PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...
The game principle is very simple and the rules are nothing to worry about. The player just has to connect at least three jewels of the same colour and shape to make them explode and leave the space for more jewels. Empty space is then taken by more jewels and the combining can go on. Of course, the score is important as well. With correct combination and explosion of at least for jewels the player gets a special jewel that explodes and destroys everything around, either in a respective line or a column. The significant difference in the game is that it is not limited in time. The player must achieve the determined score while making the specified number of moves. This change of game principles opens completely new horizons and the player has more time for thinking and strategy. The necessary limit must be achieved, but for each level it is also possible to get a premium reward of one to three stars which is remarkable motivation. Moreover, there are 60 levels ready, each one with different partial tasks.