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Legend of Zelda: The Wind Walker
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A AAA AAAAA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= A A The Legend of Zelda: Takt of the Wind guide Version 2.1 AAA AAA =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= AAAAA AAAAA -=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents -=-=-=-=-=-=-=-=-=-=-=-=- 01. Table of Contents (Version 1.8) 02. Updates (Version 1.8) 03. Epilogue (Complete until American version is Released) 04. Story (Complete,Japanese) 05. Characters (Complete, Japanese) 06. Races of Wind Waker (Version 1.0, Japanese) 07. Overworld Guide (Complete,Japanese) 08. Moves and Attack Moves(Complete) 09. Dungeon Guide (Version 1.0, 2 Dungeons) 10. Boss Guide (Complete) 11. Item Guide (Complete, Japanese) 12. Bottle Guide (Complete, Japanese) 13. Wind Baton Songs (Complete, Japanese) 14. Great Fairy Guide (Complete) 15. Triforce Map Guide (Complete, Japanese) 16. Heart Piece Guide (Version 1.1, lacking 14 pieces of heart) 17. Treasure Map Location (Under Construction) 18: Treasure Map Contents (Version 1.0, Near Complete) 19: Secrets (Version 1.0) 20: Trading Quest (Complete, Japanese) 21. Enemies (Version 1.1) 22. FAQ(Frequently Asked Questions Version 1.1) 23. Tingle GBA link up FAQ (Version 1.0) 24. Mini Games (Version 1.0) 25. Camera Missions (Version 1.0) 26. Useable Enemy Weapons(Complete) 27. World Map Locations(Version 1.0) 28. Legal Info (Complete) 29. Credits (Complete for Now) 30. Thanks(Complete) *Tip: Hold Ctrl and F to get a search box. Copy and past the name of the section you want to go to and you will be taken there -=-=-=-=-=-=-=-=-=-=-=-=- Updates -=-=-=-=-=-=-=-=-=-=-=-=- Version 1.0, January 5, 2003: Beginning of guide Version 1.1, January 7, 2003: Added more to the Overworld guide, finished Boss guide. Version 1.2, January 18, 2003: Japanese Overworld section is done. Story is finished. Characters are finished. Bottle guide is finished. Fairy Guide is finished. Credits, Legal info, and thanks are finished. Triforce map is finished. Item guide is finished. Version 1.3, January 18, 2003: Added version 1.0 of heart piece guide Version 1.4, January 20, 2003: Added version 1.0 of enemy guide, completed Japanese quest guide. Fire Dungeon section is now up in Dungeon guide Version 1.5 January 21, 2003: Added version 1.0 of Treasure Map contents, added ASCII art to the top. Added Deku Dungeon walkthough Version 1.6 January 21, 2003: Added a FAQ section, added a GBA link up guide. Version 1.7 January 22, 2003: Added Version 1.0 of mini game section Version 1.8 January 22, 2003: Added Camera Mission version 1.0, added Moves and attack moves Version 2.0 January 24, 2003: Added Complete enemy weapon guide. Added some enemies to the enemy list, added version 1.1 of triforce guide. Added Version 1.0 of World Map Locations.... Version 2.1 January 26, 2003: Minor updates in both the FAQ and heart guide. Version 1.1 for both. Version 2.2 January 27, 2003: Added Version 1.0 of the Races of Wind Waker -=-=-=-=-=-=-=-=-=-=-=-=- Epilogue -=-=-=-=-=-=-=-=-=-=-=-=- About 5 years has passed since Ocarina of Time was released on the N64 and was dubbed the "Best game of all time." Since then, people have been waiting for a sequel to the hit game. The only other 3D game since then was Majora's Mask, unfortunately, it was too short and didn't have the impact Ocarina did. That has changed. On December 13, 2002, the Japanese Zelda game "Takt of the Wind" was released on the Gamecube. I have picked up a Japanese copy and might I say it is one of the best games I have ever played in 5 years.This guide is for the Japanese version of Takt of the Wind (AKA Wind Waker inAmerica and Europe.) All the islands names are from the Japanese version and will be changed once I get the American version. Everything in the Japanese version is subject to change in the American version, so do not blame me for any changes that may affect game play when the American version is released. -=-=-=-=-=-=-=-=-=-=-=-=- Story -=-=-=-=-=-=-=-=-=-=-=-=- *NOTE: This will give EVERYTHING away. Don't read if you don't want to know theending* This is the sequel to the Adult Link time line. Ok, here's how it goes. Since Link had already returned to the present, he was not in the future. Ganondorf used the Triforce to break out of the sacred realm and claim hyrule as his own. Before he could do this, though, Hyrule was flooded. The Triforce of Wisdom from Adult Zelda went to the king minus one piece which the king still had, the Triforce of power was still with Ganondorf, and the Triforce of Courage was broken up into 8 pieces and scattered across new hyrule. 100 years later,Ganondorf sent a phoenix out to find Zelda. Since he thought she would be in disguise, he made the bird get any girl with Blonde hair. Somehow, the bird got tetra(really Zelda, but she didn't know it), tetra was dropped, and the bird got Aril instead. Link set out to get her, but needed the master sword.he got the 3 orbs of the elements and went under the sea and got the master sword. He then rescued his sister, but then found out about Ganondorf and tetra, lost against Ganondorf, and took tetra to hyrule where she turned into Zelda and got the Triforce of Wisdom. Link then needed to power up the master sword to full power(The same as it was in ocarina) to face Ganondorf. After he powered it up to max, he needed the Triforce of Courage to get passed the barrier surrounding Ganons Tower. He got that, got passed the barrier and made it to Ganondorf. Ganondorf either killed or knocked out Link and Zelda (I dunno, it was in Japanese) and took the other 2 pieces and completed the Triforce. Then the king stepped in and made some wish on the Triforce to either bring back Zelda/Link, or something else, and then they both woke up. Link then battled Ganondorf and stabbed the master sword in Ganondorf's head, turning him to stone. Hyrule then completely flooded, the king and the Triforce stayed under the sea, while Zelda without the Triforce turned back to tetra and then they both sailed off on there own boats into the sunset. That is the COMPLETE story -=-=-=-=-=-=-=-=-=-=-=-=- Characters -=-=-=-=-=-=-=-=-=-=-=-=- Note: Major Spoilers. Dont read if you dont want to know!!! Link: 100 years after the Future Hyrule, A fresh, new link wakes up to his sister. Link is the Main character and the one you play 95% of the time. His journey is to Rescue his sister, Completely power-up the master sword, Resurrect the Triforce of Courage, and Defeat Ganondorf once and for all Aril: Links sister. She is Kidnapped in the Beginning and you don't see her until a bit later. You eventually save her, but you don't see her until the ending. She really doesn't play much of a roll in the game Zeetlock: The Phoenix bird that kidnapped Aril in the Beginning. Ganondorf order it to capture all the Blonde haired girls to find out which one is Zelda. You eventually kill him as the 4th boss. Tetra: The pirate from the beginning. At first, she really Doesn't have much of a roll besides helping link get to Monster Island, but she l ater finds out that will change her and link forever Zelda: This is the true identity to Tetra. She can only be Zelda when she has the Triforce of Wisdom and goes back to Tetra if she loses it. You don't see her much until the end. Ganondorf: The only actual character from Ocarina. 