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Opinions on Zelda U's direction?

 
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Jrodsmrs51



Joined: 11 Feb 2014
Posts: 1

PostPosted: Sat Jul 05, 2014 7:31 am    Post subject: Opinions on Zelda U's direction? Reply with quote

Alright, I wanted to hear what other fans of the series thinks about the idea of doing things in the game in any order you feel like. This has been done in more of the old school Zelda games and was most recently experimented in A Link Between Worlds and I really enjoyed the freedom of it, BUT I had one major issue.

With everything being done in random order, the game doesn't really increase in difficulty. I love that in most games, it gets more challenging as you go on. I found that the dungeon/bosses in the beginning of ALBW were as challenging as the ones at the end. Could you imagine if the Deku tree was as easy or as hard as the Water temple?

I also really enjoy finding a weapon in a dungeon and having to use it throughout that dungeon. I found that in ALBW there were a couple of items that I literally never used.

I'm not bashing the game BTW. It was one of my favorite games I've played in a while. I love the idea of choosing where you go next and having a more open world. I just think maybe a couple things can be tweeked.

All in all, I just wanted to get your opinions on some of the points I made and what direction you would like Zelda U to go in.

Ps. Sorry if this topic has been done before. I'm new to the forums.
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Master_Craig
i liek to draw pictures


Joined: 02 Jul 2006
Posts: 1764

PostPosted: Wed Jul 16, 2014 4:38 pm    Post subject: Reply with quote

I enjoyed The Legend of Zelda: A Link Between Worlds for the 3Ds, but I wasn't so sure about how it worked... being able to visit any temple you like was a strange feeling to me and being able to "rent" items... I dunno. I preferred finding items in specific dungeons. Maybe I prefer a linear path, but yeah...

As for Zelda on the Wii U, I'm really looking forward to it. As Shigeru Miyamoto has commented, the Wii U version of Zelda shouldn't be thought of as "open world", but more so "vast". I can't wait to see what they can offer us.
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WickedLiquid
In Limbo


Joined: 18 Mar 2009
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PostPosted: Wed Aug 27, 2014 9:10 am    Post subject: Reply with quote

First of all nothing should ever be as hard as the water temple, lol.

I'm kind of excited to an open world since everyone's experience will be unique and different. I'm not sure if dungeons will be accessible in any order, since like you said that would be too easy. Perhaps the dungeons will be done in a Mega Man style where you can pick any level but it would be easier if done in a certain order. And the powerups you collect in Mega Man would be like the weapons/items you get in Zelda where some of them would be needed in order to advance in other dungeons?

I dunno. But I think as Craig put it, the term open world doesn't mean do any dungeon you want. In Grand Theft Auto you have to do the story missions in order and that series defined open-world gameplay.

We'll have to wait and see but right now I'm excited.
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rnmartinez



Joined: 04 Sep 2014
Posts: 7

PostPosted: Fri Sep 05, 2014 6:18 am    Post subject: Reply with quote

I really am curious to see how the dungeon's are handled - I think it would be weird if everything is just wide open and in front of you. I always took the info to date to mean that this game will be huge more than it will be sandbox like, because in a way that is how Zelda has always been.
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