Disgaea 3 FAQ/Walkthrough

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Disgaea 3: Absence of Justice - Walkthough/Leveling Guide
Version 1.0
September 11, 2008
by Aerius


1. Introduction .................................................. [SEC0001]

2. Walkthrough ................................................... [SEC0002]

2.1 - Chapter 1 - Netherworld Honor Student ................. [WLK2100] Tutorial 1 ....................................... [WLK2111] Tutorial 2 ....................................... [WLK2112] Tutorial 3 ....................................... [WLK2113]
2.1.2 Strongest Entrance ............................... [WLK2120]
2.1.3 Strongest Hallway ................................ [WLK2130]
2.1.4 Strongest Garden ................................. [WLK2140]
2.1.5 Strongest Crossroad Strongest Entrance .......... [WLK2150]
2.1.6 Strongest Overlord Strongest Entrance ............ [WLK2160]

2.2 - Chapter 2 - Mao's Heart ............................... [WLK2200] Tutorial 4 ....................................... [WLK2201] Tutorial 5 Tutorial 2 ........................... [WLK2202] Tutorial 6 ....................................... [WLK2203]
2.2.1 Childhood Memories ............................... [WLK2210]
2.2.2 Heart Vault ...................................... [WLK2220]
2.2.3 Dragon's Rest .................................... [WLK2230]
2.2.4 Cooking Corridor ................................. [WLK2240]
2.2.5 Home Ec. Kitchen ................................. [WLK2250]
2.2.6 Grudgeful Memory ................................ [WLK2260]
2.2.7 Heart Vault (2) .................................. [WLK2270]

2.3 - Chapter 3 - The Freshmen Leader! ...................... [WLK2300]
2.3.1 Blazing Firestorm ................................ [WLK2310]
2.3.2 Student Chaos .................................... [WLK2320]
2.3.3 Thrill ........................................... [WLK2330] Item World ....................................... [WLK2331]
2.3.4 Threatful Abuse .................................. [WLK2340]
2.3.5 Nightmare Days ................................... [WLK2350]
2.3.6 Forceful Education ............................... [WLK2360] Board Conspiracy ................................. [WLK2361]
2.3.7 Assault! PTA ..................................... [WLK2370]

2.4 - Chapter 4 - Almaz the Hero ............................ [WLK2400]
2.4.1 Freezing Soul ........................... ........ [WLK2410]
2.4.2 Chaotic Chill .................................... [WLK2420]
2.4.3 Eternal Teardrop ................................. [WLK2430]
2.4.4 Murderous Intent ................................. [WLK2440] Psycho Room ...................................... [WLK2441]
2.4.5 Futile Revenge ................................... [WLK2450]
2.4.6 Heart Vault (3) .................................. [WLK2460]

2.5 - Chapter 5 – Grand War ................................. [WLK2500]
2.5.1 No Running Hallway ............................... [WLK2510]
2.5.2 Organized Corridor ............................... [WLK2520]
2.5.3 Audio-Visual Room ................................ [WLK2530]
2.5.4 Chain Death Battle ............................... [WLK2540]
2.5.5 Rotten Grudge .................................... [WLK2550]
2.5.6 Victims' Ecstasy ................................. [WLK2560]
2.5.7 Waking Nightmares ................................ [WLK2570]
2.5.8 Captain's Location ............................... [WLK2580]

2.6 - Chapter 6 – The Reckoning ............................. [WLK2600]
2.6.1 Evil Mind Vortex ................................. [WLK2610]
2.6.2 Howl of Agony .................................... [WLK2620] Heart Vault (4) .................................. [WLK2621]
2.6.3 Legendary School ................................. [WLK2630]
2.6.4 Vile Voodoo Doll ................................. [WLK2640]
2.6.5 Pool of Bloody Tears ............................. [WLK2650]
2.6.6 Cruel Destiny Plan ............................... [WLK2660]

2.7 - Chapter 7 – An Eye for an Eye ......................... [WLK2700]
2.7.1 Hearty Comeuppance ............................... [WLK2710]
2.7.2 Unsated Thirst ................................... [WLK2720]
2.7.3 Corpse Eaters .................................... [WLK2730]
2.7.4 Grieving Death Knell ............................. [WLK2740]
2.7.5 Wandering Hunter ................................. [WLK2750]
2.7.6 Death's Path ..................................... [WLK2760]

2.8 - Finale – Super Battle (Chapter 8) ..................... [WLK2800]
2.8.1 Super Hero's Requiem ............................. [WLK2810]
2.8.2 Super Hero's Apostle ............................. [WLK2820]
2.8.3 Super Hero's Desire .............................. [WLK2830]
2.8.4 Last Battle ...................................... [WLK2840]

3. Maximization Guide ............................................ [SEC0003]
3.1 Early Leveling ....................................... [MAX3100]
3.2 House of Ordeals ..................................... [MAX3200]
3.3 Intermediate Powerleveling in HoO .................... [MAX3300]
3.4 Class World and Preparing for Item World ............. [MAX3400]
3.5 Item World, Pirates, and Pirating .................... [MAX3500]
3.6 Item Duplication ..................................... [MAX3600]
3.7 Perfect Item Creation ................................ [MAX3700]
3.8 Character Maximization ............................... [MAX3800]