100 years ago, he was sealed in the Sacred Realm by Zelda and the 6 Sages of Hyrule, along with the Master Sword from Adult Link. Since he still had the Triforce, he used it to break out later on and took control of Hyrule. Since Link had already went back to the present, no one could stop him. Then, a great flood flooded hyrule and forced Ganondorf to go to the surface to look for the Triforce. He thought that the descendant of Zelda would have the Triforce, so he ordered Zeetlock to capture every Blonde Haired girl. Little did he know that the King of Hyrule had the Triforce of Wisdom. King of Hyrule: Little is known about him besides he has the Triforce of Wisdom and was the king of hyrule. At the end, he wished that Hyrule would flood and no one would know about him. Melody: The Girl bird from Dragon island. She was given a harp from the soul of a Girl Zora that had mystic powers. Her fate would soon be learned when she saw a image of the Triforce and the Master Sword, and knew she needed to help link in his Quest. Girl Zora: Almost nothing is known besides she was the last Zora and she gave Melody the harp. She is also dead. Deku Sprout: I honestly couldn't find a better name for him. He also plays a part with his Violin given to him by a Mysterious Boy Mysterious Boy: Little is known besides he gave the Deku Sprout the Violin and looks ALOT like link. He's also dead -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=- The Races of Wind Waker -=-=-=-=-=-=-=-=-=-=-=-=- Hylian: The main race of most of the Zelda games. Hylians are nothing more than people that live in the area of hyrule. Weather it is flooded or not, they are still concidered Hylians. Hylian class are normal people, but have pointed ears. The Hylian class included the Royal Family of Hyrule and Link and his decendants (Uncle, Sister, Grandmother, etc) Goron: Was once a main race of hyrule, but lost there home in the flood and was force to settle on dry land. The Goron numbers have dropped dramaticly since Ocarina and have changed a bit. They now are scattered thoughout the flooded hyrule and are now traders. The gorons now dress in shirts and have hats on that cover there face Zora: The zora population dramaticly declined in Ocarina, and now is extinct in Wind Waker. The only survivor is the spirit of a woman zora from long ago. Gerudo: The Gerudo race has all, but died out in Wind Waker. The only remaining Gerudo is the Great King of Evil, Ganondorf. Rito Tribe: The tribe that is somewhat of a conbination of the zoras and the gorons. They live on Dragons island and protect the dragon Vall. These are bird-like people that have beaks and can fly. Some of the key members of the tribe is the Chief of the Rito Tribe, Medori, and Komori, the chiefs son Krog Tribe: These are the Deku sprouts I was talking about. I have next to no info on them besides the look like small pieces of twigs glued together with a leaf covering there face Gods: There are 4 gods. One is Fuchin, the frog that sits on a cloud and is master of the wind the second is the Storm god (Forgot his name). He controls the Tornados and the Storms. The third is Vall, the Dragon. I realy dont know what the hell he is the god of. Finally, there is good old Lord Jabu Jabu. He is the one from Ocarina that dissapeared. Now he speaks, but only in the classic Hylian language -=-=-=-=-=-=-=-=-=-=-=-=- Controls -=-=-=-=-=-=-=-=-=-=-=-=- L button-L targeting (same with ura Zelda) R Button-Shield when sword is out, crawl when not Z, Y, X Buttons-Item Buttons A Button-Action Button(Go against a wall, pick up a jar, etc) B Button-Sword D-Pad: Map control, up for area map, and right and left to control which small map you have C-Pad: W/O baton: Up for First Person, and all others for free camera. When in free camera, you must use the L button to go back to fixed. With Baton: C button actions(Like Ocarina) Start: Item Screen -=-=-=-=-=-=-=-=-=-=-=-=- Moves and Attack Moves -=-=-=-=-=-=-=-=-=-=-=-=- Basic Moves: Move character-Move the analog stick Roll-Press A while running L Targeting-If enemy or person near, it lock on to that enemy or person If no one is near, it goes into zoom mode Side Step-While in zoom mode and going sideways, press A Backflip-While in zoom move, press the analog stick back and press A Pick up-Press A near item Talk-Press A near item Jump-Automatic when going forward on a gap Press against wall-Lean near wall and press A Corner View-While against the wall, go near the end of the wall. Its automatic Sword Moves: Basic swipe-Press B Forward Swipe-Press up on Analog stick and press B L Target strike-Press B while locked on Charged Strike-Press B when sword turns green Hold strike-Hold B and let go Dizzy Strike-Hold B after you get this from the Master. You use some magic, and it goes on for about 10 seconds, but there is a 3 second delay once your done -=-=-=-=-=-=-=-=-=-=-=-=- Overworld Guide -=-=-=-=-=-=-=-=-=-=-=-=- *Note, this is a guide to everything that happens on the Overworld. The dungeons will be discussed later in a later section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pororo Island: When you begin, you watch a long beginning talking about the ganon, link, the Triforce, and hyrule. Your sister then wakes you up and that is where your journey begins. Go down the ladder and swim across until you get to the last house. That is your grandmas house, and that is where you need to go. Go upstairs and talk to her to get the green tunic. Exit and head back to where your sister was. talk to her and get the Pirate Telescope. Use it to look at the mailbox to start a event. Point it up and you will see a large bird with a young girl. The bird then drops the girl into the forest. The only way to get to the forest area is to get a sword, but you don't have one yet. Go to old warriors house which is the next to last house near your grandmothers and the bottom one and go in. Choose the top option and your training will begin. The training is easy for the most part. The only thing you will have trouble with is the new A button move. When your sword starts to turn green, press the A button and you will roll behind your opponent and strike them in the back. Complete this to get the sword. Go north and chop down the sapling trees and continue forward. Go pass the bridge to get to the forest area. Here, you need to defeat 3 enemies to rescue the pirate girl, tetra. After that, a cut scene will start and you will go back to the bridge area. Aril will then be kidnapped by the same bird that captured tetra and will take her off. Tetra then offerers to take you where the bird went, monster island, but you need to speak to your grandmother first. Go upstairs first to find that the Hyland Shield is missing. Go downstairs to find your grandmother with the shield. After a conversation, you will finally get the Hylian shield. When your ready to leave, go talk to tetra. You will then get on the pirate ship and leave. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pirates Ship: This is a VERY short part where you need to get the Enemy Drop bag to go further.This is pretty easy for the most part, though. Go through the door in the back of the ship and go down the stairs to get to a puzzle. This is a pretty simple one, jump from platform to light and swing to the next and get to the end. You can stop the swinging light by pressing the L shoulder button and up and down on the analog stick to go...well..up and down!!! Get to the end to get the Enemy Drop bag, which is used to keep the special drop items from enemies. After that, go back to the main deck. You will then be blasted onto Monster Island, but in the process, you will lose your sword, so you'll have to use some stealth on this one.