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E3: PC or rather about the lack of it
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Would You Shoot A Child? How Far Is Too Far?

Posted on Wednesday, February 27 @ 11:30:00 Eastern by Heath_Hindman
He is too cool for school... shootings.


Robert smiled as he hung up the phone. On the other end of the conversation, his wife Andrea was doing the same. He always called on his lunch break, usually just to tell his wife and toddler that he loved them and couldn't wait to come home. On this day in particular, the family had extra reason to smile, as the boss told Robert he's got a big promotion coming, the income boost from which will enable them to move out of their dangerous neighborhood. However, this would be the last conversation Robert ever had with his family, because you are part of that bad neighborhood. As soon as Robert steps out of his car, you will use a flamethrower to set him ablaze while his wife screams incoherently and his child wonders why daddy is glowing. Cue the trophy chime.

This is not another "Are violent video games affecting our behavior?" On this site, Alex has taken care of that already, and Jim Sterling did it in particularly demonstrative style. This is different. Rather than explore the data and forward my hypothesis like the others, I want to ask a question: How far is too far?


As far as video games go, where do we draw the lines in terms of content and themes? While Jim's video points out the sizable gap between real-world violence and the video game version, the fact remains that the idea of a lot of shooter gameplay is indeed to take a weapon, aim it at another human, and shoot him or her in the head. I'm okay with this. Most people visiting this website are okay with this. 

Today I want to consider a few things, as a group, and discuss them. How would you feel about a game which rewards going into a school and shooting children?

How would you feel about a game whose objective is to rape peopleperhaps also including children? Imagine your favorite game, whatever it may be. Now imagine that in order to clear it, your character needs to take part in an interactive child molestation scene. Is it still your favorite game?


Have you ever thought about these scenarios? You might remember that Columbine indie game from a couple of years ago, Super Columbine Massacre, which caused a lot of controversy due to its heavy themes; I assume the fact that it was made so soon after the tragedy didn't help. Players controlled game versions of the actual killers who really went in to a school and shot the place up before killing themselves.

In my discussions with a few friends and my wife, it takes some people by such surprise that they actually turn around and get mad at me for asking the question. Hey, I'm right there with ya, such things would literally make me sick to my stomach. I am not misusing "literally" as the internet sometimes does, either; I mean my inside would squirm awkwardly and I may be heard to say "Oh shit, my shit feels like shit." Even just reading the Wikipedia entry for Super Columbine Massacre pushed me to take a time-out from writing this. So like, hang on, I'll be right back.


Heads up, Heath gets awkwardly personal.

It's kind of the same reason I get a little queasy when I see certain models of schoolgirl outfit lingerie on sale. I mean, I get the appeal of pleated skirts and stuff, and I can see how that's kind of a sexy look, but the ones that make me seriously uncomfortable are the ones that are exact replicas of the ones that the students wear at the junior high school wear I work. A friend and I were in a goofy shop in Akihabara once, laughing at certain things and rolling our eyes at others, but I got a jolt of physical sickness when I saw a uniform that looked like the ones my students wear.

The "bad girl" fantasy is one thing, but the idea of actually having intercourse with an adolescent is uncomfortable and unpleasant. This is kind of the idea Sterling was discussing in his video; video game violence tends to be over-the-top, often cartoony, and therefore not having nearly the same impact on us as the real deal.

So let's think about what Grand Theft Auto is for a minute. It's a game series in which players control a character with no regard for legal authority or even humanity, as the game fully allows players to shoot innocent civilians in the head, run people over in cars en masse, light people on fire, blow up cars, and more. We do it and we call it fun because we don't know their stories. Since the man on the street isn't "Jeff," but rather just some guy, we can light him on fire and score points for this, and we, as a society, have decided this is okay. I, as a gamer, have spent money to engage in this activity, and I will probably do it again. But what if that person on the street suddenly has a name? What if that anonymous bit of pixels is given a backstory?


What if you find out that his name is Robert Paulson? And that he has a wife and two kids, ages 5 and 2? Let's imagine that after your flame-based murder of Robert, his wife and kid come running to their slain husband/father, and you take aim with your pistol and blow their heads off, scoring extra points and cash with each hit. Can you do it? I'm not doing that douchebag thing where a guy asks a question thinking he already knows the answer. I'm really asking because I have no idea. I'm interested in talking about this and seeing your various answers.

