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FEATURED VOXPOP shandog137
So much more than war...
By shandog137
Posted on 04/18/14
The recent blog, Peace in the Era of Call of Duty  really made me think about war games that dig deeper than simply a kill streak reward. The first game that came to mind was Spec-Ops: The Line and although I haven’t played it, I began to wonder if it did the war genre as...

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XCOM - Enemy Unknown
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shandog137
Screaming Sloth


Joined: 14 Mar 2007
Posts: 691

PostPosted: Tue Aug 13, 2013 3:25 pm    Post subject: Reply with quote

Bump...had to...spent the entire weekend playing this...waiting to get off work to spec out my assault with some ghost armor and an alloy cannon. Moved away from shotties because too many victims but with ghost armor, a hover shiv, and shottie going to put in some work on those damn mutons....also this will hopefully be a key to effectively destroying sectopods...why do they rain death so well.
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Bretimus_v2
The Japazillian Dynasty


Joined: 30 Jan 2009
Posts: 9495

PostPosted: Tue Aug 13, 2013 3:33 pm    Post subject: Reply with quote

Because they are the first artillery piece and force you to move away from your established tactics.
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Longo_2_guns wrote:
And the comments for it were just so delicious. All of them. If I was a Red Lantern, the anger there would power my power battery for years.
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shandog137
Screaming Sloth


Joined: 14 Mar 2007
Posts: 691

PostPosted: Tue Aug 13, 2013 4:29 pm    Post subject: Reply with quote

yeah l have been taking them out with double tap and squad sight. sending in a heavy to hunker down and distract and to acquire target and 2 double taps from 2 snipers usually takes them down. started using a heavy as a ghost to sneak up and if the snipers miss then hit them with the plasma cannon and heat rounds. just a bit annoying when they are found in close quarters on a ship and are surrounded by drones, heavy floaters, heavy mutons, and muton elites then the cat and mouse ensues...and kill room tactics prevail even if the luring takes a while
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