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monster Island: You will need to use some stealth on this one, and some of the enemies weapons. Your goal is to get to the top where your sister is being held, but before you can do that, you need to take care of the three moblins at the lights. The path for the most part is straight forward, but you will need to go on the top part of the halls to get anywhere. Once your done with the guards, look for a circular room with two moblins and a stairway to a door. That is the path you need to go. Once on the outside, avoid the moblin and go to a partly blown off area. This part is where you need to push against the wall and move the analog stick in the direction you want to go. Make sure you've taken out the lights man that does the walls and you will be fine. Make is across to get your sword, and your first Mini Boss. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mini Boss: Warrior Moblin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Difficulty: * This is pretty much the Moblins you've seen, only with a sword and a shield. You cannot run from this battle, so you need to defeat him, though I'm not saying he's hard in the first place. Several hits and he's gone. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- After that,enter the prison area where your sister is being held. The reunion is cut short from the same bird that got Aril, and it gets link! You are then carried to a area with....a strange green skinned man!?!?!?! Is that who you think it is? Only time will tell. You'll then be thrown into the sea, and to be awoken by a...Talking ship? Yup, its your partner for Wind Waker, and he's not annoying this time. Before you can do anything, you need to get a sail first, but where, and speaking of where, where are you? Why, your on Taura Island!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Taura Island: You'll be going here a lot. Taura island is pretty much the only village in Wind Waker, and a pretty small one at that. Its about the size of Karito in Ocarina was. Anyway, to cut this short, you need a sail, and for the sail, you need 80 rupees. Your pretty much on your own to get rupees, there's really nothing to do at this point to get the big rupees, so you need to use the bushes for your income. Once you got 80 rupees, go find the Eskimo salesman and but the sail from him. Before you leave, I recommend you let Tingle go from his prison at the side of the windmill. Go near the gravestone and look for a door in the wall. To free tingle, you need to press the switch on the left side. After freeing him, he will give you a GBA remote and a very poorly done map about directions to his island. It isn't important right now, so don't bother with him. After he's gone, look in the cell for a hole in the wall that you can crawl in. Go through a maze(don't go on the wooden parts, its a trap) and at the end is a Black and White camera. You'll need it later, so don't worry about it now. You will finally be able to leave!!! Go back to the ship and press A to enter and assign the sail to one of the buttons and press it to cast it. You will now be able to go to your first island, Dragon island, home to the bird type people. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dragon Island: After landing on the island, the Dragon Boat will give you a Wind Baton. This is pretty much the ocarina of Wind Waker. Practice and go to the back of the island and look for a slab. On it is your first song, the Wind Song. You wont need it now, but you will be using it pretty much ALWAYS in traveling in the game. Use the bomb plants or pay tingle 10 rupees a bomb to clear the path of boulders blocking your path. You'll have a small cut scene with the bird man from the beginning of the game. After the short conversation, go inside the volcano. You'll have another conversation with there king this time, and after that you will get the Mail Pouch. Its similar to the Enemy Item Drop bag, but instead holds trade items and important items that has to do with the main game. Go upstairs and go into the room with the girl bird named Melody. Remember her, she plays a big part in the upcoming dungeon and a VERY big role much later in the game. After meeting her, she willgive you a letter to her brother, boyfriend, whatever, I dunno, a young boy bird. Go downstairs and look for a path that goes down a short hallway that leads to a door. That's his room. Give him the letter and leave. Now go to the door opposite from where you entered when you first got here. You'll find some shriveled up bomb plants, a broken bridge, a big rock, some water, and melody. After talking to her, pick her up with A and go to the levitated rock near the back. Wait until the dust starts blowing north of where your standing and throw her. It may take a couple of tries, but be patient. After successfully getting her across, she will give you your first bottle of the game. Use it to get some water and go back to where the Shriveled bomb plants are. Use the water on them to revive them and pick one up and throw it toward the rock. After it explodes, water will start shooting out and fill the area. Climb up the bridge and you will find a easy puzzle. The temple is on the other side, but there is no bridge, and there is two statues with pots. Use the nearby bomb plants and throw them into the pots to bring the statues down. Once you do that, you can access the first temple. I'll post a walk through for the dungeons in another section. After defeating the temple, the boy bird you gave the letter to will finally give you one of the three Element Orbs (Yes, the beginning is similar to ocarina.) the Fire Orb. you have nothing else to do here. Time to go to the next dungeon location, Deku Tree Island. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deku Tree Island F7: The F7 is the location of the Deku Tree Island on the grid. It should be marked anyway, but I'll start listing the grid location to make it easier. You will need to use the Grappling Hook to go from rock to rock and to the end. Its straightforward for the most part, though you will need some quick timing with the Octorocks. Once your in, you will see a giant tree covered in those blobs from the first dungeon. Roll into the tree to get them down, and defeat all of them to start a cut scene. The tree will tell you that one of the Deku Spouts. is missing in the Deku Dungeon, but you will need something before you can enter. The cut scene will then go to a location on the tree where a Deku Leaf is located. You then have to use the flowers at the side of the tree to bounce up, one flower at a time, until you get to the Deku Leaf. Equip it and float down to the exit in front of you. You will be in a area where you need to float to the lone island and use the mini tornado to get a boost. Once boosted, float to the Second Dungeon, the Deku Tree Dungeon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: After the Deku dungeon, you will be told to go to a certain island. Waiting there is the same bird man from the beginning. He'll tell you some stuff and leave. Once he's gone, go to Taura Island -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Taura Island: This can be pretty tough for some people, so listen and listen good. Go to the back of the bomb shop for a cut scene with the pirates stealing from the Bomb Shop. After the scene with Tetra, one of the pirates will say something in red. WRITE THAT DOWN!!! That is a password you will need. Since