Diablo II: Lord of Destruction FAQ/Skill Guide

Diablo II: Lord of DestructionMore guides, cheats and FAQS
Diablo 2 Expansion Pack skill guide and FAQ



Version 1.1.107-09-01
Calvin SchneiderBuckBagger84@aol.com
This FAQ is Copyright 2001 Calvin Schneider




Contents
1.  Version History
2.A Druid Shapeshifting Skills
  B Druid Elemental Skills
  C Druid Summoning Skills
3.A Assassin Martial Arts Skills
  B Assassin Show Disciplines
  C Assassin Traps
4.  Act V Walkthru
5.  FAQ (coming soon)
6.  Future Plans
7.  Legal
8.  List of sites this is posted at.
9.  Anything else I've forgotten

Version 1.1.1 Just a small, quick update.
Version 1.1 The Act V walkthru is complete! It took a less time
than I expected. I'm going to add a bit more detail to it eventually
though. More 20+ skills done too. The next update probly won't come
out for a week or two.
Version 1.0 Well, this update came a lot sooner because I found the
level and experience address (I hex-hacked my save file to get all
of the skill levels) so now, all skills are in. Plus I added a few 20+
skills
Version 0.9 First release, all Druid skills are in.
Version 0.0 Not released, checked for typos.


2.A Druid Shapeshifting skills

Werewolf
Required Level: 1
Prerequisites: None
Description: Allows you to transform into a Werewolf
Mana: 40
Duration: 40 Seconds
Life: +35%
Stamina: +25%

Level Attack Speed +%Attack Rating +%
1 2050
2 2865
3 3580
4 4065
5 45110
6 48125
7 51140
8 53155
9 56170
10 57185
11 59200
12 61215
13 62230
14 63245
15 64260
16 66275
17 66290
18 67305
19 68320
20 68335
2169350
2270365

Pros: Well, other than being a pretty cool spell, In werewolf form,
you life is increased a lot and at high levels, your attack rating
is extraordinarily high. Also, the attack skills you can use in
Werewolf form will add even more effects.
Cons: You can't cast any elemental spells.

Lycanthropy (Passive)
Required Level: 1
Prerequisites: Werewolf
Description: Adds to the duration and to you maximum life while in
Werewolf and Werebear form

LevelMax Life +%Duration +Sec
1 2040
2 2550
3 3080
4 35100
5 40120
6 45140
7 50160
8 55180
9 60200
10 65220
11 70240
12 75260
13 80280
14 85300
15 90320
16 95340
17 100360
18 105380
19 110400
20 115420
21120440
22125460
23130480
24135500
25140520

Pros: Adds to your life and to how long you can stay transformed
Cons: Hey, who can complain about more life and more transform time?

Werebear
Required Level: 6
Prerequisites: None
Description: Allows you to transform into a Werebear
Mana: 15
Duration: 40 Seconds
Life: +100%

LevelDamage +%Defense +%
15025
2 5730
3 6435
4 7140
5 7845
6 8550
7 9255
8 9960
9 10665
10 11370
11 12075
12 12780
13 13485
14 14190
15 14895
16 155100
17 162105
18 169110
19 176115
20 183120

Pros: Once again, other than being a very cool spell, not only your
damage, but also your defense is boosted way up. The attack skills
for this spell are also very cool
Cons: You can't cast any elemental spells.

Maul
Required Level: 12
Prerequisites: Werebear
Description: Claw your enemies and possibly stun them. Adds to your
attack rating and damage after each successful hit.
Mana: 3 per hit
Duration of Dam/Atk Bonus: 20 seconds
Damage Bonus Increase per hit: +20%
Attack Bonus Increase per hit: 3%

LevelDamage +%Attack +%Stun Length (sec)
1 25-75201.7-2.8
2 25-75301.7-3.2
3 25-125401.7-3.2
4 25-125501.7-3.4
5 25-150601.7-3.4
6 25-150701.7-3.7
7 25-175801.7-3.7
8 25-175901.7-3.9
9 25-2001001.7-3.9
10 25-2001101.7-4.0
11 25-2251201.7-4.0
12 25-2251301.7-4.2
13 25-2501401.7-4.2
14 25-2501501.7-4.4
15 25-2751601.7-4.4
16 25-2751701.7-4.5
17 25-3001801.7-4.5
18 25-3001901.7-4.6
19 25-3252001.7-4.6
20 25-3252101.7-4.7

Pros: Adds a good amount of damage and attack to the Werebears
already  heavy damage. The stun ability is also handy.
Cons: There are attack skills much better than this one, but with a
couple of points in it, it's useful until you get a better attack.

Feral Rage
Required Level: 12
Prerequisites: Werewolf
Description: At you attack with this skill, you gain more life and
speed
with each successful hit.
Mana: 3
Duration: 20 sec

LevelDamage +%Attack +%Life Steal %Walk/Run Speed +%
1 50204-1219-31
2 55304-1619-36
3 60404-1619-36
4 65504-2019-40
5 70604-2019-40
6 75704-2419-43
7 80804-2419-43
8 85904-2819-45
9 901004-2819-45
10 951104-3219-47
11 1001204-3219-47
12 1051304-3619-49
13 1101404-3619-49
14 1151504-4019-50
15 1201604-4019-50
16 1251704-4419-52
17 1301804-4419-52
18 1351904-4819-53
19 1402004-4819-53
20 1452104-5219-55

Pros: Life stealing and a speed bonus are both great.
Cons: Like with the Werebears maul, there are better attacks than
this.

Fire Claws
Required Level: 18
Prerequisites: Werewolf, Werebear, Feral Rage, Maul
Description: Adds fire damage and adds to your attack rating.
Mana: 4

LevelFire DamageAttack +%
1 15-2050
2 21-2665
3 27-3280
4 33-3895
5 39-44110
6 45-50125
7 51-56140
8 57-62155
9 69-75170
10 81-86185
11 93-98200
12 105-110215
13 117-122230
14 126-135245
15 141-146260
16 153-158275
17 173-178290
18 193-198305
19 213-218320
20 233-238335

Pros: Good for when you're in higher difficulties and encounter a
monster who is immune to physical attacks
Cons: It would be nice if it added more than just fire damage.