Let's take the Grand Theft Auto idea one step further and add a school mission into such a game. Imagine that GTA asks you to go into an elementary school and kill a minimum of 100 kids within a time limit. Most of them have different character models, the school has kids' artwork and ABCs on the walls, the teachers look just the way you remember your teachers looking, the workscan you pull the trigger and paint the place with their blood? What about rape? If winning a game involves approaching a character model of a young kid, removing his/her clothes and engaging in detailed sexual intercourse, would you play it? Whether you would or wouldn't play it yourself, would you be okay with such a product existing, receiving a commercial release and being advertised in your local stores and on TV programs that you watch?


I expect a lot of affirmative answers because, after all, these are not real people, they are electronic polygons drawn up by artists and programmers. Their stories are not real, but written by someone being paid to do so. The kids hypothetically being raped aren't actually getting scarred for life like a real kid would; they're just colored dots on a screen giving consumers a show.

While my own answer is currently that I would not play such a game, I have to give unexpected credit Spec Ops: The Line for crossing boundaries that most games didn't dare approach before, and might not in the future. Reading around online, I've seen tons of testimonials about players not being able to physically handle playing that game for more than half an hour at a time, due to its detailed story, intense narrative, and serious themes. I won't spoil anything, but it takes gamers in a direction they're not used to going, and while not being "fun" at all, delivers one of the most memorable experiences of our generation (but more on that in a future post). Despite the unexpected quality of Spec Ops, however, I still don't think I will ever be comfortable playing a kid molestation simulator, and I don't think I'd be in a hurry to do any child murder simulation missions in a game, either.

So, what about you?

Comments
  • ballabert
    ballabert

    Joined: Jul 2011
    Posted: Feb 27th, 2013 at 12:05 pm
    great read!

    especially liked the part about the character development. In GTA i can murder til the cows come home and not bat an eyelash, but when I play Heavy Rain or Mass Effect? I care about those characters like their my children.

    I remember when I first played GTA3 (i was a bit younger back then) and part way through I was like "Huh, there are no children in this city, or school buses, or playgrounds, I wonder why that is" then it occurred to me no one wants to run over virtual children, and if they do Rockstar definitely doesn't want you to!

    i think you also ruined school girl uniforms for me
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: Feb 27th, 2013 at 12:15 pm
    He wasn't the first man in Japan to ruin a school girl uniform

    Badum-tish!
  • metalimi
    metalimi

    Joined: Nov 2005
    Posted: Feb 28th, 2013 at 12:54 am
    If I am not mistaken, GTAIII betas and such did have child models as well as school busses, however, they were removed from the final game due to take-two's worries that the media backlash would be so great that the game would have abysmal sales numbers. I believe any game that tramples on the mores of today's society will not be produced by a major publisher for fear of losing money.
  • UghRochester
    UghRochester

    Joined: Jun 2006
    Posted: Feb 27th, 2013 at 12:10 pm
    This is actually a great question and article. I can, without no hesitation, shoot many other players online in a video game, but they're mainly robots, adult humans, and alien creatures. I don't think I have ever played a game where you're shooting a child. I feel that is a taboo, Americans and other countries may not like. Remember in one of the CoD (Black Ops, I think it was) where you were at an airport shooting innocent people? Since it was a taboo, people were offended just by doing that and they had a warning whether to agree to play that mission or not.

    I would say depending on how detailed the game may be determines whether I would shoot a child in a video game. If it's pixelated like in the third picture above, I would have no problem doing that. Also, it depends of in the child is evil during the game and attacking me, I would have no choice but to kill it.
  • reiandcoke
    reiandcoke

