Super Smash Bros. Brawl FAQ/ Walkthrough

Super Smash Bros. BrawlMore guides, cheats and FAQS



Guide/Walkthrough by Miqe
Version 0.99


Version History -------------------VERHI

Introduction ----------------------INTDU

Moves/Controls --------------------MOCON

Controllers ---------------------BRACO
Attacks -------------------------BRAAT
New Moves -----------------------BRANE

Characters ------------------------STACH

Mario ---------------------------CHA01
Peach ---------------------------CHA02
Bowser --------------------------CHA03
Yoshi ---------------------------CHA04
Wario ---------------------------CHA05
Pikachu -------------------------CHA06
Pokemon Trainer -----------------CHA07
Fox -----------------------------CHA08
Link ----------------------------CHA09
Zelda/Sheik ---------------------CHA10
Kirby ---------------------------CHA11
King Dedede ---------------------CHA12
Meta Knight ---------------------CHA13
Donkey Kong ---------------------CHA14
Diddy Kong ----------------------CHA15
Samus/Zero Suit Samus -----------CHA16
Ice Climbers --------------------CHA17
Ike -----------------------------CHA18
Lucas ---------------------------CHA19
Olimar and Pikmin ---------------CHA20
Pit -----------------------------CHA21

Game Modes ------------------------GAMOD

Subspace Emissary -----------------SUBEM


Features ------------------------SUBFE

Stage 1 -------------------------SUB01
Stage 2 -------------------------SUB02
Stage 3 -------------------------SUB03
Stage 4 -------------------------SUB04
Stage 5 -------------------------SUB05
Stage 6 -------------------------SUB06
Stage 7 -------------------------SUB07
Stage 8 -------------------------SUB08
Stage 9 -------------------------SUB09
Stage 10 ------------------------SUB10
Stage 11 ------------------------SUB11
Stage 12 ------------------------SUB12
Stage 13 ------------------------SUB13
Stage 14 ------------------------SUB14
Stage 15 ------------------------SUB15
Stage 16 ------------------------SUB16
Stage 17 ------------------------SUB17
Stage 18 ------------------------SUB18
Stage 19 ------------------------SUB19
Stage 20 ------------------------SUB20
Stage 21 ------------------------SUB21
Stage 22 ------------------------SUB22
Stage 23 ------------------------SUB23
Stage 24 ------------------------SUB24
Stage 25 ------------------------SUB25
Stage 26 ------------------------SUB26
Stage 27 ------------------------SUB27
Stage 28 ------------------------SUB28
Stage 29 ------------------------SUB29
Stage 30 ------------------------SUB30
Stage 31 ------------------------SUB31


Orange Cube Locations -----------SUBOC
Character Obtainment ------------SUBCH
Boss List -----------------------SUBBO

Classic Mode ----------------------CLAMO

Brawl Mode ------------------------BRAMO

Events ----------------------------BRAEV

1 Player ------------------------EVE1P
2 Player ------------------------EVE2P

Challenges ------------------------BRACH

Items -----------------------------BRAIT

Battle Items --------------------BATIT
Assist Trophies -----------------ASTRP
Pokeballs -----------------------BATPO

Sticker List ----------------------STKLI

Obtainable Trophies ---------------BRATR

Stage Descriptions ----------------STADE

Secrets ---------------------------BRASE

Unlockable Characters -----------SECCH
Unlockable Stages ---------------SECST
Other Unlockables ---------------SECOT

Credits ---------------------------TANKU


Version History -------------------VERHI

Version 0.1

All placeholders in place.

Version 0.2

All characters done. Game modes added.

Version 0.3

Items listed (not all assist trophies and pokeballs yet).

Version 0.4

All unlockables and Events done.

Version 0.5

All items listed.

Version 0.6

All Trophies added. Still have to put Stickers, SSE, and Classic

Version 0.7 3-6-2008

Added Classic Mode and Brawl Mode description.

Version 0.8 3-8-2008

Began on the SSE walkthrough. Also started listing Stickers. Fixed
some typos and added some content on controls. Slightly changed
layout as well.

Version 0.9 3-9-2008

Added Pit to Characters. (Whoops!) Continued with SSE walkthrough
and added more content. Verified some things and changed false

Version 0.95 3-10-2008

Changed names to english. Deconfirmed and confirmed a lot.
Continued walkthrough and added more stickers and unlockables.

Version 0.98 3-11-2008

Added Stage Descriptions and Challenges section. Continued
walkthrough, added more stickers, and fixed some of the unlockable
character info.

Version 0.99 3-12-2008

Added stickers and almost finished walkthrough. Still need to add
Boss data and challenges, as well as some fixes.


Introduction ----------------------INTDU

Hello all, and welcome to my very first FAQs. I hope it will help
everyone while getting their Brawl on!

Super Smash Bros. Brawl is a Nintendo fighting game made for four
players to fight each other using various characters from
Nintendo's past games on stages that embody some of the most
memorable locales in Nintendo games gone by. All trademarks and
copyrights in this guide are copyright their respective tradmark
and copyright owners. This guide itself is copyright Miqe Eskridge

Since it's my first FAQ, feel free to e-mail me at

butterfly.of.death at

with any questions or suggestions. I'll try and check it every
day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject
line to avoid it getting deleted in SPAM.


If you can see this whole line then you should have no problem
viewing the rest of the guide.

To navigate the guide quickly, hit Ctrl+F and type in the short
5-character code listed in the Contents section for whatever
section you wish to view.

The only sites allowed to host this FAQ is, MyCheats,,,, and and at the moment. Do not take or
reproduce any of this stuff without my permission. Let's get
started shall we?


Moves/Controls --------------------MOCON

All right, first, for those of you out there that have been living
under a rock for the past decade or so, Smash Bros. is first and
foremost a multiplayer fighting game. Unlike traditional fighting
games, there are no complicated, multi-button combo inputs that
create devastating attacks.

Much to the critics dismay, the game is played primarily with two
buttons - one for attack and one for special attack. This is
fleshed out by using the control stick to add more and more attacks
to each character's arsenal, as well as adding some variation on
air attacks.


Controllers -----------------------BRACO

Still, Brawl offers more intense gameplay than ever in the series.
The game brings new options for controls on the Wii, allowing
for four different controller types. I'll go ahead an list all of
them and the basic controls, though you can customize your controls
however you like.

Wiimote - (Not Recommended)

Control Pad - Move (double tap to run), Duck, and Jump
1 - Special Attack
2 - Normal Attack
1+2 - Smash Attack
- button - Grab
A - Taunt (Hold directions for other taunts)
B - Shield

This controller is not recommended unless you don't have a nunchuk
attachment or a spare GCN controller for your friend. The awkward
positioning of the shield button and grab button make this a hands

Wiimote w/ Nunchuk - (Recommended)

Control Stick on Nunchuk - Move, Duck, Jump
Z on Nunchuk - Shield
C on Nunchuk - Jump
Control Pad Up - Jump
Control Pad right/left - Grab
Control Pad Down - Duck
1 - Taunt (Up Taunt)
2 - Taunt (Down Taunt)
1+2 - Taunt (Side Taunt)
A - Normal Attack
B - Special Attack
A+B - Smash Attack

While most old school players dislike this style at first, it has
some untapped potential. A "Shake Smash" feature allows you to
shake the controller in a direction to perform a smash attack,
something that could prove as useful as the c-stick (or even more
useful, seeing as you don't need a spare thumb to do it). It may
take some getting used to, but it's definitely better than just
the wiimote.

GCN (Gamecube Nintendo) Controller - (Recommended)

Control Stick - Move, Duck, Jump
Control Pad Up - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down - Taunt (Down Taunt)
L - Shield
R - Shield
Z - Grab
A - Normal Attack
B - Special Attack
C-stick - Smash Attack
X - Jump
Y - Jump

Highly recommended because it's just a solid control. Anyone who
doesn't want to learn how to use the Nunchuk combo should
definitely use one of these - it's worth going to buy a used one.

Classic Controller - (Not Recommended)

Control Stick (left) - Move, Duck, Jump
Control Stick (right) - Smash Attack
Control Pad Up - Taunt (Up Taunt)
Control Pad Right/Left - Taunt (Side Taunt)
Control Pad Down - Taunt (Down Taunt)
L - Shield
R - Shield
Zl - Grab
Zr - Grab
a - Normal Attack
b - Special Attack
x - Jump
y - Jump

Although not terrible, the controller doesn't hold well for the
game (intense battles aren't good without grips). Although grab
buttons on both sides are a plus for those that single-button
grab. It just doesn't feel right.


Attacks ---------------------------BRAAT

The general attacks in the game are composed of normal attacks,
smash attacks, and special attacks.

Normal Attacks -

Normal attacks are the usual run of the mill punches. These can be
performed in a neutral position as well as while holding any
direction. They also can be performed while running, resulting in
a sliding attack. Aerial attacks can also be performed in the
neutral position or while holding any direction.

Smash Attacks -

Smash attacks are performed with the same button as a normal attack
(or their own button) but with a quick tap in any direction.
Up-smash attacks usually are used for "juggling" opponents, while
side-smash attacks are usually hard-hitting kill moves. Down-smash
attacks usually have good range and knock back ability, commonly
striking both directions. In the air, down-smash atacks are useful
for "meteor smashing" opponents (knocking them straight down over a
pit or trap) or have a drilling effect, while the other smash
attacks are used similarly to the ground smash attacks.

Special Attacks -

Special attacks are a completely different story. They vary a
great deal from character to character. There are four special
moves for each character - the neutral-special (not touching the
control stick), side-special (either direction), up-special, and
down-special. The neutral-special is commonly a charge up move or
a projectile move (or both), the side-special move is usually a
horizontal recovery move (saving yourself from being far away from
the platforms), the up-special move is usually a vertical recovery
(saving yourself from being far below from the platforms), and the
down special move is often a drop down attack.

None of these moves are definite and you should try out each
characters moves for yourself to see the abilites of each move. For
detailed info on each character's moves, either see a character
specific FAQ or check the Characters section.

Shielding -

Other basic attacks include shielding and throwing. Shielding
allows a shield to appear around your character, blocking attacks -
but don't hold it too long or it will break and leave you
vulnerable. You can press right or left whil shielding to perform a
roll. Also, a Throw will totally bypass a shield.

Throwing -

Throwing requires you to be close to an opponent (unless your
character shoots out a grappling hook or something) and allows you
to perform four different throws - Down, Up, Forward and Backwards.
Usually a Down throw is for damage, Up throw is for juggling, and
Forward/Backward throws are for off-screen kills (at high
percentages). Throwing can also be performed by holding the shield
button and pressing the normal attack button.


New Moves -------------------------BRANE

All those things are great, but there's some advanced techniques
that come up in Brawl as well. I'll add more as they're discovered.


While some could perform the Wall-Jump in Smash Bros. Melee, this
time around a lot of characters can not only jump off of walls but
hold on to them for a few seconds.

Reverse Throw

The reverse throw is the fastest throw in the game. It is performed
by running in one direction, then turning around a performing a
throw immediately. It will grab your opponent faster than a regular
throw, and is quite unexpected sometimes.

Aerial Dodge

While not new, this move has been totally changed in this
installment of Smash. Wave-Dashing (for those that played Melee) is
TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions
throughout the Smash community. Guess you pros will have to get
used to slowing down, huh?

Anyway, Aerial Dodges require you to press the Shield button while
in air, and your character will become invulnerable for a fraction
of a second. The new mechanics allow you to Aerial Dodge many times
in a row, or jump or attack after you perform an Aerial Dodge. The
catch is that you can no longer "move" while dodging, just
following your momentum as you fall.

Gliding -

Certain characters can glide (Charizard, Pit, and Meta Knight) by
performing a jump with the jump button and holding it down. The
character will then get into a gliding stance and fly forward,
descending slowly. By pressing down or forward you can tilt steeper
down into a faster descent, and by pressing back or up will slow
you down to a snail's pace and you will eventually stall out. You
cannot change direction during a glide.

Footstool Jump -

If your character jumps over another character and lands on their
head, if you press jump just as you touch them you will bounce off
their head, providing you a boost. This is also useful if your
enemy is airborne, as they will plummet straight down, into a pit
or a platform below.

Shield Roll Toss -

This is a new technique that allows you to throw any items you're
holding (or turnips for example) as you're shielding. To do this,
Shield and Roll in the direction you want to throw, then press the
Normal Attack or Throw button to throw the item. You will continue
rolling and the item will fly away.

More techniques to come...


Characters ------------------------STACH

In this section I'll discuss each of the starting roster's
characters. For damage info, check out the damage guide. This
section will discuss the character's themselves then list their
final smash description. For info on hidden characters, see the
Secrets section.


Mario -----------------------------CHA01

Games: Anything with "Mario" in it... except Mario's Missing

Mario, the red-clad plumber that has wall-jumped off of practically
everything in existence. He makes his third appearance in the
Smash series, packing a similar punch as his average build and good
beginner moves come back in force.

Final Smash - Mario Finale

Mario shoots out his fireballs with a twist. Two fireballs are
unleashed in the direction the player is facing, and they slowly
split upwards and downwards in a small "v" pattern. Better if used
on the far edge of a screen.


Peach -----------------------------CHA02

Games: Usually at the "rescuee" end, but most Mario series games

The blushing princess returns for her second Smash appearance,
bringing her crazy floaty moves and turnips back into the ring. She
has been weakened from her previous visit, but that doesn't mean
she can't still pack a devastating punch!

Final Smash - Peach Blossom

Peach dances to entrance her opponents into a deep sleep. Peaches
appear all over the stage, allowing Peach a rest to eat all she
wants or smash her opponents while they're out.


Bowser ----------------------------CHA03

Games: Anything with Mario that ends with a fiery castle, but
Super Mario Galaxy is probably the most recent

King Koopa shows up again for his second Smash appearance. His
flames and sharp spike-shell return for more plumber-punishment.

Final Smash - Giga Bowser

And you thought he was a heavyweight before? Bowser grows into his
excessively large form for about 15 seconds, allowing him to pummel
his tiny foes.


Yoshi -----------------------------CHA04

Games: Started in Super Mario World, now an eternal rival to Luigi
for Mario's sidekick role

The loveable green dinosaur returns for his third season of Smash.
He comes hungry, ready to eat his foes and use eggs like bombs.

Final Smash - Super Dragon

One of the better final smashes in my opinion, Yoshi dons wings and
fire breath just like back in Super Mario World. Players can fly
freely around the stage and shoot fire for a short while.


Wario -----------------------------CHA05

Games: WarioWare games are his main staple nowadays

Mario's crazy (other) arch-nemesis arrives for his first Smash
appearance. He provides almost as many laughs as he does damage
with his... unique fighting style.

Final Smash - Wario-Man

Wario eats some garlic and busts out of his costume into a...
totally different costume. Players can run around with a boosted
speed and extra damage, and the ability to cancel moves used
against Wario.

*Note - Wario is unique in the fact that he has 10 different
costumes instead of 5. The additional 5 are his original overalls.


Pikachu ---------------------------CHA06

Games: Anything with "Pokemon" in it

Pikachu shocks his way back into the battle for a third time,
bringing his signature electric moves. Not much has changed for the
little guy, so veteran's will love/hate him as much as they used

Final Smash - Volt Tackle

Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant
electric ball which can be maneuvered in any direction, free to
pass through solid objects or any other terrain. Be careful when
you're done, as you can easily get caught under a platform.


Pokemon Trainer -------------------CHA07

Games: Pokemon series

This interesting character makes his debut appearance in Brawl. He
brings with him three pokemon - and no desire to join in the fight.
Not himself anyway. You will instead play as his three pokemon -
Charizard, Ivysaur, and Squirtle.

Final Smash - Triple Finish

It's super effective! Actually, this move pulls out all three
pokemon for a triple attack that blasts a beam out in the direction
the player is facing. The closer the enemy is to the attack the
more damage they'll take, seeing as how there are extra explosions
at ground zero.

*Note - You can choose which Pokemon your start out with by
pressing your character picture when choosing your character. Just
click on whichever Pokemon you want in the picture to select that
as your starter.


Fox -------------------------------CHA08

Games: Star Fox series

Fox does a barrel roll back onto the Smash scene for his third
showing. He comes packing his laser and his patented "shine" that
reflects practically everything.

Final Smash - Landmaster

Yes, a Landmaster Tank, for those that have played any Star Fox
but the original (and that walking around one, unless it had a
Landmaster too). Fox calls out a Landmaster from the sky, which can
then proceed to run over, blast away, or hover around the rest of
the opponents. It can turn around as well, or even "Do a barrel
roll!" if you press down twice.


Link ------------------------------CHA09

Games: Anything with "Zelda" in it

Link returns for his third appearance in Smash. He brings all the
projectiles you loved from the previous series (well, the boomerang
is different but it's still a boomerang) with his new vamped up
Twilight Princess model.

Final Smash - Triforce Slash

Link shoots out light to trap opponents and commences to slash and
hack his way through them. Lots of damage and cool graphics, but
not much to say about it past that. He can trap multiple opponents
here, but the real kicker is the final stab at the end of the move,
resulting in almost certain death.


Zelda/Sheik -----------------------CHA10

Games: Again, anything with "Zelda" in it (technically Ocarina of
Time for Sheik)

Zelda returns for her second attempt at a Smash title. She brings
back her signature transformation to Sheik, a ninja-esque type that
contrasts her princess form in speed and mobility.

Final Smash - Light Arrow

A quick flash and everyone in a straight line from Zelda's bow gets
caught up in a massive shot. The only difference in the forms is
at what angle the combatants fly away after being hit by the arrow
(Zelda shoots enemies upwards while Sheik shoots more straight off
the side of the screen).

*Note - To choose between Zelda and Sheik before you begin the
match, click on the character in your character profile window (the
picture of the character under your 1P, 2P, 3P, or 4P box).


Kirby -----------------------------CHA11

Games: The Kirby series

Kirby floats back to the battlefield for a third time. Eating up
everything and everyone in sight, he brings all his moves back
(with a few new normal attacks).