Rabies
Required Level: 18
Prerequisites: Werewolf, Feral Rage
Description: Adds poison damage to your attacks.
Mana: 10
Poison Duration: 4 Seconds.

LevelPoison DamageAttack +%
1 18-4350
2 31-5657
3 43-6864
4 56-8171
5 68-9378
6 81-10685
7 93-11892
8 106-13199
9 121-146106
10137-162113
11 153-178120
12 168-193127
13 184-209134
14 200-225141
15 215-240148
16 231-256155
17 250-275162
18 268-293169
19 287-312176
20 306-331183

Pros: Poison damage is great. Especially when it's 331 poison damage!
Cons: The attack bonus is also less than on the other attack skill.
Also, I don't see why a bear couldn't get rabies either! :)

Shock Wave
Required Level: 24
Prerequisites: Werebear, Maul
Description: Stuns and damages nearby enemies.
Mana: 7

LevelDamageStun Length (Sec)
1 10-201.6
2 13-232.2
3 16-262.8
4 19-293.4
5 22-324
6 25-354.6
7 28-385.2
8 31-415.8
9 36-466.4
10 41-517
11 46-567.6
12 51-618.2
13 56-668.8
14 61-719.4
15 66-7610
16 71-8110.6
17 78-8811.2
18 85-9511.8
19 92-10212.4
20 99-10913

Pros: Has a VERY long stun length at high levels
Cons: By the time you get the skill, a damage of 10 to 20 isn't very
High

Hunger
Required Level: 24
Prerequisites: Werewolf, Werebear, Feral Rage, Maul, Fire Claws
Description: Steals life and mana, adds to your attack rating but,
lowers your damage.
Mana: 3
Damage: -90% (remember, that's MINUS 90%)

Level Attack +%Life/Mana Steal %
1 50187
2 60217
3 70240
4 80260
5 90275
6 100287
7 110297
8 120305
9 130315
10 140320
11 150327
12 160332
13 170337
14 180342
15 190345
16 200350
17 210352
18 220355
19 230357
20 240360

Pros: WOW, that's a lot of life and mana to steal.
Cons: The damage modifier is a BIG con. The biggest boosts, as usual,
are in the first few levels. I'd recommend only putting 3 or 4 points
into this.

Fury
Required Level: 30
Prerequisites: Werewolf, Feral Rage, Rabies
Description: Attack multiple enemies and increase attack rating
and damage
Mana: 4

LevelHitsAttack +%Damage +%
1 250100
2 357117
3 464134
4 571151
5 578168
6 585185
7 592202
8 599219
9 5106236
10 5113253
11 5120270
12 5127287
13 5134304
14 5141321
15 5148338
16 5155355
17 5162372
18 5169389
19 5176406
20 5183423

Pros: It's almost exactly like the Paladins Zeal attack, it's nice
to hit more than once with one click.
Con: Only 5 hits. (although, I can remember missing 20 times with the
Paladins Zeal attack too)

2.B Druid Elemental Skills
Firestorm
Required Level: 1
Prerequisites: None
Description: Shoot waves of fire out at your enemies
Mana: 4

LevelFire Dam/Sec
13-7
27-10
310-14
414-17
517-21
621-24
724-28
828-31
932-36
1037-41
1142-45
1246-50
1351-55
1456-59
1560-64
1665-69
1771-75
1877-80
1982-86
2089-92
21
22100-104

Pros: It's a decent low-level spell.
Cons: Not much damage, not very accurate.

Molten Boulder
Required Level: 6
Prerequisites: Firestorm
Description: Rolls a ball of fire towards your enemies.

LevelManaFire Dam/Sec
11011-16
210.519-24
31128-32
411.536-41
51244-49
61252-57
71360-65
81369-73
91479-84
101490-94
1115100-105
1215111-116
1316121-126
1416132-137
1517142-147
1617153-158
1718166-171
1818179-183
1919192-196
2019205-209
2120
2220230-236

Pros: Good damage, explodes after a while
Cons: Rolls very slow. In other words, it doesn't hit too often.

Arctic Blast
Required Level: 6
Prerequisites: None
Description: The cold damage version of the Sorceresses Inferno

LevelMana/Sec   Cold Dam/Sec    Cold Length (Sec)      Range (yd.)
148-1545.3
2514-214.66
3620-285.26
4726-345.86.6
5733-406.66.6
6839-466.87.3
7945-5377.3
81051-597.28
91058-667.68
101165-727.88.6
111271-7988.6
121378-858.49.3
131485-928.89.3
141491-999.210
151598-1059.610
1616105-1121010.6
1717112-11910.410.6
1817119-12610.811.3
1918126-13311.211.3
2019133-14011.612
2120140-1471212
2212.812.8
2321154-16112.812.8

Pros: Good range once it gets points in it, plus, decent damage and
it freezes your enemies.
Cons: Lots of mana/sec when it gets into high levels. Might not do
A lot in Nightmare and Hell

Fissure
Required Level: 12
Prerequisites: Firestorm, Molten Boulder
Description: Opens cracks in the ground, burning your enemies.
Mana: 15
Duration: 3.2 Seconds.

LevelFire Dam/Sec
115-25
221-31
327-37
433-43
539-49
645-55
751-61
857-67
969-79
1081-91
1193-103
12105-115
13117-127
14129-139
15141-151
16153-163
17169-179
18185-195
19201-211
20217-227
21
22249-259

Pros: Good damage.
Cons: Doesn't last long, not always accurate, doesn't span a
large area.

