have multiples for each class. The short of it is, I quit the game that I'd played for years that month. Not only was my home (Alexander) being taken away, but so was my name.

    I spent a lot of time and effort building up Turin of Alexander, and with one decision by SE, they killed him. I could still play the game, with all of my gear, stats, abilities, and entire history intact, but it just didn't feel the same. Maybe it's different for WoW players since changing characters and even servers is a common thing, but for me personally, I couldn't play a game like an MMO like that. It's too impersonal.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: Jan 29th, 2012 at 12:57 am
    The whole point of an MMO to me is the community, otherwise you might as well be playing a single player game. Seeing the same people in the cities, even if you didn't know them brings a sense of community to the game. Knowing who to watch out for and who is helpful and who likes to roleplay and who likes to grind endgame, and who likes to just level different job for the hell of it. That's the sort of thing that you just don't get with a single massive cluster with millions of people instead of just a small group of a few thousand.

    It's sort of like the difference between people that love cites versus people that love small towns. I'm definitely a small town kind of guy.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: Jan 29th, 2012 at 9:56 am
    Excellent posts.

    Similarly, I was hooked on FFXI for a while and consider it the most engrossing MMO I ever played. I know exactly what you mean by community and to me it felt like a sense of belonging. Moreso it added a level of familiarity that made me feel more attached to the game world.

    Were the merges so bad, though? Maybe you didn't give it enough of a chance. I doubt that Alexander is the only server you could ever get that feeling from. If you gave it some time I bet yoh would've ended up liking it.

    With that said, I definitely have absolutely no connection to my server in WoW. The random dungeons have washed out what supported that quality. But it certainly is a lot better being able to enjoy the content without so many barriers. I dont know which I prefer.
  • drathbone
    drathbone

    Joined: May 2011
    Posted: Jan 29th, 2012 at 11:31 pm
    When I first started playing Wow I ended up switching to a new (at the time) EST timezone server. I made my 2nd toon there who I made my main. Unfortunately, it wasn't a very populous server and end game content was rather exclusive. I had a hard time finding groups to do dungeons. This made the game very unpleasant. I recently started the game back up and instantly found a group, I think they do it within battlegroups right now. Sure, PUG's can be a pain sometimes, but I never would have found a group as quickly in the past. I support this feature. When my best bud starts playing again we won't have any issues running dungeons like we had before, which is why we quit. The community I care about is the ones I make with my RL friends who play these MMO's with me.

Post a Comment
LOGIN or REGISTER to post a comment or rate this article.



More On GameRevolution