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Bloodborne's apparently successful launch (see note below) has yielded two interesting points, for me.  One is that it's being hailed as the PS4's savior (see note below) and the other is that it seems to have serious technical problems.  Conversations erupting around...

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Valve Experiments with Left4Dead that Responds to Emotion.

 
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Sourdeez
Does it use DX12?!?


Joined: 12 Feb 2012
Posts: 2407

PostPosted: Wed May 08, 2013 12:07 pm    Post subject: Valve Experiments with Left4Dead that Responds to Emotion. Reply with quote

Valve has experimented with various different ways of measuring gamers' emotional states while playing its games. These experiments involved measuring sweat, arousal, eye movements (they even made a version of Portal 2 controlled via the player's eyes).


http://www.tomshardware.com/news/Valve-Sweat-Emotions-biofeedback-Mark-Ambinder,22490.html




....Arousal? What, is the new Leisure Suit Larry going to detect when I have a woody?
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De-Ting
Formerly Known as Prince


Joined: 11 Nov 2006
Posts: 8156

PostPosted: Wed May 08, 2013 12:36 pm    Post subject: Reply with quote

Sweet. So games will rage-quit for me? Or better yet, will actually jump when "I PRESSED THE FREAKIN' JUMP BUTTON"?
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LinksOcarina
The Anti-Fanboy


Joined: 08 Nov 2005
Posts: 11774

PostPosted: Wed May 08, 2013 8:47 pm    Post subject: Reply with quote

Hmm...

My only problem with this is why should my emotions dictate the game i'm playing? Isn't the point of playing a game to feel different emotions?
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