4. Appendix ...................................................... [SEC0004]
4.1 Passing Topics ....................................... [APX4100]
4.2 Diez Gentlemen Sidequest ............................. [APX4200]
4.3 Dimension-X .......................................... [APX4300]

5. Reference ..................................................... [SEC0005]
5.1 Stat Specialists ..................................... [REF5100]
5.2 Dual-Stat Specialists ................................ [REF5200]
5.3 Other Specialists .................................... [REF5300]
5.4 Pirates and Pirate Ships ............................. [REF5400]
5.5 Class World Upgrades ................................. [REF5500]
5.6 Item List ............................................ [REF5600]
5.7 Character Classes .................................... [REF5700]

6. Frequently Asked Questions .................................... [SEC0006]

7. Acknowledgements ............................................. [SEC0007]


The purpose of this document is to explain how to beat the game without
power leveling and to provide a high level summary on the steps required to
attain maximum stats. If you are looking for complex formulas or statistical
minutia, this guide is not what you are looking for. There are other guides
that focus on the more in-depth parts of the game. There are many steps in
power leveling and the order is rather interchangeable for a lot of it. I
have compiled the steps in what I feel is optimal, but you can do a lot of
the steps out of order and arrive at the same result although it may come at
the cost of additional time spent.

As a disclaimer: this FAQ has spoilers. Not only does it have spoilers, it
has lots of spoilers. I actually go out of my way to include them. Do not
continue reading this document if this bothers you in any shape or form.

I would like to extend special thanks to the regulars at the Disgaea 3
GameFaq forums. Your knowledge and insight has been extremely useful in
piecing together my strategies. I would also like to thank the writers of
the various official published guides. While I haven't look at what the
official guides contain, I'm sure much of the data floating around was
originally sourced from there.


In the walkthough, I will discuss some general strategies to beat each
stage. I assume that you know the basics to fight - basically:
1) Keep characters with high HP in front of characters with low HP;
2) Gang up on enemies whenever possible; use team attacks and special attack
3) Try to kill finish off enemies, it is preferable to eliminate one enemy
instead of damaging two;
4) Attempt to bait the enemy so you get first strike, this means using one
lead character and walking slowly across the map.

I also assume that you buy equipment as money allows and buy/upgrade new
skills and Evilities as you accumulate mana. In each mission I provide a
recommended level as guidance, this number signifies what I feel should be
the average level of your top 5-6 characters.

While leveling all 10 (or more) characters is possible, if you want to
minimize having to level up, I recommend leveling up 3-5 main characters.
Generic (characters you can create) are generally quite a bit weaker than
story characters at the Tier 1 level, so using Mao and other story
characters are preferable.

I also use the system of only buying one really expensive weapon or armor
when I have saved up money and "passing it down" to my 2nd strongest
character when I buy something new. This ensures you will have one or two
characters that are quite a bit stronger than the rest. If you follow my
advice you should not have to "level up" at all outside of the story
missions. However, the ultimate goal is to have fun, so do whatever you
want. :)

2.1 Chapter 1 - Netherworld Honor Student [WLK2100]

Every time you start a new chapter, there are three chests that spawn in the
town area. The contents are randomized and in theory you could keep on
resetting until you got an item you wanted. I think it is a waste of time
though and would recommend just taking whatever happens to be inside them.
The chests during chapter one are located: 1) right beside where you start;
2) by the hospital (jump to the bottom by the bed to reach it); 3) by the
staircase leading to the lower level by the green zombie. Tutorial 1 [WLK2111]
Recommended Level: Lv1
Lv1 Vato Bros. x1 (Chewie)
Lv1 Pvt. Prinny x3

Easy, use combos to kill the enemies. Tutorial 2 [WLK2112]
Recommended Level: Lv2
Lv3 Vato Bros. x1 (Cholo)
Lv1 Eryngi x4

Use combos to kill the guys on the lower part of the map. To reach Cholo
either build steps like they did in the tutorial or you can throw someone
from the lower steps. You can also just cast spells with your mage and kill
Cholo without getting damaged. Tutorial 3 [WLK2113]
Recommended Level: Lv2
Lv4 Vato Bros. x1 (Churro)
Lv2 Green Slime x4

As noted by the tutorial, simply throw the green geo on the blue area and
destroy it. Be careful that none of your characters are standing on a
colored tile when you trigger the geo chain.

Replacing the Court system in previous Disgaea series is the Homeroom. It
basically serves the same purpose except you can also put characters into
"Clubs". Sometimes they need to sit next to each other to gain the special
effect and sometimes they don't; read the individual club descriptions for
more details. I recommend that you go to the Homeroom in order to pass
Robber Shop. Be sure to assign your characters to it afterwards. You may
also want to pass "More Expensive Stuff" if your Customer Rank is 1 or
higher. Making a couple new characters is also advisable at this point.

2.1.2 Strongest Entrance [WLK2120]
Recommended Level: Lv3
Lv4 No.1 Delinquent x1 (Rasberyl)
Lv3 Rasberyl's Lackey x2 (Asuka, Kyoko)
Lv1 Hero Wannabe x1 (Almaz)

Not too challenging, but if you want to play it safe move one character one
square towards the enemy and End Turn. After drawing them to move, move two
squares behind the portal and End Turn - that will further isolate the
lackeys. Beat them down then defeat Rasberyl afterwards.

