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Uncanny Valley - Survival Horror Game

 
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tadejvig



Joined: 29 Apr 2014
Posts: 8

PostPosted: Tue Apr 29, 2014 11:14 am    Post subject: Uncanny Valley - Survival Horror Game Reply with quote

Hi guys, my name is Tadej and I'm making an indie survival horror game! Here's a couple of information for you. If you like the game, please support us on our fundraiser - if you are poor like us, do share the trailer and indiegogo link with everyone you know, it helps us a lot!

Indiegogo link: http://goo.gl/cvK9hN

TRAILER LINK

Uncanny Valley is a survival horror game, focusing on a bone chilling story, exploration and heart pounding action.

About the game:
Uncanny Valley is a survival horror game that includes a mix of exploring, discovering the story, solving puzzles and a bit of action. We're trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.



Story:
You play as a security guard named Tom at a remote facility. He's in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn't. The story plays a huge part in the game, so saying anything more would be a major spoiler.



Consequence system:
Uncanny Valley's main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example - you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers, so the player needs to be careful and more clever, which adds more tension to the game. Of course, there are a couple of sections where you can die, but we're trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you're angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.



Key Features:
- a huge, explorable facility with multiple floors and buildings
- intense moments of dread
- detailed story with rich characters
- consequence system mechanic

Follow us on:
Facebook: https://www.facebook.com/uncannyvalleygame
Twitter: https://twitter.com/TadejKupcic
IndieDB: http://www.indiedb.com/games/uncanny-valley
Tumblr: http://uncannyvalleygame.tumblr.com/
Reddit: http://www.reddit.com/r/UncannyValleyGame/

Screenshots:




Last edited by tadejvig on Tue Apr 29, 2014 5:22 pm; edited 4 times in total
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MattAY
Posh B**tard


Joined: 02 Mar 2006
Posts: 12326

PostPosted: Tue Apr 29, 2014 12:20 pm    Post subject: Reply with quote



No ads.
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used44



Joined: 08 Mar 2002
Posts: 20821

PostPosted: Tue Apr 29, 2014 3:55 pm    Post subject: Reply with quote

I declare this thread UNLOCKED!

Fuck you, MattAY.

This game looks sweet. I'll check out your IndieGoGo later when I'm home. Is it going to be linear, level-based, Metroidvania or what?
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tadejvig



Joined: 29 Apr 2014
Posts: 8

PostPosted: Tue Apr 29, 2014 4:19 pm    Post subject: Reply with quote

Well, thank you used44.

It's going to be open, you can freely explore the whole facility, except some sections are locked. So it more similar to metroidvania, but you get keycards, codes, keys, etc., instead of powers.

Thanks for checking out our indiegogo!
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UrbanMasque
Don't Feed Him


Joined: 16 May 2007
Posts: 6201

PostPosted: Tue Apr 29, 2014 4:53 pm    Post subject: Reply with quote

This game does look pretty sweet. Kinda reminds me of Flashback for Sega.

https://www.youtube.com/watch?v=lqvYMm9-9b4

Can you resize your images to make them a bit smaller?
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tadejvig



Joined: 29 Apr 2014
Posts: 8

PostPosted: Tue Apr 29, 2014 5:59 pm    Post subject: Reply with quote

I fixed the images, they bothered me as well.
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MattAY
Posh B**tard


Joined: 02 Mar 2006
Posts: 12326

PostPosted: Wed Apr 30, 2014 1:31 am    Post subject: Reply with quote

Haha sorry tadejvig! There are policies here that state no advertising whatsoever.

However, brainstorming in CO bought to our attention that some of these games are actually good - including yours!
So now were going to let some of these through.

No hard feelings Wink
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Lien
Die Hard Commie Bastard


Joined: 01 Feb 2008
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PostPosted: Wed Apr 30, 2014 1:37 am    Post subject: Reply with quote

And with all that aside... the game actually looks pretty good!
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MattAY
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Joined: 02 Mar 2006
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PostPosted: Wed Apr 30, 2014 1:40 am    Post subject: Reply with quote

It does!

It reminds me of RPGmaker games like Witch's House and Ib.
I like the idea of not dieing, but rather being punished for getting hit in other ways.

It's a very loose connection, but I was stuck on Silent Hill: Homecoming for a while because the action dificulty was too hard! It did get very frustrating, and it ruined the game for me to be honest. So this is a nice method of getting around that sort of thing happening.
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tadejvig



Joined: 29 Apr 2014
Posts: 8

PostPosted: Wed Apr 30, 2014 6:46 am    Post subject: Reply with quote

We're now on Steam Greenlight!

Please vote, comment, favourite and share the news with everyone you know: http://steamcommunity.com/sharedfiles/filedetails/?id=254647598
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used44



Joined: 08 Mar 2002
Posts: 20821

PostPosted: Wed May 14, 2014 10:03 pm    Post subject: Reply with quote

Greenlit! Congrats, Tadej.
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Master_Craig
i liek to draw pictures


Joined: 02 Jul 2006
Posts: 1698

PostPosted: Wed May 14, 2014 10:18 pm    Post subject: Reply with quote

Hm... wow, this does look impressive. I quite like the soundtrack and the general presentation. It reminds me very much of Out of this World as well as Flashback, both games which I really enjoyed.

Good luck with this project of yours, tadejvig, it looks very promising!
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tadejvig



Joined: 29 Apr 2014
Posts: 8

PostPosted: Thu May 15, 2014 3:36 am    Post subject: Reply with quote

Thank you!

Also, we were greenlit in yesterdays batch: http://steamcommunity.com/sharedfiles/filedetails/?id=254647598
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tadejvig



Joined: 29 Apr 2014
Posts: 8

PostPosted: Fri Jun 20, 2014 2:52 pm    Post subject: Reply with quote

New screenshot!

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used44



Joined: 08 Mar 2002
Posts: 20821

PostPosted: Fri Jun 20, 2014 7:22 pm    Post subject: Reply with quote

The vignetting on the edges is a really cool effect.
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tadejvig



Joined: 29 Apr 2014
Posts: 8

PostPosted: Sat Sep 06, 2014 10:56 am    Post subject: Reply with quote

After a long wait (sorry about that) and tons of work, we are proud to announce that the demo is going to be released this Monday (8.9.2014), along with a new trailer!
Once the demo is live, you will be able to download it on our new website and preorder the game. Spread the word!
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tadejvig



Joined: 29 Apr 2014
Posts: 8

PostPosted: Mon Sep 08, 2014 5:05 am    Post subject: Reply with quote

You can now finally try the Uncanny Valley demo at our new site: http://cowardlycreations.com/uncannyvalley.html !

There's also the option to pre-order at a lower price and receive a Steam code when the game releases.

Did you like the demo? You can give us feedback right here or send an email to contact@cowardlycreations.com

Oh, and we have a new trailer: https://www.youtube.com/watch?v=lbCVadKmd6o

PS: Please share this link with your friends, or suggest the demo to your favourite let's player.
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