Cyclone Armor
Required Level: 12
Prerequisites: Arctic Blast
Description: Creates a shield protecting you from elemental
attacks
LevelManaDam. Absorbed
1540
2642
3764
4876
5988
610100
711112
812124
913136
1014148
1115160
1216172
1317185
1418196
1519208
1620220
1721232
1822244
1923256
2024268

Pros: It's a shield spell, and it absorbs some damage.
Cons: It's your only shield spell, and it absorbs only fire,
cold and lightning damage


Twister
Required Level: 18
Prerequisites: Arctic Blast, Cyclone Armor
Description: Shoots small tornadoes towards your enemies damaging,
and stunning them
Mana: 7
Stun Length: .4 Sec

LevelDamage
16-8
28-10
310-12
412-14
514-16
616-18
718-20
820-22
923-25
1027-29
1130-32
1234-36
1337-39
1441-43
1544-46
1648-50
1752-54
1857-59
1961-63
2066-68

Pros: It stuns for a little while.
Cons: Low damage, hard to hit your enemies.

Volcano
Required Level: 24
Prerequisites: Firestorm, Molten Boulder, Fissure
Description: Opens up a volcano which spews fire.
Mana: 25

LevelFire Damage
115-20
219-24
323-28
427-32
531-36
635-40
739-44
843-48
951-56
1059-64
1167-72
1275-80
1383-88
1491-96
1599-104
16107-112
17119-124
18131-139
19143-148
20155-160


Pros: It's an area attack.
Cons: Low damage, high mana.

Tornado
Required Level: 24
Prerequisites: Arctic Blast, Cyclone Armor, Twister
Description: throw out a tornado towards your enemies.
Mana: 10

LevelDamage
125-35
233-43
341-51
449-59
557-67
665-75
773-85
881-91
995-105
10109-119
11123-133
12137-147
13151-161
14165-175
15179-189
16193-203
17213-223
18233-243
19253-263
20273-283

Pros: Good Damage
Cons: Hard to aim.

Hurricane
Required Level: 30
Prerequisites: Arctic Blast, Cyclone Armor, Twister, Tornado
Description: A hurricane surrounds your druid, heavily damaging
any enemies around you.
Mana: 30
Duration: 10 seconds
Radius: 5.3 yards

LevelDamage
125-50
232-57
339-64
446-71
553-78
660-85
767-92
874-99
984-109
1094-119
11104-129
12114-139
13124-149
14134-159
15144-169
16154-179
17166-191
18178-203
19190-215
20202-227

Pros: Good damage, hits everyone right around you.
Cons: Doesn't really last that long, also any monsters with a
range attack may be outside of the radius.

Armageddon
Required Level: 30
Prerequisites: Firestorm, Molten Boulder, Arctic Blast, Fissure,
Cyclone Armor, Twister, Tornado, Volcano, Hurricane
Description: Rains down fire around you, that will move with you
Mana: 35
Duration:10 Seconds
Radius: 5.3 yards

LevelFire Dam/Sec
125-75
240-90
355-105
470-120
585-135
6100-150
7115-165
8130-180
9150-200
10170-220
11190-240
12210-260
13230-280
14250-300
15270-320
16290-340
17315-365
18340-390
19365-415
20390-440

Pros: Great damage, follows you around.
Cons: Nothing really bad about this skill, could last a bit
longer though.


2.C Druid Summoning skills

Raven
Required Level: 1
Prerequisites: None
Description: Summon ravens who attack your enemies.
Mana: 6

LevelRavensHitsDamage
11122-4
22133-6
33144-7
44155-8
55166-9
65177-10
75188-11
85199-12
952010-13
1052111-14
1152212-15
1252313-16
1352414-17
1452515-18
1552616-19
1652717-20
1752818-21
1852919-22
1953020-23
2053121-24
2153222-24

Pros: ONE POINT is all that is needed, this spell isn't worth any
more. It's a good spell for about 3 seconds
Cons: Everything

Poison Creeper
Required Level: 1
Prerequisites: None
Description: A vine slinks underground and will poison enemies.
Mana: 8

LevelLifePoison Dam/4 Sec.
1154-6
2187-8
3210-11
42412-15
52715-17
63018-19
73321-22
83623-25
93928-30
104233-34
114537-39
124842-44
135147-48
145451-53
155756-58
166061-62
176367-68
186673-74
196978-80
207284-86

Pros: Good in the beginning, and if you keep putting skills points
into it, it will be good for quite a while, but it the other vines
are better
Cons: Not much life

Oak Sage
Required Level: 6
Prerequisites: None
Description: summon a spirit to increase your life and the life
of your companions.

LevelManaLifeLife +%
1153030
2163935
3174840
4185745
5196650
6207555
7218460
8229365
92310270
102411175
112512080
122612985
132713890
142814795
1529156100
1630165105
1731174110
1832183115
1933192120
2034201125

Pros: This is a great spell, at max, it more than doubles your life.
Cons: Doesn't do anything else.

Summon Spirit Wolf
Required Level: 6
Prerequisites: Raven
Description: Allows you to summon up to 5 Spirit Wolves to help you
in battle, also adds a passive increase to Attack and Defense to your
other wolf and bear summons
Mana: 15
Life: 35
PassivePassive
LevelWolvesDamageAtk. +%Def. +%
112-65050
223-76060
334-87070
446-98080
557-109090
658-12100100
759-13110110
8510-14120120
9513-16130130
10515-19140140
11518-21150150
12520-24160160
13522-26170170
14525-28180180
15527-31190190
16530-33200200
17534-38210210
18539-43220220
19544-48230230
20549-52240240

Pros: Great spell, even when you get Dire Wolf, this spell will still
add to the attack and defense of your wolves and bears.
Cons: It does get quickly replaced by Dire Wolf.

Carrion Vine
Required Level: 12
Prerequisites: Poison Creeper
Description: A vine that eats the corpses of your fallen enemies, giving
you life.

LevelLifeHeals +%
1474
2565
3656
4756
5847
6947
71038
81128
931228
101319
111419
121509
131599
141699
1517810
1618810
1719710
1820610
1921610
2022510
2123510

Pros: It gives you life and, in Act V, if it eats the corpses have
those pesky undead guys, they can't come back to life.
Cons: Doesn't give you much life.