    Joined: Jul 2011
    Posted: Feb 27th, 2013 at 12:17 pm
    I would have no qualms whatsoever about shooting a kid. I just read the title, not the article. I really hope it went on to be about video games.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 27th, 2013 at 12:18 pm
    What I think most people don't understand is that Super Columbine Massacre was a harsh criticism of the way we handled the events as a nation, as well as the gaming culture that had since (even at that point) become accustomed to violent games. The killings are exactly like the ones you say you can't carry out, where you learn a bit about the person, and the point is to get the player to feel disgusted, to feel troubled, to become physically affected. It presents an atrocious crime by seriously troubled individuals as just that, and you as a player decide if you can carry out the plan, if you can "win" the game. The creators put together the game using actual documents released detailing the events, and the writing is as accurate a telling as you're likely to find.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 27th, 2013 at 12:23 pm
    As for if I would or could play games like that, the answer is yes. I think too often we shy away from the difficult thing to talk about or face, and by doing so, we ensure that we'll never be able to have any sort of discussion on the matter, it's necessary to be exposed to it in a terrifyingly real way. Video games have the power to create empathy like no other medium, and if that power could be used properly, there could be a real shift in the way people perceive events and issues.

    As a Marine vet, I was really angry when EA took away the name Taliban from the MoH reboot. I was also angry I was also mad when 7 Days in Fallujah was cancelled for being too edgy. If we can't face real issues as a community (gamers), how can we ever move past the notion that video games are playthings for children? Or that video games only portray women, rape, and violence in an immature manner?
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 27th, 2013 at 3:52 pm
    It's true, the game is a bit misrepresented as it makes it look like it's glorifying the event, because that's how it looks if you don't delve too deeply. It *is* an interesting idea, but my point was that, interesting as it may be, it still made me uncomfortable as hell. x_X
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 27th, 2013 at 8:01 pm
    My point, was that that was precisely the point (of the game). More recently, I really liked that Crystal Dynamics didn't do anything to change Tomb Raider after there was negative outcry about the rape scene. I think it's time games earned the M rating in a mature way - that is, by facing real issues in a very real way. If we can't do that, gaming will never attain the same status as film or traditional art, because the medium will be relegated to Duke Nukem-esque humor and killing without remorse.

    This depiction of killing anything without repercussion is far worse that immoral, it's amoral.
  • Jobin_Wendy
    Jobin_Wendy

    Joined: Mar 2012
    Posted: Feb 27th, 2013 at 8:03 pm
    Oh, and DoA Extreme Beach Volleyball. Misogyny goes hand-in-hand with violence when it comes to video game culture.
  • stimpy
    stimpy

    Joined: Jun 2011
    Posted: Feb 27th, 2013 at 12:31 pm
    I could absolutely do all those things to continue a game because I am a sane (maybe) adult who knows the difference between reality and games. That being said, I would not pick up a game that made this a central or recurring part of the gameplay.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Feb 27th, 2013 at 12:37 pm
    I’ve never been bothered by anything in a video game, and I don’t think that I ever will. It’s real life that is disturbing. Just this morning I read an article about the NYPD officer who was busted as part of a conspiracy to actually kidnap women to cook & eat. The article included quotes from the online correspondence between him & his co-conspirator and I was truly disturbed by them. I have seen many movies, however, with scenes of murder, cannibalism, and torture and have played many video games where I controlled characters who ate human beings without ever being bothered by either. I’ve even read books that included events identical to those they were plotting to do, and they never bothered me either. The difference for me is that one is reality and one is fiction, and no matter how good the graphics, special effects, or prose get there will always be a distinct contextual difference between the two.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Feb 27th, 2013 at 12:38 pm
    People who truly equate one to the other and blame events in reality on works of fiction are those we really need to worry about for they have a similar mindset to the people committing these horrific acts.
  • ZenGamer1993
    ZenGamer1993

    Joined: Nov 2012
    Posted: Feb 27th, 2013 at 12:40 pm
    Wow there were a lot of things in there that I had never really considered... specifically the school girl uniform... lol... In all seriousness I have experienced this in my not so recently completion of Far Cry 3 *****spoilers***** At the end of the game you are forced to make the decision whether to kill your girl friend in cold blood and become a true warrior, or say no to crazy island lady and free your friends... This was a no brainer for me, because I had begun to see my friends as friends, and saw crazy island lady as some weirdo who lived in a temple with a tattoo gun, drug water, and a bunch of other men... That scene at the end with your girl friend struggling and begging, i just couldn't bring my self to do it... She had become more than just a clump of polygons and pixels...
  • xavier_2000_ie
    xavier_2000_ie

