Voodoo Vince FAQ/Walkthrough

Voodoo VinceMore guides, cheats and FAQS
Voodoo Vince

Version 2.1

16 October 2007

For Xbox

by Lee Beng Hai

My lastest email address can be found at



This FAQ is meant for personal use only. You may host this document on
your web site if you like. There is no need to seek my permission.

You can find the latest copy of this FAQ at


(c) Copyright 2003-2007 by Lee Beng Hai.


1. Introduction
2. Movement and Control
3. Tips & Tricks
4. Walkthrough
5. Acknowledgement
6. Revision History

1. Introduction

In this game, you are a Voodoo doll who had been turned alive by zombie
dust. Your mission is to rescue your owner Madame Charmaine from the evil

It is very much a 3D platformer with quite a bit of puzzle solving
involved. Frankly speaking, I think this game is too difficult for most
casual gamers and near the end of the game, it get insanely hard.

2. Movement and Control

Basic Control

Left Thumb Stick: move Vince
Right Thumb Stick: adjust camera angle
Start: Display status screen
A: Jump
B: Spin attack
X: Punch. Perform action such as activate lever, etc.
Y: Pick up or put down Object.
Black: Vince's eye view (use the Left Thumb Stick to move camera)
Hold Left Trigger: hover.
Left Trigger + Right Trigger: Use Voodoo power
Black + Left Trigger: All seeing eye.

3. Tips & Tricks


A: Jump
A, A: Double Jump
A, A, B: Double Jump followed by a spin. Use this move to jump further.
A, pause, A, Hold Left Trigger, B: Delayed Double Jump. You can jump Higher
and further. The pause is a short pause, try it a few times and you should
get the feel.
Run, A, pause, A, Hold Left Trigger, B: Super Jump.

Note: Master the Super Jump or else you won’t be able to complete the game.


When Vince is in middle air, press and hold the Left Trigger to hover.
This allows you to reach a further distance.

Do note that hover take more time to land. In certain time critical event,
you must remember to release the Left Trigger to end the hover mode so that
you can land earlier.

Vince's Eye View

Use this to check your surroundings.

All Seeing Eye

Use this to locate Zombie Dust Bags, Hearts, Voodoo Doll, Skull Page and

You can get this Power at Crypt City - Downtown Crypt City.

Swing Pin

Use this tool catch hold of the golden ring and you can swing yourself
around like Tarzan.

You can get this Power at Brusque Manor - Glowberry Tangle.

Status Screen

This shows the number of zombie dust, Voodoo Doll, Skull Page and Skull
that you had acquired for the various levels. Collecting all Skull Page
change the icon to a Skull.


Zombie Dust Bags - collect 100 Zombie Dust bags to increase your health
slot by 1.

Heart - Extra life. Heal Vince to full health in the process. The maximum
lives you can have is 99.

Skull page - collect all of them to reveal the location of the Skull.

Skull - They appears once you had collected every Skull Pages within the
current level. There is 'X' spot right below the Skull where you can
activate. Once activated, the Skull will start moving and leaves a purple
trail behind. It will go a specific location and rest there for about 1-2
seconds. If you manage to grab the Skull at it resting place, you will
increase your Voodoo Power slot by one. If you follow the exact path taken
by the Skull, you will probably miss it because the Skull moves faster. In
most cases, you try to figure out where it is heading and look for shortcut
to the resting-place so that you can reach there earlier. The time given is
rather short, miss it and you must redo the sequence again. This is not
necessary to complete the game. However, if you do have a lot of Voodoo
Power slot and charged them up in the easier level such as the Docks, you
can cleared all the enemies in any level easily.


Quitting will put you back to the Title screen. All items collected will be
lost. Here's a trick you might want to take note. Let's say you start the
level with 20 lives and you had collected all the necessary items already.
Supposed there is a tough Boss fight in an area and you are not confident
to win. So, just enter the level and fight the best you can. When you are
down to 1 life. Quit the level, this brings you back to the Title screen.
Continue the game and you still have your 20 lives. This is of course much
better than starting the level with 3 lives right? The decision whether
to restart became harder when you clear the level but with very few lives
left since you may not have a chance to acquire more lives if you proceed.
And going back for more lives implies that you may need to redo the
levels as well.


Stepping into the flashing lights automatically save the game for you.
Taking a Bus to another location also save the game. When you run out of
lives, the game automatically save and bring you to the title screen. At
the Station to another location also saves the game.

Deciding when to Quit and when to Save is crucial because it can save you
lot of precious time.


In this game, the developers are quite friendly in this aspect. When you
had lost all your lives, you will be taken back to the Title screen, doing
a Continue will let you start at the last stage with 3 lives.

There are many situations where you want to die. For example, there is a
set of Skull Pages forming a curve over a chasm. If you are great in
jumping and are able collect all the Skull Pages with a single perfect
jump. That’s great! But what if you can't do perfect jump all the time?
Don't worry, aim at some Skull Pages and jump anyway. If you still have
lives you can try to catch the remaining Skull Pages. Anything that was
collected stays collected. This allows you to do suicidal jump in order to
grab those Skull Pages.

Of course, there is always the Perfect Jump that will collect the items and
keep you alive. But how often can you do it?

Extra lives

To get extra lives is pretty easy. All Hearts regenerate when you exit a
level and return. In the Dock, you can collect 2 Hearts easily. Just do
this a lot of time and you will have a lot of extra lives.

Now, is there a reason why you want to have lots of lives? Dying will let
you continue from the nearest checkpoint. Continuing from the Title put you
at the start of the stage.

There is a code found in the web that claimed that you can get infinite
lives. I tried it but it doesn’t work. I just put it here in case you want
to try it.

Pause the game. Press X, R, L, A, A, X, Y, White, B, L, R, Black, Up,
Up, Down, Left, Right.

Here’s a live run contributed by Mr Pottymouth

"Need to rack up a lot of lives before a tough level?

