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Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

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Nvidia Announces PhysX and APEX Support for PlayStation 4

 
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Sourdeez
Does it use DX12?!?


Joined: 12 Feb 2012
Posts: 2407

PostPosted: Tue Mar 12, 2013 11:02 am    Post subject: Nvidia Announces PhysX and APEX Support for PlayStation 4 Reply with quote

http://www.tomsguide.com/us/PhysX-APEX-Nvidia-Sony-Playstation,news-16841.html

Quote:
Nvidia has announced that its PhysX and APEX software development kits (SDKs) will have support for Sony's upcoming PlayStation 4 console. According to the company, developers can "use PhysX and APEX technologies for collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more across a wide range of platforms, including desktop PCs, game consoles, and mobile and handheld devices".

"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at Nvidia. "With PhysX and APEX support for [the] PlayStation 4, customers can look forward to better games."


Very interested to hear. Will physx no longer be neutered on ATI hardware? After a certain patch number nvidia completely out people running ati cards and a geforce card for physx. Will physx run over the x86 cpu?


Either way I am happy for my ps4 friends. Physx in borderlands 2 was great. Physx in arkham city really added to the immersion in the game.
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