    Joined: Jun 2007
    Posted: Feb 27th, 2013 at 12:44 pm
    I don't get why people can't see the line between reality and gaming. One is REAL LIFE and the other is stroking your e-peen while sat at a computer monitor.
    I am a single father raising 3 kids under 8 and would have no problem shooting a kid in the head in a video game. The simple reason being I know the difference between reality and pixels in a game. A better question would be, do you?
  • Ranim
    Ranim

    Joined: Nov 2005
    Posted: Feb 27th, 2013 at 12:57 pm
    Out of sight; out of mind
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Feb 27th, 2013 at 1:05 pm
    All valid points, Heath. I've become somewhat jaded on the amount of violence that serves no purpose to the story, or gameplay. Yet, at the same time, I want those games to continue to exist simply because they should be allowed to.
    No, I don't agree with them. I wouldn't play the game you describe either, yet as I said, I would want them to exist.
    I don't have enough room to post a really in-depth opinion here, and I would PM you with a very long post on my thoughts on the matter, because, I do have them, if you want it.
    Suffice to say, I'm both for and against that kind of game, and yes, there is a limit, but it's a limit we should be allowed to cross if we want to. It's our choice, as individuals.
  • shandog137
    shandog137

    Joined: Mar 2007
    Posted: Feb 27th, 2013 at 1:15 pm
    Nice article Heath. Note that if you ever get a chance to play Fallout 2 on the PC you can kill homeless theiving kids at your discretion with quite the graphic end...i.e. blowing a leg off with a guazz pistol. You ask some very valid quesitons but I think many of it speaks to social norms. You can ask would you play the moletstation or child murder game, but you don't ask the question of who would make it? Much like it sickens you to read about certain situations what type of person does it take to conceptualize such a game and what type of development team does it take to produce one? You are addressing several layers of taboo matters in American culture but in other countries some may not be as taboo. In certain countries where children are utilized as a viable military force would it be as taboo to put that element into a game in those countries where it is not accepted but has become so common as to desensitze a population? Don't put rape in a video game but portray the sexual mutiliation of a female in a Darfur like setting in a game like FarCry. Is that too real? I guess it would depend on the context. You stated you expected some affirmative actions but your questions seem to beg for more complex thought and responses.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Feb 27th, 2013 at 1:22 pm
    I have to admit, during the "No Russian" mission in MW2 I cackled with glee as I tried to kill as many civilians as I could. I think anyone with a normal amount of empathy for their fellow humans and a decent moral compass could compartmentalize shooting civilians for pretend and for real as unrelated things. If someone just didnt want to play such a mission for moral reasons its fine, but I think censorship is not the answer.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 27th, 2013 at 1:35 pm
    I would shoot a child in a video game. I wouldn't shoot a child in real life. If they game is only about shooting innocent children I would find it distasteful and not play it. If Its about zombies and there are zombie children I would probably play it.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 27th, 2013 at 1:36 pm
    What our goverment and military do are the only things that shock me. The things that happen in reality are more terrifying and disturbing and have a greater psychological impact on me than what I see in a virtual reality game.
  • Sourdeez
    Sourdeez

    Joined: Feb 2012
    Posted: Feb 27th, 2013 at 2:11 pm
    To the people who would down vote this, Wake up and grow up.
  • LawnGnome
    LawnGnome

    Joined: Apr 2007
    Posted: Feb 27th, 2013 at 2:21 pm
    Or, you know, at least state your argument about why you disagree with him.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Feb 27th, 2013 at 1:42 pm
    Funny how people would always call recent games on this subject and forget the games of old and their controversies surrounding it.
    Remember 1997's Postal? There's a level where you have to enter a school through the front gate and kill everyone. It was the only game i could think of where you can kill defenseless children.
    What about I have no mouth and i must scream? You had to reenact a nazi death camp where, if you wanted a different ending, you need to turn on an oven. It doesn't show what happens... but the character gives a creepy narration.
    And then, there's Harvester. THE game that went too far and yet was a success. It mocked violence in a way that shows humor and still questions the player controlling the protagonist. In this game, you had to kill homeless, kids, priests and even veterans.
  • Lien
    Lien

    Joined: Feb 2008
    Posted: Feb 27th, 2013 at 1:53 pm
    But my take on all this violent debate, we need to realize violence can be an art. Do you think that Dali went to far when he cut open the eye of that girl? He knew it would shock, he knew people would attack him. And yet, it revolutionized the film industry in ways once thought impossible. Nowadays, you will find people studying the gore and violence in action films either criticizing the execution or giving their take on how to improve it.