Here's the run: Start at the Trolley Station in Main Street. Instead of
jumping out the window over the truck, run down the little passage on
Vince's left, hop the gap, jump & hover down to Heart # 1 on top of the
underground broken pipe area then up the steps, out onto the balcony & go
to the right, jump/hover the balconies to the awnings for Hearts 2 & 3.
(You're following the street back to the vortex that leads to the Docks.) I
follow this path finally to Heart 4 at the dead end of the street, (over
the vortex), jump down & enter the vortex that leads back to the Docks. Run
down the high wooden path where we killed the Piggy Bank of Doom & hover
down to Heart # 5 on the post out in the water. Jump back past the Bubba
Gator on the dock & up the hill to the left where Heart # 6 is under the
wood walkway guarded by a gang of frogs. Now back to follow the wooden path
back up to the Trolley grabbing Heart # 7 on the way. Take the Trolley back
to Main Street, rinse & repeat. Don't waste time fighting enemies, just run
past them.

Boom, 7 lives on each run through so they add up quick. The cool thing
about these runs is you don't have to worry about taking hits from
enemies,(though they are all avoidable), because every time you get a heart
it pumps your health meter back up. Now you can head back to whatever
level's giving you trouble packing 99 lives and some confidence. You'll be
able to relax a little more & play better."

Trolley Station

In certain level, you will find a Trolley Station. Use it as a quick way to
save your progress. Travel to the Dock to recharge your lives. Usually, I
keep around 20 lives.

Trolley Station Travel Guide

The Quarter - The Docks
The Quarter - Main Street
Roachfort - Main Tunnel
Roachfort - Rocket Lab
Crypt City - Sarcophagus Hustle
Crypt City - Downtown Crypt City
Brusque Manor - The Porch Pooch
Brusque Manor - Glowberry Tangle
The Bayou - Crawdad Jimmy's
The Bayou - Jean Lafitte's Ship
The Bayou - Earth, Water and Wood
The Bayou - The Bog Wallow
The Carnival - Finger's Land O'Rides

Voodoo Power Guide (contributed by Mr Pottymouth)

## Chapter VooDoo Power Notes

The Quarter

01 The Back Stoop Pins Defeat frogs
02 The Back Stoop Anvil Hat (freebie)
03 Docks Chainsaw Defeat Piggy Bank
04 Main Street Alien Attack Defeat gas pumps
05 Main Street Electro Magnet Defeat frogs
06 Square Bear trap (freebie)
07 Bone Goliath Killer Bees Defeat Bone Goliath


08 Upper City Acid Bath (freebie)
09 Main tunnel Lawnmower Ride paddles
10 Main tunnel William Tell Behind gate
11 Propellor room Wrecking Ball (freebie)
12 Central Arena Laxative Lab 2nd level corridor
13 Central Arena Drill Defeat 2 headed gator

Crypt City

14 Gatekeeper Jam Tornado (freebie)
15 Gatekeeper Jam Pinata (freebie)
16 Sarcophogus Hustle Blender (freebie)
17 Zombie Guidance Councelor Jackhammer Defeat Imps
18 Downtown Crypt City Space Junk (freebie underground)
19 Rat Race Rodeo Giant Mallet Defeat Big Opera Statue

Brusque Manor

20 Tumbler Room/Butler/Dolly Iron Maiden (freebie)
21 Unwanted Guests Running with Scissors (freebie)
22 Trophy Room Shark Attack (freebie)
23 Butler 3rd Floor Angry God Follow the Buttler
24 Dolly Playtime Truck Defeat Dolly

The Bayou

25 Earth, Water & Wood Pitchfork Follies (Behind Bubba Gator pen)
26 Earth, Water & Wood 1930's Mob Hit In Craphouse w/ timed door
27 Jean LaFitte's Ship Toxic Waste (freebie)
28 Below Decks Gift Cow (freebie)
29 Hurricane Hannah Swamp Pepper Defeat Hurricane Hannah

The Carnival

30 The Midway Meat the Cleaver (freebie)
31 Finger's Land O Rides Guillotine (freebie)
32 House of Mirrors Lightning Defeat Evil Twin

4. Walkthrough

The Quarter - Back Street

This is a simple tutorial. Just go to the lever, press 'X' to turn on the
machine. Press 'Y' to pick up the bag of floor and press 'Y' to put it on
scale. Jump into the machine from the platform above to 'kill' yourself.
This will wipe out the gingerbread men. Look for the flashing lights to
enter the next level.

The Quarter - The Docks

The aim is to get pass the Piggy Bank. At the dock, pick up the Cymbals.
You can ignore the Gator guy or kill it with a Voodoo Power. Don’t try to
fight it, each attack by the Gator takes out 1.5 of you life. Make your way
to the top. Move to the spot and press 'X' to wake up the Piggy Bank using
the cymbals. Run to the spot with a crash Vince and stand there. The weight
will fall on Vince and flatten the Piggy Bank. Proceed to the next level.

NB: there are 2 easy Hearts here. Come back often to recharge your life.

The Quarter - Main Street

The aim is to get pass the two Gas Pumps. Vince can light himself up when
he is in contact with fire. When on fire run and move towards the next pipe
giving out blue steam to light it up. You will be expected to perform a
series of jumps to reach the next pipe. Finally you will be in front of the
Gas Pumps. Now, just light yourself and run towards to oil patch on the
group in front of the Gas Pumps. This will blow it into pieces. Pick up the
Gas Tank. Move to the truck and look for the 'X' spot to use the Gas Tank.
Drive the Truck to smash open the gate to the next level.

Skull - Quite straight forward, just follow it.

The Quarter - The Square

The aim is to reach the top of the clock tower. There is an apple at the
lower levels of the tower. Pick it up and go to the horse. Use it at the
'X' spot. Now, the horse will kick you up to the top of the tower whenever
you press 'X' at the right spot. Running on top of the spinning platform at
the top of the tower will change the time.

Pick up the Mask, change the time, and attend the Costume Ball. You will
get Money. Change the time and go inside pawnshop. You will get a Horn.
Change the time and go inside the Jazz Club. You will learn a tune. Now go
to the skeleton and press 'X' to play your tune.