it is in Japanese, you will need to be careful with how you write it. If you forget, ask the boat. After the first 2 lines, he will say a sentence in red. Only the part in red is the password, and can vary in characters, and doesn't have to fill the max number of characters that the password allows. Go to thepirate ship near the gravestone and talk to the door. That is where you need to enter the password. Once inside, go down where you got the Enemy Bag and you will find the same pirate, but a different puzzle. You need to use L to change the direction of the swinging lights. Once done, you will get the Bombs -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Pororo Island Revisited: You can do a few things here before you begin. If you go to Grandma's house, she will be mumbling something. Use a fairy near her to get her to give you a infinity amount of her special soup. It increases your strength until you get hit. Like the milk, it can be used twice, and you can refill anytime you want from her. Go to the top of the island and use the Deku leaf on the giant rock to float across to the Woods you were in earlier. Go to the back and find a giant stone, bomb it to reveal a Fairy Fountain. The great fairy will give you a Rupee wallet that holds 1000 rupees now. Assign the bombs to a button and go to the back of the island. A cut scene will play and you will be in a giant whirlpool. This is timed, so you need to hurry. There is a bomb able wall in front of the whirlpool, hit it nine times to bring it down,3 hits a section. Inside, you will find Jabu Jabu. Even if you do know Japanese, he speaks in Hylian, so the boat will translate. After that, he will give you the last element orb, the Water Orb. You now need to go to 3 shrines on the Overworld and put the orbs in, sort of like the Elemental stones in Ocarina. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld (Various): There are 3 places on your map that is marked, and those are the places you need to go. Each one has a shrine where you need to put one of the element orbs in. Once all 3 are in, the pathway to Gods Tower Dungeon will open up. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Gods Tower (Top): You'll be at the very top of gods tower, and you will see a bell. Use your Grappling Hook to swing on it to ring it. After that, you will be transported outside where you will then be transported to Hyrule castle!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: Finally, you get to see what happened to Hyrule. Remember that this takes place 100 years after the Adult Link story, so this is a new hyrule castle. Go down where the 3 triangle pieces are and try to fit them into the holes. I cant give you much help here. After that the statue of Link will move and show a pathway. Look familiar? Its the master sword!!! Pull it out!!! Notice how it looks...different. After you leave, everything will turn real, including the enemies. Defeat all of them to get back to your boat, which then you will need to sail intothe light to get back. Note that once you leave, you cannot come back until later. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Monster Island Revisited: When you first enter, you will have a small fight with the shadow boss (Go to the Boss section for tips.) After you defeat him, youwill get the hammer. The direction to the top is the same, but the puzzles are all different. Its a bit easier now since you don't need stealth. Get to the top and defeat Zeetlock. After that, go up where the Mysterious Man was standing in the beginning. Go through the door to meet....GANONDORF!!! After a long cut scene, it will be time to take Tetra to Hyrule to find her Destiny!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Revisited: You need to use the stepping stones for Tetra to go across. After across, go to the place where the master sword was to meet...the king!?!?! He will then give tetra the Triforce of Wisdom and she will become ...ZELDA!!! After ALOT of the story is told, he tells you that you need to restore the Master Sword to its maximum power, and to do that, you need to get through 2 dungeons. This is the Beginning of the end, or in other words, your at the 1/2 way point. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: Before we go even further, I would like to say this is the part of the game where you have two possible directions to go, but need some help. Lets let this over with. You need to find one of those giant tornado's that sucks you up and puts you in a random place, first of all. Once you do, you will see one of the Gods inside. You need to shoot him 3 times before its over. Once you do, he will give you the Warp Song. The Warp Song is a very useful song and needed to complete the game. Play it and warp to the most northern square on the 2nt grid. Once there, the Fairy Queen will give you the Fire/Ice Arrows. Now that that's over, lets continue. There are two possible dungeons you can go to at this point, and they both can be accessed with the required items from the Ice/Fire island, and a assistant. To get a assistant, go to the dungeon you desire to go to. You must have the item from the Fire/Ice island to get past the obstacle. Go inside and get either the shadow song(For the Shadow dungeon) or the Song of wind (Wind Dungeon).If you want to go to the Shadow dungeon, go to Dragon island and get Melody, which is on a balcony near a top lever exit. If you want to go to the Wind Dungeon,go to Deku Island and go to the first Grappling Hook place. After attaching, go down and swing into the cave with the notes coming out of it. You need to play the song based on what dungeon you want to go to, to the person mention above. They are necessary to progress. Melody's transport ability is to fly, which takes her own magic, and her special ability is to use the harp she has to reflect light. The Deku Sprout's transport is the same as melody's, and its special is to plant seeds which make hookshotable trees grow. Remember that you need to play the soul possession song to go to these characters. The first dungeon to beat will makes your master sword x2, and release the wings of it. After the second, it makes the blade glow and the jewel glow yellow. After doing this, its time to revive the Triforce of Courage -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Overworld: To revive the Triforce, you first need to get the Triforce maps. The Triforce maps locations are in the Triforce Map section of this guide. After getting one, take it to tingle and get the map decoded for 398 rupees. Once you have it decoded, you need to find it by looking at the regular map and the Triforce map and look for a square that is identical to it. Obviously, you need to complete the map first to get the pieces easily. Once you get all 8, you will complete the Triforce and open the gateway to Hyrule, where the final battle awaits. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hyrule Castle: You find that the statue of adult link was smashed. go down to meet Zelda...or is it? Its really a trap. You then battle 2 of the Nights, defeat them for the flames to go down. Once that's done, go to the exit on the other side when you entered. Break the barrier and go down the pathway to get to Ganons castle, the final battle awaits!