LATEST FEATURES7 Lessons From a Japanese Indie Game Festival
Well I went down yonder to a place called Kyoto It gets hotter than the Hotto Motto We rode a few buses and hopped on the train Felt a lotta joy and a little bitta pain
After all these years, and growing up with Windows 3.1, I have seen an entire evolution of computers and software. Touch screens and large resolutions were a pipe dream just 15 years ago. Now it's the norm. Going from a Packard Bell (yes, before HP) that couldn't run 3D Ultra Mini...
Avoid has a striking visual style with the mix of solid interactive objects and a completely fluid physics based background. The aim of the game is to survive a never ending onslaught of blocks by dodging, weaving and even changing the shape of the players block. The longer the player can keep that up, the higher their score will climb, however, the amount of blocks being sent their way will also increase.