This will let you access the next level.

Skull Pages - They are easy to collect.

Skull - This one is quite tough. Activate the Skull, jump down from the
tower, don’t hover too long or you will waste precious time. Hover just
enough to reach the ground. Go to the Horse Statue and get your ass kicked.
Jump to the platform of the clock, the one you use to adjust time. Then
immediately jump off. Be careful of the sticky effect where the game tries
to adjust time. If you started the clock running, you will waste precious
time. Run off and jump to the rooftop of the nearby building. Run and jump
to the next building, running along the rooftop and grab the Skull. I
probably do this 30 times before getting the Skull.

The Quarter - The Bone Goliath (Boss)

Boss - Bone Dinosaur

Avoid the tail by jumping. Pick up the Hat. Move up the platform. Move left
and you will see a lever. Press that and move left again. There are another
2 more levers to the left that you must activate. Once that is done, jump
down to the pad near the entrance. Press 'X' to invite the lightning to hit
Vince. This will fried the Boss revealing the entrance to the next level.

Roachfort - The Central Arena

The Professor wanted to build a balloon. She needs some cloth, propeller
and gas. Jumping down the platform, you will see 2 tunnels, they leads to
the Upper City and the Main Tunnel. You can do them in any sequence.

Roachfort - The Upper City

The aim is simple, just make your way to the top and enter the tunnel of
light. This will take you to the Basket Case.

Skull Pages - They are everywhere, all of them are quite easy to collect.
Some requires something close to a suicidal jump to grab. So this is a good
place to practice your jumping skills.

Skull - Follow it once to clear out all the enemies. You should have no
problem getting it once the enemies are gone.

Roachfort - The Basket Case

Aim: Collect 100 shirts. Avoid the stop sign. Hitting an obstacle will
decrease your health. There are more than 100 shirts, so you can afford to
miss a few. I suggest you try to memorise the sequence to get the first 50
shirts perfectly, then leave the rest to skill and a bit of luck. Practice
a lot and you will be able to collect 100 shirts. Also, it is not advisable
to start the sequence when your life is not at maximum, a few hits by the
obstacle will kill you, thus ending the sequence early. Once that is done,
you will be at the Professor's place.

Roachfort - Main Tunnel

There are two blocked tunnels here. There are two water wheels in one of
the tunnel. In one of the other tunnels is a level, press 'X' will activate
it and turn on the water wheels. At the platform above the wheel is a
lever. You will need to find your way up to activate the switch. Go back to
the main tunnel and you will find a level in one of the room. Activate it
to start the platform moving. Jump up the platform to activate the switch
up there. This will release the Killadillos. Stand in front of the blocked
entrance, double jump when they are heading towards you. This will blow
open the two blocked tunnels. You can access the Propeller Room and the
Rocket Lab now.

Roachfort - Propeller Room

The tough part here is to get pass the water by jumping on the floating
objects. The object will fails off when they reached the end, so don’t stay
on the object for too long. Expect to die a lot here, so bring lots of
extra lives here. You must reach the right platform above the water in the
middle. From there, double jump, hover spins to the left platform.
Immediately look for the switch to raise and lower the elevator. The
elevator will let you access this area at the start of the level so that
you can skip the frogger sequence. You will need to move up the pipes and
activate a few switches to stop the propeller. Once that is done, press the
final switch (you cannot press it unless you had activated the other
levers). You will take the propeller and go to the Professor's Place.

Roachfort - Rocket Lab

There are no enemies here. Note the block tunnel near the entrance. Just
make you way to the bottom and pick up the Fuel Tank. You cannot leave it
on the ground or get in contact with fire. It will explode and you have to
make the trip again. Make your way up. When you reached the first fire
breathing sequence, you can walk behind the burner. The next sequence to
watch out for is when you are going down the elevator, time yourself
properly or else you will have to do the trip again. Go to the block tunnel
and leave the Fuel Tank on the ground right in front. This will blow it
open. There is another Fuel Tank here. This will save you some travel time.
From here, make your way across the fires, put the Fuel Tank at the 'X'
spot beside the plane. Taking the plane will take you to the next level.

Roachfort - Throttle Up

Having extra lives here will help because you don't need to start from the
beginning. Just fly the plane through and you will be back to the
Professor's place.

Roachfort - Central Arena - (Boss)

Boss - The Two-Headed Lizard

There are 2 sets of moving platforms here. You want to jump to the second
platform, and jump from there to the platform on the Boss's back. The
platform on it back will bounce you high up into the air, hover and land on
the platform on top. Activate the switch up there will open a hole with
spikes. The hole will close after a short while, therefore you reached it
before it closes. If you hover down, you will miss it. So just do a leap of
faith and hope that you will land on the spikes. Land on the spikes 3 times
to kill the Boss. The entrance to the next level is revealed when it is

Crypt City - Gatekeeper Jam

Just play the tunes by following the pattern. I suggest that you get a
piece of paper and write down the notes if your memory is poor. Once you
had followed the notes correctly, the gate will open.

Crypt City - Sarcophagus Hustle

Make your way to the Spring. Bounce your way to the Cannon. Pressing 'A'
when you hit the ground will let you spring higher. Since Vince is quite
small, judging distance can be quite difficult. However, you must master
this skill so that you can cross the chasm. Upon reaching the Cannon, jump
into the mouth of the Cannon. This will lower the cannon. Hooray, you don’t
have to do the Spring sequence again.

Aim vertically above the hole in the wall to reach the next level. If you
missed, don’t worry, came back and try again. If you reached the hole, your
current game will be saved.

Skull Pages - they are easy to collect.

Skull - This part is quite tough. From the 'X' spot with the Skull, run to
the right, jump across the chasm. There are some platforms on the right
building, jump up without adjusting the camera. If you spend time with the
camera, you will be late for the Skull. At the top, do a double jump
without adjusting the camera to the next building. There is a small tunnel
there, at this point, the Skull should be just in front of you. It will
stop in the tunnel near the exit for about 1-2 second. Grab it and you are
done. Otherwise, repeat the sequence again.