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganons Castle: Just like Ocarina, you need to beat each section based on old dungeons. The only catch this time is you only do four sections, Fire, Plant, Darkness, and wind. Another catch is you need to face the bosses again, only thistime you have more health and magic, but any item gotten from other dungeons cannot be used. Fire: Use the Ice Arrows to make temporary Magma platforms. Make one platform on the Fire Blast to make it go up. Get to the end and face the Scorpion boss again. Deku: This is a frustrating one. Use the Deku Leaf to get the platform over, and jump into it. Flap backward to go forward. Go on the levitating platform and use the wind switch to bring the 2nt one over. Do the same thing and use the Deku leaf to get to the 2nt levitating platform. Make sure you take out the enemies so they wont attack you and fall. Face the Deku boss again Darkness: This is easy. Run past the dropping coffins until you get to those switches that need something to be hold down. Use the light on the Dark Blobs toturn them to stone, and put them on the switches to bring the steps down. If they start to go down, roll. You'll face the King Poe boss. Wind: I honestly remember VERY little about this one, but its easy. You can figure it out without much effort. You face the 2nt scorpion boss again. After you do all those, the seal on the door will open. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Inner Ganons Castle: There is a wooden door in front you cannot get past right now.On the left is a door with four switches. In the right room is a bottomless pit, and some candles with specific candles on them. That's a code for the other room. Write it down and use the boomerang to activate the switches. Doing that will make your boat appear. This is the only exit from Hyrule to the Flooded one, so use this when you need to do other quest. Go to the right room and jump into the bottomless pit. This is where you will face the shadow boss in every room. I recommend you ignore him and save your energy. This is where Trial and Error come into play. Get a pieceof Paper and mark down each door you use and where it goes. Each wrong door will lead you back in the Wooden door room. One is with enemies, and the other is the right way. Keep going the right way until you get to a room with only the forward room and the way you came in. You will NEED to fight the shadow boss and win to get the Light Arrows. Use the door to go back to the Beginning with the Wooden Door.You will face the shadow boss for the last time, but he can only be brought down with one Light Arrow strike. Take the sword the boss drops to break the wooden barrier to get to the last section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Blood Red Hallway: Remember Ganons Castle in Ocarina? This is similar to that, but this time you need to defeat every enemy you meet. You can easily beat them with one Light Arrow Strike. Once all enemies are gone, the lock on the door to the last battles will open -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganondorf's Room: This is a very cool Imperial-Style room with water in the middle.You will face 3 incarnation of old Ocarina and A Link to the Past Bosses here. Go to the Boss Section to learn more. Once done, use the rope to go up, and use the Grappling Hook where it allows. Once at the top, use fire to burn the top of the Warp Urn to go back down. If you need fairies, use the Warp urn to your dvantage. You can warp back and forth to bring back the Jar with the fairy in it. Once done, use the Hookshot to go to the Door leading to the final battle with Ganondorf. Defeat him to get the awesome ending!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-= Dungeon Guide -=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire Dungeon -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dungeon Item locations: Keys: Room 1 Room 3 Room 7 Room 8 Map: Room 3 Compass Room 7 Boss Key: Room 17 Treasure Maps: T. Map 39: Room 10 Dungeon Item: Room 13, beat Mini boss and get from Medori Total Rooms in Dungeon: 17 1. Push the left block forward, and then press the middle block left. Defeat the moblins and light there staff on fire. Light the torches to make a chest with a key appear. Use it on the locked door and go through. 2. Break the wooden door with your sword. Go left and jump from ledge to ledge until you get to a block at the bottom. Pull it out and climb on top and keep going. Go across the bridge and defeat the keese if you wish. Use the Bomb Plant to blow up the rock and then go through the door. 3. Use the water jugs to make temporary platforms in the lava. Go left to get the map. Go forward to a door and a Red Chu Chu. Defeat it if you wish and go through the door. 4. Break the wooden door infront of you and defeat the moblin. Take his sword and break the other wooden door. Pick the sword up again and use it on the other wooden door on the ledge. Get the key and go through the other door. 2. Use a bomb plant on the rock and go to the locked door on the left side. Go though that door 5. Ignore the lava pit on the other side. Defeat the red chu chus and go down the hall until you get to a bar door and two wooden doors on both sides. Go to the one on the left and break it to find a moblin. Defeat him and take his staff and set it on fire with the torches. Go near the other wooden door with the burning staff and burn it up to find a swich. Press it to raise the bars. Go through the door 6. You'll be outside for this one. go past the moblin and then defeat him Be careful of doing it on the bridge, for that may break the cables and break the bridge. Go up the ladder and wait for the lava going out to stop and continue up. Defeat the Pheonix bird and press against the wooden beam and go across, waching for the lava. Go past the rock and try to grab onto the railing of the wood. Climb across and go up on the rock and jump up on the ledge to find a bomb plant. Throw the bomb at the rock to break it and discover a door. Go through. You could also use Tingle for the Bomb 7. Pull out the bottom blocks to make a stairway. Jump up on them to find a hole in the wall. Pull out the bottom block in the wall and jump up to find a ledge with the Compass, several staffs, and fire. Light one of the staffs and get near the edge and throw it with A. It will burn the wooden wall, showing a chest with a key in it. Get the key and go through the locked door on the other side 8. Go up the steps and get the key from the birds nest and use it on the locked door infront of you. 9. Light the staff and then go throught the hall. Light the torch and then burn the door with your burning staff. Light the other two torches to raise the bars 2. Go past the bridge to the other side and go throught the door 10. Defeat the moblins to open the bars up. Some may use jars as hiding places, so break all the jars to find them all. Light the other torch to find Treasure Map 39. Go up the Ladder to find the other door. 11. Defeat the Centepede and use the jugs to make platforms. Use one jar near the fireblast to make a platform that raises and falls. Use it to get to the upper level and go through the door 12. Use the bomb plant to break the rocks and go through the door. 13. Hurry up the breakable steps to find the Mini Boss arena. Heres the Mini-Boss: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Two Warrior Moblins and One Green Tinted Moblin -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Difficulty: * Still easy. by now, you should have learned the controls well enough to beat all three of them easily. