REVIEWSPillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
MOST POPULAR FEATURESTop 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...
The game principle is very simple and the rules are nothing to worry about. The player just has to connect at least three jewels of the same colour and shape to make them explode and leave the space for more jewels. Empty space is then taken by more jewels and the combining can go on. Of course, the score is important as well. With correct combination and explosion of at least for jewels the player gets a special jewel that explodes and destroys everything around, either in a respective line or a column. The significant difference in the game is that it is not limited in time. The player must achieve the determined score while making the specified number of moves. This change of game principles opens completely new horizons and the player has more time for thinking and strategy. The necessary limit must be achieved, but for each level it is also possible to get a premium reward of one to three stars which is remarkable motivation. Moreover, there are 60 levels ready, each one with different partial tasks.