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Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

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AMD Unveils its Heterogeneous Uniform Memory Access (hUMA)

 
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Sourdeez
Does it use DX12?!?


Joined: 12 Feb 2012
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PostPosted: Tue Apr 30, 2013 11:50 am    Post subject: AMD Unveils its Heterogeneous Uniform Memory Access (hUMA) Reply with quote

AMD's hUMA technology builds upon the "intelligent computing architecture" featured in the company's APUs and aims to properly utilise the processing power offered by GPUs.

http://www.tomshardware.com/news/AMD-HSA-hUMA-APU,22324.html
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FrozenBacon
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PostPosted: Tue Apr 30, 2013 1:08 pm    Post subject: Reply with quote

So does this mean the end of multi-core CPUs with parallel tasks being moved to the integrated GPU?
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Sourdeez
Does it use DX12?!?


Joined: 12 Feb 2012
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PostPosted: Tue Apr 30, 2013 4:27 pm    Post subject: Reply with quote

I have video editing and rendering software that uses Cuda cores from my video cards but the program has to support it specifically.

This looks like you will be able to try to run not specifically supported programs on your gpu.

If its works, that would be awesome
Or its going to buggy.

I support innovation even from the other side.
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madster111
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PostPosted: Tue Apr 30, 2013 6:57 pm    Post subject: Reply with quote

This is indeed interesting news. Would've been cool to see this on the PS4/Infinity, but maybe next time.
Wonder if we'll see this in laptops soon. Haswell is almost out and i'm keen to get me some HD4600/GT3 action.

You know, seeing stuff like this combined with AMDs already excellent APU graphics performance and the fact they're supplying all the next-gen consoles makes me wonder if they're going to overtake Intel/Nvidia soon. If AMD can increase their CPU performance and start making drivers that suck less, i'm thinking there's a good chance.
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