You do not need to defeat Almaz to finish this mission.

2.1.3 Strongest Hallway [WLK2130]
Recommended Level: Lv4
Lv4 Ghost x1
Lv3 Catsaber x6

Pick up the Blue geo and throw it on top of a red tile, then pick up the
Null geo and throw it on the green tile. Destroy the Green geo (on the red
tile) and watch the magic happen. Clean up the survivors.

2.1.4 Strongest Garden [WLK2140]
Recommended Level: Lv5
Lv5 Mothman x2
Lv4 Catsaber x5
(x2 Treasure Chests)

Try to kill the enemies on the blue tiles to get extra treasure chests if
you want. You should also attempt to lure the enemies to you so you don't
need to fight too many at once. Aim to "overkill" the Mothmen because they
are hard to hit and some of your attacks will probably miss.

If you want the treasure chests throw someone across the chasm.

2.1.5 Strongest Crossroad [WLK2150]
Recommended Level: Lv6
Lv6 Petite Orc x3
Lv5 Pvt. Prinny x5

For this battle I'll introduce how to do chain throws (for those unfamiliar
with Disgaea). First move one character to left or right (ie, so he/she is
between an uncolored tile and the base portal). Then take out a second
character and place him next to the first one so he is standing on an
uncolored tile. Take out a third character but leave him standing on the
base portal. Use the first character to pick up the third, then the second
to pick up the first. The end result is a tower of three characters. Throw
them so that the character that was originally on the base panel is beside
one of the geos and that he is standing on an uncolored tile. That way when
you destroy the geo none of your characters will be damaged. After the chain
is finished, the enemies will all be approximately half dead.

Mop up then proceed to the next level, area attacks like Blade Rush work
well here.

2.1.6 Strongest Overlord [WLK2160]
Recommended Level: Lv7
Lv6 Overlord's Finger x5

If you want to be cheap you can just use a character with a Gun and stay out
of range while killing everything but the Bird. The Ring Finger can heal but
will run out of SP if you keep at it. I recommend taking out the Thumb first
since it is isolated and can't be healed. Be careful of the middle finger
(Bird) since it has a powerful area attack.

By now you probably have Customer Rank 2, make sure you ho to the Homeroom
to pass "More Expensive Stuff" if you haven't. You have probably earned some
more mana, so feel free to pick up some Evilties and to recruit more
characters if you want. Gun users and characters that can throw far are

If you are passing Homeroom bills that are not that popular keep in mind
that you can keep on refreshing the probability by pressing O then X over
and over again until you get better odds.

2.2 Chapter 2 - Mao's Heart [WLK2200]

Another chapter, another opportunity to open some chests. They are: 1)
behind the big board (in front of the Shaman); 2) down the big staircase
(opposite of where the chest was in Chapter 1); 3) behind the item shops
down the stairs. Tutoring: Geo Blocks (Tutorial 4) [WLK2201]
Recommended Level: Lv8
Lv6 Green Slime x3
Lv6 Marionette x2

Just as the tutorial demonstrated, toss the Red geo by the other red geos to
destroy them all. Don't do anything else and End Turn. The marionettes will
move forward so kill them before dispatching the slimes. Tutorial 5 [WLK2202]
Recommended Level: Lv8
Lv8 Zombie x1
Lv7 Thief x6

As shown in the tutorial, throw the geo next to the huge stack of similar
geos to severely damage the group of thieves. The zombie has a lot of HP so
line up a big combo for him. Tutorial 6 [WLK2203]
Recommended Level: Lv8
Lv7 Green Mage x1
Lv7 Lady Fighter x3

Throw the Geo to blow up the rest then kill the four enemies. Nothing to it.

After going to the Heart Bank, open the chest behind the item vendor and the
chest by the big green crystal.

2.2.1 Childhood Memories [WLK2210]
Recommended Level: Lv9
Lv9 No.1 Delinquent x1 (Rasberyl)
Lv8 Rasberyl's Lackey x2 (Asuka, Kyoko)
Lv6 Fighter x3
Lv6 Lady Fighter x2

This is probably the first battle that is somewhat difficult due to special
attacks that you will get bombarded with. Start by moving your highest
HP/defense character to the path on the right (where the enemy has to stand
on a +EXP tile without +DEF) and kill the Fighter that attacks you.

After you kill him everyone else will rush you; make sure that all of your
low HP characters are in your base tile so they don't get killed. Afterwards
just use combo attacks to take them out one at a time, do not ignore the
fighters because they will Blade Rush you and do major damage if you are not

You can try to use the +EXP tiles, but I recommend staying in the area
around the base tile so you don't need to fight enemies on the +DEF bonus.

2.2.2 Heart Vault [WLK2220]
Recommended Level: Lv10
Lv9 Heavy Knight x4
Lv9 Heretic x2
(Chest x1)

Start by tossing the Red geo onto the blue tile then destroying it to cause
a geo chain; use a ranged or magic attack if you can't reach the geo. If you
want to get the chest you likely need to send someone around the back to the
top. In my opinion it isn't worth it, but if you really want the chest you
should throw someone up the steps so the trek is shorter.