Final Smash - Cook Kirby

Kirby gathers all the fighters in his pot and brings them to a slow
simmer. Damage ensues, then they fly out of the pot and back into
the fray.


King Dedede -----------------------CHA12

Games: Kirby series

King Dedede makes his debut in this Smash. Kirby's arch-nemesis
brings his giant hammer with him into the battle, not to mention
his endless army of minions!

Final Smash - Waddle Dee Army

Dedede calls forth his army, and a mass of Waddle Dees and Waddle
Doos fall out of the sky and run off the sides. Highly effective
against multiple opponents.


Meta Knight -----------------------CHA13

Games: Kirby series

Meta Knight swoops in for his first appearence in the Smash series.
The villain brings his trusty sword and cape into the mix,
attacking much faster than his looks give him credit for.

Final Smash - Galaxia Darkness

Meta Knight flashes his cape out, trying to trap nearby opponents.
Be sure to catch SOMEONE in the cape, as otherwise it will be
totally useless. If you catch someone, Meta Knight will lash out
with multiple attacks, possibly catching other enemies close by.


Donkey Kong -----------------------CHA14

Games: Old School Mario Bros. and Donkey Kong series

The king of Kongs comes back for a third season of Smash. He comes
bearing all the attacks everyone's favorite ape should, along with
an upgraded character model.

Final Smash - Konga Beat

Donkey pulls out the big bongos for this one. He pounds the drums
to create shockwaves eminating from him, and if the player times
attacks right, he can send extra-strong waves out in either
direction (up and down or right and left).

*Note: If you play the Konga Beat perfectly without missing a beat,
Donkey Kong will be get a fully charged Giant Punch (neutral
special attack).


Diddy Kong ------------------------CHA15

Games: Donkey Kong series

Donkey's little buddy breaks onto the Smash scene for the first
time in Brawl. He's a lot quicker than his burly counterpart, with
more maneuverability than you can shake a banana peel at.

Final Smash - Rocketbarrel Barrage

One of the craziest final smashes in the game, Diddy puts on a
rocket pack and pulls out dual popguns to fly like a madman. This
move requires the player to control Diddy's movements from right to
left, and is very awkward at first. It takes some getting used to,
but he definitely can do some crazy aerobatics with those rockets.
At the end of the move, Diddy's rockets will shoot off and explode
nearby, doing a very damaging attack if it connects.


Samus/Zero Suit Samus -------------CHA16

Games: Metroid series

Samus busts back into Smash for her third showing, this time
bringing a totally new transformation into the mix - her Zero Suit
(without armor basically).

Final Smash (Samus) - Zero Laser

Take Samus's old blaster and toss it out the window. This thing
explodes from one side of the screen to the other, taking out
everything in it's path. It goes straight, but has a large blast
radius. Afterwards you'll be switched into Zero Suit Samus.

Final Smash (Zero Suit Samus) - Power Suit Samus

ZSS lights up in a flash, badly damaging anyone close to her. After
pulling it off, you'll be back to normal Samus.

*Note - To begin the match as ZSS, hold down the Shield button
on whatever controller you're using as you select Samus until you
begin the match.

*Note - To change from Samus to ZSS without using Final Smash,
press up/down/up on the control pad (the taunts, up/down/up) and
you can switch between them. You must press it VERY quickly, and
this will only allow you to go from Samus to ZSS, not the other


Ice Climbers ----------------------CHA17

Games: Ice Climbers

Ice Climbers return for their second Smash, much to mixed
reactions. Many hated the duo in the previous installment, but that
didn't stop them from coming back for more!

Final Smash - Iceberg

A giant iceberg comes flying up out of nowhere, engulfing most of
the stage. It's slippery, and causes slow and painful torture to
any combatants (except the Ice Climbers who summoned it) that are
close enough.


Ike -------------------------------CHA18

Games: Fire Emblem: Path of Radiance

Fire Emblem's newest hero enters the Smash arena for the first
time, replacing Roy from the previous installment (don't get me
wrong, he's totally different than Roy, but Roy's not here

Final Smash - Great Aether

Ike throws his sword up, just like his Up-special attack, catching
foes in it's path. He then jumps up with it and slashes away at
anything and everything, causing massive damage. He'll eventually
come crashing back down to the ground in an explosive finish.


Lucas -----------------------------CHA19

Games: Mother 3 (Earthbound series)

Lucas comes in from the Mother/Earthbound series for the first time
in Brawl. Anyone who was a fan of Ness in the previous installments
will likely be very familiar with Lucas's moves.

Final Smash - PK Starstorm

Gotta be honest with you, this final smash is pretty dumb in my
opinion. Lucas calls forth stars to rain straight down from the
sky, and while they're huge and damaging, they're slow and kind
of erratic in their placement. I've seen someone stand there, not
moving, and only get hit once for 14%.


Olimar and Pikmin -----------------CHA20

Games: Pikmin series

Captain Olimar shows up for his Smash debut, packing an unlimited
supply of pikmin at his disposal. Definitely a new feel in the
game, he's quite unique in his attacks.

Final Smash - End of Day

Olimar hops in his ship and flys away, cementing everyone to the
ground. Then... some stuff happens, and everyone gets beaten up off
screen for a ton of damage. If you're lucky enough to crash land
on someone afterwards, they're most likely goners.


Pit -------------------------------CHA21

Games: Kid Icarus

The angel of Palutena comes flying in to the Smash series for his
first appearance, boasting lots of air time, a nice projectile and
a decent combo set with his blade-bow.

Final Smash - Army of Palutena

Pit calls on the angels of the Goddess Palutena to join the fight.
They appear on screen and dart at the closest foe one at a time.


Game Modes ------------------------GAMOD

Here is a list of all the Game Modes and what they are basically.


Adventure Mode: The Subspace Emissary -

This is a one-player or two-player cooperative mode that plays
like an old platformer. It has a storyline and 31 stages to
complete, including bosses and other battles. Here you can find a
lot of trophies and stickers, the latter of which you can use to
power up your characters by sticking them to the bottom of your
character's trophy.

Events Mode -

Events return for more challenges! Here you will be given events
with a specific clear challenge. Sometimes it's just to kill your
opponent, but sometimes it's much different, such as turning leaves
red or not destroying any part of the stage. You will unlock more
events as you beat the ones you have. Not only is it extensive
single player fun, but you can add a second person for two player
events that are totally different!

Classic Mode -

Here's where you will fight battles arcade style, stage by stage,
until you reach the end. A few themes occur every stage, and a
random minigame is tossed in for fun.


Target Test -

Here is where you will choose a character and try to break all of
the targets given using their moveset. Unlike previous
installments,each character has five different settings of
difficulty for their target tests.

Homerun Contest -

The homerun contest returns. In this mode, you will choose your
character and attempt to beat on a sandbag for 10 seconds and then
unleash a killing blow to send it as far as you can.

============Multi-Man Brawl=============

10-Man Brawl -

Defeat 10 alloys (faceless characters) with any

100-Man Brawl -

Defeat 100 alloys with any character.

3-Minute Brawl -

Survive for 3 minutes against endless alloys.

15-Minute Brawl -

Survive for 15 minutes against endless alloys.

Endless Brawl -

Survive as long as you can against endless alloys.

Cruel Brawl -

Survive as long as you can against endless alloys with no items.


Training Mode -

Pick your character and practice moves on a computer opponent. You
can set the computer to try to kill you or just stand there, or
even to a second controller. Pausing the game will bring up a menu
showing details and letting you change your opponent's moves or
even the speed of the battle.


Brawl Mode -

This is where you'll be doing most of the multiplayer. Here you can
have up to four people fight on different stages with different
rules, such as stock (lives), time, or even fight over coins.

Rules -

Change the rules for your Brawl Mode here.

Special Brawl -

Here is where you can set crazy rules to your fight, such as size
of players, effect of gravity, or even the speed of the match.

Rotation -

In case you have too many friends, you can play with rotation to
allow everyone a turn. Set different rules such as winner out or
bottom 2 out, depending on how many people you have.

Tourney -

Here's where you get a whole bunch of people to test their skill.
You can have up to 64 participants in this bracket style
elimination tournament.

Names -

Here you can set your name for your profile or friends profiles.


Brawl Mode -

Here you can choose to hook up with a friend or Brawl a random
opponent. You can also watch other people play in Spectator mode.
You can have any combination of amount of players on any Wii, such
as 1 player on 1 Wii and 3 players on another.

Friend Roster -

Here you will input your friend's Friend codes and Brawl codes.
Seriously Nintendo, it's getting old.

Team Multi-Man Brawl -

Here you can hook up with someone online to take on any of the
Multi-Man Brawl challenges.

Home-run Contest -

Join a friend to beat that sandbag and send it flying!


Stage Builder -

Here you can design your own stages! You can use parts from a set
list, but you can make any number of possible (or impossible)
stages for you and your friends!

Challenges Mode -

Here is where you can unlock all kinds of extras. Just look at the
red windows to see what you need to do to unlock them (there won't
be any red windows right off, they'll appear when accomplish other
challenges). Once you unlock a challenge, the two challenges on
either side of it will turn red and you can view the requirements
to unlock it.

Masterpieces -

Here you can play the games that feature some of the characters in
Brawl! You can play demos of the game for a few minutes or less,
just to get a feel of the classics.

Coin Launcher -

Here you can use the coins you collect to get more trophies! Just
shoot coins into the launcher and try to hit the moving targets in
a scrolling shooter type mode. Trophies will fly by randomly, and
if you hit them enough before they escape you will add them to your
vault. Simple isn't it?


Subspace Emissary -----------------SUBEM

Here I will list the stages of the Subspace Emissary. Each stage
will have a walkthrough, with a seperate section on secrets, such
as orange cube and secret door locations. There will be no spoilers
here, as far as story or unlockable extra characters goes.


Features --------------------------SUBFE

Subspace Emissary is an offline mode where one or two players can
play through a storyline. While playing you can earn trophies, CDs,
or even stickers, which are used in this mode.

To use stickers, go to the World Map (available after beating Stage
1) and click on the Sticker button. You'll be taken to the Sticker
Mode where you can build up your characters by applying Stickers.

Sticker Mode -

Sticker mode is where you'll apply stickers. In the bottom right
hand corner you will see the character you're applying stickers to.
To switch characters, press the buttons shown to either side of the
character (left and right on the control PAD on GCN, classic
controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote).

To apply a sticker, choose it in the list and choose where you want
it to be on the trophy base. Be careful, as you cannot put stickers
on top of each other. You can manually place as many stickers as
can fit, or you can use the options to sort the stickers or
randomly fill the trophy base.

Once you are ready, just hit the big OK button on the left to apply
all placed stickers. Once you apply a sticker, it's stuck there.
You CAN take a sticker off, but you will lose that sticker forever.
Take care in using stickers, as they're a great help but you might
not get that sticker again for a while!


Stage 1 ---------------------------SUB01

Stage 1 - Stadium

The SSE (Subspace Emissary from here on out) opens with a cinematic
showing you a match between to familiar faces. Choose whichever
character you'd rather fight as and defeat the other in single
stock Brawl.

After a cutscene an army of Primids will appear. Choose which of
the four characters you want to fight with and in what order they
will come out, then defeat all 30 of the Primids to move on.

Another cutscene, and then it's time for your first...

Boss Battle! - Boss #1

Your first boss shouldn't be too difficult. You must decide on
saving one of the two imprisoned characters, so choose and beat up
on the cage surrounding that one. Watch another cutscene and Stage
1 is done. Whichever character you destroy the cage of will join
your party.


Stage 2 ---------------------------SUB02

Stage 2 - Skyworld

Watch a cutscene as the stage begins. In the first part of the
stage, just go down to the bottom of the level and then right over
to the door.

Another cutscene, and a small battle with Primids takes place.
Afterwards move right, fighting enemies and jumping over simple
pitfalls. The mini-boss at the end is simple enough, just shield
and roll past him to avoid his attacks.

Another cutscene and you've got a friend to help out. Choose which
character you'd like to fight as first, then proceed downwards past
the bumpers. At the bottom, move right past the obstacles and the
windmill. Keep moving right over the platforms and shifting
platforms to reach the door.

The next area slowly scrolls upward, so just jump on the platforms
slowly. Once you reach the top, jump off and go back to the bottom
and enter the door.

The next area is a short clip to the right and a required battle
against some enemies. After defeating them, a mini-boss will show
up. Just stand in between his bullets as they fire to avoid being
hit and beat him between shots. Move on to the door to finish the


Stage 3 ---------------------------SUB03

Stage 3 - Sea of Clouds

After the opening cinema, choose which character you'd like to play
as. Move to the right in the opening area, which will end abruptly.

After another cinema, choose your character again (what was the
point of that?). Move through the stage, going right then down,
then left, then down, then right where EVENTUALLY you'll get to a

At the next area move right until you see disappearing platforms.
Here a portal will open up, sending out enemies. Destroy the portal
then beat the enemies to move forward. Head left and watch out for
the falling rocks. When you reach the pit, another portal will
open. Destroy it again to move on, then head right. This time the
rocks roll, so seek cover from a platform or overhang.

The mini-boss is back, doing many of the same moves. Avoid jumping
as this will cause him to do a giant spinning attack. Head right to
the door after he's done and end the stage.


Stage 4 ---------------------------SUB04

Stage 4 - The Jungle

After a cutscene, choose your character. Move right past the
enemies and use the barrels to climb up cliffs and get past the
pits. Go in the door to the next area.

Here there will be a lot of railed bumpers. Most will either do
nothing or break some blocks for an item or trophy. Move to the
right until you find a big chasm, then hit the bumper at the edge
to raise a platform. After heading across the platform, you will
fight a bunch of enemies in a closed space. Watch out for the heat-
seeking flying enemies (I know what their name is, but I'm trying
to be spoiler-free) as they tend to be very annoying. Continue
right into a barrel to get to the door.

The next area is your classic elevator stage, where you will ride
an elevator up, fighting off enemies as they fall or fly in. Go in
the door at the top.

The next area is a downward plunge. Try avoiding the enemies as you
fall. At the bottom you'll face a few enemies and a Giant version
as well. Go in the door when you're done.

After a cutscene, the stage will end.


Stage 5 ---------------------------SUB05

Stage 5 - The Plain

Start by going right while attacking/avoiding the enemies. Break
through the blocks and continue right into the ruins. Watch out,
as the wall will start to move behind you, pushing you forward.
Keep jumping over the pits and go down after you reach the end of
the tunnel, breaking through the blocks. Move right some more and
go through another door.

In the next area get on the platform and it will drift out. Fight
enemies every time it stops and defeat them all to get it going
again. When you get to the end move right to be greeted with
another cinema. After watching it, the stage is over.


Stage 6 ---------------------------SUB06

Stage 6 - The Lake

Goodness this one's long. Hooray more cinema! After the cinema,
choose your character and then it's time for another...

Boss Battle! - Boss #2

This battle it much tougher than the previous. See the Boss List
section for details on it.

Watch the cinema then choose your character again. Head right. This
next section is just comprised of going through the first door you
see to pass obstacles. Go through the yellow door to get past the
wall, then the blue door to get past the next obstacle. Head down
the shaft and into the yellow door.

In the darkness, there is a bomb square at the top middle of the
small enclosed space you're trapped in. Just jump and up-attack in
the middle to break the blocks, then head up to the top. Go left
and into the blue door, then head back to the right. Break through
the wall and into the door.

This area is a bit more complicated. Don't go into the red door, as
it's a trap until you've finished the area. Go into the yellow door
and head the right. Defeat the enemies that appear in the small
room and hit the bomb square, then head back through the blue door.
Go right and up the small shaft that's appeared and hit the switch.
Now you can finally go through the red door.

Here you need to go through yellow door then defeat the enemy
there. After that go through the red door that appears.

Here you're on a raft. Fight off the enemies and stay alive as the
raft drifts to the right. You don't have to enter the red door if
you don't want to. After a while, you'll automatically move to the
next area.

Head right over the pit and into barrel. In the next area, you have
defeat the dark character. It's just a one stock match, but he is
no push-over. Afterwards watch a cinema and the stage will be over.


Stage 7 ---------------------------SUB07

Stage 7 - The Ruined Zoo

'Nother cinema, then it's time to run! Run away from the statue
following you. Basically, the stage scrolls to the right and you
need to stay to the right. Be sure to press the red buttons to open
the gates. Eventually another cinema will play, and a friend will
come to the rescue.

After the cinema, it's time to choose your character and fight

Boss Battle! - Boss #3

See the info in the Boss List about this bad boy.

Watch the cinema, then choose your character. Head to the right,
avoiding the pits and spikes. Once you pass a few of the swinging
platforms, you'll have to beat a few enemies on a platform
surrounded by spikes. The floating enemies are a pain, as they heal
if you don't hit them fast enough. Afterwards head right and into
the door.

Head right in the next area to find another battle with a bunch of
enemies. When they flash they spawn more of themselves, so don't
stop beating on them. Beat them all, then head to the top right and
through the door.

The next area is more of the same. Keep moving right, using springs
to pass the big wall. on the high platform, you will face more
enemies. Beat them all to continue, jumping over or using the
springs to get past the high spikes. A little bit farther and the
stage is over.


Stage 8 ---------------------------SUB08

Stage 8 - The Battlefield Fortress

Yay, another pretty cinema. Head right and down through the
passageway, continuing along the path. When you reach a fork in the
road, going down will lead to traps and up will lead to enemies.
The traps are easily dodged, so I suggest down, hitting the switch
to open the door and moving on. Go into the door at the very bottom
left to get to the next area.

Here you will have to use a special attack to get through the door.
After you get through, head left, avoiding or killing the enemies.
Go into the door and watch the pretty cinema.

Choose your character when the cinema is done and then duke it out
with 30 enemies. You will be constantly pushed to the left, and
near the end a giant previous mini-boss will appear.

Afterwards, head to the left. Beat up the enemies that appear, then
head left again to face a mini boss. He moves slow, so just roll
around him to beat him from behind. Then move on to the left, and
the screen will start scrolling. Beat the enemies and jump over
the hanging cliff. Beat more enemies, including a giant previous
mini-boss, and continue left. More enemies near a hole and even
more enemies up on a platform. Finally go into the door.