Crypt City - Zombie Guidance Counsellor

There are 3 'X' spots. Grab the Light and placed it at the 'X' spot. Only
one will be active at a time. Find out which one to activate first. When
placed at the right ‘X’ spot, wait for the Zombie to reach the light.
Protect the Light from the Imps, when they touch the Light, it will be
placed at the Imps area and you have to do the sequence again.

Once you had saved 3 zombies, you can find the next level.

Crypt City - Downtown Crypt City

Get the All Seeing Eye power here. You can now travel back to the previous
levels to locate any missing Zombie Dust Bag, Skull Pages, etc. You can
also use this to observe where the Purple Skull travel to before it

Pick up the Net. Look for the Fireflies. Catch some with your Net. Go to
the statue and light the Lamp in front. The Lamp will go off after a short
while. In the mean time, you must find your way up to the 3 Torches. Turn
the light to focus on the clock tower. When the Lamp goes off, catch
Fireflies to light it again. Once the 3 Torches points to the clock tower.
The gate to the next level will be opened.

Note: The gate to the next level is the door next to the statue where you
light the Lamp.

Skull Pages - There are some hidden Skull Pages under the Crypt City. You
can find 2 entrances to it. One of them is a round structure, just jump
inside and follow the tunnel. The other one is a square hole above one of
building. To get the Skull Pages correctly, you need to perform a delayed
double jump, i.e. A, short pause, A, Hover Spin.

Skull - The Skull is very easy to get. Just use the All Seeing Eye to see
where it land and wait for it there. You will be there much earlier, so
wait for the Skull to be there. It seemed that when the Skull Pages are
harder to get, the Skull became easier to catch.

Crypt City - Rat Race Rodeo (Boss)

Boss - Evil Statue

Move the Left Thumb Stick up to speed up, down to slow down. Press 'A' to
jump. You must get yourself hit by the fallen rocks three times to kill the
statue. The boulders only fall in certain part of the track, get ready for
them when you see some rocks on the ground. Once there is done, you will
gain access to the next level.

Brusque Manor - The Porch Pooch

Pickup the Record and use it at the Record Player. These will animate the
Doll and attract the Dog attention. This is again a timed event because the
Record Player will stop after a short while. Just run to the main door to
reach the next level.

Brusque Manor - The Tumbler Room

There are 3 buttons on the floor. Press the number will rotate the
corresponding levels. There is 6 setting per floor.

Level 1 - You want to find the Bell and put it inside a Room. Pull the rope
in a room to summon the Butler. Once summoned, you gain access to a new
area: The Busy Butler.

Level 2 - there is a passage leading down. You cannot access this area
until later.

Level 3 - there is a stairway leading up. You cannot access this area until

Brusque Manor - The Busy Butler

The Butler is waiting for you just round the corner. It moves into a large
empty space with no floor in it. If you walk into the blank space, you
plummet to your death. However, when the Butler moves, there will be some
blue patches on the ground that you can stand on. You must be run or jump
on the blue patches and follow the Butler. If you missed the blue patches,
you die. To collect all the Zombie Dust Bags in the room, you must perform
suicidal jump. So bring lots of extra lives here. Follow the Butler to
reach Dolly. She will open a hole on the bookshelf. Now you can skip the
earlier area and access the Dolly room from the hole on the wall. Dolly
asked you to get rid of the monsters upstairs.

Brusque Manor - The Tumbler Room

After visiting Dolly, the passage at Level 2 is revealed. This leads to the
Unwanted Guests.

Brusque Manor - Unwanted Guests

Aim: Blow up the eggs. Just light yourself with the candle. Then light the
dynamite barrel beside the eggs. There are 3 eggs altogether. The first two
should be easy because the candle is very near. The last egg is tougher
because you must not make any mistakes in your jump and the distance is
quite far. You will reach the egg roughly 1 second before your flame went

At this point, it is better to back track, exit the level to save the game
before proceeding. You might want to collect some extra lives at the Docks.
Just take a short trip to the Porch Pooch to take Bus at the Station.

Next part is tough. There is a switch at your feet. Pressing it will open
the door opposite. This is a timed event. You must jump on the rotating
chair, to the table, then to another rotating chair, and then reached the
door. There is no time to waste here, expect to die a lot here.

There are some floating objects here for you to land on and cross the
water. The next level lies just ahead.

Brusque Manor - The Trophy Room

Aim: Destroy all 3 eggs.

There is a lever at the top of one of the shelf. You must jump all the way
to it. Starting from the shelf near the entrance, jump to the Moor head,
and move on from shelf to shelf. You will find a switch on the top of one
of the shelf. Activate the switch to produce Dynamite. Pick up the
Dynamite. Put the Dynamite beside an Egg. Go to the Crossbow directly
opposite this egg. Press ‘X’ at the Crossbow to aim yourself. A rough guide
is as follows, move the target all the way to the top, from there, move 6-8
clicks down. You want to be lighted up by the candle and landed on the
Dynamite. This will blow the Egg apart. Repeat the same procedure to blow
up the other Eggs. To get out of this place, you can brave the musical
chair again or try for the exit at the top of the shelf near the lever
where you get your Dynamite.

Brusque Manor - The Tumbler Room

Go to the Butler at Level 1.

Brusque Manor - The Busy Butler

Use the shortcut on the wall to reach Dolly. Dolly asked the Butler to
bring you to the Train Station.

Brusque Manor - The Tumbler Room

So where is the Butler? Go to Level 3. Take the stairs up. If you cannot
see the stair, put the "III" a few time to adjust the tumbler room. Follow
the Butler to cross the empty area. Same as before, just follow the blue
patches. The next level is waiting for you.

Brusque Manor - Glowberry Tangle

You learn the Grapple skill here. Hold Left Trigger and press 'X' to aim
the Grapple at the Golden Circle. Move the Left Thumb Stick to adjust your
position. Press 'A' to cut the thread.

One path will bring you to the Trolley Station where you can recharge
yourself with extra lives. The other path will bring you to the next level.