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Once you did that, Medori will be released and give you the Grappling Hook. Use it to swing from pole to pole. The path is prety straightforward, so I'll let you do get though this part. Once your at the end, you will find a door. Go though 14. Break the bridge with your spin attack and go though the door 15. Break the cages cables with your sword for it to drop down. Jump onto the ledge and then platform to platform until you get to the ladder. Go up and look for a swingable switch on the celing. Use the G. Hook to open the door and use R to stop and turn around and then swing again to get to the door. 16. Hook and then go down. Swing onto the ledge and then platform to platform untill you get to a hook. Swing across to get to the Door 17. Hit a centepede to make it ball up and then pick it up. Go on the switch to null the flames and press B to drop the Centepede to keep the switch down. Get the boss key. If you blew up both rocks in room 12, save and quit Go back to the 2nt area of part one and use the warp urn to go to room 12. If not, backtrack to room 12 12. Swing across to get to the boss door. The boss awaits!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deku Dungeon -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Dungeon Items: Keys: Room 8 Map: Room 1 Compass Room 8 Boss Key: Room 15 Treasure Maps: Unknown Dungeon Item: Room 11, beat Mini boss Total Rooms in Dungeon: 17 1. Go up the ramp to find a chest with the map in it. Defeat all the Green Chu Chus and take the Deku Ball. Throw it at the door with the eye to kill it. 2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom is a Knights belt in a chest with one of those eye plants on it. The door to the next room is at the top, but also has one of those plants. Use a nearby bomb plant to kill it. 3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to you. When your on the Trolly, blow the Deku leaf in the oppisite direction of where you want to go, which would be the trollys back. 4. Go to the right side of the tree and defeat the Deku Baba to get a Flower pad to appear. Go up untill you get to the door with the plant on it. Bring the trolly over with the switch and go to the other side. Get the Deku Ball, put it down, and QUICKLY get back. Throw it at the plant to kill it. 5. Use the leaf to blow the Deku ball out and go around the thorn plants. These cannot be killed. Throw it at the wall to kill the plant 6. Go to the right and use the G. Hook to get to the other side. Use the moving platforms to get across to the other side where a locked door is. Pick up the D. Ball near it and hop onto the tree area and go around untill you get to a door with a plant on it. Throw the ball at it. 7. Go though the hall, avoiding the spikes. 8. Go though the left side maze until you get to a wooden wall and a bomb plant. Use the plant to destroy the wooden wall for the chest with the compass in it. Theres another Wooden Wall near there, but cannot be accessed due to the thorn plants. Throw the Bomb at the other wooden wall to break it, then go around to the wall to find a chest with a key in it. 6. Go back to the locked door and go though. 9. Use the D. Leaf to bring the Trolly over and use it to go to the door on the other side 10. Keep on going up using the Flower pads untill you get to the top lever with two doors. The souther door has two of those plants, so go though the norther door 11. Mini boss: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Spike Moth, Spike Bug, Spikes -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Difficulty: ** Very simple, but does a good amount of damage. Wait until its near you or does the charging attack and stirke it. Do it enough times until it changes into a Spike bug. Kill it to open the door to the boomerang -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Use the boomerang to target both switches and strike them both at the same time to open the door. 10. Use the boomerang to kill both the wall plants and continue 12. Cut down the spike plants with the boomerang and float across to get to the door. 6. Cut the vines with the boomerang to make the flower drop. Go down where it is to find another door 13. Go on the right side of the fork in the road and continue untill you get to the door 14. Cut the vines to the flower and drop down. Use the deku leaf to steer it in the direction you want to go. Get to the door down the hall to go to the boss key room 15. Go to the very top of the hill and use the boomerang to target all the switches. After that, the bars blocking the chest to the Boss key open. After getting the key, two moblins come. Defeat them and then go back to the top of of the hill and look for a branch you can swing on using the G. Hook. Swing over to the exit 6. Go back to the Middle section of Room 6 untill you find a door with one of those wall plants on a door. Use the boomerang to kill it and then go though 16. Defeat the two spike bugs and continue to the other door 17. Boss room door. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- God's Tower -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Under Construction!!! -=-=-=-=-=-=-=-=-=-=-=-= Boss Guide -=-=-=-=-=-=-=-=-=-=-=-= Scale: *=Very Easy, **=Easy, ***=Normal, ****=Hard, *****=Very Hard -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss 1: Fire Scorpion Location: Dragon Island Temple Difficulty: * Items used: Grappling Hook, Sword This is a very easy boss. Once the fight begins, use the grappling hook on the dragons tail and swing across. Once you do that, the ceiling will fall on the Scorpions head and cracks its shell a bit. After doing this 3 or so times, its shell will completely break and that is the time to attack. Wait until he lunges at you and use your sword. A few hits will do it. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss II: Ultimate Deku Baba Location: Forest Island Temple Difficulty: ** Items Used: Boomerang, Sword Another easy boss. Use your boomerang to cut down the vines that support it from the ceiling. This fight is very similar to the Barinade fight from Ocarina. Once its defence is down, you will see it has a Deku Baba for a nucleus. Hit is several times and run away before is closes up, or you will take damage. Repeat Until dead -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss III: God's Face Location: God's Tower Difficulty: **** Items Used: Bow and Arrows, bombs Prepare for a somewhat hard fight. The strategy for this is to shoot both hands two times to lower its defense. Once the hands are immobile, shoot the eyes twice each. At first, this is pretty easy, but it gets harder as the fight progresses. The hands have a sweeping attack and a pounding attack. The pounding attack is easy to dodge, but the sweeping is quite annoying. The Head attacks after awhile of the hands being immobile with a fireball attack, which can be dodged by rolling. After you shoot both eyes, it will fall stunned and that is the time to throw a bomb in its mouth. Repeat and after awhile, it willsurrender. Note that the outer platform is electrically charged. This fight is actually very similar to Bongo Bongo.....heh...seems like all the boss fights so far are similar to the ones from ocarina.... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss IV: Shadow Ganon Location: Monster Island, Second Time Difficulty: *** Items Used: Sword Heh...this is a remake of the Ganondorf fight back in ocarina, even easier!!!! I shouldn't even make a strategy for this...besides to say to hit him with your sword when he falls to the ground. Sadly, you wont get a Heart Container from him, but you will get the very useful hammer!