Fall down into the mine cart. After the dip, be careful to jump
out before it crashes into the wall. You don't have to go in the
door if you don't want to. Move to the right to fight more enemies.
Ride the mine cart afterwards and follow the warnings to jump out.
When a "!" appears, get ready to jump to the next mine cart. Stay
inside though, as there are a lot of enemies and cliffs to deal
with otherwise. At the end, there is a big chasm and you must ride
the cart to the right then jump out onto the platform with the

Outside, head to the right again and another cinema takes place.
Choose your character order and get ready. Head right to fight more
enemies, some of which grow after being hit. Defeat them with hard
hits, then move right. Yay for more cinema, and FINALLY the stage
is over.


Stage 9 ---------------------------SUB09

Stage 9 - The Forest

Watch the cinema, choose your character. Move right, then fight the
enemies on the rising/falling platform, then head right again. Go
past the trees until you have to fight more enemies. Watch out for
the flying enemies when they shoot bullets. Right some more to the

At the next area head right again. Avoid the crazy moving enemies
that fly around, and keep heading right. Spring up the cliff, then
head right for more enemies on some platforms. Move right more,
over the stone blocks to the far right. At the far right, hit the
bomb block to reveal the door to the next area.

Head right, using the bumpers to destroy the blocks in your way.
Watch out, as some bumpers destroy blocks that cover holes.
Continue right past all the shelled monsters, then hit the switch
and climb upwards. The switch only lasts a moment, so hurry up.
Break through with the bumper and head right. Bounce up to the
platform and fight the enemies. Head right for more cinema
goodness. Hooray, stage is done!


Stage 10 --------------------------SUB10

Stage 10 - The Research Facility

Cinema time, then head right to the door. In the next area, take
the elevator up to the top (press up while standing there) and
head right to the next door.

More cinema time, then choose your character. Head right to the
door. In the next area, go right past the windmill and down to the
bottom right door. Move right and fight some mini-bosses from
before. Then head all the way right and beat up the enemies in the
room. Grab the key and go back left, going up the fork and throw
the key at the locked door to open it. Head up and right from the
next room, beating the spinning enemy and grabbing the key.

Head back to the room and open the door on the top left. Go left
and hit the switch, then go back down right from where you started.
Go all the way back to the previous area, then go through the door
at the top right.

Go right and jump on the platform that you raised. Stay on the
platform and dodge the traps until you hit a solid wall. Kill the
enemies that climb down and hit the switch, then head back to the
left. Make it past all the traps and head back to the previous
area again, then go to the door on the top left.

Head up past all the rocket launching and ball enemies and get to
the door. Head right and either kill the giant balls or run past
them. Keep going right until you get stopped by a bunch of metal
enemies. Fight them and kill them to move further right and to the
golden door. Watch the cinema and the stage is done.


Stage 11 --------------------------SUB11

Stage 11 - The Lake Shore

After the cinema, choose your character! Then you get to beat up
on the dark character. Another fun cinema, then you get to fight
a double battle! Yay for more cinema! Then choose your characters
and start the real stage.

Head right until you get on a platform, which will take you up.
Beat the enemies that appear and the platform will start to shrink
and fall down. Avoid the enemies while staying on the platform
until the ground appears, then head right again into the door.

The next area scrolls right, so watch out. Avoid the rising and
falling pillars and monsters that hide in the ground. When the pit
comes up, watch out for the moving wall that appears on the top
half of the screen. On the second pit, watch out for more walls
that pop out of the ceiling to block you. Finally at the end, go
in the door and be greeted with another cinema.

Choose your characters and head down. Beat the enemies there and
head further down, into the mine cart. Jump at the "!" and head
right. Watch out for the falling platforms, and head up. Head right
at the top, avoiding the pillars of lava. Grab the key and use the
top door to keep moving right. Break the blocks and keep going,
breaking the bomb boxes and tunneling your way through. Eventually
you'll get to an area where you have to defeat more enemies. Beat
both waves and keep going right into the door. Go right into the
last door and watch the cinema that ends the stage.


Stage 12 --------------------------SUB12

Stage 12 - The Path to the Ruins

Watch the cinema and choose your character. Go right until you have
to fight some floating enemies and a shelled enemy. Head right
after beating them and down to the breakable blocks. Break your way
into the ruins and go right to the elevator. Head up on the
elevator and either defeat the tower enemy or jump past it to the
right. Keep going right past the falling platforms and into the

Head right in the cave avoiding the fireballs, then keep going and
avoid the fire streams. Hit the switches along the way to turn the
fire streams off for a while. At the end, go over the last blocks
and head down into the passage. Head right into a room where you
get to beat up on the enemies and can't die. Try not to get too
much damage and head to the right afterwards, where you'll fight
more of the growing enemies. Use the bumpers to your advantage to
defeat the enmies and move right more to fight on floating
platforms. Watch out for the rolling enemies, then continue on to
the right. Down the slop is some more platforms, which will rise
once you stand on them. After beating the enemies that appear, head
to the right and up the elevator. Go in the door at the top to end
this long section.

Head right to vie another cinema and choose your character to fight
another battle. Beat the enemy to move on, completing the stage.


Stage 13 --------------------------SUB13

Stage 13 - The Cave

More cinema, then choose your characters. First off, head right but
watch out for falling boulders. After reaching the bottom of the
incline, don't wait, because the ceiling will collapse. Climb up
the ladder and continue right, then beat all the enemies that
appear. Continue down and right, and watch out for the falling
ceiling again. Fall through the platforms and rush right. The next
part has the floor rush up, but you need to stay on the left to
escape death. Head right after you clear it and watch out for the
moving ceiling/floor. Wait for it to go up, then rush forward and
down, getting to the bottom right as quick as possible. Head up the
ladder and get ready for moving platforms. They come in a pattern
of low-middle-high, so jump through the opening and keep going
right. After all that, head right to the door.

In the next short room, grab the key and dodge the traps to rush
through the room. Get to the door and then head right. Hit the
switch to turn off the gas, then head up the passage. The floors
sink if you stand on too long, so keep hopping up. Head left to a
new platform and more enemies you have to fight. After they're all
gone, head left again to find another upwards passage. They're a
switch on the left to turn off the gas, but watch out - the ledge
will break away. Hit that switch then head up quick. At the top
head right, and at the fork go down to hit the switch and turn off
the gas. Head up to pass the gas (lol) and then get ready to outrun
a ceiling again. Once you hit the next switch to turn the gas on,
the ceiling will start to fall. Run right quickly after hitting it
to clear the ceiling, or you can just dodge right to avoid it all
together. Head right again and hit the switch from afar if you can
to turn off the gas. Beat up the enemies that appear quickly, as
the gas will turn back on shortly. Run right after doing so and
start crossing the platforms. Be careful, as that windmill turns
FAST (at least in harder difficulties). Jump on the platform at the
top-right of the windmill to keep moving right. Head right and up
the incline, using the holes in the ceiling to avoid the rolling
rocks. At the top head right past the enemies and go in the golden
door (the red door is just extra stuff). Hooray, cinema and stage
is done!


Stage 14 --------------------------SUB14

Stage 14 - The Ruins

Woah, no cinema! Head down the elevator after choosing your
character, then head right. If the door closes on you, you have to
backtrack then hit the switch to raise the door. In the next area
you have to watch what parts of the ceiling come down. Try not to
get crushed and keep moving right. After getting through the jig-
saw type place, get across the platform with spikes above and below
then move to the right. The moving platforms are laden with spikes,
so stay on the side without spikes or move quickly past them. At
the top hit the switch to open the door, then move to a set of
rotating rooms. Stay inside one, but be careful about flying
enemies and projectiles. Once past go right and down, where you'll
find three switches. The right most switch is the one you want to
hit, then fall and get in the door before you fall to your death.

The next area will scroll to the right. You'll have to dodge fire
and enemies alike to keep ahead. Once you get past all the flames
there's blocks in your way as well. Get past all that and there's
a mine cart waiting, but don't stay in too long or you'll fly off
the edge of the screen. Once you get past ALL of that, you'll find
yourself on an elevator. Head on down, defeating enemies and watch
out for the crystals that appear on either side of the shaft. Jump
to the left and fall through the platforms when the crystals take
up the entire shaft. Make your way all the way down the shaft, then
take a right to view another cinema and get a new character.

Head right after the cinema and get ready for battle. Beat all the
waves of enemies and then go right, hitting switches to open doors.
You'll eventually have to hit two switches quickly to open a door,
then just keep going. If you hit every switch and quickly run
right, you should be fine. If you ever get stuck, you can fall
through the thin floors and return to a certain point. Keep going
right past the three switches and spinning enemy, and past the rest
of the enemies into the door.

Defeat the enemy here to get another character and a cinema. Not to
mention clearing another stage.


Stage 15 --------------------------SUB15

Stage 15 - The Wilds

Quick cinema then choose your characters. Head right past the
enemies and tower enemy to the cliff, where you'll have to fall
quickly through the platforms. Watch out for the enmies there, as
they act like platforms themselves. At the bottom head right past
the enemies and into the cave. Watch out for the wheel enemies here
and continue right. At the end, watch out for the wind blasting and
press onwards over the pillars. At the platforms watch out for the
bombs spinning around. Avoid them and keep going right past a
second platform with bombs. Watch out for the wheel enemies that
come by while doging the bombs. Afterwards, head up the platforms
and get ready for a mini-boss. Beat on the boss until he's dead,
watching out for his snap attacks. You have to finish it off when
the green center is showing. Head down the cliff and over the
falling squares to the door.

Head right past enemies and rising/falling platforms, none of which
are deadly (well, maybe the enemies). After getting past that you
will get to a cliff and the screen will scroll downwards again. Go
down through the platforms, but watch out for falling rocks. At the
bottom beat on the giant enemies and then go right. Time your shots
right from the barrels and keep going right into the passage. Head
on up into the door into the TOTALLY NOT OMINOUS ROOM WITH ONLY A

Watch the pretty cinema and get ready for a...

Boss Battle! - Boss #4

See the Boss List for details on this bad boy. He's a toughy, so
go all out and beat him for a short cinema and the stage is over.


Stage 16 --------------------------SUB16

Stage 16 - The Ruined Hall

After a short cinema, guess what? It's time for another...

Boss Battle! - Boss #5

Jeese, as if it wasn't hard enough the first time. I've literally
been KOed in one hit by this guy (on intense). Anyway, after you
beat him, watch the cinema and be happy, it's a quick stage.


Stage 17 --------------------------SUB17

Stage 17 - The Wilds (2)

Cinema, pick your character, head right, the usual. Use the bumbers
to break through the blocks and beat on the enemies that appear,
then the stage starts to scroll. Keep hitting the bumpers when you
can and moving onward. Once you reach the up and down platform
you'll have to beat the floating monsters, then continue right.
Take the first elevator all the way up and head right to the door.

Jump on the platform to float down a bit then head right past the
falling spike traps. Jump over the spike wall and then beat on the
enemies that appear. Head right past the spike walls to get to a
platform. Jump on the platforms to move forward, jumping up as the
walls start closing in. Go up more by breaking the rocks, then head
right past the wheel enemies to view a cinema and end the stage.


Stage 18 --------------------------SUB18

Stage 18 - The Swamp

No cinema this time, just choose your character. Head right over
the pits and past the enemies. Just keep going right, watching out
for pits under swinging platforms, but be careful of the wind. It
blow up here, so you fall slower and can fly higher. At the far
right is a door which will take you to the next area.

Head right again here, being careful of the bullet enemies and the
wind that blows down, making you fall much faster. After some time
you'll end up just jumping from ladder to ladder. Again, be
careful of the wind blowing up and down. At the far right, you'll
have to beat some enemies. Be careful of the launch pad and the
bullet enemies, as well as the healing flying enemies.

Once you beat them, the screen will start to scroll up. Get on the
ladders and keep away from spikes. Break the blocks in your path
and keep heading up. At the top right go in the door.

After the pretty cinema it's time to fight the giant enemy. Choose
your character and beat him down! More cinema ensues, then head
right into the mine cart. Jump out before it crashes, then head
right over the water. You can use the launch pads to quickly move
ahead, getting to the platforms where you will have to beat a few
enemies. Move right and jump in the barrel. Shoot from barrel to
barrel, aiming for the bomb square if there's a wall. You'll
eventually get to the door.

Head right, using the springs to bounce over enemies and on top of
them, watching out for the bullet enemies. When you need to go down
watch out for the springs, as they'll launch you into spikes above.
Break the blocks and continue right past the falling blocks and
over the spikes. Use the springs here to get past all the spikes,
avoiding any that point left. You'll eventually make it to the

Move right and get on the platform. Stay on avoiding the bullet
enemies and pillar of vines. When it stops go right and beat the
enemies that appear. The stage will then start scrolling right.
Watch the water for vines about to pop out and keep moving. At the
end jump up to the ledge and get in the door.

Hooray for more cinema. Stage is done.


Stage 19 --------------------------SUB19

Stage 19 - The Research Facility (2)

Again no cinema, so choose your character and head right. The
switches here will turn on the lights so you can see. Kepp going
right, breaking through blocks and dropping through floors when
necessary. Go right over the chasm on the platforms ignoring the
switch, but hitting the second switch. After this go right until
you dead end into a wall, but just wait a moment and you'll be able
to pass. Head right past the enemies and hit the switch to light up
the area. With the lights on, fall through the thin part of the
floor and go through the door at the bottom.

Head right past the enemies for cinema time, then a double battle!
Beat the two dark enemies for another cinema, then head right.
Break through the blocks then head right past the moving blocks.
Enter the door.

Hit the switch and jump on the platform that appears, and ride it
up.Head right and up the ladder, repeating for another switch and
platform. You'll have to jump off quickly though and fight the
enemies that appear. Hit the switch on the right for another
platform, then jump to each platform you see. Be careful not to
jump off the platforms that are moving. At the end you'll jump up
to the platform with the door.

Go in the first teleporter on the right, then beat the enemies.
Head right into the next teleporter and up through the shaft, using
springs. At the top go through another teleporter then wait for the
platform to take you all the way to the left for the next
teleporter (you don't go in the platform one yet). After going in
the far right teleporter, hit the switch to raise the door in front
of the white door, then go in the teleporter in the middle that you
skipped. You'll go down the shaft and to the right into the last
teleporter back to the first room and get in that door.

ANOTHER TOTALLY NOT OMINOUS ROOM. Then a pretty cinema (not so
pretty for one of those characters, then choose your character. It
is time for another...

Boss Battle! - Boss #6

Man, these battles are tough on intense. Anyway, check the Boss
List section for details on how to beat this one, then watch a
short cinema and the stage is complete.


Stage 20 --------------------------SUB20

Stage 20 - Outside the Ancient Ruins

OH YA BABY! Cinema, choose your characters, then it's off to the
right. Keep going past the wheel enemies, over the pit, and past
the tower enemy and climb the ladder. Beat the enemies that appear
and head right. Watch out for the rocket enemies and another tower
enemy, then into the door.

Yay more cinema, then choose your characters. Beat 40 enemies this
time, with all kinds of different enemies. Be careful and watch out
for the metal enemies at the end. Afterwards watch another cinema
and the stage is done.


Stage 21 --------------------------SUB21

Stage 21 - The Glacial Peak

Cinema time, then choose your character. Head upwards, climbing
ladders and platforms. The item box on the right can be grabbed,
but get out quick as the wall will close in. Head up past the
spikes and you'll meet an old school platforming game. The
platforms scroll by and you have to keep heading up. Eventually
you'll get in some barrels and shoot up. After all the barrels just
a little further and you'll find the door.

Ride the platform up and avoid the crystals and enemies. At the top
the screen will scroll upwards, so keep climbing. When you see the
more "clear" ice wall coming from the right side of the screen,
CLIMB FAST as this will completely cover the screen soon. Get in
the door to move forward.

Jump in the barrel and go left after reaching the peak of the shot
to land on a platform. Climb the ladders and avoid the ice enemies.
At the top beat the enemies that appear and keep climbing. At the
VERY top is a door.

Watch the cinema, then get ready to fight! Choose your fighter and
take on the other. 'Nother very short cinema and stage is over.


Stage 22 --------------------------SUB22

Stage 22 - The Canyon

Hooray more cinema, then a battle royale! Beat 50 enemies here.
They come in waves, not too hard at first, but eventually giant
enemies show up. Near the end, a spinning enemy shows up and then
a BUNCH of giant enemies show up. Try to make them kill themselves
in the pit if you can. After they're all gone the stage is done.


Stage 23 --------------------------SUB23

Stage 23 - Battleship Halberd Interior

A little cinema, then go right to the door. In the next area, just
keep going right. Jump over the solid wall and fall through the
falling platforms. Keep going right and you'll find the door.

Watch the cinema then choose your characters. In this area you'll
have to search for the portals that appear and destroy them. Once
they are destroyed, hit the switch that appears near them. Once
you've hit all four switches, head down through the floor in the
center room to find the door.

In the next room, defeat all the enemies that appear, then go
throught eh door that appears. In the next room head right. Hitting
the switches will light up the area. At the right, go in the door.

In the next area, you need to defeat every enemy. There are six in
all, just hunt them down at every extremity of the level. Once
they're all beaten, return to the left-most room and go through the
now-accessible door.

Watch another cinema then get ready for a double battle! Beat both
the dark enemies to continue. Ugh, these ones can be as tough as
some of the bosses you've fought. Watch the next cinema, then the
stage is done.


Stage 24 --------------------------SUB24

Stage 24 - Battleship Halberd Exterior

Cinema, then it's time to choose your character. Quick run to the
left, hopping from platform to platform agains the wind and you'll
find the door. Inside head right, passing enemies and mines. Once
you reach a switch, hit it and quickly go right while the gate's
open and into the door. A little ominous room and you'll go through
the door on the right side.

Beat up the enemies here (easier said than done) and then head
right. Avoid the big enemy if you want, then continue right through
the blue flame jets. Avoid or kill the flying enemies and continue
right to a "crusher". You'll have to run in quickly while the
crusher is open and get in the door.

Climb up the platforms then watch the ridiculous cinema and the
stage is over.