Heart of Wolverine
Required Level: 18
Prerequisites: Oak Sage
Description: Increases your and your parties attack rating and damage.
Radius: 20 Yards

LevelManaLifeDamage +%Attack +%
120682025
221812732
322953439
4231084146
5241224853
6251365560
7261496267
8271636974
9281767681
10291908388
11302049095
123121797102
1332231105109
1433244111116
1534258118123
1635258125130
1736285132137
1837299139144
1938312146151
2039326153158

Pros: Adds a good amount of damage and attack rating, plus it lasts
A lot better than the Oak Sage because of the increased life.
Cons: Increases are a lot less in high levels, I'd only put a max
of 10 points in this one.

Summon Dire Wolf
Required Level: 18
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf
Description: Summon up to 3 Dire Wolves and adds a passive
increase to life of other Wolves and Grizzly bear.
Mana: 20

Passive Life +%
LevelWolvesLife(Wolves & Bears)Damage
1185508-14
22916010-16
33967013-19
431028015-21
531089018-24
6311410020-26
7311911022-28
8312512025-31
9313113028-34
10313614032-38
11314215036-42
12314816039-45
13315317043-49
14315918046-52
15316519050-56
16317120054-60
17317621061-67
18318222068-74
19318823075-81
20319324082-88

Pros: This is much better than Spirit Wolf, even though you can only
have 3, instead of 5. Plus this also increases the life of your
wolves and bears.
Cons: You can only have 3 of them and they don't attack for a whole
lot, although that isn't a major drawback.

Solar Creeper
Required Level: 24
Prerequisites: Poison Creeper, Carrion Vine
Description: Summons a vine that eats corpses and increases your mana
recovery rate

LevelManaLifeMana Recovery %
114822
215982
3161143
4171314
5181474
6191644
7201805
8211965
9222135
10232295
11242465
12252626
13262786
14272956
15283116
16293286
17303446
18313606
19323776
20333936

Pros: Speeds your mana recovery, plain and simple, and, in Act V,
if it eats the corpses of those pesky undead guys, than they can't
come back to life.

Spirit of Barbs
Required Level: 30
Prerequisites: Oak Sage, Heart of Wolverine
Description: Summons a spirit which reflects damage back upon the
attacker, much (well almost exactly) like the Paladins Thorn aura.

LevelManaLife% Damage returned
12510650
22612760
32714870
42816980
52919090
630212100
731233110
832254120
933275130
1034296140
1135318150
1236339160
1337360170
1438381180
1539402190
1640424200
1741445210
1842466220
1943487230
2044508240

Pros: Great for those enemies with a lot of hp, takes 'em down
real nice.
Cons: You can't have any other spirits out, just the one.

Summon Grizzly
Required Level: 30
Prerequisites: Raven, Oak Sage, Summon Spirit Wolf, Summon Dire Wolf
Description: Summon a Bear to fight for you. Also, it increases
damage of bears and wolves.
Mana: 40
Life: 213
Passive Damage +%
LevelDamage(to Wolves and Bears)
137-7525
252-9130
367-10835
484-12640
5101-14545
6120-16550
7139-18655
8160-20860
9189-23965
10221-27270
11253-30675
12288-34280
13323-37985
14361-41890
15399-45895
16440-500100
17492-553105
18546-609110
19602-666115
20660-726120

3.A Assassin Martial Arts Skills
Note that the charge level will be abbreviated as C1, C2
or C3. Also, the all Charge-up skills are listed first.

Tiger Strike
Required Level: 1
Prerequisites: None
Description: The "charge-up" skills allows you to save up "charges" for use
with a finishing move. The attacks themselves have normal damage, but the
modifiers are added to the finishing move you use. This applies for all
charge up skills.
This skill simple adds to the damage and to your attack rating for the next
finishing move.
Charge-up Skill
Mana: 1

LevelAttack +%C1 Damage +%C2 Damage +%C3 Damage +%
140100200300
250120240360
360140280420
470160320480
580180360540
690200400600
7100220440660
8110240480720
9120260520780
10130280560840
11140300600900
12150320640960
131603406801020
141703607201080
151803807601140
161904008001200
172004208401260
182104408801320
192204609201380
202304809601440

Pros: This skills adds a high amount of damage to your finishing move.
Cons: There aren't any other mods to this one.


Fists of Fire
Required Level: 6
Prerequisites: None
Description: Adds Fire damage to your finishing move.
Charge-up Skill
C2 Fire Radius: 2 Yards
C3 Fire Burn Length: 2.5 Seconds
Mana: 2

LevelAttack +%Fire Damage (on all charges)
1506-10
26011-15
37016-20
48021-25
59026-30
610031-35
711036-40
812041-45
913051-55
1014061-65
1115071-75
1216081-85
1317091-95
14180101-105
15190111-115
16200121-125
17210141-145
18220161-165
19230181-185
20240200-205

Pros: The fire damage is nice at high levels, and doesn't have a
wide span.
Cons: No damage mod.

Cobra Strike
Required Level: 12
Prerequisites: Tiger Strike
Description: Adds Life and/or mana steal to your finisher
Charge-Up Skill
Mana: 2
LevelAttack +%C1 Life Steal %C2 Life/Mana %  C3 Life/Mana +%
160404080
275454590
3905050100
41055555110
51206060120
61356565130
71507070140
81657575150
91808080160
101958585170
112109090180
122259595190
13240100100200
14255105105210
15270110110220
16285115115230
17300120120240
18315125125250
19330130130260
20345135135270

Pros: Adds a lot of Life % mana steal on charge 3, even at first level.
Cons: None of these moves have any major drawbacks, just that they have
one sole purpose, to help kill the monster and life steal, fire, etc.



