Star Wars: Episode 1 RacerMore guides, cheats and FAQS
Star Wars: Episode I: Racer Author: FAQ64 Productions E-mail: firstname.lastname@example.org Version: 1.5 ----------------------------------------------- Table of wonderful contents: I Introduction II Story III Basics i. Controls IV Pods V Tracks/ Detailed descriptions VI Tips i. Wattos Shop/ The JunkYard ii. Using turbo boost/ repairing your vehicle iii. Nintendo's Tips for success VII Codes/ Gameshark info VIII Disclaimer IX etc./ Upcoming projects ----------------------------------------------- Revisions: July 5, 1999 - Changed the top title thingy so it isnt hard to read. Tryed to add some ACSII art but mine stunk so i gotta wait for my friend to make it for me. Added the ALL CODES code to the code section from game-revolution.com. Did some revising on the Pods sections. (i was too harsh in ratings) Also added a few things to Section IX. Also, dont expect anything new until 7/25. I am going on vacation for longer then i thought. Until next time... ----------------------------------------------- I. Introduction- Welcome to FAQ64 productions first project. This is my first awesome FAQ/walkthrough guide of many more to come. I decided to start making FAQs because i was inspired by marshmallow. Well, i thought it would be really cool if i made some too. So i started looking through other FAQs & walkthroughs & found that their was very little episode I: racer guides. So i decided i should help the gaming soceity by making an enhanced super guide. Well ever since i bought racer... i thought the game was awesome. I strived to come in first place in every level. Although this game lacks in music & Pre-track videos, it is still good enough to carry the name Star Wars in the title. So, live life in the fast lane & start gaming! **Warning** Please dont play this game without the N64 Expansion Pak. It looks so much better with it. Also, the rumble pak is a nice add on too! ----------------------------------------------- II. Story Taken straight from the instruction booklet that came with the game: Anakin Skywalker is no ordianry 9-year-old boy. And now, he must face the ultimate test of his young life - A podracer challenge. It's a test of courage, fast reflexes, & quick thinking, as the opponents maneuver their 9 meter long (30 foot long) Podracers at speeds over 600 mph - flying just a few feet above the ground. Keeping a firm grip on the "reis," Anakin must fight to control the Podracer's screaming jet engines, while keeping an eye out for hazards & obstacles - and the dirty tricks of his fellow racers. For Anakin and his opponents, winning the race - at all costs - is all that matters. That's your goal when you play Star Wars: Episode I: Racer. Based on one of the most memorable scenes from Star Wars: Episode I: The phantom Menace, it's the game that puts you behind the engines of 23 diffrent podracers. You'll choose from over 25 unique courses on eight diffrent worlds, each with its own natural & unnatural obstacles for you to overcome. You can even buy new or used parts to give your Podracer a performance boost. But, ultimately, it will be your skill & daring that will put you in the winner's circle in the Star Wars race of your life! All credit for this story is given to Nintendo of America, INC. ----------------------------------------------- III. Basics The basics of this game are pretty gosh darn simple. The main goal: come in first place. You pick your pod, (statistics shown when each pod is highlighted in the game) race & beat your opponents, & unlock tracks & pods. You are the driver of the pod! You accelerate, steer, & you can also turbo boost. So, unless your a monkey from canadian wilderness, you can pretty much play this game. (dont e-mail me saying what if you are a cow.. can you still beat the game?) Here are some hazards you may face on a track: Other podracers Falling Meteorites Lava Pits Jumps Doors Ice Formations Rocks A few sneaky suprises ****************** i. Controls Start button: As in many other N64 games, this button pauses/brings up the menu while racing. It neat-o for those times when your neck & neck for first 2 miles from the finish line then all of a sudden that extra water bottle you drank today kicks in & you have to pee like a race