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss V: Zeetlock Location: Monster Island. Second Time Difficulty: ** Items Used: Hammer, sword Yes, this is the same phoenix that kidnapped aril earlier in the game. You fight it the second time you go to monster island. I really don't remember this fight too well, but I do remember most of it, and its easy. you start in the area where your sister was being held. You have to run up to the top before the water floods the arena completely. Most of it is dodging the bird and defeating the enemies for the most part. Once you do get to the top, the bird will be blocking your path. Hit it with your hammer once to make it move. Once your in the real arena, the fight starts. The first thingit will do is try to sky dive into you. If you are too close to it, it will missyou, but you cannot attack it, if you are far away, it will hit the ground and get stuck. This is your time to attack. Use your hammer on it to damage it. Repeat until the metal mask it has on breaks. After that, you can use normal sword attacks on it. Repeat until its dead. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss VI: King Poe Location: Shadow Island Dungeon, AKA the earth dungeon Difficulty: * Items Used: Mirror Shield, Sword or bow and arrow and etc Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the arena, go to one of the light areas where the mirror shield can reflect light and shine it on the poe. you have to keep reflecting and not do it like other poes where you only have to do it once. Once its made solid, pick it up with A and throw it at one of the giant spike walls on the arena. Once it hits, the poe will break into MANY poes. You can either use two hits from your sword to bring one down, a single hit from the ice/fire arrows, or a easy one hit from the spin attack that the old man gave you if you gave him 10 power belts. Once all the poes are gone, you win!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss VII: Sand Scorpion Location: Wind Island Temple Difficulty: *** Items used: Hookshot, sword Another fight based on a old boss, this time Twinmold from Majora's Mask, and the Sand Scorpion from the third dungeon in A link to the Past. Its really doesn't have any attacks besides the sand trying to suck you in and the Mini Scorpions it makes every time you damage it. Lock onto it and fire the Hookshot at it. It will make the scorpions tentacle to be drawn toward you. After that, hit it with your sword. After awhile, it will fly into the air and dive into a new spot. Repeat until dead -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Ganons Tower Series: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bosses VIII: Memories of old bosses Difficulty: Look at bosses above, then add on Extra heart containers and a more powerful sword Items used: same for each boss This is a black and white remake of the first two bosses, and the last two. There even easier since they have the same health they did before, and you are a lot more powerful than before. You must beat all four to gain further access into Ganons Tower -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boss IX: Shadow Ganon Repeat Difficulty: 1st encounter: ***, 2nt Encounter: * Items Used: 1st: Sword, 2nt: Light Arrow 1st Time: You actually see him in every room in the Light Arrow maze, so I recommend you just avoid him all together until you get to the Light Arrow room, where you have to fight him. He adds two new attacks to the fight, the same beam attack from the Ganondorf fight, and a 4X attack, which is similarto the Final Poe sister from the Forest Temple. he's a bit harder and faster, but still easy 2nt time: This is easy as hell, just shoot a Light Arrow at him!!! He dies and leaves his sword, the thing you need to cut the wooden door in front of you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shadow Bosses: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shadow Boss I: Puppet Ganon Difficulty: ** Item: Boomerang, Light arrows This is the exact same as the Ultimate Deku tree Boss, only easier. Use your boomerang to cut all 5 of the support strings to bring him down. Fire a light arrow at the Blue Orb 3 times to defeat him. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Shadow Boss II: Arachnid Dragon Difficulty: *** Item: Light Arrows Another easy fight. The fight is very similar to the Gohma fight from Ages and the first Zelda, but very different at the same time. It goes to the ceiling and crawls around for awhile before dropping down to the floor. Use the water to see where it is and try to guess what direction the Blue orb will land and hope your right. Hit the orb 3 times with a light arrow and it will transform again -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Final Shadow Boss: Dragon Moldorn Difficulty: ** Item: Sword, Light arrows More annoying than hard. Just like its cousins, you either need to hit its head and then very quickly hit its tail with a light arrow, or try to aim the light arrow on its tail, which is actually pretty easy if you are good at shooting the bow and arrow. Do it three times and the fight will end. The final boss awaits -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- FINAL BOSS: Ganondorf Difficulty: ***** Item: Sword and luck This is defiantly the best Zelda battle in history. Meier words cannot describe this battle at all. There are three phases of this battle and will be broken up into those phases. Remember to stock up on fairy's. Ganondorf does a lot of damage with one hit, and is very quick, so you may need one or two to help you. Phase I: You need to line Zelda, Ganondorf, and Yourself in a line and wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but one of the only ways to damage him now. Once he's stunned, hit him with your sword Phase II: This is much harder than I, but not impossible. You need to use your Roll and hit move on him to stun him, and hit him after that. It takes a few hits to go to the final phase Last Phase: This only takes one hit to do, but hard to pull off. Zelda need to hit him with a Light Arrow,and you need to reflect it back at him using your mirror shield and while he's VERY SHORTLY stunned, use the roll and hit attack. If that doesn't work, do the attack where you charge up your sword with targeting and do that. This will defiantly take a few tries.Once done once, you have beaten the game!!! Sit back, get a Coke, and enjoy the ending! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-= Item Guide -=-=-=-=-=-=-=-=-=-=-=-= Swords and Shields: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hero's Sword Usefulness: ***** Found: Old man's Training The hero's sword is the sword you will be using for the 1st half of the game. Pretty much, its the main weapon for most of the enemies. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Master Sword Usefulness: ***** Found: Hyrule castle 2x more powerful than the Hero's sword and still the main weapon. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Master Sword 2X power Usefulness: ***** Found: Either defeat the shadow dungeon or the wind dungeon first to upgrade it to 2X its maximum power -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Master Sword: Full Power Usefulness: ***** Found: After defeating Shadow/Wind dungeon, defeat the other to upgrade it to its maximum -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hero's shield Usefulness: ***** Found: Grandmother gives it before going on the pirates boat Same type of defence engine as Ocarina of Time/Majora's mask and just as good. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Mirror Shield Usefulness: **** Found: Shadow Dungeon Same as hero's shield, but can reflect light. Not used as much since its a late game item -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Equip Items: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Telescope Usefulness: * Found: Aril gives you this in the beginning Only used once and never again. Pretty much useless for the most part -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wind Sail Usefulness: ***** Found: Buy from Eskimo man on Taura island for 80 rupees One of the most used items in the game. Used all the time to get from island to island -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Wind Baton Usefulness: ***** Found: Given to you by the dragon boat after reaching Dragon Island The ocarina of Wind Waker, and just as used as its ocarina counterpart. Its used a lot in the game, from solving dungeons to sailing on the main world -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Grappling Hook Usefulness: **** Found: Dragon Island Temple Similar to its Hookshot counterpart, and used a lot in the beginning. It really isn't used for combat, but is required to get over some pits -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Deku leaf Usefulness: ***** Found: Deku Tree Island Very useful in the main game to get over pits, and used a lot in the 2nt and last dungeon. Uses a point of magic about every 2 seconds and will stop working if magic runs out. Can be used to make gust of winds used in puzzles. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Boomerang Usefulness: **** Found: Deku tree Dungeon More powerful than its ocarina counterpart with its own lock-on system, but still not used that much later in the game. Used to stun enemies in combat. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bombs Usefulness: *** Found: Pirates Ship (2nt time with password) Any Zelda vet will tell you that bombs are unchanged from there NES days, and they still have the same effect. Used quite often in the Overworld, and powerful in combat, but inaccurate. Used to blow up walls and big rocks. You can also pay tingle 10 rupees to use bombs on the GBA if you have a GBA to GCN link. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Big Hammer Usefulness: **** Found: Monster Island, Second time This hammer is pretty much the same as its Ocarina counterpart, only powerful. You can use it to smash enemies for good damage, or use it on the switches that cannot be moved down by anything else -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottles(4X) Usefulness: ***** Found: Look at bottle guide One of the most useful items in the game. Use to hold stuff in. Here's a list of the items you can use with the bottle: Water: Used to help plants and Deku plants, free Red Potion: Recovers all Hearts, can be free with drop items Green Potion: Recovers all Magic, need to pay to get Fairy: Recovers most hearts and used automatically when dead. Recommended over R. Potion, Free Firefly: Used to get DX Camera in regular game after a few missions with the camera Granny's Soup: Doubles defence and attack? Can be drunken twice, free from granny(note that I never really used it in battle, so I'm not sure) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- GBA Usefulness: 0(without GBA and GBA to GCN link) *** With Location: Taura island, Tingle Cell Useful to get info, use bombs at 10 rupees, and I think there's a health recover system, but not sure. Can only be used when you have a GBA on and a GBA to GCN link. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Camera, DX Camera Usefulness: * Location: Regular: Tingle maze, DX: Regular, get firefly and give to photo man after a few missions, special save file: In inventory when beginning. Only used for missions and the figure gallery. Useless otherwise. Fun for late game completion, though I do recommend getting the American version to do the missions -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heavy Boots Usefulness: *** Location: Ice Island Used to go against the wind and to weigh down switches to jump high. Mostly used late game, so limited use. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Barrier Shield Usefulness: ** Location: Eskimo man after completing Trade Game Cuts damage by 1/2, but takes magic. Not really useful since you have the Shield. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enemy Drop Bag Usefulness: ***** Location: Pirate Ship first time This is used to store all the enemy drops. Since I'm too lazy to write, ill put info on the drops in a future update -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Food Bag Usefulness: ***** Location: Terry's shop This is used to store the Seagull seeds and Fish food. Once again, i will do it in a future update. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Event Bag Usefulness: ** Location: Dragon Island Used to carry event items and Trade items. Not really used much in main game. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bow and Arrows Usefulness: ***** Location: God's Tower Take a wild guess. This is used to fire arrows. One of the best items in the game -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Fire and Ice Arrows Usefulness: ***** Location: Queen Fairy's Fountain Fire Arrows: Used to set enemies on fire and melt ice. Sadly, not used much in main game Ice Arrows: Used to null fire somewhat, create lava platforms, and freeze enemies. Better in combat to freeze them and then use the fire arrows for a one hit kill. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Light Arrows Usefulness: ************ Location: Ganons Castle The ULTIMATE weapon...sadly, since its a late game weapon just like the one in ocarina, you will never use it outside Ganons castle. Instant one hit kill for all enemies -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hookshot Usefulness: **** Location: Wind Dungeon Its comes late game, but very useful. Same as it always been... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-= Other Items -=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Help Pendant Usefulness: * Location: Automaticly in inventory Annoying: ************ AHHHHHHHHHHHHH!!! THE HELP RETURNS...only now not a fairy, but a rock...only useful when translated... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Strength Rings Usefulness: *** Location: Fire Island Late game item, but used a lot to move face stones and other stones. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Enemy Damage Mask Usefulness: *** Location: Give teacher 50+ Pendants This is a confusing item. I didn't get it, but I heard you put it on by selecting it in the quest screen and pressing either the item buttons, or A. This displays enemy damage -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-= Bottle Guide -=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 1 Location: Dragon Island Event item. You get it from Melody, so you should have this one -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 2 Location: E6, Sub near bomb island Find one of those subs that look kinda like a attack sub, but have a enterance. Enter and defeat all enemies to get the chest with the bottle inside -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bottle 3 Location: C3, Terry's Shop? You will get a red map in the mail that has every location of Terry's shops. In E3, there is one with a pot on his head. Go there and pay 500 for the bottle. They also sell a heart piece and a treasure map, but there in the 900 mark.