    So... why aren't we doing this then? Why are we cheering when there's blood on screen but feel so defensive when politician talk about just studying them? Why can't we expend the level of violence like in the days of old? (ya know... a time called ye old old 90's) Is short term leisure and frat boy cheering what violence in video game will forever be in the eyes of gamers? Can't we have our own "Un Chien Andalou" and question the theme of gore and violence?
    I guess only time will tell. But i sure do miss the carnival level in 1997's Blood.
  • BigTruckSeries
    BigTruckSeries

    Joined: May 2006
    Posted: Feb 27th, 2013 at 1:55 pm
    I applaud the people at 4Chan and Encyclopedia Dramatica, Annoymous and TROLLS IN GENERAL.

    We need people to CHALLENGE the societal norms and push out content for the portion of consumers who want it. It's a free market thing. If we don't want it, we don't buy it or use it.

    JFK Reloaded was very well made.

    The Chris Dorner, Batman Rises and gun to the Head of the NRA games were silly and fun too.

    I do not want to see children being shot, but i don't like placing censorship either. They "censored" CoD: MW3 for showing a family being blown up. Why? I wasn't offended. We are turning into a nation of fat idiots.

    At least the Japanese continue to pump out content that completely ignores America's conservative censors. I haven't played Rapelay, but I might. I've been waiting for a school shooting game in fact - even a movie.
  • oblivion437
    oblivion437

    Joined: Nov 2006
    Posted: Feb 27th, 2013 at 2:26 pm
    Elephant, directed by Gus Van Sant, might be up your alley. It's a Gus Van Sant picture, so you're getting art house and not grind house.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Feb 27th, 2013 at 2:29 pm
    I think people can only be comfortable doing things like killing/ because either they represent evil or they do it out of curiosity or they do not link it with something in real life.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: Feb 27th, 2013 at 2:37 pm
    Ok that wasn't my complete comment, but it was an idea.

    It's complex to define, but I think people just will not enjoy doing bad things in videogames to entities that they have nothing against or even like, because that would mean they would enjoy doing those things in real life. Of course, there's a lot of sick people in this world.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Feb 27th, 2013 at 4:37 pm
    I couldn't disagree more.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: Feb 27th, 2013 at 2:53 pm
    If games are truly art, I think they can and should explore the darker sides of humanity that you've laid out above.

    I cannot say that I would play a school massacre or rape-sim, but only because those don't appeal to me. At the same time, it doesn't appeal to me to join the military and go shoot at random people, but I've done it plenty of times in FPS'.

    Also, nice Fight Club reference.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 27th, 2013 at 7:07 pm
    Re: Fight Club reference

    Thanks. :) Nearly everything I post is littered with tons of little references and hat-tips. It's my hidden hope that some lurker somewhere enjoys the meta-game of finding them all.
  • Longo_2_guns
    Longo_2_guns

    Joined: Jun 2003
    Posted: Feb 27th, 2013 at 3:15 pm
    If you don't want me to kill kids, you shouldn't put annoying children in the games about killing people.
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: Feb 27th, 2013 at 3:46 pm
    On a related note, the very first thing I downloaded for Skyrim when I got it from Steam was Killable Children.
  • reiandcoke
    reiandcoke

    Joined: Jul 2011
    Posted: Feb 27th, 2013 at 3:40 pm
    Add old people while you're at it. Disabled people. Whatever really. Games like GTA are just a collection of middle-aged adults that don't accurately represent society.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 27th, 2013 at 3:56 pm
    Yeah, that's part of what sparked this column. We do walk down the street killing everyone in GTA, but really, they're all nameless clones of each other, which makes it easy to do so. I wondered what it would be like if they had names, stories, lives; I wondered how easily we could do it if it took place inside a preschool, etc. For *me* at least, the defense of "Hey man it's just a game" only takes it so far... I can't speak for others, but daaaang, that idea makes me squeamish.