horse. Either hold it in till it bursts or use this great invention! Analog Stick: Same use as in every other game, steering, moving, selecting option... etc. Z button: This supposedly skids/slides the podracer for better turns on those sharp turns. I, personally never felt anyeffect. (i just crash anyway) L button: This button should be used while racing to toggle the Map, Progress bar, & Perimeter Progress Loop. (i never ever use this) R button: When your to engine cells look any color other then green, hold this button down to repair them. While repairing, your podracer will slow down dramtically so make sure you have a big lead before using. A button: Selects/ Accelerates B button: Air Brakes... Not very good with early racers unless upgraded. (pretty expensive) C buttons: 1) Cup: This button allows you to toggle with the 4 view allowed from the podracer. The Behind the racer view, On top of engines view, front view, & the above & behind racer view. 2) Cdown: Hold this button for rear view. Dont hold down for long... keeping your eyes off the track is bad. 3) Cleft: Rolls the racer onto its left side. 4) Cright: Rolls the racer onto its right side. ------------------------------------------------ IV. Pods In this game you have a selection of 23 racers. (not including hidden) Now here is a nice review of all the drivers & their racers. Drivers are rated like this: * Worst ***** Best (get it?) And now introducing our racers: Anakin Skywalker - **** I think i can safely say that this kid has the 2nd best racer in the game. Boy, this thing is one of the starting racers, of all the starting racers, this one is by far the fastest. It has above average acceleration, very good handling, & great turning response. Ebe Endocott - *** Out of the starting racers that you can choose from, this one is second to none. It isnt the fastest thing in the galaxy but it can sure handle those turns! Dud Bolt - *** The great acceleration on this baby make up for the poor steering. Steering is a must for Pods! Gasgano - ** The turn response on this thing really sucks. Its the worst ive seen. But it has mediocre accleration. Not very good for starting out. Elan Mak - *** The big ass pod has great acceleration but lacks in all other areas. "Bullseye" Navior - **** (update: 1 star added) It has been brought to my attention by an e-mail that my ratings were very creul. I thought he should get an extra star. Thank you Mullins. Bad acceleration, good everything else. Also, its a little too sensitive to my liking. **Un lockable racer** Track Circuit Lap Time Race Time Sunken City Semi-pro 01:52:620 05:43:101 Toy Dampner - **** Not that slow acceleration & pretty good handling. Nice & easy to handle. I dont happen to crash that much in this baby. **Un lockable racer** Track Circuit Lap Time Race Time Executioner Galactic 0:31:540 04:42:310 Slide Paramita - *** This slow podracer has semi nice handling & pretty good turn response. May be to sensitive resulting in a lot of crahses. **Un lockable racer** Track Circuit Lap Time Race Time AP Centrum Invitational 0:58:410 03:03:260 Ben Quadinaros - **** Very fast... little bit hot, nice steering & handling for an over all good pod. **Un lockable racer** Track Circuit Lap Time Race Time Inferno Invitational 0:59:549 03:04:160 Fud Sang - *** A nice, but average pod. **Un lockable racer** Track Circuit Lap Time Race Time Vengeance Amateur 01:16:880 03:51:921 Ody Mandrell - **** More then average racer with great acceleration. For Amateur players. Boles Roor - *** An average pod that is pretty large in size. Not a very good recomendation. **Un lockable racer** Track Circuit Lap Time Race Time Zugga Challenge Semi-Pro 02:01:261 06:10:897 Bozzie Baranta - ** Small in size but only delivers average acceleration, kinda good handling. Turns out to be one of the worst in the game. **Un lockable racer** Track Circuit Lap Time Race Time Abyss Invitational 01:02:639 03:12:934 Neva Kee - * Slowest of all the podracers. Its a discrace to the podracing industry. Shame Shame Shame. In my opinion, its the worst pod. **Un lockable racer** Track Circuit Lap Time Race Time Baroo Coast Semi-Pro 01:38:300 04:59:640 Clegg Holdfast - ** Most pathetic of them all, second to worst! eww. I would pick just to crash it to teach it a