2.2.3 Dragon's Rest [WLK2230]
Recommended Level: Lv10
Lv10 Fury Fatalist x4
Lv10 Ghost x1
Lv10 Red Mage x1
Lv10 Wind Spinner x2
(Chest x1)

Beryl and her lackeys are quite powerful so the real challenge is to get
some EXP before they kill everything! There is a chest behind the wall at
the top if you want to blast it with some magic.

2.2.4 Cooking Corridor [WLK2240]
Recommended Level: Lv11
Lv11 Alraune x2
Lv11 Matango x2
Lv11 Warcat x4

There are lots of ways to get rid of the geos, but I suggest throwing the
Green geo by the single stack to combo it with the falling Blue geo. Throw
the Red geo by the wall of geos that span three across so that the Blue geo
combos there as well.

You can ignore the remaining Blue geo or use it to eliminate the blue
column. After opening the paths, just try to block up the narrow passageways
and put your casters behind the front line. Beryl and her lackeys will
attack through the walls pretty often to help you out too. Due to the
scattered positioning of the enemies, this level should not be a problem.

2.2.5 Home Ec. Kitchen [WLK2250]
Recommended Level: Lv12
Lv13 Home Ec. Teacher x1 (Mr. Champloo)
Lv11 Catsaber x1
Lv11 Cockatrice x2
Lv11 Fury Fatalist x3
Lv11 Matango x2
Lv11 Wind Spinner x3

Lot of enemies in this stage but don't worry, they are spread out and Mr.
Champloo will never attack the egg. Just take your time and don't pull too
many enemies at once. If you want to play it safe you can just heal Beryl
and her lackeys and they will take out most of the enemies. When you reach
the teacher I suggest putting your strongest character in the front and
choosing "Defend" each turn while casters behind him/her do their thing. Try
not to get into counter battles with the teacher because he can deal pretty
big damage. Destroy the egg afterwards to finish the mission.

2.2.6 Grudgeful Memory [WLK2260]
Recommended Level: Lv13
Lv13 Marionette x7

If you want to fight for EXP you can leave the geos intact but I recommend
throwing the Aqua geo to start the chain. Not only do you get to bonus level
9, but you can always repeat the level afterwards to make up for EXP you

2.2.7 Heart Vault (2) [WLK2270]
Recommended Level: Lv14
Lv13 Piece of Mind x7 (Mao)

This battle isn't too hard as long as you have a couple characters who can
take a strong axe attack (approximately 200 HP). On the first turn, run your
thief (or another high SPD character) to the center colored tile (Evade,
hope he is lucky!), and then throw your other four high HP characters to the
other geos. You may be able to get a Blade Rush or two off, but you'll eat
two Axe attacks afterwards. On the second turn you can move some characters
off the tiles to get better positioning if you can fill the spot with a
decent HP character.

After the two Axe guys are dead the spear guys will come which means you
should take your magic casters back one row as they have a range of 2. When
the spear guys are dead, the sword guy is likely going Blade Rush you; he
has a lot of HP so gang up on him. At this point you may want to abandon
your tiles if you can box him in to keep him from taking the colored tile
spots over. The next turn the casters will join the fray, but hopefully they
stick with physical attacks until you can destroy them.

If you don't have that many characters who can survive a hit you'll need to
try to bait the enemy to fight closer to your portal. It is just dangerous
to fight them on the tiles since it can lead to unpredictable deaths. If you
are having trouble, consider playing the previous level a couple times to
gain a level or two.

2.3 Chapter 3 - The Freshmen Leader! [WLK2300]

Before we get started pick up the treasure chests: 1) on the upper staircase
on the side with the Prinny; 2) by Geoffrey; 3) by the Armor vendor.

2.3.1 Blazing Firestorm [WLK2310]
Recommended Level: Lv15
Lv16 Vato Bros. x1 (Chewie)
Lv15 Beast Tamer x4
Lv15 Ghoul x7

We are going to use the +20% Damage geos to help out on this level. Use a
character with high HP and throw the Red geo onto the Yellow tiles and End
Turn. Two of the Ghouls will rush you, so heal up and take them out on the
following turn.

If you didn't move anyone too far ahead, no other enemies should not move,
so End Turn a couple times to severely damage the other Ghouls. You may want
to remove to Geo when they are at 20% (or kill them off quickly) if you want
the EXP.

Slowly move forward and take out the rest of the enemies for an easy win. If
there is something you want in the Bonus gauge you can throw all three of
the damage geos on the yellow tiles and start a combo.

2.3.2 Student Chaos [WLK2320]
Recommended Level: Lv16
Lv17 Vato Bros. x1 (Cholo)
Lv16 Gunslinger x3
Lv16 Red Blob x6
(Treasure Chest x1)

Start by using magic to kill as many blobs on the side as you can. Follow up
by throwing someone to kill the remaining one or to pull him into the range
of your casters. Using the guy you threw over, pick up the Red geo and throw
it onto the blue tile. Destroy the geo to damage the enemies on the other
side and to eliminate the bonus to the Gunslingers.