Stage 25 --------------------------SUB25


Stage 26 --------------------------SUB26


Stage 27 --------------------------SUB27


Stage 28 --------------------------SUB28


Stage 29 --------------------------SUB29


Stage 30 --------------------------SUB30


Stage 31 --------------------------SUB31


Orange Cube Locations -------------SUBOC

****************************Coming Soon.


Character Enlistment --------------SUBCH

***Warning - This section contains how to get all characters in
this mode, including secret characters. Do not read if you don't
want these characters spoiled.


Bowser - Beat Stage 29.

Captain Falcon - Beat Stage 20.

Donkey Kong - Beat Stage 20.

Diddy Kong - Beat Stage 4.

Falco - Beat Stage 18.

Fox - Beat Stage 6.

Ganondorf - Beat Stage 30.

Ice Climbers - Beat Stage 21.

Ike - Beat Stage 8.

Jigglypuff - Complete the Subspace Emissary, then go through the
new door in Stage 18. (See Secrets for more details)

King Dedede - Beat Stage 29.

Kirby - Beat Stage 1.

Link - Beat Stage 9.

Lucario - Beat Stage 21.

Lucas - Beat Stage 7.

Luigi - Beat Stage 29.

Mario - Beat Stage 2.

Marth - Beat Stage 8.

Meta Knight - Beat Stage 8.

Mr. Game & Watch - Beat Stage 25.

Ness - Beat Stage 29.

Olimar and Pikmin - Beat Stage 20.

Peach - Beat Stage 1 and save Peach. Otherwise beat Stage 24.

Pikachu - Beat Stage 10.

Pit - Beat Stage 2.

Pokemon Trainer (Charizard) - Beat Stage 14.

Pokemon Trainer (Ivysaur) - Beat Stage 14.

Pokemon Trainer (Squirtle) - Beat Stage 7.

R.O.B. - Beat Stage 27.

Samus - Beat Stage 19.

Sheik - Beat Stage 24.

Snake - Beat Stage 23.

Sonic - Complete the Subspace Emissary (Beat Stage 31).

Toon Link - Complete the Subspace Emissary, then go through the new
door in Stage 9. (See Secrets for more details)

Wolf - Complete the Subspace Emissary, then go through the new door
in Stage 14. (See Secrets for more details)

Yoshi - Beat Stage 9.

Zelda - Beat Stage 1 and save Zelda. Otherwise beat Stage 24.

Zero Suit Samus - Beat Stage 10.


Boss List -------------------------SUBBO

Boss #1 - Petey Pirahna

This boss has two basic attacks - swing a cage and jump. It raises
its arm before it swings, and the jump does a lot of damage when it
falls back to the ground. Keep on your toes and dodge these

Boss #2 - Rayquaza

When it's mouth lights up, it will either spit out a projectile
horizontally or fire at an angle downwards. Jump away to avoid

It can jump up and then dive down through the ground, so keep on
your toes. When it dives into the ground, watch out for the bulge
in the ground to see where it's going to pop out. It may pop out a
few times, so just roll or dodge away.

If you get close it will spin, causing damage to you, so jump or
get away quickly in close combat.

When it's eyes light up it will cause an explosion near your
character. Shield to protect yourself.

Boss #3 - Porky


Classic Mode ----------------------CLAMO

Here you will fight through 11 stages with themes and mini-
games to get the best score.

Stage 1 - One vs One Brawl

This stage is Zelda themed, and you will fight either Link, Zelda,
or Sheik.


Stage 2 - Two vs Two Team Brawl or Three vs One Giant Brawl

You will either fight Donkey Kong and Diddy Kong with Yoshi as your
ally or a Giant Yoshi with Donkey Kong and Diddy Kong as allies.


Stage 3 -


Stage 4 -


Stage 5 -


Stage 6 -


Stage 7 -


Stage 8 -


Stage 9 -


Stage 10 -


Stage 11 - Four Man Free-For-All

Here you'll fight three other fighters at random on Final
Destination in a Free-For-All Brawl. It's suggested that you let
the enemy kill each other, but they'll target you more often than


Final Stage - Master Hand

Here you will fight Master Hand who has a Stamina bar. Get him to
0 HP and you win.

At a difficulty of Hard or higher you will also fight Crazy Hand.


Credits - Shooting Gallery

Shoot all the pictures/trophies to get coins.


Brawl Mode ------------------------BRAMO

This Mode is where you'll do multiplayer. You can fight with up
to 3 friends, with all kinds of different rules and such. Duke
it out however you like!


Rules -

Here is where you can set the rules for the match.

Rules - This option will let you switch the rules of the match.
You can play a Stock, Time, Coin, or Score (not official).

Stock - You have a certain amount of stocks or lives. Whoever
lives the longest wins.

Time - You play for a specified amount of time. Every kill you
get earns you a point, where as every time you die you lose a
point. Whoever has the most points at the end of the match wins.

Coin - You fight for coins that will pop out of anyone that gets
hit. Whoever has the most coins at the end of the match wins.

Score - A bit random, you play a specific amount of time. At the
end of the match, each player is given a score for different
things they did in the match. Whoever has the highest score at
the end of the match.

Handicap - You can turn on hanicaps here. Each player can set
their handicap before a match, effecting how easy it is to KO
them. The lower the handicap, the easier it is to KO the
handicapped player.

Damage Ratio - This effects how much percentage each attack will
do. At 1.0 it's normal, at 0.5 damage is halved, and at 2.0 it's

Stage Choice - You can decide here how the stage gets chosen. It
can be set to your choice before every match, a random stage,
players taking turns, or an ordered switch through the stages.

Item Switch - Here you can select which items will appear in
your Brawl. You can individually select which items will appear
or you can set all of them to appear. You can also change the
frequency of items appearing, from None to High.


Special Brawl -

Here is where you can set different rules for even more
specialized play.

% Stamina - This will change the way percentage works. Instead of
counting up and making you fly farther, you will be counting down
with every hit. If you reach 0 stamina, you're out. Also, the
option to start at 300% is available as well.

Size - Here you can set the size your characters will be. Mega
makes them larger, while Mini makes them smaller.

Head - Here you can set a permanent hat for your characters.
Flower will cause damage slowly throughout the match, while Bunny
will equip everyone with a Bunny Hood, increasing speed and jump

Body - Here you can select a differnt body type for your Brawl
match. Metal makes everyone metal, making them harder to knock
away and heavier, while Clear makes everyone invisible.

Status - N/A

Gravity - Changing this will change the weight of your gravity
of the match, allowing for moon jumps or an extra weight on your

Speed - This will change the speed of the match, either much
faster or almost half speed.

Camera - This will change the way the battle is viewed. Fixed
makes the camera immobile, zooming to the extents of the map.
Angled will skew the camera view, giving a new perspective on
the fight.


Events ----------------------------BRAEV

Here I'll list all of the Events you can complete in Events Mode,
including coop events. Anything you can unlock is listed as well.

To unlock 1-player events 11-20, beat 7 of the first 10 events.

To unlock 1-player events 21-28 and 2-player events 9-15, you must
unlock Secret Character #8. (see Secrets section)

To unlock 1-player event #41, beat events 1-40.

*Note - All characters, including hidden ones, participate in the
events, so do not read these if you don't want spoilers.


1 Player --------------------------EVE1P

Event #01 - Two Trouble Kings

Objective - Defeat Bowser and King Dedede.
Playable Characters - Mario.


Event #02 - Landmaster Ignition

Objective - Defeat Meta Knight and Sheik with Fox's Landmaster.
Playable Characters - Fox.


Event #03 - Pink Ball Repulsion

Objective - Defeat Kirby before reaching the Halberd.
Playable Characters - Meta Knight.

Unlocks Battleship Halberd Trophy.


Event #04 - Cleaning House in Skyworld

Objective - Destroy all the terrain.
Playable Characters - Pit.

Unlocks Palutena Trophy.


Event #05 - Become the Champion!

Objective - Defeat Pokemon Trainer.
Playable Characters - Pokemon Trainer.


Event #06 - Super Bowser Bros.

Objective - Survive to the end of the level.
Playable Characters - Bowser.


Event #07 - Diddy Kong Panic

Objective - Defeat 15 small Diddy Kongs.
Playable Characters - Donkey Kong.


Event #08 - Go! Triple Finish!

Objective - Defeat Squirtle, Ivysaur, and Charizard.
Playable Characters - Pikachu.

Unlocks Route 1 Viridian City CD.


Event #09 - The Monster beneath the Earth

Objective - Defeat both Diddy Kongs before reaching the dungeon. If
you don't defeat them in time, Donkey Kong joins the battle.
Playable Characters - Ike.


Event #10 - All-Star Battle Regulars

Objective - Defeat all 8 original fighters two at a time. (Mario,
Kirby, Samus, Pikachu, Fox, Yoshi, Donkey Kong, and Link)
Playable Characters - Any character.


Event #11 - Yoshi's Rainbow

Objective - Defeat the Yoshis in this order - Red, Pink, Yellow,
Green, Light Blue, and Blue.
Playable Characters - Ice Climbers.


Event #12 - Sleeping in the Eggs

Objective - Trap Kirby and Pikachu in eggs at the sime time.
Playable Characters - Yoshi.


Event #13 - Dragoon Strike

Objective - Collect the three dragoon pieces and kill all three
Warios by using it.
Playable Characters - Kirby.

Unlocks Legendary Air Ride CD.


Event #14 - Sproutage of the Flower Pikmin

Objective - Protect your Pikmin until their flowers bloom (for one
minute). Might need to pull Pikmin out (neutral special attack).
Playable Characters - Olimar and Pikmin.


Event #15 - The Hammer of the King

Objective - Defeat the giant metal Dedede.
Playable Characters - King Dedede.

Unlocks Dedede's Theme CD.


Event #16 - Power Suit ON!

Objective - Be the first to break a Smash Ball and activate your
Final Smash.
Playable Characters - Zero Suit Samus.


Event #17 - Super Waterfall Climb

Objective - Survive until you reach the top of the waterfall.
Playable Characters - Zelda.


Event #18 - Dark Link Duel

Objective - Defeat Dark Link (stamina battle).
Playable Characters - Link.

Unlocks Dark Mountain Theme CD.


Event #19 - Wario Bros.

Objective - Beat Mario and Luigi.
Playable Characters - Wario.

Unlocks Secret Stage. (See Secrets for more info.)


Event #20 - All-Star Battle x 1

Objective - Defeat all the newcomer characters on the starting
roster two at a time. (Meta Knight, Diddy Kong, Lucas, Wario, Pit,
Olimar and Pikmin, Zero Suit Samus, and Pokemon Trainer)
Playable Characters - Any character.


***Note: From here on, secret characters will be revealed in these
Events. Go no further unless you want to find out who they are.


Event #21 - Visit to Onett

Objective - Defeat Ness.
Playable Characters - Lucas.


Event #22 - Monkeys Unite

Objective - Defeat Donkey Kong, Sheik, and Lucario.
Playable Characters - Diddy Kong.


Event #23 - Molten Norfair

Objective - Enter the Safety capsule when the lava rises. The
safety capsule will appear when the lava arrives.
Playable Characters - Samus.


Event #24 - Come on! Blue Falcon!

Objective - Defeat both R.O.B.'s before the stage finishes one lap.
Playable Characters - Captain Falcon.

Unlocks Fire Field CD.


Event #25 - The Aura is With Me

Objective - Defeat Ness and Sheik. You start with 182%
Playable Characters - Lucario.

Unlocks Secret Stage. (see Secrets for more info.)


Event #26 - The Slow and Easy Life

Objective - Defeat three small Olimar and Pikmins.
Playable Characters - Ness.


Event #27 - Three-Beast Carnage

Objective - Defeat Charizard, Donkey Kong, and Bowser.
Playable Characters - R.O.B. (small)


Event #28 - Flower Blooms in the Echoes

Objective - Turn all leaves on the right of the flower red by
hitting them.
Playable Characters - Peach.

Unlocks Secret Stage. (see Secrets for more info.)


Event #29 - All Star Battle Semi-Regulars

Objective - Defeat all four of the third season hidden characters.
(Jigglypuff, Luigi, Captain Falcon, and Ness)
Playable Characters - Any character.


Event #30 - Sonic Boom

Objective - Defeat 15 Sonics.
Playable Characters - Sonic.


Event #31 - The One I Protect

Objective - Protect Zelda until the end of the stage, where she
will turn into Sheik.
Playable Characters - Marth.


Event #32 - Crow of the Dark Night

Objective - Defeat Mr. Game & Watch.
Playable Characters - Falco.


Event #33 - The Evil King's Descent

Objective - Defeat Link, Zelda, and Pit.
Playable Characters - Ganondorf.

Unlocks Great Temple CD on Hard difficulty.


Event #34 - All Star Battle Melee

Objective - Defeat the eight second season (Melee) characters two
at a time. (Ice Climbers, Peach, Marth, Zelda, Bowser, Mr. Game &
Watch, Ganondorf, and Falco.)
Playable Characters - Any character.


Event #35 - Flat Zone Visitors

Objective - Defeat Peach, Jigglypuff, and Toon Link.
Playable Characters - Mr. Game & Watch.


Event #36 - High-Tech Special Forces

Objective - Defeat Samus, Captain Falcon, and Wolf.
Playable Characters - Snake.


Event #37 - The Flying Pirate Ship

Objective - Defeat both Yoshis while the ship is floating.
Playable Characters - Toon Link.

Unlocks Song of Storms CD.


Event #38 - Wolf on a Fox-Hunt

Objective - Defeat Fox and Falco.
Playable Characters - Wolf.

Unlocks Star Wolf Theme (Assault Version) CD on Hard difficulty.


Event #39 - All Star Brawl 2

Objective - Defeat all the newcomers in the unlockable roster
(mostly) two at a time. (Snake, Sonic, R.O.B., King Dedede, Ike,
Lucario, Wolf, and Toon Link)
Playable Characters - Any character.


Event #40 - The Final Showdown

Objective - Defeat Bowser, Ganondorf, and King Dedede.
Playable Characters - Any character.


Event #41 - The Real Final Showdown

Objective - Defeat Sonic, Snake, and Giant Mario.
Playable Characters - Any character.


2 Player --------------------------EVE2P

***WARNING - Some of these events will show secret characters.
Don't look at this if you don't want them spoiled!

Event #01 - Two Trouble Kings

Objective - Defeat Bowser and King Dedede.
Playable Characters - Mario and Kirby


Event #02 - Master the Pokemon Tag Battle

Objective - Defeat Pokemon Trainer and Pikachu.
Playable Characters - Pokemon Trainer and Pikachu.


Event #03 - The Quickest, Shortest Sudden Death

Objective - Survive for 10 seconds at 300%.
Playable Characters - Yoshi and King Dedede.


Event #04 - DK's Tag Calamity

Objective - Defeat all enemies.
Playable Characters - Donkey Kong and Diddy Kong.


Event #05 - Yoshi Squad 50

Objective - Defeat 50 Yoshis before one full lap on the stage.
Playable Characters - Meta Knight and Pit.


Event #06 - The Secret Sneaker.

Objective - Defeat all the invisible enemies.
Playable Characters - Zelda and Zero Suit Samus.


Event #07 - Dark Squad Duel

Objective - Defeat Dark Link and Dark Samus. (stamina battle)
Playable Characters - Link and Samus.


Event #08 - All Mine!

Objective - Collect 2000 coins before Mario.
Playable Characters - Wario and Bowser.


Event #09 - Those that stayed in Onett

Objective - Defeat Luigi and Yoshi.
Playable Characters - Lucas and Ness.


Event #10 - The Cypress R.O.B.

Objective - Take turns defeating R.O.B.s.
Playable Characters - Lucario and Ice Climbers.


Event #11 - Renovation Strategy

Objective - Collect 300 coins without damaging the mansion.
Playable Characters - Luigi and Pit.


Event #12 - Come Back! Falcon Flyer!

Objective - Defeat both Samuses in under 30 seconds.
Playable Characters - Captain Falcon and Olimar and Pikmin.


Event #13 - A Tender and Tough Blade

Objective - Take turns defeating Link, Meta Knight, and Ganondorf.
Playable Characters - Marth and Ike.


Event #14 - Guardians of Darkness

Objective - Defeat Donkey Kong and Charizard. You must both get
one kill.
Playable Characters - Ganondorf (tiny) and Wolf (tiny).


Event #15 - Four Swords Brawl

Objective - Collect 500 coins before the pair of Toon Links.
Playable Characters - Toon Link and Toon Link.


Event #16 - Jigglypuff's Big Change

Objective - Defeat Giant Ness and Giant Lucas. They'll shrink as
the battle goes on.
Playable Characters - Jigglypuff (tiny) and Mr. Game & Watch


Event #17 - Sonic and Mario

Objective - Take turns defeating Marios and Sonics.
Playable Characters - Mario and Sonic.


Event #18 - Shadow Moses's New Arsenal

Objective - Defeat the two R.O.B.s.
Playable Characters - Snake and R.O.B.


Event #19 - Andross's Shadow

Objective - Defeat Wolf. Constant Andross attacking.
Playable Characters - Fox and Falco.


Event #20 - Final Showdown Together

Objective - Take turns defeating Wario, King Dedede, Meta Knight,
Wolf, Bowser, and Ganondorf.
Playable Characters - Any characters.


Event #21 - The Real All Star Brawl

Objective - Take on the entire roster, all 35 characters.
Playable Characters - Any characters.


Challenges ------------------------BRACH

Here I'll list all of the Challenges in the Vault you can complete.
Many of these are listed in the Secrets section as well, but I felt
they deserved their own section.

I've listed the challenges by row, the top row being Row A, the one
below it being Row B, the next Row C, and the last Row D. I've
numbered them from left to right.


B-11 - Clear Classic Mode on Normal difficulty

Icicle Mountain (Melee) CD and a Golden Hammer.


B-14 - Have Ike join you in the Subspace Emissary

Ike's Theme CD and a Golden Hammer.


C-5 - Clear Target Smash level 2

Peanut Popgun Trophy.


C-29 - Clear Event #4

Halberd Trophy.


