PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...
Being lazy has landed sailor Maurice in big trouble. The rest of his crew have left him stranded on a desert island and now he’s trapped in a surreal and seemingly inescapable series of four-dimensional puzzles. Each day is the same. He must reach a fire before night falls. Each step is precious as it moves the sun closer to the horizon and he has exactly as much time as he needs to reach the fire, no more or less. Fortunately for Maurice, he can reverse his steps and rewind time simply by dragging the sun back into the sky. Empowered to have infinite attempts and take as much time as he needs, still only a perfect use of time will get him to the fire before nightfall. Matters are complicated further as the rapid passing of time is affecting trees, animals, and objects, causing plants to change from seeds to full grown trees and then to dust all in the course of a single day.