The Gunslinger on the right you can take out with Blade Rushes, the other
two you can hit with magic or guns. Keep in mind that if you move to within
4 squares they can use their special move on you which deals about 100
damage. Kill what you can then toss your strongest characters over to fight;
try to do it on a fresh turn so they can all immediately attack once they
are on the other side. If you stay on the two green squares on the side the
enemies won't move, so use that to your advantage if you want.

2.3.3 Thrill [WLK2330]
Recommended Level: Lv17
Lv18 Vato Bros. x1 (Churro)
Lv17 Red Mage x5
Lv17 Red Skull x5
Lv17 Rogue x2

The main strategy this level is to silence the mages so they don't cause
problems. First form a tower of 3 characters and perform a chain throw onto
the little platform opposite to where Churro is. One of your characters
should land somewhere by the Blue geo which you should move onto the blue
tile area.

Now that the skulls are silenced, move out ranged characters and start
whittling them down, careful of moving melee characters inside the blue area
because HP/SP swap is still in effect. Once you clear out the skulls move
someone by the rogue closest to Churro and lure him to the edge so you can
kill him with ranged attacks.

Throw someone to the newly made empty island and move the Yellow geo on the
purple tile to silence the mages. Kill the mages for victory. If you want
stuff from the bonus gauge you can destroy the Yellow and Aqua geos to cause
two chains. Item World [WLK2331]
Recommended Level: Lv18

You'll now need to do 10 levels of the Item World. Before you dive in I
suggest picking up a couple SP recovery items incase you get a bit too
trigger happy with special attacks. Anyway, talk to the Item World guy and
he'll tell you to pick an item, read the number at the bottom of the screen
to judge the difficulty. I suggest going into an Imperial Seal, but any item
where it starts at approx Lv5-8 will work. An imperial seal will top out at
Floor 10 with enemies at Lv13 and the boss at Lv16.

There is really nothing to it, go in, try to put your guys on good squares
(Reverse Damage, +DEF, +ATK, Invincibility) and fight/steal from these spots
if possible. If there is nothing in the bonus list you want you can do chain
throws directly to the portal to end levels quickly. On the 10th level try
to kill everything to earn another Mr. Gency.

2.3.4 Threatful Abuse [WLK2340]
Recommended Level: Lv19
Lv18 Druid x2
Lv17 Killer Puppet x9
(Chest x2)

This is a pretty easy level in general. Overcome the urge to throw the Green
geo and just crowd around where the solitary one is. The puppets will rush
you in packs making easy work of them. When only the druid remains, throw
the Green geo to make some stairs and kill him. Throw the Red geo afterwards
to take the enemies down to 50% life before mopping up.

2.3.5 Nightmare Days [WLK2350]
Recommended Level: Lv20
Lv18 Druid X5
Lv17 Mothman x3

This level is more annoying than hard. Basically all of the geos are bad for
you and good for the enemy. Move slowly and attack from the safe spots.
Simply take your strongest ranged character and have your healer follow
him/her around. The druids will cast a Star spell that does about 150-200
damage, so be careful.

Once you start fighting the moths will start coming down. I suggest placing
someone where you killed the first druid. Defeat the moths and continue. I
used Blade Rush, but you can use whatever you feel most comfortable with.

2.3.6 Forceful Education [WLK2360]
Recommended Level: Lv21
Lv20 Cockatrice x3

Weird level where there are only three enemies! Ok, first move a strong
character out and sit him on the highest point where you get +100% DEF and
End Turn, the chickens will move around and attack you. Now that they have
opened up the top a bit you can move out some characters and stake out 2
spots next to each other. So what you want to do is destroy the blue squares
on two spots (where your characters are standing) so they can attack at 100%
while retaining their DEF bonus. You can manually target the geos by using
standard attacks.

Once the spots have been cleared out, do a combo attack and focus on
defeating one enemy at a time. If you are having trouble you may need to
clear out a third spot so you have three characters to combo with. Board Conspiracy [WLK2361]
Recommended Level: Lv21
LV19 Delinquent? x7 (Raspberyl?)

Throw the Blue geo onto the solitary green tile on the side and destroy it
to create a small combo. After getting damaged, the enemies will move
towards you. Try to lure them closer so you don't fight them on the yellow
tiles which are still dangerous. Keep in mind that one of them has twice the
HP as the rest of them.

2.3.7 Assault! PTA [WLK2370]
Recommended Level: Lv22
Lv22 Overboard Teacher x1 (School Board President)
Lv21 Assassin of the SB x8
Lv20 Messenger x1

You are likely to suffer a couple of deaths in this battle since the
assassins can deal 250-350 damage with their special move and the teacher
can deal 500+ damage. However, since you have some allies helping you out
this battle is not that hard. I suggest rushing down the middle with mainly
melee characters as casters will likely die in one hit. As a potential
tactic to use, you can use throws to get them in battle range then have them
walk back out of the danger zone.

2.4 Chapter 4 - Almaz the Hero [WLK2400]

What a softy! Maybe that's why the game has rewarded him with another three
chests: 1) down the staircase beside the Sexy Teacher; 2) beside the nurse
in the Hospital; 3) on a platform behind the Armor Vendor.