D-9 Clear Target Smash level 3

Wario Bike Trophy.


D-12 Clear Event #

Palutena Trophy.


D-21 Exceed 10 hours of powered-on time

Donkey Kong Masterpiece.


****************************Coming Soon.


Items -----------------------------BRAIT

Here I'll list all the items you can use in the game, including
those only found in certain modes.


Battle Items ----------------------BATIT


Smash Ball -

This item appears and floats around the stage. Whoever breaks it
(it takes a few hits) open gets the ability to perform their Final
Smash. Two Smash Balls will never appear at the same time, and if a
player gets hit hard enough while holding their Final Smash may
lose it.


Assist Trophy -

If you pick this up and break it over your head, it will unleash a
random Assist Trophy character (see Assist Trophy section for


Pokeball -

Pick this up and throw it. It will slightly damage anyone it hits
directly, and if it lands on a solid platform will unleash a
random pokemon (see Pokeballs section for more details).


Crates -

Boxes that appear on stage. You can pick these up and throw them
for a damaging effect. You can also just hit them to open them up.
Sometimes they'll explode and sometimes they'll drop items. Also,
some have wheels and will roll away when hit.


Barrels -

Similar to Crates, they will break open when hit enough or thrown.
They will tip over and roll away if thrown or hit enough. Sometimes
they will explode and sometimes they'll drop items.


Capsule -

Small items that can be picked up and thrown. They cause a small
amount of damage if they hit directly, and break open and drop an
item. They sometimes explode when they break open, be it on a solid
ground or another combatant.


Party Ball -

These items take a beating, and can be picked up and thrown. Once
it's taken enough, it will float up slowly and then pop open. When
it opens it will drop a small amount of items, food, or randomly a
bunch of bob-ombs or even a Smash Ball. It also sometimes drops
nothing or explodes.


Blast Box -

These boxes explode when they've taken enough damage, or if they
get hit by a fire attack.


Sandbag -

You can hit this item again and again and it will drop items. It
will eventually fly farther and farther as you hit it, and runs out
of items after a while.


Food -

Small health bonuses, eating these will help lower percentages.
Each of these has a set percentage it heals, but they usually come
in large, varied groups.


Maxim Tomato -

A better healing item, this heals 50 percentage.


Heart -

This amazing healing item heals 100 percentage. (The ones in All-
Star Mode heals all percentage).


Dragoon -

This is actually three items. You have to collect all three before
you can use the Dragoon, but once you've collected them all you are
allowed to fire at the screen and try to hit other combatants. If
you hit them, it causes massive damage and sends them flying. If
you're hit enough, you will drop your piece of the Dragoon.

*Note: To see which of the items you've collected, they appear in
small pieces down by your characters face.

*Note: These items almost always appear together. Once a first
piece of the Dragoon appears, expect the other two to show up soon.


Super Mushroom -

Simply touching this item will make you grow to about twice your
normal size, letting you deal higher damage and have better
defense. It will go away after a short while.


Poison Mushroom -

This item looks just like the Super Mushroom but with a slightly
darker hue, and it has the reverse effect. Touching this will make
your character shrink to a miniscule size, and reduce your attack
and make you fly much farther. It will go away after a short while.


Warp Star -

Grabbing this item will make you fly off the screen for a moment
and then come crashing down with an explosion. You can slightly
guide the star left and right, but be careful not to fall into a


Starman -

As soon as you touch this item you become invincible, meaning you
will take no damage and normal attacks can't hit you. Some stage
traps will still knock you around, however, so be careful. It lasts
about 10 seconds.


Metal Box -

Breaking this item or picking it up encases your character in a
metal layer, raising your defense and weight significantly. You
won't go flying very far, but you'll drop like a brick!


Bunny Hood -

Picking this item up makes your character incredibly fast, and it
also gives you an extra boost in your jump, allowing you to jump
much higher than before.


Superspicy Curry -

Picking this up causes your character to uncontrollably breathe
fire. You can still move and attack, however, but you can no longer


Timer -

A time warping effect happens when you pick this up. Everyone but
you will slow down, allowing for a few sucker punches. However,
this can backfire and cause everyone including you to slow down...
or just you.


Lightning -

Touching this shrinks everyone but you on the battlefield for a
short while. Beat up the little guys, but watch out - it can turn
around and shrink just you instead!


Beam Sword -

This will equip your character with a beam sword, changing your
attacks into a sword swing. The stronger your attack is, the
longer the beam sword will become, as it shoots outward slightly.


Homerun Bat -

This item will equip your character with a bat, changing your
attacks to a major league swing. If you perform a side-smash attack
while holding it, your character will wind up for a moment and
unleash a practically guaranteed kill.


Fan -

This item is less powerful than a bat or sword, but can be rapidly
used. It also has a very high chance of breaking a shield, in case
your friends are guarding too much.


Lip's Stick -

Another slightly weaker weapon, this item has the special ability
to add a flower to your enemy's head. This flower adds percentage
to your enemy slowly, but the more you hit them with this weapon
the bigger and more effective the flower will get.


Star Rod -

A decent weapon to equip, performing a side-smash attack will send
a star projectile flying out from the rod.


Hammer -

The bane of fair play, the Hammer is a deadly weapon that allows
you to swing it for about 15 seconds. It causes massive damage and
sends opponents flying, but if your opponent manages to hit you,
you can't jump twice with it or move very fast. It also has a
chance to lose the hammer head, leaving you with just a stick to
wave around.

*Note: The Hammer's speed has been drastically reduced from Melee,
allowing much easier hits on the Hammer-user.


Golden Hammer -

And you thought the Hammer was bad? This thing allows players to
float in mid-air, saving you from the pitfalls of the previous
version, not to mention the much faster swing. However, it can be a
dud, just leaving a squeaky hammer for you to pretend to be cool


Super Scope -

This item returns from Melee. If you pick it up, you can shoot
either a charged blast or a rapid stream of bullets. You can fully
charge it about three times before it runs out of steam, or you
can fire 48 small shots in rapid succession before you need to toss

*Note: You can move while firing this, unlike in Melee. You can't
turn around while firing, but you can back up.


Ray Gun -

This weapon changes your normal attack into a projectile, coming
with 16 shots. The shots have a small stun effect, so if you're
fast you can keep the enemy at bay.


Fire Flower -

This item lets loose a blast of flames, burning your enemies in a
rapid succesion of hits. You can hold down the attack to keep your
foes trapped, but eventually the flower will run out of power.


Cracker Launcher -

Once grabbed, this item spews out fireworks that damage foes. You
can change the angle with up/down or change your direction, and
eventually it will run out of shots.


Bob-omb -

Watch out, it's a bomb! This item causes a big explosion with
whatever it connects with after being thrown, but don't be slow in
picking it up. If it's left sitting around for a while, it will
start walking around and blow up the first thing it touches!


Motion-Sensor Bomb -

This item does a little damage if it connects with an opponent
after being thrown, but more importantly, after it touches solid
ground it becomes a land mine. Any characters that get close
enough to it after a moment will trigger an explosion, so be sure
to remember where it lands!


Gooey Bomb -

This item sticks to whatever it touches. Once attached, it will
start to tick down until it's explosion, but there's a catch - if
you run past an enemy and touch them, it will switch over and stick
to them instead.


Smart Bomb -

When this item connects after being thrown or gets hit it explodes,
causing a mini-sphere to expand from the center of explosion. Any
characters caught in this explosion will be rapidly hit, racking up
the damage. At the end it sends all those trapped flying. It has
a chance to be a dud, though, so pick it up and throw it again to
fix the situation.


Deku Nut -

When this item contacts it will flash and stun a nearby enemy, or
can be used as a small bomb if it hits the enemy directly.


Freezie -

This item moves along the ground until it's picked up. If you hit
your enemy directly with this, they will be trapped in ice for a
short while, allowing you to pummel them freely. If you rapidly
press any buttons, the ice will thaw faster, allowing you to free
yourself quicker.


Smoke Ball -

Kind of dumb, this item "obscures the screen". You can attach this
to people if you hit them directly, otherwise it just emits smoke
for a short while, allowing you to slightly hide what you're doing.


Pitfall -

This item allows you to trap an apponent in the ground for a short
while. If you place it on solid ground it will become a trap, but
if you hit your opponent with it directly, they will immediately be
stuck in the ground. If your opponent is in the air, they will fall
straight down to the nearest platform, so it's an edge-guarders


Hothead -

These little monsters slide around on the stage, damaging anything
they or the sparks they leave behind touch. If you hit them with
electric or fire attacks, they'll grow even bigger.


Mr. Saturn -

This item you can pick up and throw, but he doesn't do that much
damage. You can use him to break shields effectively, but otherwise
he's more fun as a hostage.


Green Shell -

This item can be thrown for a lot of damage, but you can hit or
jump on it as well to send it careening off in the direction your
facing. If they hit anything solid they'll come right back, so
watch out!


Banana Peel -

Place this on the ground for a fun-filled trap that will stun your
opponents and make them fall for a moment.


Bumper -

Place this somewhere to make a trap that will bounce anyone who
comes in contact with it away. Once it bounces someone or
something, it will slide along the ground a little.


Spring -

This "item" allows you to jump incredibly high if you jump on top
of it. If thrown, it will sometimes topple over and launch anyone
who comes in contact with it off to the side.


Unira -

This item will extend and retract it's spikes as it's hit. Stay
back and hit this one from a distance if the spikes aren't out.


Soccer Ball -

You can't pick it up, but if you hit this item you can launch it in
any direction. It will burst into flames after you hit it for a
while, so don't get caught in it's path.


Team Healer -

This item does nothing for whoever picks it up, it instead heals
whoever you hit with it. Throw it at an ally in Team Brawl to get
some percentage back.


Franklin Badge -

Pick this up to equip it. Once equipped, it will bounce all
projectiles back without fail for a short period of time. Be
careful and watch for when it disappears, as you can barely see it
on your character model.


Screw Attack -

Holding this turns your normal jumps into spin attacks, allowing
you to hit enemies multiple times while performing normal jumps.

*Note: Unlike in Melee, this item is not held or thrown, just


CD -

Not so much a battle item, but this item lets you unlock new songs
for your own use in My Music mode. Pick these up in any mode.


Trophy - (Subspace Emissary only)

Picking this up will add the trophy to your personal vault. There
are a lot of trophies that appear randomly, so see the Obtainable
Trophy section for details on how to get some.


Sticker -

These add stickers to your collection, which are very useful in
the Subspace Emissary to power up your characters.


Key - (Subspace Emissary only)

These open locked doors you'll find in Adventure Mode.


Trophy Stand - (Subspace Emissary only)

This allows you to "trophy" enemies in Adventure Mode. Throw it at
the enemy you want to turn into a trophy and it will likely become
a trophy. For enemies with higher health such as bosses and mini-
bosses, you need to weaken them first. This is required to get all
Enemy and Boss Trophies in the Subspace Emissary.


Stock Ball - (Subspace Emissary only)

Pick this item up and you will add one to your lives left.


Coins and Bills - (Coin Matches only)

These coins are just to collect in coin matches. Beat your enemy
and they will drop coins for you to collect.


Assist Trophies -------------------ASTRP

Here You'll find a list of all the characters that can come out of
assist trophies.


Andross -

The original polygon form of Andross will appear in the background
and shoot out projectiles.


Barbara -

This Japan-only heroine comes out jamming on the guitar, sending
out shockwaves to damage enemies.


Devil -

When this guy shows up at the top of the screen, stay towards the
middle! He'll randomly point in a direction and quickly scroll the
screen that way.


Dr. Wright -

This guy causes skyscrapers to vault out of the ground, sending
anyone in their way flying.


ExciteBike -

A group of pixelated bikers will zoom across the stage, damaging
anyone they hit.


Gray Fox -

This ninja charges the enemy and starts slashing as soon as he gets
close enough. Any projectiles directed his way will be sent back
without delay.

*Note: Doesn't appear until you unlock Secret Character #7. (see
Secrets section for more info)


Hammer Bro. -

This Koopa will throw out some hammers in an arc, just like he's
done for years.


Helirin -

This windmill creates an obstacle for anyone, slowly spinning and
blocking movement.


Isaac -

Golden Sun boys rejoice! Isaac shows up with Push psyenergy to push
enemies off the stage.


Jeff -

Ness's brainy friend shows up with rockets, sending them up in the
air. They home in on opponents close enough.


Jill Dozer -

Jill moves back and forth, even jumping sometimes to try to drill
your opponents. If you get caught by her, you'll get some damage
racked up.


Kat and Ana -

The ninja girls from WarioWare fly across the screen in diagonals,
damaging any opponents they can catch.


Knuckle Joe -

Kirby's fighting assistant shows up with some crazy jabs. After a
moment of solid jabbing, he'll either uppercut or do a finishing


Lakitu -

Just like he used to, Lakitu will drop Spinies on the stage, which
then walk around for a while slowly, damaging anyone who comes too


Little Mac -

Where's the little guys pink-clad trainer, huh? Mac will run up to
your opponent and give them a combo whenever they're close enough.


Lyn -

Fire Emblem's female presence shows up with sword in hand. She'll
charge up, run at the enemy, then disappear for a moment, slashing
an instant later.


Metroid -

This little (little?) guy will floar around randomly and attach
itself to whoever is closest. It will cause damage slowly but
surely, and keep eating for a while.


Mr. Resetti -

What a jerk. This guy shows up and not only blocks half the screen,
but gives you a verbal lashing!


Nintendog -

This dog appears to block the middle of the screen, helping no one.
But it's so cute!


Ray -

Ray will fly around the stage shooting at opponents. 'Nuff said.


Saki Amamiya -

Another slash attack by Saki, but then he finishes with a jump and
a gun shot.


Samurai Goroh -

Charge and slash, but at least you get another F-Zero character.


Shadow the Hedgehog -

Shadow shows up to slow down time for everyone but his summoner.

*Note: Doesn't appear until you unlock Secret Character #11. (see
Secrets section for more info)


Stafy -

He spins, doing a little damage, but can be hit and knocked away.


Tank Army -

These guys will cover a platform going right and left, shooting and
moving slowly.


Tingle -

Random effects, such as summoning items or useless balloons.


Waluigi -

He charges the enemy and stomps them into the ground, following up
with a swing from his racket or a kick to the face!


Pokeballs -------------------------BATPO

Here's a list of all the pokemon that can come out of pokeballs.


Bellossom -

Similar to previous installments, she puts anyone close to her


Bonsly -

It walks around for a while, then explodes. It can be picked up and


Celebi -

Useless for battle, but sometimes drops collectibles.


Chikorita -

Shoots out projectiles for a few seconds.


Deoxys -

Moves to the top of the screen then fires a beam down to the stage.


Electrode -

Charges up and then explodes.


Entei -

Traps enemies in a vortex of fire, continuously hitting and racking
up the damage.


Gardevoir -

Creates shields to protect from projectiles, and floats around the
stage randomly.


Goldeen -

Useless. Doesn't do anything but flop around.


Groudon -

Groudon stand around severly hurting anyone who touches it.


Gulpin -

Eats your opponent then spits them away.


Ho-Oh -

Traps enemies in a vortex of fire. Stronger than Entei.


Jirachi -

Useless for battle, but sometimes drops collectibles.


Kyogre -

Shoots out a wave of water than pushes everyone back. Causes no
damage, but touching Kyogre causes quite a bit of damage.


Latios and Latias -

Both legendary pokemon fly across the stage, damaging anyone they
come in contact with.


Lugia -

Fires a beam from the back of the stage, damaging anyone who gets
too close.


Manaphy -

Switches characters with another character. You will become the
other person's character for a moment, but you keep your stocks.


Meowth -

Sends out a barrage of coins, repeatedly damaging anyone close


Metagross -

It will stomp the ground, submerging any grounded enemies. It will
then stomp again and send them flying.


Mew -

Useless for battle, but sometimes drops collectibles.


Moltres -

Attacks the upper center of the screen, damaging anyone who gets
close enough.


Munchlax -

Eats all the items it can.


Piplup -

Pushes opponents off the stage with a blast of water.


Snorlax -

Jumps up off screen, then comes crashing down damaging anything in
it's path.


Staryu -

Chases an opponent for a moment, then lets loose a rapid barrage of


Suicine -

Shoots out a beam of ice, freezing any enemies it hits.


Togepi -

Randomly does a Pokemon's attack.


Torchic -

Burns brightly, damaging those that get close enough.


Weavile -

Dashes at the enemy and stuns them. If you're hit in the air, you
will fly straight up.


Wobbuffet -

Stays still, but if hit it will begin to rock, damaging those it


Sticker List ----------------------STKLI

Here's a list of all the stickers in the game, along with their
effects and what characters can equip them.

Thanks to SmashWiki for the start, will add more as I get more
sources and play the game.

***Note: This guide is FAR from complete at the moment. Anyone who
wants to help flesh it out can send me an e-mail.

***Warning - This list contains the names of hidden characters that
can use stickers. Do not read if you don't want to know them.


Key: Here I'll give you an explanation. First comes the sticker's
name, then it's ability change. Then comes a listing of what
series characters can use the sticker. Here is a guide:

KB: Kirby, Meta Knight, and King Dedede

SMB: Mario, Yoshi, Luigi, Bowser, and Peach

FE (Fire Emblem): Ike and Marth

DK (Donkey Kong): Donkey Kong and Diddy Kong

SF: Fox, Falco, Wolf

PK: Ness, Lucas

Poke: Pikachu, Pokemon Trainer and Lucario

N/A (Not Available): All characters

Any special listings will also be made for individual stickers.

