PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...
Alone puts players into a lonely house at night. Next to an open window, you sit on the couch and play the horror game The Witching Hour, while outside the wind rustles through the woods. But after the first few minutes of the game, strange things start to happen in the house. Stranger and stranger noises, which are actually coming from the game on the television, are suddenly in the player’s living room, creating a spooky atmosphere. Doomed to motionlessness on the sofa and unable to investigate the dragging noises in the attic or the whispering voices, players are at the mercy of their imagination and growing paranoia.