Claws of Thunder
Required Level: 18
Prerequisites: Fists of Fire
Description: Adds Lightning damage to your finisher.
Charge Up Skill (Requires Claw weapon.)
Mana: 4

LevelAttack +%C1 Lightning DamC2 Nova Dam.C3 Charged bolt Dam.
1801-801-201-40
29511-901-351-60
311021-1001-501-80
412531-1101-651-100
514041-1201-801-120
615551-1301-951-140
717061-1401-1101-160
818571-1501-1251-180
920091-1701-1501-220
10215111-1901-1751-260
11230131-2101-2001-300
12245151-2301-2251-240
13260171-2501-2501-380
14270191-2701-2751-420
15290211-2901-3001-460
16305231-3101-3251-500
17320261-3401-3601-460
18335291-3701-3951-620
19350321-4001-4301-680
20365351-4301-4651-740

Pros: High damage is ensured when maxed at C1, even higher is
possible at C3, but also possible is much lower damage.
Cons: The 1-X damage in C2 and 3, it's a big span.

Blades of Ice
Required Level: 24
Prerequisites: Fists of Fire, Claws of Thunder
Description: Adds Ice damage to your finisher.
Charge-up Skill (Requires Claw weapon.)
Mana: 3
Charge 2 cold radius: 3.3 yards.

LevelAttack +%C1 Cold Dam.C3 Freeze Duration (sec)
18015-354
29523-434.4
311031-514.8
412539-595.2
514047-675.6
615555-756
717063-836.4
818571-916.8
920081-1017.2
1021591-1117.6
11230101-1218
12245111-1318.4
13260121-1418.8
14270131-1519.2
15290141-1619.6
16305151-17110
17320171-19110.4
18335191-21110.8
19350211-23111.2
20365231-25111.6

Pros: It's nice to have elemental damage once you get to physically
immune monsters.
Cons: The best damage is at level 1.


Phoenix Strike
Required Level: 30
Prerequisites: Tiger Strike, Fists of Fire, Cobra Strike, Claws of Thunder,
Blades of Ice
Description: Adds a strong elemental attack to your finisher, but ONLY
the current charge, not all of them.
Charge-up Skill
Mana: 4

LevelAttack +%C1 Meter Dam.C2 Chain Light. Dam.C3 Ice Bolt Dam.
17020-401-4016-32
28530-501-5120-36
310040-601-6224-40
411550-701-7328-44
513060-801-8432-48
614570-901-9536-52
716080-1001-10640-56
817290-1101-11744-60
9190110-1301-13452-68
10205130-1501-15160-76
11220150-1701-16868-84
12235170-1901-18576-92
13250190-2101-20284-100
14265210-2301-21992-108
15280230-2501-236100-116
16295250-2701-253108-124
17310280-3001-278120-136
18325310-3301-303132-148
19340340-3601-328144-160
20355370-3901-353156-172

Dragon Talon
Required Level: 1
Prerequisites: None
Description: Finishing moves let loose the stored charges of
charge up attacks plus, add a little something of their own the
the hit.
Finishing Move
Mana: 6

LevelKicksKick Damage +%Attack +%
11040
21752
311464
412175
512888
6235100
7242112
8249124
9256136
10263148
11270160
12377172
13384184
14391196
15398208
163105220
173112232
183119244
193126256
203133268

Pros: Simply a move that added a little extra kick for a finisher.
Cons: The + to Damage isn't as high as some other
finishers.

Dragon Claw
Required Level: 6
Prerequisites: Dragon Talon
Description: A finisher that adds to Attack and Damage.
Finishing Move (Must have two Claw weapons equipped)
Mana: 2

LevelDamage +%Attack +%
15050
25560
36070
46580
57090
672100
780110
885120
990130
1095140
11100150
12105160
13110170
14115180
15120190
16125200
17130210
18135220
19140230
20145240

Pros: Adds a good amount of damage and a plus to your attack skill.
Cons: No other mods.

Dragon Tail
Required Level: 18
Prerequisites: Dragon Talon, Dragon Claw
Description: A high damage kick coupled with fire damage. It takes
your damage and adds extra fire damage correlated to that percent.
Finishing Move
Mana: 10

LevelFire Damage +%Attack +%
15040
26047
37054
48061
59068
610075
711082
812089
913096
10140103
11150110
12160117
13170124
14180131
15190138
16200145
17210152
18220159
19230166
20240173

Pros: Adds a lot of fire damage to your move.
Cons: Again no MAJOR drawbacks.

Dragon Flight
Required Level: 24
Prerequisites: Dragon Talon, Dragon Claw, Dragon Tail
Description: A strong finishing kick that teleports you to your target
coupled with your charge-up move.
Finishing Move
Mana: 15

LevelAttack +%Kick Damage +%
1100100
2120125
3140150
4160175
5180200
6200225
7220250
8240275
9260300
10280325
11300350
12320375
13340400
14360425
15380450
16400475
17420500
18440525
19460550
20480575

Pros: VERY high damage mod.
Cons: Again, no other mods.

3.A Assassin Show Disciplines

Claw Mastery
Required Level: 1
Prerequisites: None
Description: Adds a passive effect to your attack rating and damage
with claw weapons.
LevelAttack +%Damage +%
13035
24039
35043
46047
57051
68055
79059
810063
911067
1012071
1113075
1214079
1315093
1416097
1517091
1618095
1719099
18200103
19210107
20220111

Pros: Increase damage and attack
Cons: Can't complain about this one. This skill is a must for at
least a few point.

Psychic Hammer
Required Level: 1
Prerequisites: None
Description: Damage and knock-back enemies.

LevelManaDamage
142-5
24.23-6
34.54-7
44.75-8
55.6-9
65.27-10
75.58-11
85.79-12
9610-13
106.212-15
116.513-16
126.715-18
13716-19
147.218-21
157.519-22
167.721-24
17823-26
188.225-28
198.527-30
208.729-32

Pros: Very easy to aim and useful for a while.
Cons: A while means Act 1.

