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FEATURED VOXPOP oblivion437
Wish List for Fallout 4
By oblivion437
Posted on 11/24/14
So I promised that list and here it is.  It's late and it's not as thorough as I'd hoped.  I also wish I had images handy to illustrate every point where helpful.  So, in no particular order - a subjective set of desired features for Fallout 4: Things to...

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Interactive Let's Play: Star Fox 64

 
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danielrbischoff



Joined: 13 Nov 2009
Posts: 8905

PostPosted: Sat May 04, 2013 11:31 am    Post subject: Interactive Let's Play: Star Fox 64 Reply with quote


I'm going to record a let's play series of Star Fox, but to get started I need some help picking my path through the Lylat system. The first choice is an easy one, but here's the full map anyway:

Obviously you have the easy path underneath and the hard path on top. I like to go in the middle a lot, particularly Macbeth as that train son of a bitch never makes it past the weapons depot. My point is, the path you choose is dependent on in-level actions. I can't make the split second choice to go after Granga or the Attack Carrier, I have to know which I want to do from the start of the level to complete special objectives.

The point of this thread is for making those choices, starting with the Corneria one I've described above. Easy route to Meteo or hard route to Sector Y? I'll tell you I know more secrets going through Meteo, but this a literal Let's Play. You're playing the game with me so tell me what to do:

Meteo or Sector Y?
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Bretimus_v2
The Japazillian Dynasty


Joined: 30 Jan 2009
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PostPosted: Sat May 04, 2013 11:49 am    Post subject: Reply with quote

Sector Y
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De-Ting
Formerly Known as Prince


Joined: 11 Nov 2006
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PostPosted: Sat May 04, 2013 12:01 pm    Post subject: Reply with quote

Bretimus_v2 wrote:
Sector Y

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used44



Joined: 08 Mar 2002
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PostPosted: Sat May 04, 2013 12:17 pm    Post subject: Reply with quote

Meteo
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Sourdeez
Does it use DX12?!?


Joined: 12 Feb 2012
Posts: 2169

PostPosted: Sat May 04, 2013 12:58 pm    Post subject: Reply with quote

Always go through Area 6.
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