2.4.1 Freezing Soul [WLK2410]
Recommended Level: Lv23
Lv23 Sexy Teacher x1 (Ms. Machiko)
Lv23 Spirirted Teacher x1 (Kotter Sensei)
Lv22 Vato Bros. x3 (Chewie, Cholo, Churro)

The Vatos are pretty pathetic as usual but the teachers have the ability to
dish out over 500 damage per attack. Start by run/tossing your guys over to
the green side because you don't want to be fighting on blue. Just run a guy
over to the bridge, then run another guy and toss the first over, rinse and
repeat. The last guy there with nobody to toss should either be a
sacrificial lamb or someone who can take a hit. Combo the enemies as they
come across the bridge and voila, victory! If you like the bonus list stuff
you can also destroy some geos to help the bar go up faster.

2.4.2 Chaotic Chill [WLK2420]
Recommended Level: Lv24
Lv22 Cu Sith x3
Lv20 Gunner x11

This is a tricky level because the Green panels are brutal. The clone effect
means that new enemies will spawn after every turn.

To solve the problem first form a chain of 4 characters until the one
furthest away is right beside the closest Gunner. Use these characters to
form a tower and throw your strongest character near the Blue geo so he can
destroy it causing a combo. Your first throw should land right beside
another Gunner (3 squares), and your second throw should be in the middle of
the icicle steps (4 squares). The third should be on the icicle closest to
the wolf (3 squares) and your final throw should be beside the wolf. You
should still be able to move your final character if you picked him up while
he was on the base panel, so use him/her to destroy the blue Geo.

At this point the Gunners should have about 2/3 of their life remaining so
they should not be overly difficult. If your team isn't balanced you might
lose some of your throwers - too bad. The Gunners won't move off their tiles
and can only attack on their perpendicular axis so you will be reasonably
safe as long as you are not in their targeted zone. The gunners can hit
targets up to 5 squares away.

2.4.3 Eternal Teardrop [WLK2430]
Recommended Level: Lv25
Lv20 Vodianoi x1
Lv18 Warslug x8

Same drill as last level, form a tower of 5 characters (4 outside plus one
picked up from the base panel) and throw a strong character by the Red geo.
Your first throw lands close to a Warslug (4 squares), the second and third
throws get your remaining 2 characters to the icicles by the Red geo, and
your final throw puts your last character beside the geo itself.

Your characters that were standing on a colored tile will take about 120
damage from the geo chain, but no problem right? The Warslugs will be
severely damaged, so just mop up and collect your bonus gauge loot.

After some mingling, one-twoing (follow along in real life!), pick up the
treasures inside the heart: 1) behind the Class Rep; 2) beside the Beast
Tamer; 3) Beside the big green crystal.

2.4.4 Murderous Intent [WLK2440]
Recommended Level: Lv26
Lv24 Daddy's Boy? x8

This mission isn't too bad as long as you don't destroy the Silence geo too
early. First toss a ranged unit(s) over to the side with the two Yellow
geos so they can snipe nearby enemies. You should also place other ranged
units by your base panel so you can attack from there as well.

After awhile all the enemies with ranged attacks will be dead and the ones
with limited range will just sit there. Use your characters to destroy two
squares of Silence geos on the right side where there is a one square ledge
close to your base portal strip. When it is safe, toss over two guys and the
remaining enemies will run over there to fight. Try to kill as many as you
can with your ranged units and keep in mind you may need to destroy some
more geos to make a "staircase" so enemies can reach you.

If there is something in the bonus list that interests you, cause a geo
reaction before you kill the last enemy. Psycho Room [WLK2441]
Recommended Level: Lv27
Lv26 Overlord's Finger x5

This battle is the same as last time, if you stick with using max range from
guns only The Bird will be able to hit you. The Bird's area attack is very
strong and will likely kill anyone that it hits, so make sure you have a
massive chain attack lined up when you approach it.

2.4.5 Futile Revenge [WLK2450]
Recommended Level: Lv28
Lv25 Champinion x9

Use your strongest character and clear away some geos by your base panel;
special attacks are useful to destroy several at once. On following turns
expand the geo-free zone so it will accommodate your party but not your
enemies. It is your advantage to have the mushrooms warp around. Simply sit
tight and wait for the monsters to warp by you so you can kill a couple
every turn.

2.4.6 Heart Vault (3) [WLK2460]
Recommended Level: Lv29
Lv28 Piece of Mind x1 (Mao)
Lv26 Archer x4
Lv26 Brand New Idol x2
Lv26 Cu Sith x1

Take someone who is expendable and move him on the warp geo (situate him/her
on top of the Yellow geo itself). Standing on the geo will cause the
character to warp behind the enemies once you End Turn. Remove the Aqua geo
from the purple area and replace it with the Purple Geo. You can try to warp
back to your home portal afterwards but the Archers will probably kill that
character. Try to fight on the purple tiles for the rest of the battle.

2.5 Chapter 5 – Grand War [WLK2500]

Whoa what happened? The shop layout has changed! Well, let's get our three
treasure chests: 1) beside the Item Vendor; 2) beside the Weapon vendor; 3)
and beside the Armor vendor.