Burst of Speed
Required Level:
Prerequisites: Claw Mastery
Description: Ups your walk/run and attack speed for a while.
Mana: 10

LevelAttack Speed +%Walk/Run Speed +%Duration (sec)
12123120
22729132
33134144
43439156
53742168
64145180
74247192
84449204
94451216
104552228
114654240
124755252
134956264
145057276
155157288
165159300
175159312
185260324
195260336
205261348

Pros: It gives you a good boost to speed
Cons: not worth more than a few point, the bonuses get smaller and
smaller

Cloak of Shadows
Required Level: 12
Prerequisites: Psychic Hammer
Description: Lowers enemies defense and darkens the sky (just for
looks)
Mana: 13
Range: 20 yard
Duration: 8 seconds

LevelEnemy Defense -%
121
227
331
434
537
639
741
842
944
1045
1146
1247
1348
1449
1550
1651
1751
1851
1952
2052

Pros: Looks cool, at high levels the defense drops a lot.
Cons: Doesn't last to long

Weapon Block
Required Level: 12
Prerequisites: Claw Mastery
Description: Has a Passive effect of allowing you to block with
two claw weapons. This skill is a MUST for the Assassin.

LevelChance to Block +%
126
232
336
439
542
644
746
847
949
1050
1151
1252
1353
1454
1555
1656
1756
1856
1957
2057

Pros: Like I said this is a MUST at least put 5 points in this,
after that it doesn't go up as much, but more than 5 will still
help you.
Cons: none

Fade
Required Level: 18
Prerequisites: Claw Mastery, Burst of Speed
Description: This skill temporarily increases your resistance and
lowers cure duration.
Mana Cost: 10

LevelCurse Length -%Resist All +%Duration (Sec)
14719120
25327132
35833144
46238156
56542168
66745180
76947192
87150204
97352216
107454228
117556240
127657252
137758264
147860276
157960288
168062300
178062312
188163324
198163336
208264348

Pros: This skill is very helpful in Nightmare and Hell because or the
resist all.
Cons: The Curse Length mod isn't always helpful, at least, it wasn't
to me.

Shadow Warrior
Required Level: 18
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block,
Cloak of Shadows
Description: Create a "shadow" of yourself to fight alongside you.

LevelManaLifeAttack Rating +%
1271240
22913815
33115330
43316845
53518360
63719875
73921390
841228105
943243120
1045257135
1147272150
1249287165
1351302180
1453317195
1555332210
1657347225
1759362240
1861376255
1963391270
2065406285

Pros: It's always helpful to have an extra ally.
Cons: This is easily replaced my Shadow Master

Mind Blast
Required Level: 24
Prerequisites: Psychic Hammer, Cloak of Shadows
Description: Damages your enemies and has a chance to convert them to
your side.
Mana: 15
Conversion Duration: 6-10 seconds

LevelDamage  Chance to Convert %
110-2018
212-2221
314-2424
416-2626
518-2827
620-3028
722-3229
824-3430
929-3931
1034-4432
1139-4932
1244-5433
1359-5933
1454-6434
1559-6934
1664-7435
1772-8235
1880-9035
1988-9835
2096-10636

Pros: This spell is alright but don't put to many points into it.
The conversion rate doesn't go up much.
Cons: The conversion rate is very small and lasts for a very short
time.

Venom
Required Level: 30
Prerequisites: Claw Mastery, Burst of Speed, Fade
Description: Poison your weapons.
Mana: 12

LevelPoison Damage (2 Sec)Weapon Poisoned (Sec)
137-75120
250-90124
362-103128
475-115132
587-128136
6100-140140
7112-153144
8125-165148
9143-184152
10162-203156
11181-221160
12200-240164
13218-259168
14237-278172
15256-296176
16275-315180
17300-340184
18325-365188
19350-390192
20375-415196

Pros: This has some nice high poison damage, always a plus.
Cons: Just to bad the poison doesn't last a bit longer.

Shadow Master
Required Level: 30
Prerequisites: Claw Mastery, Psychic Hammer, Weapon Block, Cloak of Shadows,
Shadow Warrior
Description: In essence, this is a Shadow Warrior upgrade. This Shadow has
all of your skills.
Mana: 40

LevelLifeAttack Rating +%
11880
221612
324430
427245
530060
632975
735790
8385105
9413120
10441135
11470150
12498165
13526180
14554195
15582210
16611225
17639240
18667255
19695270
20723285

Pros: Great spell, it has all your skills and a lot of life.
Cons: Nothing really bad about this one.

3.C Assassins Traps

Fire Blast
Required Level: 1
Prerequisites: None
Description: Throw a small explosive device at your enemies.

LevelManaFire Damage
133-4
23.15-6
33.27-8
43.39-10
53.511-12
63.613-14
73.715-16
83.817-18
9421-22
104.125-26
114.229-30
124.3.33-34
134.537-38
144.641-42
154.745-46
164.849-50
17554-55
185.159-60
195.264-65
205.369-70

Pros: I used this spell heavily in Act 1, it works very well
against the clusters of Fallen, Carver etc.
Cons: It looses it's edge in Act 2 but Wake of Fire works good.

Shock Web
Required Level: 6
Prerequisites: Fire Blast
Description: Lightning bolts are fired at those who come near
this trap.
Mana: 6

LevelSpikesLightning Damage
165-6
266-7
367-8
468-9
579-10
6710-11
7711-12
8712-13
9814-15
10817-18
11819-20
12822-23
13924-25
14927-28
15929-30
16932-33
171035-36
181039-40
191042-43
201046-47

Pros: This trap doesn't have much damage to it, but does have
a good amount of hits.
Cons: Low damage.

Blade Sentinel
Required Level: 6
Prerequisites: None
Description: A blade flies back and forth between where you cast it
and you, hitting any enemies that cross its path.
Mana: 7
Duration: 4 Seconds

LevelDamage
16-10
29-13
312-16
415-19
518-22
621-25
724-28
827-31
931-35
1035-39
1139-43
1243-47
1347-51
1451-55
1555-59
1659-63
1764-68
1869-73
1975-78
2079-83

Pros: Does a decent amount of damage
Cons: Doesn't last long

Charged Bolt Sentry
Required Level: 12
Prerequisites: Fire Blast, Shock Web
Description: Shoots Charged Bolts at anyone who wanders to close
Mana: 13
Amount of bolts: 5

LevelDamage
11-7
22-8
34-10
45-11
57-13
68-14
710-16
811-17
913-19
1015-21
1117-23
1219-25
1321-27
1423-29
1525-31
1627-33
1730-36
1833-39
1936-42
2039-45

Pros: Not to great of a spell, Wake of Fire is better.
Cons: Low damage

Wake Of Fire
Required Level: 12
Prerequisites: Fire Blast
Description: Shoots a triangular wave of fire at nearby enemies.
Mana: 20
Waves: 5

LevelFire Damage
15-10
27-12
39-14
411-16
513-18
615-20
717-22
819-24
922-27
1025-30
1128-33
1231-36
1334-39
1437-42
1540-45
1643-48
1747-52
1851-56
1955-60
2059-64

Pros: Nice little trap, alright damage for it's level.
Cons: The Damage could be higher.