lesson for being so sucky! yuck! **Un lockable racer** Track Circuit Lap Time Race Time Aquilaris Classic Amateur 01:04:700 03:16:926 Mars Guo - *** Biggest racer of them all. Great handling & steering with some mediocre speed. **Un lockable racer** Track Circuit Lap Time Race Time Spice Mine Run Amateur 01:29:470 04:30:880 Wan Sandage - ** Just ok steering & handling, & a pretty slow top speed. Definately not one to look foward to unlocking. **Un lockable racer** Track Circuit Lap Time Race Time Scrapper's run Semi-Pro 00:44:904 02:23:978 Ark "Bumpy" Roose - * Big pod with below average speed, acceleration, steering, & handling. **Un lockable racer** Track Circuit Lap Time Race Time Bumpys BreakersSemi-Pro 02:09:358 06:47:380 Mawhonic - **** Very large & durable. Keeping size in mind, amazingly this is one of the faster in the "pod pack." Good steering is included in the itinerary. **Un lockable racer** Track Circuit Lap Time Race Time Andobi Mtn. RunGalactic 01:39:309 05:05:648 Aldar Beedo - **** Large pod racer with really fast speeds. Also a nice set of steering is included. **Un lockable racer** Track Circuit Lap Time Race Time Beedos Wild RideAmateur 01:02:986 03:16:697 Ratts Tyerell - *** Top accelerating pod. That kinda makes up for the rest of the poorly made pod. **Un lockable racer** Track Circuit Lap Time Race Time Howler Gorge Semi-Pro 01:31:370 04:48:510 Sebulba - ***** The best of them all! He is also that hardest to get. A huge pod that can go faster then all others with well above average handeling, steering, & acceleration. #1. Also this pod has a unique feature. Tap the R button twice for a slippery suprise! **Un lockable racer** Track Circuit Lap Time Race Time The Boonta Classic Galactic 02:04:210 06:20:012 And last but absolutely not least... Teemto Pagalies - *** All around averge pod with below average speeds & acceleration. **-=Please note i was very harsh when rating these... most of the 3 star pods may deserve the extra star to become a 4 star pod. These are my personal opinions! Dont e-mail me telling me that this racer can do this & that racer can do that. Please.=-** ------------------------------------------------ V. Tracks/Detailed Descriptions Here you will find information on the diffrent worlds & tracks you will be racing on. I was going to rate these but i decided to put it another way because of consistency in the ratings. (*) easiest (*****)hardest Amateur: * Semi-Pro: **-*** Galactic:**-*** Invitaional: ****-***** ===Amateur PodRacing Circuit=== Race 1: The Boonta Training Course Well, moutainy (making that word up :)) & very dirty with a bunch of rock that will cause sufficant damage to your pod. Be careful on the last stretch! Tips: Try using your booster the entire race except inside of the mountain (canyon) where their may be a lot of turns. Make sure none of your engine cells overheat which would not be a good think. Overall, this is the easiest track. I though Sebulba was undefeated, but he really stinks in this race! Race 2: Mon Gazza Speedway A very short track, with big barriers in the middle at some point. Tips: Well, as long as your good on the steering, keep up a nice speed, you will definatly stay in first & maybe pass the 12 & 11th place racers. Take advantage of its length to use you boosters. Lay off the boosters on the twisty turny parts, though. Race 3: Beedo's Wild Ride A snow covered track with some slippery ice! Tips: Ok, at the very beginning, give your pod a big boost! Then when you enter tunnels be careful of ice. At one point you will enter a bridge. Be careful not to fly over the railing. If you do you will crash to your death & probably fall back a few spots. At the ending part where their are a lot of flags keep your speed up high. Very high. Not many dangers here. Race 4: Aquilaris Classic Its a hard to explain planet. It has a bunch of gizmos here & also some underwater tunnels. (say hi JAR JAR) Tips: OK, this level can get kinda difficult, if you underestimate the timing of those doors, you will fall back a lot of stops. If you happen to be going at a high speed you will crash & blow saving time but you still may lose some ranking. Also, their is this one part where the track splits... my suggestion is to go to the left. It seems to be the fastest. When