Would You Shoot A Child? How Far Is Too Far?Posted on Wednesday, February 27 @ 11:30:00 Eastern by Heath_Hindman
He is too cool for school... shootings.![]() Robert smiled as he hung up the phone. On the other end of the conversation, his wife Andrea was doing the same. He always called on his lunch break, usually just to tell his wife and toddler that he loved them and couldn't wait to come home. On this day in particular, the family had extra reason to smile, as the boss told Robert he's got a big promotion coming, the income boost from which will enable them to move out of their dangerous neighborhood. However, this would be the last conversation Robert ever had with his family, because you are part of that bad neighborhood. As soon as Robert steps out of his car, you will use a flamethrower to set him ablaze while his wife screams incoherently and his child wonders why daddy is glowing. Cue the trophy chime. This is not another "Are violent video games affecting our behavior?" On this site, Alex has taken care of that already, and Jim Sterling did it in particularly demonstrative style. This is different. Rather than explore the data and forward my hypothesis like the others, I want to ask a question: How far is too far? ![]() As far as video games go, where do we draw the lines in terms of content and themes? While Jim's video points out the sizable gap between real-world violence and the video game version, the fact remains that the idea of a lot of shooter gameplay is indeed to take a weapon, aim it at another human, and shoot him or her in the head. I'm okay with this. Most people visiting this website are okay with this. Today I want to consider a few things, as a group, and discuss them. How would you feel about a game which rewards going into a school and shooting children? How would you feel about a game whose objective is to rape people—perhaps also including children? Imagine your favorite game, whatever it may be. Now imagine that in order to clear it, your character needs to take part in an interactive child molestation scene. Is it still your favorite game? ![]() Have you ever thought about these scenarios? You might remember that Columbine indie game from a couple of years ago, Super Columbine Massacre, which caused a lot of controversy due to its heavy themes; I assume the fact that it was made so soon after the tragedy didn't help. Players controlled game versions of the actual killers who really went in to a school and shot the place up before killing themselves. In my discussions with a few friends and my wife, it takes some people by such surprise that they actually turn around and get mad at me for asking the question. Hey, I'm right there with ya, such things would literally make me sick to my stomach. I am not misusing "literally" as the internet sometimes does, either; I mean my inside would squirm awkwardly and I may be heard to say "Oh shit, my shit feels like shit." Even just reading the Wikipedia entry for Super Columbine Massacre pushed me to take a time-out from writing this. So like, hang on, I'll be right back. ![]() Heads up, Heath gets awkwardly personal. It's kind of the same reason I get a little queasy when I see certain models of schoolgirl outfit lingerie on sale. I mean, I get the appeal of pleated skirts and stuff, and I can see how that's kind of a sexy look, but the ones that make me seriously uncomfortable are the ones that are exact replicas of the ones that the students wear at the junior high school wear I work. A friend and I were in a goofy shop in Akihabara once, laughing at certain things and rolling our eyes at others, but I got a jolt of physical sickness when I saw a uniform that looked like the ones my students wear. The "bad girl" fantasy is one thing, but the idea of actually having intercourse with an adolescent is uncomfortable and unpleasant. This is kind of the idea Sterling was discussing in his video; video game violence tends to be over-the-top, often cartoony, and therefore not having nearly the same impact on us as the real deal. So let's think about what Grand Theft Auto is for a minute. It's a game series in which players control a character with no regard for legal authority or even humanity, as the game fully allows players to shoot innocent civilians in the head, run people over in cars en masse, light people on fire, blow up cars, and more. We do it and we call it fun because we don't know their stories. Since the man on the street isn't "Jeff," but rather just some guy, we can light him on fire and score points for this, and we, as a society, have decided this is okay. I, as a gamer, have spent money to engage in this activity, and I will probably do it again. But what if that person on the street suddenly has a name? What if that anonymous bit of pixels is given a backstory? ![]() What if you find out that his name is Robert Paulson? And that he has a wife and two kids, ages 5 and 2? Let's imagine that after your flame-based murder of Robert, his wife and kid come running to their slain husband/father, and you take aim with your pistol and blow their heads off, scoring extra points and cash with each hit. Can you do it? I'm not doing that douchebag thing where a guy asks a question thinking he already knows the answer. I'm really asking because I have no idea. I'm interested in talking about this and seeing your various answers. Let's take the Grand Theft Auto idea one step further and add a school mission into such a game. Imagine that GTA asks you to go into an elementary school and kill a minimum of 100 kids within a time limit. Most of them have different character models, the school has kids' artwork and ABCs on the walls, the teachers look just the way you remember your teachers looking, the works—can you pull the trigger and paint the place with their blood? What about rape? If winning a game involves approaching a character model of a young kid, removing his/her clothes and engaging in detailed sexual intercourse, would you play it? Whether you would or wouldn't play it yourself, would you be okay with such a product existing, receiving a commercial release and being advertised in your local stores and on TV programs that you watch? ![]() I expect a lot of affirmative answers because, after all, these are not real people, they are electronic polygons drawn up by artists and programmers. Their stories are not real, but written by someone being paid to do so. The kids hypothetically being raped aren't actually getting scarred for life like a real kid would; they're just colored dots on a screen giving consumers a show. While my own answer is currently that I would not play such a game, I have to give unexpected credit Spec Ops: The Line for crossing boundaries that most games didn't dare approach before, and might not in the future. Reading around online, I've seen tons of testimonials about players not being able to physically handle playing that game for more than half an hour at a time, due to its detailed story, intense narrative, and serious themes. I won't spoil anything, but it takes gamers in a direction they're not used to going, and while not being "fun" at all, delivers one of the most memorable experiences of our generation (but more on that in a future post). Despite the unexpected quality of Spec Ops, however, I still don't think I will ever be comfortable playing a kid molestation simulator, and I don't think I'd be in a hurry to do any child murder simulation missions in a game, either. So, what about you? Comments
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ballabert
Joined: Jul 2011
especially liked the part about the character development. In GTA i can murder til the cows come home and not bat an eyelash, but when I play Heavy Rain or Mass Effect? I care about those characters like their my children.
