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selfies, sphere battlefields, time streching, and strategy.

 
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viesle76



Joined: 16 May 2014
Posts: 1

PostPosted: Fri May 16, 2014 2:54 pm    Post subject: selfies, sphere battlefields, time streching, and strategy. Reply with quote



http://youtu.be/GlOO_j-FOdE

Hi guys!

I want to talk to you about the IUBES (I-ntelligent c-UBES). It's a solo/multiplayer PC strategy game standing between RTS and God games, in a rather unusual way:

- player have to build cities and train soldiers like a regular RTS
- but entities can't be directly managed, more like a God game
- instead those cubes are autonomous AIs (hence the "intelligent cubes")
- there is no micro management (iubes only need strategic help)
- the game evolve inside spherical worlds to give another perspective of the battlefield
- gamespeed can be adjusted at any time (up to 25x)
- you can play against other players... or against yourself (selfie mode). Duh.
- useless fact: 14,388,187 cubes have been killed so far
- ...

If you want to take a look, there's a trial version available here:
http://www.iubes.com

Cheers!
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UrbanMasque
Don't Feed Him


Joined: 16 May 2007
Posts: 6550

PostPosted: Fri May 16, 2014 3:55 pm    Post subject: Reply with quote

This actually looks pretty cool.. Thanks for posting it!!
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De-Ting
Formerly Known as Prince


Joined: 11 Nov 2006
Posts: 8140

PostPosted: Sat May 17, 2014 1:23 am    Post subject: Reply with quote

Your domain name looks like "lubes.com".
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MattAY
Posh B**tard


Joined: 02 Mar 2006
Posts: 12615

PostPosted: Sat May 17, 2014 4:43 am    Post subject: Reply with quote

So "eye-yewbs"?

"ee-yewbs"?

"pubes?"
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Icepick
Professional Pocketpool Player


Joined: 14 Dec 2002
Posts: 11252

PostPosted: Sat May 17, 2014 8:37 pm    Post subject: Reply with quote

this actually looks decent, I'm going to go get all hoped up on drugs and I'll give you my review in a half hour or so
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Icepick
Professional Pocketpool Player


Joined: 14 Dec 2002
Posts: 11252

PostPosted: Mon May 19, 2014 5:06 am    Post subject: Reply with quote

it's too simplistic, which overall weakens the game, even adding the ability to prioritize constructions in queue or delete unfinished constructions would be of major benefit
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