Skull Pages - They are everywhere, just look for them and collect them all.

Skull - this Skull is easy to grab. From the 'X' spot with the Skull, take
the left swing to reach a branch, jump up the branch, and down to a place
where you see a Heart. Just follow the branch and go straight till you
reach a green patch. Wait for the Skull to reach there.

Brusque Manor - Dolly Playtime (Boss)

Boss - Dolly

Aim: Press lever to start the train running. This is a timed event. Run to
the spot directly opposite and get Vince crashed by the trains. The crash
spot had a mark on so you can’t miss it. Do it 3 times to kill Dolly.

The Bayou - Crawdad Jimmy's

Jimmy wanted to make a meal. You need to get Onion, Sausage and Crawdad for
him. You can access all 3 areas from here. It doesn't matter which path you
take. Just take the fanboat and look for those flashing lights. They will
leads you to the other levels.

Fanboat control.

Left Thumb Stick to move the boat.
Left Trigger to slow down.
Right Trigger to accelerate.

Skull Pages - Most of the Skull Pages are easy to grab. There is only one
set that is in middle air that is a bit tricky to grab. Here's what you
must do to grab them. Hold Left Trigger, press 'X' to grab the golden ring.
Move the Left Thumb Stick so that you are facing the Skull Pages. When you
are at the end of your swing in front, press 'A' to release, and 'A' to
double jump, Hover Spin toward the Skull Pages. If done correctly, you will
grab them. Note that a common mistake is to hold down the Left Trigger
unconsciously when trying to double jump in mid-air.

Skull - The Skull is easy to get. It will land on one of the other dock
nearby. So just use the All Seeing Eye to see where it lands, then wait for
it there.

The Bayou - Jean Lafitte's Ship

You want to reach the back of the ship. From the ship, use the Golden Rings
outside to swing to the back of the ship. There is a tunnel leading to
Below Decks.

The Bayou - Below Decks
Lots of nasty mosquitoes here. Best kill them with your Voodoo Power. You
can get lot of them from the Docks by taking the Trolley Station in Jean
Lafitte’s Ship. Hmmm... a Trolley Station in a Ship, who would have thought
of that!

You will find 3 Onions here. Look around and you will find a hanging cage
with an Onion symbol below. Punch the Onion till it is at the Onion spot
below the cage. This will catch it. Do it 3 times to catch all 3 Onions.
You will be back to Jimmy when you are done. Therefore gather all the
goodies before catching the last Onions.

The Bayou - Earth, Water and Wood

You basically had to move a big round so that you will reach the platforms
with the levers. The first lever will lower an elevator so that you don't
have to do the circuit again. The second lever will open the water gate so
that your fanboat can cross.

After the Watergate is opened. You will notice a red button near the arrow
sign. Pressing it will lower the gate right in front. This is a timed event
and your must be accelerate your fanboat all the way. You can’t get
yourself killed this way. So give it your best shot. First, park your
fanboat behind the button. Then accelerate forward and trigger the button
at the same time, this will save you some time. Must make your way to the
gate before it closes. Once a gate is reached, it stays open. Do it for the
rest of the gate. You can now land on the dock below the factory.

There are a few Gators guarding the entrance to the factory. Kill them and
walk into the blinking lights to enter the factory. Note: I got a few
emails asking me where is the entrance, so maybe I am missing something
here. Anyway, after killing the Gators, if you cannot find the entrance,
just walk around and you should find it eventually.

Skull Pages - The set near the elevator is harder to get. You must do a
delayed double jump to get them.

Skull - I didn't get this one. Here’s the method provided by Mr Pottymouth
from GameFAQs Board.

Preparation: Kill all enemies in your path on your first run through this
area, 3 Mondo Moles & 2 Bubba Gators in the Gator pen.

Hint: Hover as little as possible, it slows your linear movement. Running,
double jumps & spinning are your best bet.

Action: Get ready for your run. Hop onto the action pad, pan your camera
around & start the Skull. Run across the little island to the left of the
little post, double jump/spin/hover off of the bank to oil drum #1, (you
must hover a little to make the distance on this first one). Use double
jump & spins to reach oil drum #2, wooden barrels #1, 2 & the bank at the
gator pen. In the gator pen, run to the left, hop up onto the second barrel
on your left by the fence & double jump/spin/hover over the back fence, not
the side, hop up onto the barrels below the shack window & double jump/spin
to the roof while panning your camera around. This is much easier than
going through the shack, through the window & then trying to pan your
camera around 180 degrees. If you’re able to jump blind in this area,
(jumping & landing on your target before you actually have the camera
panned where you need it), it helps a lot. From the shack roof, jump to the
left plank, run and double jump/spin/hover past the first swing pin, throw
& swing from the second one, this saves time. Release & spin to the first
platform and finally hop to the resting-place to claim your well earned
Power Skull.

The Bayou - The Sausage Works

Just set the levers until you get a complete path. Put one of the creatures
on the start point to bring it to the sausage machine. There are 2 machines
here. I will call them left and right machine. You need 3 creatures for the
left machine, it will pass it to the right machine 3 times to make a
Sausage. Therefore, you need 9 creatures total. However, when the Sausage
is out, you need to activate the lever to guide it to the Sausage mark next
to the starting area. I suggested that you send 9 creatures up the machine,
then activate the lever to send the Sausage to the mark.

Zombie Dust - There are three Zombie Dust above the machines, you need to
jump up the pipe and walk on those narrow pipes to reach it. The rest are
easy to collect.

The Bayou - The Bog Wallow

Get in the Shrimp Submarine. Release the float so that the platforms float
to the surface.

Go above the water, cross the platforms, find the switch and activate it to
open the round gate under the water.

Get in the Shrimp Submarine. Release the float so that the platforms float
to the surface.

Land the Submarine at the second dock. Make your way to the top of the
tower. You will find a cage with a Red Button here. Don't try to press the
red button now. Instead, look around for a level to lower the cage into the

Get in the Shrimp Submarine. Use the Submarine to touch the Red Button to
open the cage. Get inside the cage and wait for crawdad to appear. Once it
is inside the cage, get out and you had caught it.