Blade Fury
Required Level: 18
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire
Description: Throwing stars? Are thrown at your enemy, damaging
Them.
Minimum Mana: 3

LevelMana/BladeDamage/Blade
118-10
2111-13
3214-16
4217-19
5320-22
6323-25
7326-28
8429-31
9434-36
10539-41
11544-46
12549-51
13654-56
14659-61
15764-66
16769-76
17777-79
18886-87
19893-95
208101-103

Pros: The damage/blade, times that by three because that is how
many you usually throw out.
Cons: times the Mana cost by three also

Lightning Sentry
Required Level: 24
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry
Description: Shoots bolts of lighting at your nearby enemies.
Mana: 20
Shots: 10

LevelLightning Damage
110-20
215-25
320-35
425-35
530-40
635-45
740-50
845-55
952-62
1059-69
1166-76
1273-83
1380-90
1487-97
1594-104
16101-111
17111-121
18121-131
19131-141
20141-151

Pros: Another good trap, Shoots a lot of bolts and has good damage.
Cons: In higher levels, this does become ineffective.

Wake Of Inferno
Required Level: 24
Prerequisites: Fire Blast, Wake Of Fire
Description: Sprays fire at nearby enemies.
Mana: 20
Shots: 10

LevelFire dam/sec
18-21
216-29
324-37
432-45
540-53
648-61
756-69
863-77
973-86
1083-96
1192-105
12102-115
13112-125
14121-134
15131-144
16140-154
17153-166
18166-178
19177-190
20189-203

Pros: Good damage
Cons: The range isn't very far.

Death Sentry
Required Level: 30
Prerequisites: Fire Blast, Shock Web, Charged Bolt Sentry,
Lightning Sentry
Description: Blows up corpses when enemies are near and adds lightning
damage.
Mana: 20
Shots: 5
Damage: 40-80% Of Corpse Life

LevelLightning DamageCorpse Explosion Radius yds.
120-303.3
224-343.6
328-384
432-424.3
536-464.6
640-505
744-545.3
848-585.6
953-636
1058-686.3
1163-736.6
1268-787
1373-837.3
1478-887.6
1583-938
1688-978.3
1796-1068.6
18104-1149
19112-1229.3
20120-1309.6

Pros: Good amount of damage from the corpse AND lightning.
Cons: If the corpse isn't near the enemy when it comes close,
it doesn't always hit them.

Blade Shield
Required Level: 30
Prerequisites: Fire Blast, Blade Sentinel, Wake of Fire, Blade Fury
Description: Casts a shield of blades around you that hit enemies
who stray to close.

LevelManaDuration (sec)Damage
127201-30
229246-35
3312811-40
4333216-45
5353621-50
6374026-55
7394431-60
8414836-65
9435242-71
10455648-77
11476054-83
12496460-89
13516866-95
14537272-101
15557678-107
16578084-113
17598491-120
18618898-127
196392105-134
206596112-141

Pros: It's nice to have a shield (sort of a shield)
Cons: Doesn't actually absorb damage.

4.  Act V Walkthru
Town: Harrogath
NPCs: Malah-Magical Items
Larzuk-Weapons/Armor, Socket Item (after Quest 1)
Qual-Kehk-Hirelings (after Quest 2)
Nihlathak-Gamble (until Quest 3 is completed)
Anya-Gamble (after Quest 3), Personalize Item (after
Quest 4)

Waypoints:Harrogath
Frigid Highlands
Arreat Plateau
Crystalline Passage
Glacial Trail
Halls of Pain
Frozen Tundra
The Ancients' Way
Worldstone Keep Level 2

Quest 1: Siege on Harrogath.
Stop the siege be killing Shenk the Overseer in the
Bloody Foothills.

When you first arrive in town, after entering the portal Tyrael
opens when you defeat Diablo, talk to people (if you want) just
to get acclimated to town. Then talk to Larzuk, he gives you Quest
1. This Quest is pretty simple to complete, exit town through the
main gate in the north (because of the isometric view when I say a
direction will be as follows: North would be the upper-left, South
would be lower-right, East would be upper-left and West would be
lower-right). You'll meet some of the new enemies, hack your way
through them continuing North, If you reach the Frigid Highlands,
you've gone too far. Before the Highlands, there is a larger area,
within here somewhere is Shenk, You'll receive a Quest notification
telling you to kill him, that means you are near him. on your auto-map
you can see a circle that appears reddish, he is always on or very
near this. Once you kill him open a portal, or go to the Frigid
Highlands and find the waypoint, For me it was always fairly near
the beginning. Talk to Larzuk, he will now add sockets to the item
of your choice.

Quest 2: Rescue on Mount Arreat
Find The Soldiers in the Frigid Highlands.