you see a ramp, fly over it top speed while holding back on the analog stick to minimize damage. Race 5: Malastare 100 This planet has serious gas. (too much beans perhaps?) Anyway, just look for lights to take you in the right direction. Tips: In one part of this race you will have to jump over a large gap. Be careful! Start gaining booster ability in the cave before the gap & as soon as you make the last turn before the gap, let loose the boosters for a spectacular & successful jump across. Alive. Still in first. Or if your not good with boosters... go as fast as you can & hold back on the analog stick for more distance. This works 98% of the time. Race 6: Vengeance Twisty & turny & quite a few tunnels. Tips: Try not to hit railings that much over the bridges & wacth out for the entrance door that keeps turning. While in tunnels, Move quickly & take advantage of the boosters, but watch out for the rocks & Purple laser beam in between two tunnels. Race 7: Spice Mine Run Pretty much a red planet with mining machinery scattered around. Tips: At one point the track will go in 3 diffrent directions. I suggest you take the middle for easier boosting capibilities. Also, in the kinda rooms where you kinda here people talking, use those for boosting. (i know, i know, i didnt explain that good... shoot me) Also, in the part of the track with the blue lasers above, be careful on the turns. Possibilities of getting stuck or blowing up. (if you get 1st place in them all, you will get the 1st level of invitaional circuit open for your use... i cant do that cause i stink, so i wont be listing them until someone e-mails me & tells me how to do it @ email@example.com) ===Semi-Pro PodRacing Circuit=== Race 1: Sunken City Same as Aquilaris Classic except for the few diffrent forks & stuff. Underwater tunnels, etc. Tips: Well, this track can get confusing & you may get lost... but i suggest just follow the green map on the right-center portion of your screen. This track put me through heck trying to beat it. It has those Double door things just like the old track. Moma Miya! (im not italian, as you can probably tell) Also, their is a ramp that leads to above a track inside a tunnel. It doesnt save time but what you can do is go up halfway the fly right off to gain a few seconds & maybe a lead. Turbo at the end & watch out for that seperater near the end where you must make a sharp turn. Race 2: Howler Gorge Even more confusing then sunken city! Too many track for this kid. Tips: One part has you going up a hill just to be flying right back down (near some buddah statue). Take advantage for this by boosting up the hill & holding back on the analog stick. May help. I just barely beat this level (came in 4th) so i really cant help except saying, "Be cool, Stay in School." Race 3: Dug Derby Same as Malastare 100... gas coming out of its, umm, well, yeah... ok. whatever. Tips: Keep looking for lights to show you the right path. Also, it isnt a good idea to die. Once you die, your dead. (as in not winning the race.) Dont mistake solid walls for entrances to a tunnel. Also, boost your self near the finish line. Race 4: Scrapper's Run Like the name right? You know you love it... anyway. A pretty ugly planet up in the sky. Tips: The other racers in this game are pretty much always up your ass. So, get a good start & boost away the beginning of the track. Try going as fast as you can. This track is too boring for me. Must stop playing. AhhHHhh. Anyway, didnt your mom ever tell you not to read a crazy person's SW:Racer walkthrough? Race 5: Zugga Challenge Man Gazza SpeedWay revamped, & getting complicated. Tips: Things in this level try to kill you. It's Qui Gon Jinn possessing stuff in this game. He's back, with a vengeance, & wants to kill everyone opposing anakin. (I really think he let Darth Maul kill him, who wouldnt after meeting JAR JAR BINKS) Well, after these crusher things. Boost pass the arrows. At the very last tunnel do your boosting again. Race 6: Baroo Coast Speed through a nice beach. Also, slow down to admire the buildings. Tips: Man, i just seen a Racer FAQ by marshmallow... boy, its not even finished & it still blows my out of the water... hey, dont leave! come on, its not that bad! crap. Anyway, Back to winning the race. Well, speed across the beach & boost whenever possible to put distance between you & the opponents. Race 7: Bumpy's Breakers Getting a little harder? Looks like Race 1 of the Semi-Pro Circuit. These replica tracks are getting annoying.