The Bayou - Jimmy's Fanboat Race

Jimmy wanted to race you across the Bayou. You will need to win it in order
to reach the next level. Jimmy always cheat, so the way to win is the use
the afterburner (look like a round ring). At the start of every leap, Jimmy
will cheat and moves past you. So the key lies with the third leap. I heard
that there is a shortcut among the lilies but I don't need it to beat
Jimmy. If you have trouble, look for the shortcut and see whether you can
beat him easier this way.

The Bayou - Hurricane Hannah (Boss)

Boss - Hurricane Hannah

Activate the 3 fans to stop the hurricane. Use the Grapple to swing to the
switch in front of Hannah. Press 'X' to attack him.

Do it 3 times. This is a timed event, after each attack the time is
shortened. In the third attack, do a double jump with a slight hover.
Repeat after me, do not keep your finger on the hover trigger! If you do
that, you will never press the switch in time. There is only a split second
where you need to hover, after that, jump without your hover. You will
probably die many times here but there is no easy way out.

The Carnival - The Midway

Getting pass the swaying platform is really tough for me. The platforms are
swaying, so you must time your jump. The catch in doing the jump is that
you have to press 'A', wait a while before pressing 'A' again. Pressing
'A', 'A' quickly will make you jump less far and thus fell into the water.
Also, you want to run so that you can cover a further distance. The type of
jump required is what I called a Super Jump. Master the technique else you
probably can’t clear this level. Even if you do a Super Jump perfectly, if
you time it wrong, you will still fall into the water.

After you had pass the initial swaying platform, the rest of the jump will
became really simple. You need to collect 5 coins and give to the fortune-
teller. You can see them quite easily with the All Seeing Eye.

1. The coin is on a chair above the ground. It is connected to a cage that
had a Gator in it. If you had a Voodoo Power, killing the Gator is simple.
If not, you can punch the Gator when it is near the bar. After the Gator is
killed, the cage disappeared and the chair falls to the ground. Grab the

2. Near the fortune-teller booth you can see a carriage. Go the carriage
and press 'X' to open it. This will release a lot of frogs. Easily killed
with a Voodoo Power. Good luck to you if you try to fight them.

Note: On the way back, if you are not jumping on top of the booth, your
jump will fall short. To get on top of the booth, stand on the protruding
portion just in front of the window, jump outwards, then inwards in order
to clear the roof that is slight protruding out. Once you are on top of the
booth, getting back should not be a problem.

roof jump inwards
| /
booth | / jump outwards
| /
------+-- standing area just in front of window

3. Wheel of Fortune. Just play the game until you hit the coin. If you
missed, a frog will appear and you can kill it and charge your Voodoo Power
in the process. It will change to a Heart once you had got the coin. This
is the place for you to replenish your Voodoo Power and gather extra lives.

4. There is a stage with 2 Gators. Kill them and get the coin beside the
stage. Gators are quite tough to fight, best kill them with your Voodoo

5. Sitting Duck area. You need to jump onto the duck platform and into the
small hole behind the target. Good timing is crucial.

Give the coins to the fortune-teller. Once 5 coins are given, the door
above the fortune-teller booth will be opened. Once inside, get the
bowling Ball and put it into the Pail at the well. This will open the
door. Go through the door to get the Weight. Put the Weight on the
seesaw. The glass will be broken revealing the entrance to the next

The Carnival - Finger's Land O'Rides

There is a Trolley Station here. Various places can be accessed from here.
You must complete them to activate various mechanisms in the ride.

The cannon will send you to different places. You can access the House of
Awfully Scary Things or House of Mirrors by using the cannons. You can
clear them in any order.

The Carnival - House of Awfully Scary Things

You need to complete this to turn on the lights in the Rides. Just shoot
the enemies with your gun. Don't overheat the gun. You need to hit the read
and white Targets. The first one brings you to the correct path, the second
turn on the lights in the Rides.

Once done, you will return to the Finger's Land O'Rides.

The Carnival - House of Mirrors

The aim is to get to the room with your evil twin. Use the All Seeing Eyes
to locate the Voodoo Power. The evil twin is in the room next to the Voodoo

The evil Vince will summon creatures to fight you. Kill them with your
voodoo powers. When the evil Vince appears, attack him and it will summon
some creatures and disappear. Attack him 3 times to take him out. A lever
will be revealed when he is defeated. Press 'X' at the lever to turn on the
Rides. You will be returned to the Finger's Land O'Rides automatically.

The Carnival - Finger's Land O' Rides

At this point, the Rides will be active. You need to jump from Ride to Ride
all the way to the top of the Carnival. This part of the game is really
tough. If you miss any jump, you must redo everything from the start if you
are lucky. If you are unlucky, you will fall to your death and lose a life.

Let's start.

1. Teacups Ride

From the Trolley Station, jump across the chasm and you will find the tea
cups ride here. Jump when the teacups are approaching. Depending on your
timing, you will either land on one of the cup or fall below. When you are
on the cup, wait for your cup to get near the opposite cliff, double jump
and hover to the cliff. Walk past the ticket booth and you will find the
rotating chair ride.

2. Rotating Chair Ride

There are 4 sets of chairs here. In each set, there are 3 chairs, only 2
chairs will be horizontal at any time. After a short while, one of the
chairs will flip vertical and another one will be horizontal. You can only
land on a horizontal chair. From the cliff near the ticket booth, observe
the chairs carefully. 2 sets of chairs will be vertical by the time they
reached you. The next 2 sets will be vertical when they reached you. You
must jump and land on the second horizontal chair. Once on the horizontal
chair, it will be rotate roughly 180 degrees before flipping vertical. You
must jump towards the Wild Cats Ride just before it flips. I found myself
usually a bit early, therefore you will probably need to hover a bit to
stay afloat.