If you went to the Frigid Highlands and to the waypoint, you'll
already have this Quest, otherwise, you'll have to speak with
Qual-Kehk, return through your portal and go north to the Highlands
(or back through the waypoint). This quest will take a bit longer
than Quest 1. You can level quite a bit here as there are a lot of
enemies, going north or east (it seems that most of time it is north,
I've only had to go east once, but either way, you'll know, if there
is a wall to the north you'll need to go east. It may also be west,
but I've yet to need to go that way.)you'll eventually see "buildings"
somewhere near these you can see white walls on your map, these
are the prisoner pens. There are three of them and to release the
prisoners you'll need to break down the doors. After a pen is
opened up, you'll get a quest notification telling you you'll need
to find 10 more prisoners (after the first pen) or 5 more prisoners
(after the second pen) don't worry, there are 5 prisoners per pen.
All three pens should be close to each other, most of the time, after
you've found them all you'll be able to see all 3 pens on the map.
Sometimes not. I can't give specific directions because like most
quests, the pen locations are random. Once all 3 pens are empty,
portal back to town and talk to Qual-Kehk, he will now allow you to
hire Barbarian Mercenaries and give you three runes which can craft
a runic item (you need a 3 socketed shield, but the item you make
isn't that great.

Quest 3: Prison of Ice
Look for Anya under the Crystalline Passage by the
Frozen River.

Continue going through the Frigid Highlands in whatever direction
you have been You'll reach the Arreat Plateau. Walk through here
and once you hit the mountain side, walk near this and you will
eventually see ice and a lot of snow, near here is a Unique
Overlord, kill him if you want to. You should also see and entrance
to the Crystalline Passage, go there. Once inside, explore around
also, beware Evil Urns, sometimes they have treasure inside, other
times, they act like monster shrines, summoning a Unique monster
and some minions. Once in a while, both. Eventually you will come
across an exit, if it says Glacial Trail, don't go here yet, that
isn't the right exit. There is a waypoint here, I recommend trying
to find it as you'll need to return here to go through that Glacial
Trail exit. Once you find the Frozen Rive exit, go through it. Walk
around here and eventually, you'll get a quest notification, that
means you are near Anya, there will also be a Unique Frozen Abyss,
Frozenstien. Once you reach Anya, you'll see she is encased in ice,
talk to her and she will tell you Nihlathak did this and that Malah
will be able to help her. Portal back to town and talk to Malah, she
will give you a potion for Anya. Go back to Anya and give her the
potion, she will return to Harrogath. Go Back to town and talk to
Malah, she gives you a scroll of resistance, which permanently adds
10 to all your resistances. Talk to her Anya and she will give you a
rare class-specific item, the ones I've gotten were all pretty good.
She will also open a portal in town to Nihlathak's temple and give you
the next quest

Quest 4: Betrayal of Harrogath
Take Anya's portal to Nihlathak's Temple.

There isn't much to say about this Quest, enter Nihlathak's temple
and go into the Halls of Anguish. Find your way to the next
staircase, the Halls of Pain, there is waypoint here if you want to
hit it. Then go down again into the Halls of Vaught. Nihlathak is in
here. He explodes corpses so watch out. Once you dispose of him, return
to town and Anya will now personalize an item for you (say you have a
short sword, it will from then on be Yourname's short sword).

Quest 5: Rite of Passage
Travel through the Ancient's Way to find the Ancients at
the Arreat Summit

Okay, go back to the Crystalline Passage and find the Glacial trail
exit, go through it. The Glacial Trail is just like the Crystalline
Passage. Walk around until you find the exit to the Frozen Tundra.
Again, walk around in this area, you'll find an exit to the Ancient's
Way. The should be on a wall (it may be generated somewhere other
than a wall, I always thought the Underground Passage in Act 1 was
ALWAYS on a wall, then I discovered it wasn't, but most of the time
this exit is on a wall). I'd recommend hitting the waypoint in this
area, you may need to come back if you die while facing the Ancients.
In the Ancients way you'll find the exit to the Arreat Summit. Walk
east here and you'll see a circle, with 3 statues near it, and in the
center, Altar of the Heavens. Make sure you and (if you have any)
your minions are fully healed. Once you click on the Altar, the Ancients
will tell you that you must fight them to gain access to the Worldstone
Keep. Once the text is done the statues will come to life and you will
have to fight them, all at once. They are very and I recommend having
a lot of rejuvenation potions. Once all three are defeated, you can enter
the Worldstone Keep, Level 1. Now, i have recived many e-mails from people
saying that they gained stat and skill points and that is the reward, but
it's just because you've beaten 3 high-level monsters one after another.
So yes, in a sense there is a reward for beating them, their experience, and
experience from beating the quest but, no person give you a reward and that
is what I meant.

Quest 6: Eve of Destruction
Find Baal's throne room.

Once in the Worldstone Keep, find the stairs to the second level and
hit the waypoint. Go down to the next level and then to the next, The
Throne of Destruction. Baal is on this level, once in his room you'll
see him sitting near a portal, he will throw out a ball of light
toward you, it summons a Unique monster and his minions, remember when
you get lag while he is throwing out uniques it is happening to
everyone. The minions or destruction are the most difficult. After about
5 of them Baal will go through the portal behind him, follow him. Once
in side, watch out for the tendrils that come from the floor, Baal will
also use aura's to slow you down. Nothing much left to say besides,
kill Baal. Once you do Tyrael appears, talk to him, then go through
the portal he open and enjoy the end cinematic. I won't tell you what
happens though.

Congratulations! You've beaten Act V and the game.

5.  FAQ
Coming Soon

6.  Future Plans
More effects of skills above and beyond level 20. I'm going to try for
all skill effects through level 25.

7.  Legal
This FAQ was made my Calvin Schneider and is copyright 2001. Please
do not post this FAQ on your website without consent from me personally.
This FAQ was compiled by me, through many late nights and even
more pieces of paper strewn about with indistinguishable abbreviations
on them. In fact, I may have created my own language

8.This FAQ is posted at:
www.game-revolution.com www.gamefaqs.com www.cheatcc.com www.gamespot.com www.actiontrip.com http://gry.wr.pl/ (It's a polish game site) http://gameguru.box.sk www.megagames.com www.neoseeker.com If you see this FAQ ANYWHERE besides these listed sites, notify me immediately. 8. Extra Thanks to Blizzard for making this great game, even though the 1.08 patch REALLY stinks. Any questions, comment, suggestions or posting requests should be directed to Calvin Schneider at Buckbagger84@aol.com (I'll fill this section up later) Extra special thanks to Revolution reader Calvin Schneider!