(or is that just me?) Tips: Well, i didnt do good with this one. I barely came in third the 12th time i tryed it. Damn turns! Well start your boost at the beginning of the race & at the beginning of the next two laps. You may have to lose a few times before getting the hang of it & winning. Unless you are like a cool kid, you probably will have to settle for 2nd or 3rd place. (once again, of you come in first in all the tracks in the Semi-Pro circuit you will open up the second track in the Invitational circuit, which i cant do so it wont be posted her unless someone e-mails me something to throw in @ firstname.lastname@example.org) ===Galactic PodRacing Circuit=== (almost done!) Race 1: Executioner 1 word: Long Tips: All side paths are the same length so i dont think their are any shortcuts... but its a must to take major advantage of boosting in the tunnels. This level is long so get a snack for a pausing break. Race 2: Sebulba's Legacy (this faq is a peice of crap) Malastare 100... again..........yup. So much gas! I can drive to calofornia on that much gas! (get it? do you get the corny joke? heh) Tips: On the first two forks in this game, take the right path. Not the wrong path or the left path... take the right path. Try using the boost as much as possibe except for one area at the end where their is no railing where you can fall down to a lower level which isnt to good. Use lights for direction... again, & boost over gas... again. Race 3: Grabvine Gateway A cool track with some kind of swamp/marsh, a forest & some sort of desert. Tips: I really really had the hardest time with this level that i actually gave up on the walkthrough for a few days. I finally memorized everything. The thing you gotta remember are the turns. Also, their is this bridge at the end with a hole. (dont go in hole!) Brakes can be a handy dandy tool in this one! Race 4: Andobi Mtn. Run Icy Mint flavor. Lets go Skinny Dipping here in February! (Total Shrinkage!) Tips: Really hard level. Try choosing paths that are really straight, but for once, i would advise against using boosters to much. Be careful not to slam into walls on the slippery parts. Race 5: Dethro's Revenge Well, for starters, high up. Tips: Try using a lot of boosting & get a good lead ahead of time. Dont be no stranger to using the wonderful power of breaks. Especially on narrow turns. Race 6: I cannot help you on this level... it was a total disaster. I couldnt beat it if my life depended on it. I am sorry to have failed you all. So, i did the next best think, whiped out my Gameshark & used the start on lap 3 code. I won! So, thats one way of beating this level... i feel pathetic. Race 7: The Boonta Classic Wow, we made it! I helped you get this far! (dont include the invitational circuit which i cant get to... please e-mail me & tell me how to beat this circuit & i will add it to this page & credit you.) Well, in this race, you can win Sebulba's Pod. You can do it man. Tips: Well, this is it. You will want to try to get the early lead. Dont expect to do this... its hard. One good tip to always follow is not to challenge Sebulba head on. He will crush. Try passing him on the right. It seems easier. If possible, try slaming racers into him. (i.e slam into a racer making it swerve into him) This is a good tatic to slow him down. Dont ever slam into him yourself, you dont stand a very good chance. Believe it or not, after a few trys i came in first :) Thank you... no applause needed! So, in this race... just worry about Sebulba. Their you have it! You just completed the three main circuits. Check back soon for the invitational. I cant do it myself so Im asking somebody to finish that so i can add it & give that person full credit. Greatly appreciated. Thanks. WooHoo you won. Try out your new pod & its capibilities. Have fun! ------------------------------------------------ VI. Tips This section will help you out a little bit when you feel like giving your old pod a little revamp! Many of the items in Wattos shop cost a lot of money, theirfore making