    Fortuantely, video game sexuality at this point is as cartoonish as video game violence, so I can still do import reviews of Fotokano.
  • reiandcoke
    reiandcoke

    Joined: Jul 2011
    Posted: Feb 27th, 2013 at 4:11 pm
    The topic that this kind of brings up is that of "AO" rated games, long considered a sales death-sentence. I really don't see why there is such a stigma attached to a game that can only be sold to 18+ (console bans, store bans), yet a 17+ M rated game leads to some of the biggest blockbusters in the industry. Obviously certain things, like killing kids, would probably be seen more in games if getting the "AO" didn't mean you would likely be filing for bankruptcy shortly after.
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Feb 27th, 2013 at 6:43 pm
    Same reason films are pared down to an R when they're initially given an NC-17. As far as I know there is n
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: Feb 27th, 2013 at 6:54 pm
    Same reason films are pared down to an R when they're initially given an NC-17. As far as I know there is no difference between the two ratings as far as who is allowed to view the movie, so the reason one is so taboo is the content it indicates. Really tho if a game with full frontal nudity and violence like the Witcher 2 is M and not AO I don't know if I'd even want to play an AO game, as I'd assume it would be more of a way to peddle softcore porn than a good game.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: Feb 27th, 2013 at 6:19 pm
    Do I think I could kill and molest virtual kids for a million dollars? Definitely. Could developers create a situation where I would feel disgusted killing and molesting virtual kids and never in a million years voluntarily engage in the activity for my own amusement? Definitely. Battle Royale is good times, but Schindler's List is harrowing. Spec Ops managed to unsettle me about simply progressing through a story, for crying out loud!

    Also, this is the most refreshing article on video game violence that I've read in almost 8 years. You really got to me.
  • Lenin17301
    Lenin17301

    Joined: Jan 2007
    Posted: Feb 27th, 2013 at 6:35 pm
    As well written this article is, I'm still not swayed to consider video games or any other works of art containing violence as the cause of mass murders, rape, etc. I may see something like A Serbian Film or that Rapelay monstrosity as a consequence of a sick society, but the cause of the sickness.
  • Heath_Hindman
    Heath_Hindman

    Joined: May 2011
    Posted: Feb 27th, 2013 at 7:03 pm
    Re: "I'm still not swayed"

    The article isn't trying to sway anyone in any direction, just start a discussion ^_^

    If anything, the game versions of such crimes are heavily stripped down from their real counterparts (removal of backstories and other details), and don't even include some of the heavier stuff I mentioned. This isn't about whether they cause those things, this is just gamers talkin' games. :)
  • Lenin17301
    Lenin17301

    Joined: Jan 2007
    Posted: Feb 28th, 2013 at 5:33 pm
    Yeah I misjudged initially the goal of the article, sorry about that, of course it still is a kick-ass piece of writing, even if it's not taking sides on the violent video games controversy. My answer to the question posed by you remains the same tho, the first comment made by me is the one that is kind of out of line now :)
  • Lenin17301
    Lenin17301

    Joined: Jan 2007
    Posted: Feb 27th, 2013 at 6:42 pm
    Also, to actually answer the question you posed: I would play a game involving murder/rape of children as long it has a story that makes it clearly evil, no nuances or grey areas, even if my character is the one doing such things, as long it's not glorified, I could handle it. Then again, perhaps that I can handle it shows the sickness I mentioned earlier.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Feb 27th, 2013 at 7:16 pm
    Alright, I've had time to think about it, and my original post sucked due to being repetitive. Over the years, I've become jaded to ultra-violence in video games, for example, God of War. Though it receives plenty of love, I find it a sign of an industry yet to mature. I say this because it has excessive violence for the sake of excessive violence, it does nothing to further the storyline or motive.
    It doesn't evoke the setting of Greek Mythology, it says to the player, "Here is a Giant getting its intestines ripped out, then strangled with the intestines." It doesn't do anything beyond that. They do this because it seems as if its expected, the violent content sells the game, like a nice pair of breasts sells something on TV. It's exploitative marketing, just as bad as using sex to sell.