3. Wild Cats Ride

The Wild Cats Ride is safe to stand on. Therefore, take a breather and
check out the environment first. There will be a thin long pillar that you
will come across first. Next come something like a cliff. You must jump to
the cliff. There is a Crab that you should be able to take care of it
easily. Run along and jump up the cliff and you will see the Ferris Wheel.
There are 5 Zombie Dust Bags in the region. Be sure to pick them up.

4. Ferris Wheel

There is a set of Skull Pages right at the top of the Ferris Wheel. You
must take a seat and ride up to the top. Jump from the top to catch the top
Skull Page and hover down to catch the rest. You should be able to land
right at the bottom of the Ferris Wheel. At the top of the Ferris is a
Golden Ring for you to throw your grapple. Cut the thread and throw your
grapple at the next Golden Ring. Cut the thread and land on a ticket booth.
There are a set of Skull Pages and some Zombie Dust Bags here. You must
perform suicidal jump to catch the Skull Pages. As for the Zombie Dust
Bags, jump hop down the ticket booth and run towards the track to the
ticket booth down below. This should be complete you Skull Pages

At this point, you have 2 choices. One, go back and get the Power Skull.
Two, continue and hope that you clear the Rides.

Power Skull - The starting point is near a Cannon with the sign "Two-eyed
Cyclop". You can get there by running to the broken Ducks Ride just below
the Wild Cats Ride. To get the Power Skull, you need to do the followings.

Face the way the Power Skull is facing. Activate the Power Skull, run and
Super Jump to a ticket booth. Then Super Jump to a Broken Duck, stand on
the head and Super Jump to the next Broken Duck. Stand on the head and
Super Jump to the Duck just below the cliff. Stand on its head and jump up
the cliff (this part tends to slow you down). At this point, you should be
roughly running very near the Power Skull, otherwise you are hovering too
much. Run along and you will see a Ticket Booth right ahead. Jump to the
front window. From there jump outwards and then jump again inwards to get
up to the roof. The Power Skull is sitting for you to grab above the roof.
Note: The jumping from the window up the roof is quite hard to master. If
you fail in your attempt, practice it until you are confident enough to try

5. Rotating Cabin Ride

You can see a bizarre Rotating Cabin Ride. The main structure is ellipse
like with cabin dangling. From the Ticket Booth, observe that the cabins
are moving to you near and nearer. Jump up to the first cabin that appears
horizontal. The cabin will be rotating, so will you need to move back a bit
as the ride turns. You will be thrown off the ride if you stand on the
cabin for too long. You must run and do a Super Jump towards the Swinging
Boat. Hover and wait for the Swinging Boat. If you missed, you will lose a

The good news is that if you had jump down the Ticket Booth before
attempting the Rotating Cabin, the restart point is at the Ticket Booth.

6. The Swinging Boat

The Swinging Boat is quite stable, just stay away from the tips of the boat
and you can stand there. At the tips of the boat, you can fall off. Anyway,
you want to jump off the tip towards the Space Shuttle Ride. You must hover
and aim at the Shuttle Ride or else you will fall off.

7. Space Shuttle Ride

There are 2 Shuttle total. Notice that at one point, the shuttle will be
next to one of the Drinks at the next ride. This part is quite easy, just
time yourself and jump at the Drink just before the intersection point. If
you missed the jump, hover down and you should be able to land on the next
Drink coming up.

8. Drink Ride

There are 2 Drinks here. Look around and you should see a Bike nearby. At
one point, the Drink will be very near to the Bike. You must do a Super
Jump and hover to the Bike. Press 'X' to start the Ride and you had just
cleared the Rides.

The Bike will sent you into the Big Top.

The Carnival - Bumper Car Bump Off

You will see a Big Giant Kosmosbot here. There is an exit nearby. Take it
to go back to the Finger's Land O' Rides. You will emerge in a door with
the sign 'Service'. You should collect all your Zombie Dust Bags and Power
Skull before going further.

Once you had get past the Bumper Car Bump Off level, you will reached a
point of no return. Therefore, collect all your 99 lives before proceeding.

Press 'X' to board the bumper car. Press Left Trigger to move backward,
Right Trigger to move forward. You can move the bumper car only when it is

The idea is quite simple. There are 3 targets here. There is a switch that
you can touch to raise a ramp for a short while. Just park your bumper car
behind the switch. Move forward to trigger it and move towards the center
and then turn back, accelerate and aim for the ramp. You will then fly and
hit the target. Once hit, the target will turn purple. You must hit all 3
targets to disable the Kosmosbot. This may sound simple, but it is not that
easy in actual fact. The time is short and you must avoid being stomped by
the Kosmosbot.

Once the Kosmosbot is disable, a side door will open at one of the feet. If
you go back to the Finger’s Land O’ Rides, you redo the Bumper Car event

Enter the door. You will be taken to the Kosmobot tongue. Look to your left
and you should see some planks. Jump on the planks. Move up and you should
see a track. Wait on the track for the moving panel car. Once it is here,
hop on to it. The panel car will move in circle round the Kosmobot. There
is a trail of Golden Rings for you to follow.

Throw your grapple at the Golden Ring, then to the next. There is a stomper
that can cut your thread. So be careful when you swing. After a few Golden
Rings, you will found that you need to land on a platform before reaching
the next Golden Ring. Press 'A' to cut the thread and 'A' again to jump and
hover to the platform. If the stomper hit you while you are on a platform,
Vince will take 4 damage. Carry on the Golden Ring trail and you will find
yourself back to the Kosmobot again. There is a small platform for you to
land. So, cut the thread and jump and hover to the platform.

The section below is contributed by Robert Peters

Now you’re back to the "side scroll" type of play like in THE SQUARE. This
can be very tricky. It’s hard to see exactly how close to the edge you are.
If you misjudge, you will fall and likely have to work your way back from
the bottom. Use Vince’s eye to help you see where to go. Go to the right.
Find a heart and jump up on a platform by a series of gears. These aren’t
too tough. Just run and jump. You’ll need to land on the last (and highest)
gear in order to reach a plank and proceed jumping to other planks. Now
you’re back to normal play. There will be another series of rings,
platforms and a smashing arm. Just watch the arm and time your jumps. Keep
jumping rings, until you come to 2 rotating platforms. Then, carefully
maneuver up a series of planks and more rings until you find an airplane.
The Kosmobot will come to life and alternate shooting missiles at you and
showing a target. This was pretty tough to do at first but THERE IS ANOTHER
PATTERN HERE. At first, I thought I had to hit the target with my plane.
WRONG! Time it carefully and when the target is shown, FIRE (hit X) at it.
Do this 3 times to disable and open the head which reveals a portal and
save point.