you have to come in first place a few times before having enough to buy what you need. If you are in desperate need for these parts think about using the used & sometimes unreliable parts in the Junkyard. They may not be as good but they are a hell of a lot cheaper... Woo Hoo! Also we will discuss the fine art of repairing your power cells. YEY! ******************************** i. Watto's Shop/The Junkyard When you feel that your pod racer is new & advanced just like a lightsaber compared to a double light staff, you should come to one of these places... If you come in first a lot & you are making a ton of money, pick watto's shop for reliable brand name products. But, if you are a loser & you make very little money, try the junkyard... or what i like to call it, the slavation army. Anyway... Here is the pricelist of stuff in Watto's shop. (just to name a few) Item Wattos Price Dual Power Cell $300 Stack 3 radiator $100 Mark 3 airbrake $1400 Plug3 thrust coil $2400 44 PCX Injector $2200 Control Shift Plate $400 R-8D Repulsporgrip $400 Now on to another thing. When you select an item, the feild of pod racing that it will improve will light up. (i.e if you select air brakes, the air brakes colunm will light up.) If their is a green streak after the original streak that means this item will help your racer out. The bigger the green streak, the better the buy. If their is a red streak, dont even bother buying it, it will decrease the importance of that area. ******************************** ii. Using turbo boost/repairing your vehicle Turbo boost is a very important item in this game. When rolling down that final streach & you're in second place, just boost into first to win the race. Its also very helpful for gaining a lead in the beginning of a race or jumping long gaps. Use this power wisely because it can overheat your engines, causing them to burst into fire, which takes a lot of time to repair & may affect your gameplay. Also, if you are going to fast you are prone to easy crashing. Watch out! How to use the boost: When you are sure you wont crash at high speeds, push foward on the analog stick while still holding A. When the speedometer on the bottom right of your screen goes rapid green streaks then turns yellow, tap the A button again. (let go of the a button then repush, quickly, not like a turtle. Your instuction booklet can give a much better description of this.) Repairing your vehicle while in the race is a neccesity & can greatly increase your performance. If you power cell status screen (bottom left of your screen) shows anything but green... hold down the R button for a quick repair. If your cells are on fire or are damaged pretty bad... make sure you have a sturdy lead before repairing because your pod will slow down to about 250mph while repairing. Many pods can pass you if your not careful. Also, it is a really good idea to have pit droids for after the race. I usually have six by the end of the game. You can buy quality pit droids at Watto's shop. ************************ iii. Nintendo's Tips for success (from the instruction book) 1) Experiment with each podracer to get a feel for the one that best fits your playing style. 2) Try to stay in the middle of the track and on the road. The road has less friction, so you'll be able to pick up speed if you stay on it. 3) Press the Z button while you're turning. This will skid your Podracer, and make it easier to maneuver around obstacles. 4) When going over a jump, pull your control stick back for a longer jump, and push if foward for a faster jump. 5) To fit through tight spots, flip your Podracer on it's right or left side by pushing Cright or Cleft. 6) Don't be afraid to let go of the accelerator (A button) at certain times during the race. Even though you'll slow down, it may help you steer better. 7) Keep a light touch on your control stick when steering. It responds to even the slightest movements, so avoid the temptation to pull it all the way left or right. 8) Hold foward on the Control stick when you want a higher top speed. Pull back on the control stick when you want tighter turns. 