18-Volt (WarioWare: Touched!) - [Arm] Attack +4 - N/A

9-Volt (WarioWare: MPG) - [Electric] Attack +8 - N/A

9-Volt (WarioWare: Touched!) - [Head] Attack +5 - N/A

Acro - N/A - N/A

Aijou Boom no Ya (Sennen Kazoku) - [Arm] Attack +8 - N/A

Amy Rose - N/A - N/A

Ana (WarioWare: Touched!) - [Slash] Attack +4 - N/A

Andrew (Star Fox Assault) - Launch Resistance +7 - SF

Andy (Advance Wars) - [Specialty: Direct] Attack +6 - N/A

Animal Crossing Male Villager - N/A - N/A
Aryll - N/A - N/A

Bonkers (Kirby: Squeak Squad) - [Weapon] Attack +10 - KB

Bowser (DDR: Mario Mix) - [Throwing] Attack +20 - SMB

Bowser Jr. - N/A - N/A

Balloon Fighter - [Weapon] Attack +4 - Pit

Ballyhoo & Big Top (Mario Party 8) - [Head] Attack +10 - N/A

Banana Bunch (DK Barrel Blast) - [Specialty: Direct] Attack +6 -

Banana Peel - N/A - N/A

Barrel Train (Mario Kart DD!!) - [Leg] Attack +19 - N/A

Big Switch (Kirby & The Amazing Mirror) - Launch Resistance +18 -

Blipper (Kirby Squeak Squad) - Swim Time +20 - N/A

Bone Dragon (Yoshi's Story) - [Bite] Attack +13 - Yoshi, Wario,
Pokemon Trainer

Boney (Mother 3) - [PK] Attack +16 - PK

Bonkers (Kirby: Squeak Squad) - [Weapon] Attack +16 - KB

Bonsly (Pokemon series) - [Leg] Attack +3 - N/A

Booker (Animal Crossing: WW) - Food Effect +5 - N/A

Bowser Coin (Mario Party 6) - [Arm] Attack +8 - N/A

Bowser Space - N/A - N/A

Boy (Magical Vacation) - [Throwing] Attack +22 - N/A

Brewster - N/A - N/A

Brighton (Mario Party 6) - Shield Resistance +8 - N/A

Brute - N/A - N/A

Bubble Baby Mario (Yoshi's Island) - [Bite] Attack +6 - Yoshi,
Wario, Pokemon Trainer

Cackletta (Mario & Luigi: SS) - Flinch Resistance +84 - N/A

Capsule (Nintendo Puzzle Collection) - [Flame] Attack +5 - N/A

Captain (Trace Memory) - [Weapon] Attack +4 - N/A

Celebi (Pokemon series) - [Grass] Attack +14 - Pokemon Trainer

Cell Phone (Kirby & The Amazing Mirror) - [Slash] Resistance +4 -

Commander Kahn (Elite Beat Agents) - [Arm] Attack +18 - N/A
Cook Kirby - N/A - N/A

Copper (Animal Crossing: WW) - [Body, Spin] Attack +12 - N/A

Cranky Kong (Donkey Kong 3 JP) - [Specials: Indirect] Attack +7
- N/A

Cream the Rabbit and Cheese Chao - N/A - N/A
Charmy Bee - N/A - N/A
Chain Chomp - N/A - N/A

Cheep Cheep (New Super Mario Bros.) - Sticker Drops +9 - N/A

Chef (Shaberu! DS Cooking Navi) - Food Effect +3 - N/A

Chonmagyo (Densetsu no Stafy 2) - [Weapon] Attack +5 - N/A

Cupid Kirby (Kirby & The Amazing Mirror) - Carry Star Rod - N/A

Cupit (Sennen Kazoku) - [Electric] Attack +5 - N/A

Dash (Star Fox Command) - [Arm, Leg] Attack +3 - N/A

Deku Link (Zelda: Majora's Mask) - [Electric] Resistance +5 - N/A

Derek (Elite Beat Agents) - [Head] Attack +13 - N/A

Dice Block - N/A - N/A

Diddy Kong (Donkey Kong Country) - [Tail] Attack +28 - DK

Donkey Kong - N/A - N/A

Donkey Kong Jr. (Mario Tennis) - [Arm] Attack +14 - DK

Dribble (WarioWare: MPG) - [Battering] Resistance +6 - N/A

Dr. Crygor (WarioWare: Touched!) - [Arm, Leg] Attack +2 - N/A

Dr. Lobe - N/A - N/A

Dr. Mario (Nintendo Puzzle Collection) - [Head] Attack +18 - SMB

Dr. Shrunk - N/A - N/A

Duck (Duck Hunt) - Launch Resistance +20 - Ice Climbers, Pit

Dunning Smith (Hotel Dusk: Room 215) - [Leg] Attack +6 - N/A

Duster - N/A - N/A

Dzuke-chan (English Training) - Launch Resistance +12 - N/A

Eldstar (Mario Party 5) - Launch Resistance +6 - N/A

Electroplankton - [Electric] Attack +12 - N/A

Enguarde (Donkey Kong Country) - [Body, Spin] Attack +15 - DK

Entei - N/A - N/A

Fire Flower (New Super Mario Bros.) - Carry Fire Flower - N/A

Flower Icon (Paper Mario: TTYD) - Flinch Resistance +49 - N/A

Fox (Star Fox 64) - [Energy] Attack +18 - SF

Free Ranger (Chibi-Robo: Park Patrol) - [Flame] Attack +27

Funky Kong (Donkey Kong 3 JP) - [Leg] Attack +13 - DK

Gale Hawg (DK Jungle Beat) - [Head] Attack +13 - N/A

General Guy (Paper Mario) - Launch Power +31 - N/A

General Pepper (Star Fox Assault) - [Arm, Leg] Attack +5 - N/A

Girl (Magical Vacation) - [Magic] Attack +19 - Peach, Zelda

Gleeok (The Legend of Zelda) - Launch Power +20 - N/A

Golden Fox (F-Zero GX) - [Energy] Attack +5 - N/A

Goombella - N/A - N/A

Gordo (Kirby: Squeak Squad) - [Throwing] Attack +5 - KB

Goron (Zelda: Ocarina of Time) - [Arm] Attack +21 - N/A

Gracie (Animal Crossing: WW) - [Throwing] Attack +10 - N/A

Gray Fox - N/A - N/A

Greil (Fire Emblem: Path of Radiance) - [Throwing] Attack +14 -
Marth, Ike

Groudon (Pokemon series) - [Flame] Resistance +14 - Poke

Grutch (Drill Dozer) - Trophy Drops +9 - N/A

Gulliver - N/A - N/A

Gunship (Metroid Prime 2 Echoes) - [Explosive] Attack +5

Hammer Bro. - N/A - N/A

Hanenbow (Electroplankton) - [Electric] Attack +12 - N/A

Harriet (Animal Crossing: WW) - [Throwing] Attack +4 - N/A

Hawke (Advance Wars: DS) - [Arm, Leg] Attack +8 - N/A

Hero's Bow (Zelda: Twighlight Princess) - [Slash] Attack +6 - N/A

HM Mech Rosa (Chosoju Mecha MG) - [Electric] Attack +17 - N/A

Hoofer (DK Jungle Beat) - [Battering] Resistance +10 - N/A

Ho-Oh (Pokemon series) - [Flame] Attack +12 - N/A

Hookshot - N/A - N/A

Hylian Shield (Zelda: Twilight Princess) - [Slash] Resistance +10 -

Ike - N/A - N/A

Instructor (Pilotwings) - [Arm] Attack +10 - N/A

Iron Tiger - N/A - N/A

Jeff (EarthBound) - [PK] Attack +24 - PK

Jill (Drill Dozer) - [Electric] Resistance +4 - N/A

Jimmy T. - N/A - N/A

Jirachi - [Arm], [Leg] Attack +7 - Poke

Joan (Animal Crossing: WW) - [Battering] Resistance +12 - N/A

Kalypso (DK Barrel Blast) - Launch Power +25 - N/A

Kamek (Yoshi's Island) - [Magic] Attack +11 - Peach, Zelda

Kamek (Yoshi: Touch & Go) - [Specialty: Indirect] Attack + - N/A

Kammy Koopa (Paper Mario) - [Specials: Direct] Attack +8 - N/A

Kanden (Metroid Prime Hunters) - [Slash] Resistance +15 - N/A

Kat - N/A - N/A
Katrina - [Magic] Attack +13 - N/A
King Dodongo - N/A - N/A

King Zora (Zelda: Ocarina of Time) - [Electric] Resistance +33
- N/A

Kirby - N/A - N/A

Kirsh (Magical Vacation) - [Flame] Attack +11 - N/A

Klaptrap (Donkey Kong Country) - [Electric] Resistance +7 - N/A

Koopa Troopa - N/A - N/A

Kooper (Paper Mario) - [Arm] Attack +10 - N/A

Krystal - [Electric] Attack +28 - N/A
Kumatora - N/A - N/A

Kururin (Kururin Paradise) - [Head] Attack +4 - N/A

Leon (Star Fox Command) - [Energy] Attack +9 - N/A

Leon (Star Fox Assault) - [Throwing] Attack + - N/A

Leon Powalski - N/A - N/A
Lightning - N/A - N/A

Lilina (Fire Emblem: The Binding Blade) - [Leg] Attack +5 - FE

Link (Legend of Zelda) - [Specials: Indirect] Attack +17 - N/A

Link (Zelda: Twilight Princess) - [Slash] Resistance +27 - LoZ

Link's Grandma (Zelda: Wind Waker) - [Arm, Leg] Attack +2 - LoZ

Little Saucer (Mother) - [Electric] Attack +24 - N/A

Lon Lon Milk (Zelda: Ocarina of Time) - Launch Power +18 - LoZ

Louie (Pikmin 2) - [Explosive] Attack +10 - N/A

Luigi (Mario & Luigi: SS) - Launch Power +23 - SMB

Luminoth (Metroid Prime 2: Echoes) - [Slash] Attack +9 - N/A

Lyle (Animal Crossing: WW) - [Weapon] Attack +11 - N/A

Male Pianta (Super Mario Sunshine) - Dizzy Time -94 - N/A

Manaphy (Pokemon series) - [Specialty: Direct] Attack +4 - N/A

Manhole (Game & Watch) - [Arm, Leg] Attack +5 - N/A

Mario (Mario Kart DS) - [Leg] Attack +22 - SMB

Mario & Luigi (Mario & Luigi: SS) [Flame] Resistance +19 - SMB

Master Belch (EarthBound) - [Bite] Attack +9 - Yoshi, Wario,
Pokemon Trainer

Max (Advance Wars) - [Arm] Attack +5 - N/A

Mega Mushroom (New Super Mario Bros.) - Food Effect +2 - N/A

Megavitamin - N/A - N/A

Meowth (Pokemon series) - [Slash] Attack +5 - Poke

Metagross (Pokemon series) - Launch Resistance +23 - Poke

Metroid (Metroid: Zero Mission) - [Electric] Attack +20 - Samus/ZSS

Mew (Pokemon series) - [Body, Spin] Attack +4 - Poke

Micaiah (Fire Emblem: Radiant Dawn) - [Weapon] Attack +21 - FE

Misstar (Mario Party 5) - [Energy] Attack +7 - N/A

Mist (Fire Emblem: Path of Radiance) - [Slash] Attack +8 - FE

Mona (WarioWare: Touched!)- [Slash] Resistance +4 - N/A

Mona & Moped (WarioWare: MMG) - [Specials: Indirect] Attack +8
- N/A

Monster (FGPII: 3D Hot Rally) - [Battering] Resistance +4 - N/A

Moon Fairy Seren (Nintendo Puzzle Collection) - [Magic] Attack +16
- N/A

Morph Ball (Metroid Pinball) - [Weapon] Attack +5 - Samus/ZSS

Mother Logo - N/A - N/A

Mr. EAD (F-Zero GX) - [Slash] Attack +15 - N/A

Munchlax - N/A - N/A

Musketeer Daltania (Chosoju Mecha MG) - [Slash] Attack +21 - N/A

Myrrh (Fire Emblem: The Sacred Stones) - [Magic] Attack +15
- Peach, Zelda

Nanocarp (Electroplankton) - [Electric] Attack +12 - N/A

Nruff (Kirby 64) - [Body, Spin] Attack +5 - KB

Ocarina of Time - [Arm] Attack +4 - N/A

Octoman (F-Zero GX) - [Head] Attack +8 - N/A

Onion (Pikmin 2) - Launch Resistance +15 - N/A

Pak E. Derm - N/A - N/A

Panel (Nintendo Puzzle Collection) - Food Effect +2 - N/A

Panther (Star Fox Assault) - [Tail] Attack +18 - SF

Paratroopa (Super Paper Mario) - [Throwing] Attack +12 - N/A

Paula (EarthBound) - [PK] Attack +10 - PK

Peach (Super Mario Bros. 2) - Launch Resistance +29 - SMB

Peach (Super Princess Peach) - [Weapon] Attack +23 - SMB

Pelly (Animal Crossing: WW) - Shield Resistance +14 - N/A

Peppy (Star Fox 64) - [Weapon] Attack +7 - N/A

Perry (Super Princess Peach) - [Specials: Direct] Attack +6 - N/A

Petey Pirahna - N/A - N/A
Phyllis - N/A - N/A
Pianta - N/A - N/A

Pig Mask (Mother 3) - [PK] Attack +7 - PK

Pingle - N/A - N/A

Plum (Mario Golf) - [Weapon] Attack +5

Prince Peasley (Mario & Luigi: SS) - [Specials: Direct] Attack +13
- N/A

Propelloer Shy Guy (Yoshi's Story) - [Explosive] Attack +14

Postman (Zelda: Majora's Mask) - [Specials: Direct] Attack +3 - N/A

Purple Pikmin (Pikmin 2) - Flinch Resistance +35 - N/A

Rakensen (Custom Robo: BR) - [Energy] Attack +7 - N/A

Rawk Hawk - N/A - N/A

Red Gazelle (F-Zero GX) - [Leg] Attack +5 - N/A

ROB (Star Fox Adventures) - [Electric] Resistance +15 - SF

ROB 64 (Star Fox Assault) - [Freezing] Attack +8 - N/A

Rosie (Animal Crossing: WW) - [Leg] Attack +8 - N/A

Running Chibi-Robo (Chibi-Robo) - [Weapon] Attack +3 - N/A

Rusl (Zelda: Twilight Princess) - [Explosive] Attack +11 - N/A

Salvatore (Zelda: Wind Waker) - [Electric] Attack +9 - LoZ

Sami (Advance Wars) - [Specials: Indirect] Attac +12 - N/A

Samurai Goroh - N/A - N/A

Sayaka Amemiya (Ouendan 2) - [Weapon] Attack +10 - N/A

Screw Attack - N/A - N/A
Sheriff - N/A - N/A
Shiba Inu - N/A - N/A
Silver the Hedgehog - N/A - N/A

Skull Kid - [Leg] Attack +20 - N/A

Snorlax (Pokemon series) - [Electric] Attack +5 - N/A

Solid Snake (MG2: Sons of Liberty) - [Explosive] Attack +19 - N/A

Sonic the Hedgehog - N/A - N/A
Sothe - N/A - N/A

Spiny Shell (Mario Kart: DD!!) - Launch Power +11 - N/A

Stapy (Densetsu no Stafy 3) - [Specials: Indirect] Attack +4 - N/A

Star - N/A - N/A
Starman - N/A - N/A

Starship (Metroid Fusion) - [Weapon] Attack +9 - Samus/ZSS

Stork Stop (Yoshi's Island DS) - [PK] Attack +12 - PK

Striker Daisy - N/A - N/A
Striker Wario - N/A - N/A

Sukapon (Joy Mech Fight) - Launch Power +10 - N/A

Sylux (Metroid Prime Hunters) - [Specials: Indirect] Attack +12
- N/A

Takamaru (Naze no Murasameje) - [Weapon] Attack +11 - N/A

Teddy - N/A - N/A

Telly (Chibi-Robo) - [Head] Attack +4 - N/A

Tingle (Tingle's Rupeeland) - [Arm] Attack +12 - N/A

Tingle (Zelda: Wind Waker) - [Flame] Resistance +24 - LoZ

Toad - N/A - N/A
Toadette - N/A - N/A

Toadsworth (Mario & Luigi: PiT) - Launch Power +5 - N/A

Tortimer - N/A - N/A

Twila (Mario Party 6) - Dizzy Time -46 - N/A

Wario - N/A - N/A

Warrior Mech Gauss (Chosoju Mecha MG) - [Weapon] Attack +12 - N/A

Weavel (Metroid Prime Hunters) - Carry Beam Sword - N/A

Weavile (Pokemon series) - [Slash] Attack +5 - Poke

White Monkey - N/A - N/A

Wiggler (Mario Power Tennis) - Launch Resistance +16 - N/A

Wild Gunman - [Specials: Indirect] Attack +5 - Ice Climbers, Pit,

Wobbuffet (Pokemon series) - [Head] Attack +12 - N/A

Wolf (Excite Truck) - [Weapon] Attack +6 - N/A

Wrinkly Kong (DK: King of Swing) - [Battering] Resistance +4 -

Volvoice - N/A - N/A
Xananab - [Launch] Resistance +20 - N/A

Yadokarita (Densetsu no Stafy) - [Weapon] Attack +8 - N/A

Yakuman Player (Yakuman) - [Electric] Resistance +28 - Ice
Climbers, Pit

Zebes Inhabitant (Metroid Fusion) - [Arm] Attack +5 - N/A

Zero Suit Samus - N/A - N/A
Zora Link - N/A - N/A


Obtainable Trophies ---------------BRATR

Here I'll list all the trophies and how to unlock them (if there is
a specific way to do so). If it says "Random", you can either find
it in a stage or by winning it in the Coin Launcher. Please send me
an e-mail if any of this is off, because there's a LOT of trophies
to go through.

Special thanks to Chris at Brawl Central for compiling a list of
trophies. Used with permission.

***Warning - Do not look at these trophies if you don't want the
secret characters spoiled. While it's not obvious which trophies
are characters, the description of some trophies uses secret
characters to unlock.