The Carnival - Inside the Kosmobot

The section below is contributed by Ethan LY

After flying into the bot's head you won't be able to use your plane
anymore, you have to showoff your jumping skills to reach the brain.

The goal is to reach three toys that will inflect you pain which you pass
onto the brain. The hammer, the monkey, and then the slicer.

Following the arrows by your plane you will have to jump on three planks.
The planks have a lower area that you can stand on, this is tricker but can
be a lifesaver. Your goal here is to jump on top of four planks to reach
three spinning gears. If you don't catch the top of the plank, you can
jump outward and double jump to the top. Trickier but effective. On these
planks, I do a light run, double jump, spin, and hover for safety to the
next planks.

Next will be two horizontal spinning gears that you can easily be landed
with a double jump spin move. At this point, I move to the middle of the
gear to inspect the next jump, the middle part doesn't rotate. Double jump
spin to the next gear. At this point, you can wait in the middle of the
gear to see the next jump.

The next gear will be moving down and around, try to time your jump so that
the landing part of the gear is flat. Once you land double jump and hover
to the cannon.

The cannon will shot you across two nearby swinging tires and a third near
the landing spot. Ideally you want the cannon to shot Vince through the
two middle tires to the third. This isn't really necessary, just wait
until the two-first tires clear each other and shot Vince across. Usually
I clear this easily but sometimes the third tire stops me. If you're lucky
not to fall off, just hover to the landing area.

Following the arrows, you will have to jump passed three flat gear, they
don't spin and have little movement, the lights are more a distraction so
just double jump spin hover passed these three gears. You will reach your
first action spot, just press X and get flatten by the hammer. Don't rest
too long, the area does have a time limit, eventually the magic that is
swirling around the bot will rise and if you fall you will die even if you
catch a platform.

Swinging time. Get right under the first yellow spot, don't swing from the
middle, you will catch the swing but the gear can knock you off if you
don't have enough area to swing. This part is easy, just swing around until
you reach an area with a life, you can double jump hover and get this heart
easy. Above you will be another swinging task, this time there will be an
obstacle trying to knock you off. Time your swing and don't hesitate.
Swing to the next yellow spot. If you hesitate and wait for another swing
you will likely get knocked off. After reaching these two swings you will
get another break and another chance to earn another life.

The next swing sequence is fairly easy as long as you do NOT hesitate in
reaching the 2nd yellow spot. The first spot will have another obstacle
that will knock you off if not timed correctly. When you reach the second
spot, get ready to swing to the third spot. If you wait and time the third
swing, you will more than likely get knocked off. Once you get to the
third swing there is a cabinet that is swinging to block your goal, the
monkey platform. This part you can swing back and forth without a worry of
getting knocked off, just time it. Do a double jump, spin, and hover to the
action pad. Once the monkey smashes you, go down and go under the monkey's
left to reach another jumping sequence.

This sequence looks hard but Vince can make it easy as long as you do the
double jump spin hover move. Don't panic, just run out to the edge of each
gear, switch camera and you jump away. Once you reach the high platform
you will have an easy gear jump to make. The goal here is to wait on one
gear, this will trigger the second gear to move up. Basically you want the
gears to get high enough and jump back/forth. Always let the gears to
reach high before jumping back and forth, this will save your time. You do
this twice and you will reach the top stationary gear.

At this point, relax but just for a second. There will be 3 trio of
spinning gears. At this point you want to jump one gear and time your jump
to reach the second trio of gears. The gears will always spin to the wall,
this requires you to time your jump to reach the third trio. When you do
get on the third trio, the gear you land on will go to the wall. The goal
here is to reach the slicer not the brain. I thought it was the brain and
always fall to my death because the gap is too wide. When you are on the
third trio of gears, time your jump so you land on the gear that is closest
to the wall on the left. This usually requires patience and a hover jump.
Once you reach this point, there will be four planks to your goal the
slicer. Just double jumps and hover for safe landings. Once you reach the
slicer, activate the action pad.

A staircase will appear after your third task, just walk down the staircase
to the brain. Attack the brain however you like and you will be filled
with voodoo power instantly. Use your voodoo power, relax, and enjoy the

Congratulation! You had completed the game!

This game is challenging and you should feel satisfied when you had cleared
some of the tougher area.

5. Acknowledgement

Mr Pottymouth [1] for giving some tips on how to acquire the Voodoo Power
at The Bayou - Earth, Water and Wood. Voodoo Power information. Way to gain
extra life quickly. As well as Voodoo Power guide.

Robert Peters for contributing the portion after you cut the thread and
hover to the platform in the Kosmobot.

Ethan LY for the portion of the walkthrough for The Carnival - Inside the

[1] Voodoo Vince Forum at http://www.gamefaqs.com/

6. Revision History

2.1 - 16 Oct 2007
Minor updates.

2.0 - 10 Jul 2007
Minor updates.

1.9 - 07 Nov 2004
Updated hosting sites.

1.8 - 17 Aug 2004
Edited the portion in Downtown Crypt City.

1.7 - 29 June 2004
Added more details in Midway area.

1.6 - 21 May 2004.
Added Voodoo Powers.

1.5 - 05 Mar 2004.
Update email address.

1.4 - 05 Mar 2004.
Added the acknowledgements and more updates.

1.3 - 13 Jan 2004.
More updates.

1.2 - 22 Dec 2003.
Update on the Carnival.

1.1 - 19 Dec 2003.
Added the way to get the skull at Earth, Water & Wood.
Updated a bit on the Carnival.

1.0 - 15 Dec 2003.
First version.