9) Try to get a turbo start at the beginning of the race. 10) Use the boosters wisely. It can make up for lost time, but an engine fire will cost you more! ----------------------------------------------------- VII. Codes & Gameshark Info. Here are some codes which may prove difficult to enter: Choose tournament Mode. Select an empty name slow, hold z the whole time while entering the following codes. Press L to enter each letter. When finished select "END" and press L followed by A. All Cheats enabled: (new as of 7/5/99) First, enter RRTANGENT. Select 'End' and press L followed by B (instead of A). Now choose the same player file again, and this time enter ABACUS. Now select 'End' and press L followed by A, like you do with the other codes. To activate, start a game, then pause and press Up, Left, Down, Right. All the cheats should be enabled! Invincibility & debug: Enter RRJABBA. To activate, start a game, then pause & press Left, Down, Right, Up. Mirror Mode: Enter RRTHEBEAST. To activate, start a game, then pause & press Left, Down, Right, Up. Extra Pilot Jinne Reeso: First unlock Mars Guo (see section IV). Then Enter RRJINNRE. You'll replace Mars with Jinne. Extra Pilot Cy Yunga: First unlock Bullseye Navior (see section IV). Then enter RRCYYUN. You'll replace Bullseye eith Cy. Dual Controller Mode: Enter RRDUAL. Controllers 1 & 3 are used to controll each pod racer engine. Use the analog sticks for acceleration & steering. Get 6 Pitdroids: Enter RRPITDROID. At Watto's shop, press Up, Down, Left, Right, Right, Up. Taunts: Hold Z & press A to begin a race. You'll see a breif sequence in which your racer & a rival trash talk each other in a hanger. During the race, press R twice for more taunts. Turbo Start: At the start of a race, press A right after the "1" disappears. ************************* Gameshark Codes: **Warning: You must have Gameshark 2.2 or higher and the game must be running in LOW resolution mode for these codes to work. Have all tracks: 81113e68ffff 81113e6affff All tracks finished in 1st: 81113e6c3fff 81113e6e3fff 81113e703fff 81113e7200ff Have all characters: 81113e74007d 81113e76ffff Start on Lap 3 8111900a0002 (always win) P1 Infinite Trugets 81113e7a7d00 THE WHOLE CODES SECTION IS TOTALLY NOT MY WORK. THIS IS ALL GAMEREVOLUTIONS LOYAL READERS INFORMATION. PLEASE SEE SECTION VIII FOR LEGAL NOTICES. ---------------------------------------------------- VIII. Disclaimer & other legal stuff. 90% of this FAQ was written totally by me except for the story line which was in the Instruction Book. Total Credit for that goes to Nintendo of America, INC. Also, Section VII is our codes section which were taken from the wonderful readers of Game Revolution Online Magizine. All credit for that totally goes to them. Everything else is totally my work. Credits go to: Nintendo of America, INC. Lucas Arts Ltd.: Publisher www.game-revolution.com: publisher of the awesome codes in the walkthrough You may put this on your site for public/private viewing only under these conditions: 1) Total credit is given to me 2) Leave the whole FAQ intact 3) Make sure my e-mail address is attached for readers questions & comments. 4) Leave the disclaimer intact. 5) Please try to get the latest version from come.to/faq64_productions 6) cannot be used to make any money (not even in spanish currency) Copyright 1999, Jason Gomer, FAQ64 Productions come.to/faq64_productions ----------------------------------------------------- IX. etc./Upcoming projects (updated Upcoming Projects: (release dates are subject to change) July 10~ Mission Impossibe FAQ **Update: Due to the extended vacation i am taking, you will now have to wait until atleast 7/25 for any updates or new FAQS. But, maybe, just maybe, i will have a FAQ out on Mission:Impossible before i leave on the 9th. Stay tuned. September 22, 99~ Ultimate StarCraft64 guide(planning ahead :)) More to come. Boy, how did you like my first FAQ? e-mail me & tell me what you think. I know mission impossible is old but i wanna make the faq. All new games will be rented by me & faqed. Well, the robot needs sleep. Until i am needed to save the gaming society once again... this is jason gomer, signing off. ------------------------------------------------------ -=peace out=- this has been a helpful guide by faq64 productions copyright 1999, Jason Gomer, FAQ64 Productions come.to/faq64_productions last revision: 7/5/99 Mant thanks to Revolution reader Jason Gomer!