2.5.1 No Running Hallway [WLK2510]
Recommended Level: Lv30
Lv30 Vato Bros. x3 (Chewie, Cholo, Churro)
Lv28 Pvt. Prinny x16

Throw a barrel at each of the two prinnies closest to you, voila!

2.5.2 Organized Corridor [WLK2520]
Recommended Level: Lv31
Lv30 Empusa x4
Lv30 Nemophila x2

First form a small tower to destroy the Blue geo. Doing so will get rid of
the Fusion effect (makes the enemies combine and level up). Rush down the
middle and start killing enemies. Every turn an additional enemy will spawn
from their portals to it pays to try to maximize kills with area attacks if

2.5.3 Audio-Visual Room [WLK2530]
Recommended Level: Lv32
Lv34 Beheading Master x1 (Gold Knuckle)
Lv30 Vato Bros. x3 (Chewie, Cholo, Churro)
Lv20 Catsaber x2
Lv20 Ghost x2
Lv20 Eryngi x2
Lv20 Green Slime x2
Lv20 Mothman x2
Lv20 Pvt. Prinny x2

Toss barrels at the prinnies to set off some beautiful fireworks while
conveniently killing most of the low level enemies. End your turn so the
enemies will rush you giving you better positioning. Try to keep your low HP
characters back since those normally worthless Vato Bros picked up a new
special attack that deals about 300 damage. Easy huh?

Just kidding.. Round two begins immediately afterwards.

Lv34 Beheading Master x1 (Gold Knuckle)
Lv32 Warcat x1
Lv30 Archer x4
Lv30 Lady Warrior x2
Lv30 Rogue x4
Lv30 Star Skull x2
Lv30 Warrior x2

The real fight begins now. Start by End Turning twice to lure the two axe
guys up near the base portal. Try to kill them quickly so they don't have a
chance to use the +50% ATK bonus. The enemies on the side will rush you
next; there will be more of them so take care. If you want to ensure that
you don't take big damage you can always lift up one of them at the end of
the turn so they don't get a chance to attack - the character doing the
lifting will take damage though.

After the ranged units are dead the spear guys and the casters will come at
you, defeat them like the others. Gold Knuckle has a lot of HP and has
strong DEF so try to lure him onto the tiled area to fight him. If he isn't
standing on a -DEF tile throw him on there then combo him down. His movement
is also quite pathetic if you just want to hit him with ranged attacks and
run away.

2.5.4 Chain Death Battle [WLK2540]
Recommended Level: Lv34
Lv32 Genin x5
Lv32 Ronin x5
Lv31 Exorcist x3
Lv31 Hanakage x8

Over 20 enemies.. a full house! I personally just formed a tower of 6 and
landed a bunch of guys right in the middle of the first pack, but if you are
careful you can walk around the edge towards the geos without getting hit by
the archers. The archer's range is 4, so as long as you do not stand close
to them you will be ok.

After you kill off the Ronins swap the two geos with each other then destroy
the Blue and Purple geos in that order to cause two combos. Do the swap
quickly as more guys will rush to attack you and you want them all to get
damaged by the geos if possible. I suggest you proceed slowly because 5-6
archers all raining chaos down at you at once will hurt a lot. If you have
ranged characters remember you can hit them through the wall as well.

2.5.5 Rotten Grudge [WLK2550]
Recommended Level: Lv35
Lv33 Corpse x9

Put one or two strong melee guys in front, and then ranged guys behind to
form a chain on the bridge. Let the zombies walk on it so you get bonus mana
for defeating them. What a sleeper!

2.5.6 Victims' Ecstasy [WLK2560]
Recommended Level: Lv36
Lv36 Diabloist x1
Lv34 Blue Skull x2
Lv34 Dark Knight x3
Lv34 Exorcist x3
Lv34 Ronin x2
Lv32 Genin x3
Lv32 Hanakage x3

Start off by rushing the hanakages and try to take them out; some of it is
luck since they are hard to hit. If you want to increase the attack accuracy
of your top characters, consider tossing them behind the enemy. After you
kill the genins, the forces on the other side of the bridge will start
fighting each other. Gather up your forces and proceed cautiously as more
enemies will spawn out of their portal.

That rose attack is so annoying.. anyway.. the Sophomores will soak up most
of the damage so take advantage of it before they get wiped out.

2.5.7 Waking Nightmares [WLK2570]
Recommended Level: Lv37
Lv39 Yukikage x4
Lv37 Chunin x4
Lv34 Exorcist x4
Lv34 Ronin x4
(Chests x12)

The only real trick is that you need to throw the geos to make steps for
your characters with low jump. On the second set, throw the Jump geo where
you need an especially large boost. The third set of steps requires that you
use most of the geos, but it is unlikely that you will have the time to set
up since the ninjas will come down to attack you.

2.5.8 Captain's Location [WLK2580]
Recommended Level: Lv38
Lv40 Diez Gentlemen x1 (Salvatore)
Lv36 Beast Leader x3
Lv36 Genin x2
Lv36 Gunner x4
Lv36 Iron knight x2
Lv36 Yukikage x1
Lv35 Beast Leader x3
Lv34 Basilicrow x3
Lv34 Hell Hound x3

This battle isn't that bad even though it looks difficult. Rush the chicken
group right away and take them out within a turn or two. After the chickens
are dead, take care of the ninjas on your doorstep while you keep an eye on
the transforming wolves. Mop up, heal up and follow Big Star up the hill.
The Iron Knights have high defense and high HP so you will need to gang up
to take them out.