I remember when I first played GTA3 (i was a bit younger back then) and part way through I was like "Huh, there are no children in this city, or school buses, or playgrounds, I wonder why that is" then it occurred to me no one wants to run over virtual children, and if they do Rockstar definitely doesn't want you to!
i think you also ruined school girl uniforms for me
213EDD
Joined: Sep 2007
Badum-tish!
metalimi
Joined: Nov 2005
UghRochester
Joined: Jun 2006
I would say depending on how detailed the game may be determines whether I would shoot a child in a video game. If it's pixelated like in the third picture above, I would have no problem doing that. Also, it depends of in the child is evil during the game and attacking me, I would have no choice but to kill it.
reiandcoke
Joined: Jul 2011
Jobin_Wendy
Joined: Mar 2012
Jobin_Wendy
Joined: Mar 2012
As a Marine vet, I was really angry when EA took away the name Taliban from the MoH reboot. I was also angry I was also mad when 7 Days in Fallujah was cancelled for being too edgy. If we can't face real issues as a community (gamers), how can we ever move past the notion that video games are playthings for children? Or that video games only portray women, rape, and violence in an immature manner?
Heath_Hindman
Joined: May 2011
Jobin_Wendy
Joined: Mar 2012
This depiction of killing anything without repercussion is far worse that immoral, it's amoral.
Jobin_Wendy
Joined: Mar 2012
stimpy
Joined: Jun 2011
LawnGnome
Joined: Apr 2007
LawnGnome
Joined: Apr 2007
ZenGamer1993
Joined: Nov 2012
xavier_2000_ie
Joined: Jun 2007
I am a single father raising 3 kids under 8 and would have no problem shooting a kid in the head in a video game. The simple reason being I know the difference between reality and pixels in a game. A better question would be, do you?
Ranim
Joined: Nov 2005
NecroWolf
Joined: Oct 2005
No, I don't agree with them. I wouldn't play the game you describe either, yet as I said, I would want them to exist.
I don't have enough room to post a really in-depth opinion here, and I would PM you with a very long post on my thoughts on the matter, because, I do have them, if you want it.
Suffice to say, I'm both for and against that kind of game, and yes, there is a limit, but it's a limit we should be allowed to cross if we want to. It's our choice, as individuals.
shandog137
Joined: Mar 2007
Chunibrow
Joined: Mar 2010
Sourdeez
Joined: Feb 2012
Sourdeez
Joined: Feb 2012
Sourdeez
Joined: Feb 2012
LawnGnome
Joined: Apr 2007
Lien
Joined: Feb 2008
Remember 1997's Postal? There's a level where you have to enter a school through the front gate and kill everyone. It was the only game i could think of where you can kill defenseless children.
What about I have no mouth and i must scream? You had to reenact a nazi death camp where, if you wanted a different ending, you need to turn on an oven. It doesn't show what happens... but the character gives a creepy narration.
And then, there's Harvester. THE game that went too far and yet was a success. It mocked violence in a way that shows humor and still questions the player controlling the protagonist. In this game, you had to kill homeless, kids, priests and even veterans.
Lien
Joined: Feb 2008
So... why aren't we doing this then? Why are we cheering when there's blood on screen but feel so defensive when politician talk about just studying them? Why can't we expend the level of violence like in the days of old? (ya know... a time called ye old old 90's) Is short term leisure and frat boy cheering what violence in video game will forever be in the eyes of gamers? Can't we have our own "Un Chien Andalou" and question the theme of gore and violence?
I guess only time will tell. But i sure do miss the carnival level in 1997's Blood.