Action Helirin - Random
Agitha - Random
Amy - Random
Ancient Minister - Complete the Subspace Emissary
Andross - Random
Animal Crossing Boy - Random
Apples - Random
Armank - Use a Trophy stand on an Armank
Armight - Use a Trohpy stand on an Armight
Arwing - Random
Aryll - Random
Ashei - Random
Ashley Robbins - Play VS mode for at least 100 hours
Ashnard - Beat Target Smash Level 3 with 10 characters
Aura Storm - Beat All-Star Mode with Lucario
Auroros - Use a Trophy stand on an Auroros
Autolance - Use a Trophy stand on an Autolance
Azelf - Random


Baby Mario - Random
Baby Peach - Random
Ballyhoo and Big Top - Random
Banana Peel - Random
Barbara - Random
Barrels - Random
Beam Kirby - Random
Beam Sword - Random
Beast Ganon - Beat All-Star Mode with Ganondorf
Bellossom - Random
Big Primid - Use a Trophy stand on a Big Primid
Birdo - Random
Black Knight - Random
Black Shadow - Random
Blade Knight - Random
Blanca - Random
Blast Box - Beat Target Smash Level 2 with all 35 characters
Blathers and Celeste - Random
Blaze - Random
Blaziken - Random
Blood Falcon - Random
Blooper - Random
Blue Alloy - Beat 100 Man Brawl with all 35 characters
Blue Falcon - Beat All-Star Mode with Captain Falcon
Blue Pikmin - Random
Bob-omb - Random
Bombed - Use a Trophy stand on a Bombed
Bomber - Random
Bonkers - Random
Bonsly - Random
Boo - Random
Boom Primid - Use a Trophy stand on a Boom Primid
Borboras - Use a Trophy stand on a Borboras
Boulder - Random
Bowser - Beat Classic Mode with Bowser
Bowser Jr. - Random
Brewster - Random
Bronto Burt - Random
Bucculus - Use a Trophy stand on a Bucculus
Buckot - Use a Trophy stand on a Buckot
Bugzzy - Random
Bulbasaur - Random
Bulblin - Random
Bullet Bill - Random
Bumper - Random
Buneary - Random
Bunny Hood - Random
Burrowing Snagret - Random
Buzzy Beetle - Random
Bytan - Use a Trophy stand on a Bytan


Candy Kong - Random
Cappy - Random
Capsule - Random
Captain Falcon - Beat Classic Mode with Captain Falcon
Cardboard Box - Beat Target Smash Level 4 in less than 32
seconds with any character
Careening Dirigibug - Random
Cargo - Use a Trophy stand on a Cargo
Celebi - Random
CDs - Random
Chain Chomp - Random
Chao - Random
Charizard - Beat Classic Mode with Pokemon Trainer (Charizard must
deal the final blow)
Charmander - Random
Cheep Cheep - Random
Chibi-Robo - Random
Chikorita - Random
Chimchar - Random
Combo Cannon - Random
Cook Kirby - Beat All-Star Mode with Kirby
Copper and Booker - Random
Cracker Launcher - Random
Cranky Kong - Random
Crates - Random
Crazy Hand - Beat Classic Mode on Intense with any character
Crazy Redd - Random
Cream - Random
Creeping Chrysanthemum - Random
Cresselia - Random
Critical Hit - Beat All-Star Mode with Marth
Cubone - Random
Custom Robos - Random
Cymul - Use a Trophy stand on a Cymul
Cyndaquil - Random
Cypher - Random


Darbus - Random
Dark Cannon - Beat Target Smash Level 5 in under 30 seconds with
any chracter
Darknut - Random
Darkrai - Random
Dark Samus - Random
Deku Nuts - Random
Deoxys - Random
Devil - Random
Dialga - Random
Diddy Kong - Beat Classic Mode with Diddy Kong
Diffusion Beam - Beat All-Star Mode with R.O.B.
Dixie Kong - Random
Donkey Kong - Beat Classic Mode with Donkey Kong
Dragoon - Random
Drifloon - Random
Dr. Eggman - Collect over 500 different stickers
Dr. Shrunk - Random
Dr. Stewart - Random
Dr. Wright - Random
Dry Bones - Random
Dugtrio - Random
Duon - Use a Trophy Stand on a Duon
Dyna Blade - Beat All-Star Mode on Very Hard with any character


Electivire - Random
Electrode - Random
Elincia - Random
Elite Beat Agents - Random
Empress Bulblax - Random
End of Day - Beat All-Star Mode with Olimar and Pikmin
Enguarde - Random
Entei - Random
Excitebikes - Random
Expresso - Random


Falcon Flyer - Random
Fan - Random
Feyesh - Use a Trophy stand on a Feyesh
Fighter Kirby - Random
Fire Flower - Random
Fire Kirby - Random
Fire Primid - Use a Trophy stand ona Fire Primid
Floow - Use a Trophy stand on a Floow
F.L.U.D.D. - Random
Falco - Beat Classic Mode with Falco
Falco (Assault) - Random
Falco (Command) - Random
Fiery Blowhog - Random
Food - Random
Fox - Beat Classic Mode with Fox
Fox (Assault) - Random
Fracktail - Random
Franklin Badge - Random
Freezie - Random
Funky Kong - Random


Galaxia Darkness - Beat All-Star Mode with Meta Knight
Galleom - Use a Trophy stand on a Galleom
Galleom (Tank Form) - Use a Trophy stand on a Galleom (Tank Form)
Gamyga -Use a Trophy stand on a Gamyga
Ganondorf - Beat Classic Mode with Ganondorf
Ganondorf (Wind Waker) - Random
Gardevoir - Random
Gekko - Beat All-Star Mode with 10 characters
General Pepper - Random
Ghosts - Random
Giant Goomba - Random
Giga Bowser - Beat All-Star Mode with Bowser
Glaceon and Leafeon - Random
Glire - Use a Trophy stand on a Glire
Glice - Use a Trophy stand on a Glice
Glunder - Use a Trophy stand on a Glunder
Goldeen - Random
Golden Hammer - Random
Golem - Random
Gooey Bomb - Random
Goomba - Random
Goombella - Random
Gordo - Random
Goron - Random
Gray Fox - Random
Greap - Use a Trophy stand on a Greap
Great Aether - Beat All-Star Mode with Ike
Great Fairy - Random
Great Fox - Random
Great Fox (Assault) - Random
Green Alloy - Beat 15-Minute Brawl with any character
Green Shell - Random
Grenade Launcher - Beat All-Star Mode with Solid Snake
Groudon - Random
Gulliver - Random
Gulpin - Random
Gunship - Random
Gyrados - Random


Halberd - Complete Event #3 (single player)
Halmaroc King - Random
Hammer - Random
Hammer Bro. - Random
Heart Container - Random
Helibird - Random
Helirin - Random
HM Mech Rosa - Random
Hocotate Ship - Random
Ho-Oh - Random
Hoppip - Random
Hothead - Random
Home-run Bat - Random
Hydra - Random


Iceberg - Beat All-Star Mode with Ice Climbers
Ice Climbers - Beat Classic Mode with Ice Climbers
Ice Kirby - Random
Ike - Beat Classic Mode with Ike
Ilia - Random
Iridescent Flint Beetle - Random
Iroquois Pliskin - Random
Issac - Random
Ivysaur - Beat Classic Mode with Pokemon Trainer (Ivysaur must deal
the final blow)


Jameson and A.I.R.S. - Random
Jeff - Random
Jet - Random
Jigglypuff - Beat Classic Mode with Jigglypuff
Jill - Random
Jirachi - Random
Joan - Random
Jody Summer - Random
Jyk - Use a Trophy stand on a Jyk


Kalypso - Random
Kanden - Random
Kapp'n - Random
Kass - Random
Kat and Ana - Random
Katie and Kaitlin - Random
Katrina - Random
Key - Random
King Bublin - Random
King Dedede - Beat Classic Mode with King Dedede
King K. Rool - Random
King of Red Lions - Random
Kip - Random
Kirby - Beat Classic Mode with Kirby
K.K. Slider - Random
Kludge - Random
Knuckle Joe - Random
Knuckles - Random
Konga Beat - Beat All-Star Mode with Donkey Kong
Koopa Paratroopa (Green) - Random
Koopa Paratroopa (Red) - Random
Koopa Troopa (Green) - Random
Koopa Troopa (Red) - Random
Kracko - Random
Kritter - Random
Krystal - Random
Kyle Hyde - Random


Lakitu and Spinies - Random
Landmaster (Falco) - Beat All-Star Mode with Falco
Landmaster (Fox) - Beat All-Star Mode with Fox
Landmaster (Wolf) - Beat All-Star Mode with Wolf
Lanky Kong - Random
Latios and Latias - Random
Leon Powalski - Random
Light Arrow (Zelda) - Beat All-Star Mode with Zelda/Sheik
Light Arrow (Sheik) - Beat All-Star Mode twice with Zelda/Sheik
Lightning - Random
Link - Beat Classic Mode with Link
Link's Grandma - Random
Little Mac - Random
Louie - Random
Lucario - Beat Classic Mode with Lucario
Lucas - Beat Classic Mode with Lucas
Lugia - Random
Luigi - Beat Classic Mode with Luigi
Luigi's Mansion - Random
Luminoth - Random
Lyn - Random


Magnezone - Random
Malo - Random
Manaphy - Random
Mario - Beat Classic Mode with Mario
Mario Finale - Beat All-Star Mode with Mario
Marth - Beat Classic Mode with Marth
Master Hand - Beat Classic Mode with 20 characters
Maxim Tomato - Random
Medli - Random
Mesprit - Random
Metagross - Random
Meta Knight - Beat Classic Mode with Meta Knight
Metal Box - Random
Metal Gear Ray - Random
Metal Gear Rex - Random
Metal Primid - Use a Trophy stand on a Metal Primid
Meta Ridley - Use a Trophy stand on Meta Ridley
Metroid - Random
Metroid Prime (Core) - Random
Metroid Prime (Exo) - Random
Meowth - Random
Mew - Random
Mewtwo - Random
Midna - Random
Mites - Use a Trophy stand on a Mites
Mizzo - USe a Trophy stand on a Mizzo
Mokka - Random
Moltres - Random
Motion-Sensor Bomb - Random
Mr. EAD - Random
Mr. Game & Watch - Beat Classic Mode with Mr. Game & Watch
Mr. Resetti - Random
Mr. Resetti (Feet) - Random
Mr. Saturn - Random
Mudkip - Random
Munchlax - Random
Musketeer Daltania - Random


Nagagog - Use a Trophy stand on a Nagagog
Naked Snake - Random
Needle Kirby - Random
Negative Zone - Beat All-Star Mode with Luigi
Ness - Beat Classic Mode with NEss
Noxus - Random


Octopus - Beat All-Star Mode with Mr. Game & Watch
Onions - Random
Ooccoo - Random
Ouendan - Random
Outset Link - Beat Target Smash Level 5 with 10 characters


Palkia - Random
Palutena - Complete Event #4 (single player)
Palutena's Army - Beat All-Star Mode with Pit
Palutena's Bow - Beat Target Smash Level 1 in under 15 seconds with
any character
Panther Caroso - Random
Paper Bowser - Random
Paper Luigi - Random
Paper Mario - Beat Classic Mode with all 35 characters
Paper Peach - Random
Parasite Queen - Random
Party Ball - Random
Pascal - Random
Peach - Beat Classic Mode with Peach
Peach Blossom - Beat All-Star Mode with Peach
Peanut Popgun - Random
Pellets - Random
Pelly and Phyllis - Random
Peppy Hare - Random
Perry - Random
Petey Pirahna - Use a Trophy stand on Petey Pirahna
Pichu - Random
Pico - Random
Pigs - Random
Pikachu - Beat Classic Mode with Pikachu
Pikmin and Olimar - Beat Classic Mode with Pikmin and Olimar
Piplup - Random
Pirate Ship - Random
Pirahna Plant - Random
Pit - Beat Classic Mode with Pit
Pitfall - Beat 100 Man Brawl
PK Starstorm (Lucas) - Beat All-Star Mode with Lucas
PK Starstorm (Ness) - Beat All-Star Mode with Ness
Plasma Kirby - Random
Plusle and Minun - Random
Poison Mushroom - Random
Pokeball - Random
Pokemon Trainer - Beat Classic Mode with Pokemon Trainer
Poltergust 3000 - Random
Poppant - Use a Trophy stand on a Poppant
Porky - Random
Porky Statue - Random
Power Suit Samus - Beat All-Star Mode twice with Samus/ZSS
Primid - Use a Trophy stand on a Primid
Puff Up - Beat All-Star Mode with Jigglypuff
Puppit - Use a Trophy stand on a Puppit
Purple Pikmin - Random
Putty - Random
Pyrote - Random



Ralis - Random
Rambi - Random
Ray MK III - Beat Target Smash Level 3 in under 20 seconds with any
Rayquaza - Use a Trophy stand on Rayquaza
Red Alloy - Defeat 5 Alloys in Cruel Brawl
Red Bulborb - Random
Red Pikmin - Random
Ridley - Use a Trophy stand on Ridley
Riolu - Random
Roader - Use a Trophy stand on a Roader
R.O.B. - Beat Classic Mode with R.O.B.
ROB 64 - Random
R.O.B. Blaster - Use a Trophy stand on a R.O.B. Blaster
Robed Zelda - Random
R.O.B. Launcher - Use a Trophy stand on a R.O.B. Launcher
R.O.B. Sentry - Use a Trophy stand on a R.O.B. Sentry
Rocketbarrel Barrage - Beat All-Star Mode with Diddy Kong
Rocketbarrel Pack - Random
Rolling Crate - Random
Roturret - Use a Trophy stand on a Roturret


Sable and Mabel - Random
Sages - Random
Saharah - Random
Salvatore - Random
Samurai Goroh - Random
Samus - Beat Classic Mode with Samus/ZSS
Samus (Dark Suit) - Random
Samus (Fusion Suit) - Random
Samus (Gravity Suit) - Random
Samus (Power Suit) - Random
Samus (Gravity Suit) - Random
Sandbag - Use all 35 characters in Home-run Contest
Saki Amamiya - Random
Scope Primid - Use a Trophy stand on a Scope Primid
Scarflies - Random
Screw Attack - Random
Shadow - Random
Shadow Beast - Random
Shadow Bugs - Beat Boss Mode on Normal
Shagohod - Random
Shaydas - Use a Trophy stand on a Shaydas
Sheegoth - Random
Sheik - Beat Classic Mode with Zelda/Sheik (Must finish with Sheik)
Shellcreepers - Random
Shellpod - Use a Trophy stand on a Shellpod
Shellpod (No Armor) - Use a Trophy stand on a Shellpod (No Armor)
Shy Guy - Random
Sidesteppers - Random
Silver - Beat Target Smash Level 3 with all 35 characters
Sir Kibble - Random
Skarmory - Random
Sleep Kirby - Random
Slippy Toad - Random
Smart Bomb - Random
Smash Ball - Random
Smash Coins - Random
Smoke Ball - Random
Snorlax - Random
Snorunt - Random
Snover - Random
Soccer Ball - Random
Solid Snake - Beat Classic Mode with Snake
Sonic the Hedgehog - Beat Classic Mode with Sonic
Sothe - Random
Spaak - Use a Trophy stand on a Spaak
Space Pirate - Random
Spire - Random
Spring - Random
Squirtle - Beat Classic Mode with Pokemon Trainer (Squirtle must
deliver the finishing blow)
Squitter - Random
Stafy - Random
Stapy - Random
Starly - Random
Starman - Random
Star Rod - Random
Staryu - Random
Stock Ball - Random
Striker Mario - Random
Striker Daisy - Random
Subspace Gunship - Complete the Subspace Emissary
Subspace Bomb - Beat Boss Mode on Easy
Suicine - Random
Super Dragon - Beat All-Star Mode with Yoshi
Super Mushroom - Random
Super Scope - Beat Target Smash Level 1 with all 35 characters
Superspicy Curry - Random
Super Sonic - Beat All-Star Mode with Sonic
Swooping Snitchbug - Random
Sword Kirby - Random
Sword Primid - Use a Trophy stand on a Sword Primid
Sylux - Random


Tabuu - Use a Trophy stand on Tabuu
Tabuu (Wings) - Use a Trophy stand on Tabbu (Wings)
Tails - Walk over 10,000 meters with all characters
Tanks and Infantry - Random
Team Recovery Ball - Random
Tetra - Random
Telly Vision - Random
The President - Random
The Skull - Random
Ticken - Use a Trophy stand on a Ticken
Timer - Random
Tingle - Random
Tiny Kong - Random
Toad - Random
Toadette - Random
Toadsworth - Random
Togepi - Random
Tommy and Timmy Nook - Random
Tom Nook - Random
Toon Link - Beat Classic Mode with Toon Link
Torchic - Random
Tornado Kirby - Random
Tortimer - Random
Totodile - Random
Towtow - Use a Trophy stand on a Towtow
Trace - Random
Treeko - Random
Tricky - Random
Triforce Slash (Link) - Beat All-Star Mode with Link
Triforce Slash (Toon Link) - Beat All-Star Mode with Toon Link
Triple Finish - Beat All-Star Mode with Pokemon Trainer
Trophy Stand - Random
Trowlon - Use a Trophy stand on a Trowlon
Turret Tusk - Random
Turtwig - Random


Unira - Random
Uxie - Random


Valoo - Random
Vegetables - Random
Volt Tackle - Beat All-Star Mode with Pikachu


Waddle Dee - Random
Waddle Dee Army - Beat All-Star Mode with King Dedede
Waddle Doo - Random
Walky - Random
Waluigi - Random
Wario - Beat Classic Mode with Wario
Wario Bike - Beat Target Smash Level 3 with any character
Wario-Man - Beat All-Star Mode with Wario
Warp Star - Random
Warrior Mech Gauss - Random
Weavel - Random
Weavile - Random
Wedding Bowser - Random
Wedding Peach - Random
Wendell - Random
Wheelie - Random
White Pikmin - Random
Wiggler - Random
Wing Kirby - Random
Wobbuffet - Random
Wolf - Beat Classic Mode with Wolf
Wolfen - Random
Wolf Link - Random
Wollywog - Random
Wrinkly Kong - Random


Xananab - Get over 8000 meters in Home-run Contest with all


Yellow Alloy - Beat 100 Alloys in Endless Brawl
Yellow Pikmin - Random
Yeta - Random
Yoshi - Beat Classic Mode with Yoshi


Zant - Random
Zelda - Beat Classic Mode with Zelda
Zelda (Wind Waker) - Random
Zero Laser - Beat All-Star Mode with Samus
Zero Suit Samus - Beat Classic Mode twice with Samus/ZSS
Zoda - Random
Zora - Random

Again, big thanks to Chris and the admins/moderators over at Brawl
Central for this extensive list of trophies!


