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FEATURED VOXPOP oblivion437 Update: I was unfortunately not aware of Shamus Young's severe criticism of Fallout 3 available here to link in the original piece and I regret that.  It dovetails rather nicely with what I've written and it's much better executed than my piece.  I strongly recommend anyone...

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XCOM - Enemy Unknown
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shandog137
Screaming Sloth


Joined: 14 Mar 2007
Posts: 697

PostPosted: Tue Aug 13, 2013 3:25 pm    Post subject: Reply with quote

Bump...had to...spent the entire weekend playing this...waiting to get off work to spec out my assault with some ghost armor and an alloy cannon. Moved away from shotties because too many victims but with ghost armor, a hover shiv, and shottie going to put in some work on those damn mutons....also this will hopefully be a key to effectively destroying sectopods...why do they rain death so well.
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Bretimus_v2
The Japazillian Dynasty


Joined: 30 Jan 2009
Posts: 10442

PostPosted: Tue Aug 13, 2013 3:33 pm    Post subject: Reply with quote

Because they are the first artillery piece and force you to move away from your established tactics.
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shandog137
Screaming Sloth


Joined: 14 Mar 2007
Posts: 697

PostPosted: Tue Aug 13, 2013 4:29 pm    Post subject: Reply with quote

yeah l have been taking them out with double tap and squad sight. sending in a heavy to hunker down and distract and to acquire target and 2 double taps from 2 snipers usually takes them down. started using a heavy as a ghost to sneak up and if the snipers miss then hit them with the plasma cannon and heat rounds. just a bit annoying when they are found in close quarters on a ship and are surrounded by drones, heavy floaters, heavy mutons, and muton elites then the cat and mouse ensues...and kill room tactics prevail even if the luring takes a while
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