PREVIEWSPillars of Eternity Preview
For Obsidian's crowdfunded love letter to Infinity Engine games like Icewind Dale and Baldur's Gate, I was impressed by its willingness to pull back the curtain and let me see the machinery behind it.
We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...
It's a space trader where you can not only roam space for acquiring and mining resources to trade, but build your own ships, stations, factories and planetary outposts with an in-game blueprint designer. The game dynamically spawns some of these player made elements, mixed with procedural content like planets and asteroid fields. You can go on foot for some FPS action inside the ships and space stations - with light role play elements. And you land on planets, with a variety of procedural high detail smooth terrains that you can mine and build on. All this with random encounters and dynamic events (Ship full of insectoids, rogue AI that turns turrets on you, reactor going critical ...)