RIP Ralph Baer
I really, really hate writing obits. I really do. But I take it as a personal honor to be able to say good things about the men and women I respect, whether in this industry or just in my life, and Ralph Baer is the reason all of this exists in the first...
It's a space trader where you can not only roam space for acquiring and mining resources to trade, but build your own ships, stations, factories and planetary outposts with an in-game blueprint designer. The game dynamically spawns some of these player made elements, mixed with procedural content like planets and asteroid fields. You can go on foot for some FPS action inside the ships and space stations - with light role play elements. And you land on planets, with a variety of procedural high detail smooth terrains that you can mine and build on. All this with random encounters and dynamic events (Ship full of insectoids, rogue AI that turns turrets on you, reactor going critical ...)