Stage Descriptions ----------------STADE

Here I'll describe the stages and any random things that happen on
each. I've listed platforms as Solid and Soft - Soft platforms are
platforms you can fall down and jump up through, while Solid
platforms are those that you can't jump or fall through.

*Note: Hidden stages are included, so don't read if you don't want
them spoiled.

***Still missing some stages, will add soon.***


Battlefield -

Simple stage with one big solid platform and three soft floating


Final Destination -

The ultimate skill match, one giant solid platform with no tricks.


Delfino Plaza -

This stage starts with a solid platform and some soft floating
platforms, but as it progressed you land on certain areas. You can
either land on an island or a "sidewalk", both of which are solid
bottoms with no chance of falling down.


Mushroomy Kingdom -

This stage scrolls to the right through the setting of Super Mario
Bros. stage 1-1 and 1-2 randomly. It will repeat after you reach
the end of the stage.


Rumble Falls -

Here the stage will scroll upwards. Most platforms are soft, but
some stone ones are solid. There are buttons strewn out that if hit
will change the placement of platforms. There is also a narrow
section where you must go through a small hole in the rock. The
stage will speed up in sections, warning you before hand.


Bridge of Eldin -

A large, long solid platform. An enemy will run by every once in a
while, damaging anyone it touches and dropping a bomb. The bomb
will destroy the section of the bridge it lands on, which will
regenerate shortly afterwards.


Norfair -

Five soft platforms in a V-pattern. The lava will rise, from either
one side of the screen or the bottom. To avoid the sides, just move
to the other side. To avoid the lava from below, you must get
inside the capsule that appears as the lava arises. You will have
to hit the capsule to open it.


Frigate Orpheon -

One soft platform and a solid platform accompanied by a rising and
lowering platform. After a while, the stage will sound a siren and
flip vertically, switching to a different set of platforms. Be
careful while flipping, as if you're too high you will be too low
to land on the new platforms. The second set of platforms has one
centered soft platform above a large solid platform, and a moving
soft platform on the sides.


Yoshi's Island -


Halberd -


Lylat Cruise -


Pokemon Stadium 2 -


Port Town Aero Dive -


Castle Siege -


WarioWare, Inc. -


Distant Planet -


Smashville -


New Pork City -

Many platforms both hard and soft and a swinging platform. Randomly
a monster will appear and bite, severely damaging anyone it gets
its teeth into.


Summit -


Skyworld -

This stage will is all hard platforms at first, with a moving
platform at the bottom. The platforms are all destroyable, and
after you've destroyed them people that are hit hard will fly
through them, as well as being soft.


Pictochat -


Shadow Moses Island -

Two towers on both sides prevent anyone from flying too far
immediately, but they are both destroyable. After a certain amount
of time or when one player reaches their last life, a giant monster
will appear out of the background.


Green Hill Zone -

All one solid platform. The "continue" stand (blue orb pedestal)
can be hit and will start spinning, damaging anyone who comes
close. After a while the ground on the left of the "bowl" will fall
away, leaving a hole.


Secrets ---------------------------BRASE

Here I'll list all the secrets you can unlock, including characters
and stages. If you don't want anything to be spoiled, don't look
any further.


Unlockable Characters -------------SECCH


Read no further if you don't want characters to be spoiled. Each
character has three listed methods of unlocking, you only need to
do one.

*Note: You can only unlock one character at a time. For example, if
you beat Classic Mode in under 12 minutes on Hard, you qualify for
two characters, but will only unlock one.

*Note: To unlock characters in the Subspace Emissary, you simply
need to beat the stage listed.


Secret Character 1 - Ness

Games: Earthbound (Mother 2)

Ness fans, relax! He's back as the first unlockable character, Ness
the psychic boy bats his way back for a third Smash season.

Final Smash - PK Starstorm

Exactly like Lucas's final smash, Ness calls stars to fall from the
heavens. They differ slightly in that they are angled instead of
falling straight down, and they deal slightly more damage.

How to Unlock -

1. Play 5 VS matches, then beat him in a match.

2. Reflect ten projectiles, then beat him in a match.

3. Have Ness join your party (automatic) in the Subspace Emissary
(Stage 29).


Secret Character 2 - Marth

Games: Fire Emblem

Yes, the sword wielding hero of Fire Emblem returns for a second
Smash appearance!

Final Smash - Critical Hit

Kind of uninteresting, Marth charges his sword and smashes the
enemies close to him, doing massive damage and most-certain death.

How to Unlock -

1. Play 10 VS matches, then beat him in a match.

2. Finish Classic mode on any difficulty level, then beat him in a

3. Have Marth join your party (automatic) in the Subspace Emissary
(Stage 8).


Secret Character 3 - Luigi

Games: Most Mario series

Mario's taller brother blasts back for a third season of Smash.

Final Smash - Negative Zone

Wow. I'm really freaked out. Luigi creates a bubble of... negative
energy around himself, and this zone lets Luigi do massive damage
to those in it. Everyone but Luigi can suffer random effects in
this zone, including sleeping, uncontrollable taunting, slow-down,
flowers on your head, and lowered attack and defense. Luigi,
however, suffers nothing and can move freely.

How to Unlock -

1. Play 22 VS matches, then beat him in a match.

2. Beat Classic on any difficulty with no continues, then beat him
in a match.

3. Have Luigi join your party (automatic) in the Subspace Emissary
(Stage 29)


Secret Character 4 - Falco

Games: Star Fox series

Yep, Falco returns for his second outing in Smash. He brings all
the goodies from before, with a definite change in his "shine"

Final Smash - Landmaster

Same as Fox, he pulls out a Landmaster and tramples his foes. His
tank turns faster than Fox's, but has a much weaker blaster cannon.
His hovering ability lasts longer, however, making him better at
maneuvering and trampling foes.

How to Unlock -

1. Play 50 VS matches, then beat him in a match.

2. Beat 100-Man Brawl.

3. Have Falco join your party (automatic) in the Subspace Emissary
(Stage 18)


Secret Character 5 - Captain Falcon

Games: F-Zero series

The PAWNCH returns for a third Smash appearance.

Final Smash - Blue Falcon

Captain Falcon shoots out his Blue Falcon, hitting everyone close
enough in front of him. Anyone hit then goes through a sequence
where they get run over (should have looked both ways) and get
damaged and flown up.

How to Unlock -

1. Play 70 VS matches, then beat him in a match.

2. Beat Classic Mode in under 12 minutes, then beat him in a match.

3. Have Captain Falcon join your party (automatic) in the Subspace
Emissary (Stage 20).


Secret Character 6 - Lucario

Games: Pokemon Diamond/Pearl

Finally Nintendo throws a Fighting type Pokemon in a fighting game.
Sadly, Lucario replaces Mewtwo in this game, but his debut in the
Smash series is quite welcome!

Final Smash - Aura Storm

Lucario jumps to the center of the top of the screen and unleashes
a furious blast downwards. The player can guide this beam for a
few seconds right and left, devasting opponents and terrain alike.

How to Unlock -

1. Play 100 VS matches, then beat him in a match.

2. Beat all 5 difficulties on Target Test for any character.

3. Have Lucario join your party (automatic) in the Subspace
Emissary (Stage 21)


Secret Character 7 - Solid Snake

Games: Metal Gear series

Yes, Solid Snake joins the Brawl for his first appearance in Smash.
He comes packing a big arsenal of weapons and his signature box.

Final Smash - Grenade Launcher

Crazy cool, Snake jumps off screen and appears at the front of the
screen. A targeting reticle allows the player to shoot grenades at
the other combatants for about 15 seconds, or for 12 shots. He'll
reload after 6 shots.

How to Unlock -

1. Play 130 VS matches, then beat him in a match.

2. Play 15 VS matches on Shadow Moses Island stage, then beat him
in a match.

3. Have Snake join your party (automatic) in the Subspace Emissary
(Stage 23).


Secret Character 8 - R.O.B.

Games: Gyromite and Stack-Up, and also most recently Mario Kart DS

R.O.B. was actually a hardware piece sold by Nintendo WAY back in
the day, used in conjunction with the NES. But he makes his return
in his first Smash appearance!

Final Smash - Diffusion Beam

R.O.B. shoots a cone of energy out of his eyes which continuously
damages enemies. He can move freely and chase down his opponents,
as well as angle the energy cone up and down.

How to Unlock -

1. Play 160 VS matches, then beat him in a match.

2. Collect 250 trophies, then beat him in a match.

3. Have R.O.B. join your party (automatic) in the Subspace Emissary
(Stage 27)


Secret Character 9 - Ganondorf

Games: Legend of Zelda series

Ganondorf makes his return for his second Smash appearance. His
dark energy and slow but powerful moves are back for more.

Final Smash - Beast Ganon

Ganondorf transforms into his Ganon form from Twighlight Princess
and stomps the ground, cementing foes to the floor. Anyone on the
same leve then gets trampled and flung off the screen (well, they
get hurt a lot at least).

How to Unlock -

1. Play 200 VS matches, then beat him in a match.

2. Beat Classic Mode on Hard difficulty with Link or Zelda, then
beat him in a match.

3. Have Ganondorf join your party in the Subspace
Emissary (Stage 30, keep Link and Zelda alive).


Secret Character 10 - Mr. Game & Watch

Games: Anything on the Game & Watch handheld console

Yes, that pixelated master is back for his second Smash appearance.
He brings all his 2D goodness with him.

Final Smash - Octopus

Mr. Game & Watch becomes a giant octopus that has four legs
extending and retracting quickly. Players can jump and move freely,
albeit a little slowly, and try to hit the players with these

How to Unlock -

1. Play 250 VS matches, then beat him in a match.

2. Beat Target Smash with 30 characters (must be on same
difficulty, but can be any difficulty)

3. Have Mr. Game & Watch join your party


Secret Character 11 - Sonic

Games: Sonic the Hedgehog series

If you haven't been living under a rock recently, you know that
the blue flur is finally joining the Smash team. He brings his
speed as well, being the fastest character in the game.

Final Smash - Super Sonic

Yep, the blue hedgehog transforms into his yellow super form. He
then flys around the screen at amazing speed, launching anyone that
touches him off. Be careful, as Super Sonic's speed is practically

How to Unlock -

1. Play 300 VS matches, then beat him in a match.

2. Beat Classic Mode on any difficulty with 10 characters, then
beat him in a match. (Does not include different transformations,
example - Sheik and Zelda only count as one)

3. Play over 10 hours in VS Mode.

4. Beat the Subspace Emissary (Stage 31).


Secret Character 12 - Jigglypuff

Games: Pokemon series

Wow, the pink ball of fluff is a lot harder to find this time
around. But she's back for her third excursion into Smash!

Final Smash - Puff Up

Jigglypuff grows HUGE and knocks everyone back. When I say huge, I
mean GINORMOUSLY HUGE. Easily 15 times her normal size. When she
gets to full size, she will do a small attack (not viewable) that
will hurt anyone very close to her, usually smashing them off-

How to Unlock -

1. Play 350 VS matches, then beat her in a match.

2. Complete the Subspace Emissary, then beat 20 events in Event
Mode. Afterwards, beat her in a match.

3. Complete the Subspace Emissary, then return to Stage 18. On the
last part of the level where you are shooting yourself through
barrels, stop on the platform below the new door. Go in and beat
Jigglypuff, then finish the stage.


Secret Character 13 - Toon Link

Games: The Legend of Zelda: Windwaker and the Phantom Hourglass

Yep, the Link from the cell-shaded games makes his debut, though
many think he's just a replacement for Young Link. He still has his
own unique fighting skills, so don't underestimate him!

Final Smash - Triforce Slash

The same as Link's final smash, it seems.

How to Unlock -

1. Play 400 VS matches, then beat him in a match.

2. Complete the Subspace Emissary, then beat Classic Mode with Link
on any difficulty. Afterwards, beat him in a match.

3. Complete the Subspace Emissary, then return to Stage 9. On the
first portion of the level after the first mini-battle with a few
Primids, a new door appears. Go in and beat Toon Link, then finish
the stage.


Secret Character 14 - Wolf

Games: Star Fox series

Fox's arch-nemesis makes his first Smash appearance. He may be
slower than his better half, but he's got a few tricks up his

Final Smash - Landmaster

Okay, you get it, another Landmaster, but Wolf's is much less about
moving around. It turns terribly and floats just so-so, but it's
blaster does massive damage to the enemies, making this a fire-
power driven attack.

How to Unlock -

1. Play 450 VS matches, then beat him in a match.

2. Beat Boss Rush mode (Subspace Emissary) with Fox, then beat him
in a match.

3. Complete the Subspace Emissary, then return to Stage 14. At the
end of the second part of the level, go to the bottom of the
elevator shaft instead of going into the door (don't worry when the
elevator disappears, just fall) and into the new door that appears
there. Beat Wolf, then finish the stage.


Unlockable Stages -----------------SECST


Secret Stage - Flat Zone 2

Unlock Mr. Game & Watch.


Secret Stage - Green Hill Zone

Unlock Sonic.


Secret Stage - Great Sea

Unlock Toon Link.


Secret Stage - Luigi's Mansion

Play as Luigi in 3 VS matches.


Secret Stage - Big Blue

Play as Captain Falcon in 10 VS matches.


Secret Stage - Green Greens

Play as Kirby in 20 VS matches.


Secret Stage - 75m

Play as Donkey Kong in 20 VS matches.


Secret Stage - Jungle Japes

Play on Melee stages in 10 VS matches.


Secret Stage - Pokemon Stadium

Play on Pokemon Stadium 2 in 10 VS matches.


Secret Stage - Mario Bros.

Complete Event #19. (single player)

Secret Stage - Spear Pillar

Complete Event #25. (single player)


Secret Stage - Hanenbow

Complete Event #28. (single player)


Other Unlockables -----------------SECST

All-Star Mode -

Unlock all characters.


Online Friend Icons -

Unlock all characters.


Boss Rush Mode -

Complete the Subspace Emissary and Beat Classic Mode at least once.


Target Smash Level 2 -

Beat Classic on Easy twice or once on Medium. (with any character)


Target Smash Level 3 -

Beat Classic on Medium twice or once on Hard. (with any character)


Target Smash Level 4 -

Beat Classic on Hard twice or once on Very Hard. (with any


Target Smash Level 5 -

Beat Classic on Very Hard twice or once on Intense. (with any


Stage Parts A -

Play on a stage built in Stage Builder 10 times.


Stage Parts B -

Build 5 stages in Stage Builder.


Stage Parts C -

Build 15 stages in Stage Builder.


Events 21-28 (single player)

Unlock R.O.B.


Super Mario World Masterpiece -

Play on Yoshi's Island stage 3 times.


Super Mario Bros. 2 -

Play as Peach and win 5 VS matches.


The Legend of Zelda: Ocarina of Time -

Play as Toon Link in 10 VS matches.


F-Zero Masterpiece -

Beat Boss Rush mode with Captain Falcon.


Donkey Kong Masterpiece -

Play for 10 hours or more on any mode.


Dream Chaser Song CD -

Play 10 VS matches on Port Town Aero Dive.


Goruda CD -

Play 10 VS matches on Battleship Halberd.


Powerhungry Fool CD -

Play 10 VS matches on Castle Siege.


His World Instrumental CD -

Play 10 VS matches on Green Hill Zone.


Metroid Ending CD -

Play 10 VS matches on Frigate Orpheon.


Super Mario Bros. Underwater CD -

Play 10 VS matches on Mushroomy Kingdom.


Snake Eater Instrumental CD -

Play 15 VS matches on Shadow Moses Island.


Menu 2 Song CD -

Unlock all characters.


Princess Peach Theme CD -

Unlock all Melee stages (Green Greens, Jungle Japes, Big Blue, and
Pokemon Stadium).


Mach Rider Melee Version Song CD -

Defeat at least 50 alloys on Endless Multi-man Brawl.


Multi-man Theme Song (Melee) CD -

Beat 100 Multi-man Brawl in under 4 minutes.


Route 1 to Viridian City CD -

Complete Event #8 (single player).


Legendary Air Ride CD -

Complete Event #13 (single player).


King Dedede Theme CD -

Complete Event #15 (single player).


Dark Mountain and Forest CD -

Complete Event #18 (single player).


Fire Field CD -

Complete Event #24 (single player).


Great Temple CD -

Complete Event #33 on Hard (single player).


Song of Storms CD -

Complete Event #37 (single player).


Star Wolf Theme (Assault version) CD -

Complete Event #38 on Hard (single player).


Ike's Theme CD -

Have Ike join your party in the Subspace Emissary. (Stage 8)


Kuru Kuru Land Song CD -

Obtain over 400m in the Homerun Contest with one character.


Love Song French Commercial Version CD -

Obtain over 12500m in the Homerun Contest with all characters.


Pokemon Center CD -

Collect over 200 stickers.


Zero Two CD -

Collect over 5000 coins (not all at once).


3D Hot Rally CD -

Complete Target Test (Intense) with any character.


Excite Bike CD -

Complete Target Test (Medium) in under 19 seconds with any


Tal Tal Heights CD -

Beat All-Star Mode with any character on any difficulty.


Staff Credits CD -

Beat Classic Mode on Hard with any character.


Bob-omb Battlefield CD -

Play VS mode for over 50 hours.


Credits ---------------------------TANKU

A LOT of credit goes to Chris over at for his
help compiling stuff. The trophy list and some unlockable stuff was
mostly him and his staff. Definitely check out the site if you want
to join a good Smash community for online stuff and such.

Other than that, Smash Dojo, the official Smash site, gave a bunch
of info up themselves.

Thanks to SmashWiki for a good start on the stickers while I
gather them myself.

Big thanks to Youtube for being so cool.

Thanks to users Hsieh, Jay Tong, AVMassey, Naijie, and FinalPhoenix
for a couple fixes and additions.

Thank you Nintendo for making such a great game in a great series.

Thanks, MyCheats,,,, and for hosting
this guide.