    GTA, an example you used, straddles the line between violence for the sake of violence, and violence to send a message. It is an immature romp through a game that is a satire of modern society.
  • NecroWolf
    NecroWolf

    Joined: Oct 2005
    Posted: Feb 27th, 2013 at 7:17 pm
    I don't know where the line is, but I'm afraid the game industry will one day find it. When it does... I hope it doesn't blow up in our faces and endanger our hobby.
  • tearatherflesh
    tearatherflesh

    Joined: Dec 2012
    Posted: Feb 27th, 2013 at 8:19 pm
    Is this article a lead into the idea that Metal Gear Solid: Ground Zeroes may have child soldier enemies? :0
  • Lok-Nar
    Lok-Nar

    Joined: Feb 2012
    Posted: Feb 28th, 2013 at 2:28 am
    I don't want to shoot children in games. I don't want to shoot dogs or cats either. Zombie children or dogs, now that's fair game.
  • friggest
    friggest

    Joined: Mar 2008
    Posted: Feb 28th, 2013 at 6:05 am
    Only thing video games, television, and books do is give already demeanted people more imaginative ideas. Hell, wikipedia can explain the best ways to terrorist bomb something. That is probably why we don't need child killing games, atleast not ones where is doesn't add seriousness to the game. In Bioshock, I couldn't hurt the girls, but in a game like GTA, I might not even blink. I say no to desenstizing oneself to the more brutal of crimes against humanity.
  • leavesofgrass611
    leavesofgrass611

    Joined: Aug 2011
    Posted: Feb 28th, 2013 at 2:28 pm
    I think I'm willing to play just about anything, no matter how disturbing or sick, but it depends on the intention of the developer. If it's meant to be satirical or thought-provoking, cool. But if it's just for sick thrills, I can't be enthused about it.
  • GAME-QUEST-EX
    GAME-QUEST-EX

    Joined: Oct 2012
    Posted: Mar 2nd, 2013 at 4:54 am
    A few other games to have mentioned for this particular article are "Postal" Series "State of Emergency" Series & the "Saint's Row" Series. You want to talk about random chaotic mayhem, look no further than these titles.

    I have played and enjoyed the "Saints Row" games, though to be honest, I got increasingly uncomfortable playing this almost amoral gangster who was funny at times, but could be just utterly wicked & driven by greed & revenge. I particularly hated the "Drug Trafficking" Missions: they had zero appeal for me; I'm a "don't-do-drugs" person.

    What drew me into the SR series was the customization features (creating your character, customizing your vehicle, your crib, your clothing, heck even your equally homicidal gang). But, even that has waned for me.

    I just don't like playing the bad guy. I like being the good guy, the hero who saves the day & such. That's one of the reasons why I love "Fable 2"- you get to choose to be good or evil, or even somewhere in between.
  • GAME-QUEST-EX
    GAME-QUEST-EX

    Joined: Oct 2012
    Posted: Mar 2nd, 2013 at 5:19 am
    As for the whole idea of:

    "let's make really sick games & let people who want to play do so, while those who don't like it can avoid it,"

    well I'm in the "avoid it" camp. I don't want to invent creative reasons to justify or rationalize playing really sick or depraved games.

    Personally, I game mostly for entertainment (saving the world, destroying aliens, monsters, mutants, criminals; that sort of thing). I have zero interest in exploring "rape" or killing children, or the like, even if it is meant to be "thought-provoking" or trying to make some kind of a "statement."

    The "How Far Is To Far" question can partly be tied into the who idea that people CAN get "desensitized" to repeated exposure to varying levels of sex and or violence, whether it's in video games, movies, books, the news, etc.

    Sometimes, getting used to violence in gaming might lead you to seek out "stronger" forms of violence in other games, until you get used to that too. Eventually, almost nothing shocks you.
  • Noritama
    Noritama

    Joined: Feb 2012
    Posted: Mar 2nd, 2013 at 1:52 pm
    Only saw Suicide club picture. Interesting

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