BigTruckSeries
Joined: May 2006
We need people to CHALLENGE the societal norms and push out content for the portion of consumers who want it. It's a free market thing. If we don't want it, we don't buy it or use it.
JFK Reloaded was very well made.
The Chris Dorner, Batman Rises and gun to the Head of the NRA games were silly and fun too.
I do not want to see children being shot, but i don't like placing censorship either. They "censored" CoD: MW3 for showing a family being blown up. Why? I wasn't offended. We are turning into a nation of fat idiots.
At least the Japanese continue to pump out content that completely ignores America's conservative censors. I haven't played Rapelay, but I might. I've been waiting for a school shooting game in fact - even a movie.
oblivion437
Joined: Nov 2006
Bras
Joined: Jul 2008
Bras
Joined: Jul 2008
It's complex to define, but I think people just will not enjoy doing bad things in videogames to entities that they have nothing against or even like, because that would mean they would enjoy doing those things in real life. Of course, there's a lot of sick people in this world.
Chunibrow
Joined: Mar 2010
elmoreoocyte
Joined: Apr 2012
I cannot say that I would play a school massacre or rape-sim, but only because those don't appeal to me. At the same time, it doesn't appeal to me to join the military and go shoot at random people, but I've done it plenty of times in FPS'.
Also, nice Fight Club reference.
Heath_Hindman
Joined: May 2011
Thanks. :) Nearly everything I post is littered with tons of little references and hat-tips. It's my hidden hope that some lurker somewhere enjoys the meta-game of finding them all.
Longo_2_guns
Joined: Jun 2003
De-Ting
Joined: Nov 2006
reiandcoke
Joined: Jul 2011
Heath_Hindman
Joined: May 2011
Fortuantely, video game sexuality at this point is as cartoonish as video game violence, so I can still do import reviews of Fotokano.
reiandcoke
Joined: Jul 2011
Chunibrow
Joined: Mar 2010
Chunibrow
Joined: Mar 2010
sliverstorm
Joined: Jun 2007
Also, this is the most refreshing article on video game violence that I've read in almost 8 years. You really got to me.
Lenin17301
Joined: Jan 2007
Heath_Hindman
Joined: May 2011
The article isn't trying to sway anyone in any direction, just start a discussion ^_^
If anything, the game versions of such crimes are heavily stripped down from their real counterparts (removal of backstories and other details), and don't even include some of the heavier stuff I mentioned. This isn't about whether they cause those things, this is just gamers talkin' games. :)
Lenin17301
Joined: Jan 2007
Lenin17301
Joined: Jan 2007
NecroWolf
Joined: Oct 2005
It doesn't evoke the setting of Greek Mythology, it says to the player, "Here is a Giant getting its intestines ripped out, then strangled with the intestines." It doesn't do anything beyond that. They do this because it seems as if its expected, the violent content sells the game, like a nice pair of breasts sells something on TV. It's exploitative marketing, just as bad as using sex to sell.
GTA, an example you used, straddles the line between violence for the sake of violence, and violence to send a message. It is an immature romp through a game that is a satire of modern society.
NecroWolf
Joined: Oct 2005
tearatherflesh
Joined: Dec 2012
Lok-Nar
Joined: Feb 2012
friggest
Joined: Mar 2008
leavesofgrass611
Joined: Aug 2011
GAME-QUEST-EX
Joined: Oct 2012
I have played and enjoyed the "Saints Row" games, though to be honest, I got increasingly uncomfortable playing this almost amoral gangster who was funny at times, but could be just utterly wicked & driven by greed & revenge. I particularly hated the "Drug Trafficking" Missions: they had zero appeal for me; I'm a "don't-do-drugs" person.
What drew me into the SR series was the customization features (creating your character, customizing your vehicle, your crib, your clothing, heck even your equally homicidal gang). But, even that has waned for me.
I just don't like playing the bad guy. I like being the good guy, the hero who saves the day & such. That's one of the reasons why I love "Fable 2"- you get to choose to be good or evil, or even somewhere in between.
GAME-QUEST-EX
Joined: Oct 2012
"let's make really sick games & let people who want to play do so, while those who don't like it can avoid it,"
well I'm in the "avoid it" camp. I don't want to invent creative reasons to justify or rationalize playing really sick or depraved games.
Personally, I game mostly for entertainment (saving the world, destroying aliens, monsters, mutants, criminals; that sort of thing). I have zero interest in exploring "rape" or killing children, or the like, even if it is meant to be "thought-provoking" or trying to make some kind of a "statement."
The "How Far Is To Far" question can partly be tied into the who idea that people CAN get "desensitized" to repeated exposure to varying levels of sex and or violence, whether it's in video games, movies, books, the news, etc.
Sometimes, getting used to violence in gaming might lead you to seek out "stronger" forms of violence in other games, until you get used to that too. Eventually, almost nothing shocks you.
Noritama
Joined: Feb 2012