When you are finally up against Salvatore, you must do huge chain attacks
else you will not be able to do much damage. Always start your combos with
weak attacks going first and your strongest attacks last. As usual, try to
flank the enemy to increase your accuracy rate.

2.6 Chapter 6 – The Reckoning [WLK2600]

Geoffrey that sneaky little.. anyway… let's get the treasure chests for
Chapter 6: 1) down the ledge by the hospital; 2) behind the weapon vendor;
3) on the lower platform behind Geoffrey.

Go into the Heart Bank and get the chests there: 1) by the big purple
crystal; 2) by the big dark blue crystal up top; 3) below the Item World guy
(hard to see, rotate the camera).

2.6.1 Evil Mind Vortex [WLK2610]
Recommended Level: Lv39
Lv30 White Dragon x10

The only trick in this level is that the dragons will level up for every
turn that passes. You should use throws to quickly traverse the map
destroying geos. If you have good positioning you can let the dragons level
up a bit so that you get big EXP for killing them. Just make sure that you
kill them the turn they land so they do not have a chance to attack.

2.6.2 Howl of Agony [WLK2620]
Recommended Level: Lv40
Lv42 Death x6

For this level you basically have to run a gauntlet of casting enemies while
trying to match up the geos to bring them down. Basically try to stick to
the central areas where they may not be able to hit you. Stay healed and
spread out a bit since their magic is an area attack. Keep in mind that the
green column can only be blown up if you throw the corresponding geo to the
side that is on the elevated ledge. Heart Vault (4) [WLK2621]
Recommended Level: Lv42
Lv46 Super Hero x1 (Aurum)
Lv44 Acolyte x1
Lv44 Champ of Fighters x1
Lv44 Destroyer x1
Lv44 Prism Mage x1

Each of these guys are pretty tough with the melee guys having a lot of HP.
Walk 4-5 squares until you trigger the champ over and eliminate him. If your
casters have buff spells use them now and prepare.

After you are ready, either send in a sacrifice or your strongest characters
to soak in the first couple hits. There isn't a lot of space so you may try
to hide your weak characters inside the base panel if they get too damaged.
Aurum has a ton of HP so I recommend taking out his lackeys first and
killing him last. Aurum isn't too bad… except when he uses his super area
attack, so spread out!

2.6.3 Legendary School [WLK2630]
Recommended Level: Lv44
Lv45 Vato Bros. x3 (Chewie, Cholo, Churro)
Lv44 Catsaber x6
Lv44 Specter x2
Lv44 Watcher x4
(Chests x3)

Say hello to moving geos! In this level the geos will move around so you
cannot count on the tiles you stand on being beneficial to you. Because of
the moving +50% Enemy boost, you need to be very careful as it can quickly
lead to the death of your top characters if you are not careful.

Proceed very carefully up the staircase and do not play hero by running into
the middle of them. Once you clear the upper section I suggest moving your
fragile characters back into the base panel and destroying the Enemy Boost
geo. It is quite easy to trigger a full geo combo if you are not careful,
but if you have about 1500 HP you will survive the four rounds of damage.
After the moving geos are gone the rest of the battle should be relatively

2.6.4 Vile Voodoo Doll [WLK2640]
Recommended Level: Lv45
Lv46 Scout x5
Lv46 Shaman x2
Lv46 Skeletal Dragon x3
(Chests x3)

Pretty easy level as long as you do not stand on any colored tiles (Bye bye
Panel = you die!). Bait the first dragon and archer in the red zone first
and quickly kill them. Go through the blue area and destroy the geo at the
end taking out enemies along the way.

Now for the red side (which should have turned blue). Although it’s possible
to whittle the dragon down with ranged attacks, it is easier if you defeat
him with throws. Move a character onto the blue area and pick up the dragon,
then use another character to run past the lifted dragon before throwing the
dragon down. After putting down the dragon pick up your original thrower
with your second guy and lift him to safety.

Destroy the three barrels then take out the other dragon. Make a dash past
the archer, take out the Shaman then eliminate the geo. If you character has
a jump stat of 24 or higher you will be able to go over 2 crates at once,
otherwise you'll need to move the entire "ladder" to reach the top. Double
back to open the treasure chests if you want (throw an ally from the
double-stacked exploding barrels), or just kill the archer to finish the

2.6.5 Pool of Bloody Tears [WLK2650]
Recommended Level: Lv46
Lv47 Blue Mage x2
Lv47 Green Mage x2
Lv47 Red Mage x2
Lv47 Shooter x4

Okay, you don't want to be fighting enemies on the Might Enemy tile so first
take out the lowest Purple geo causing it to fall down and take out all of
the red geos. Try to kill the shooters the best you can, but you will likely
have to pick up some enemies and throw them somewhere more vulnerable.

Depending on the level of your party you may have enough firepower to kill
another two or three enemies on the stairs before you need to End Turn.
Utilize throws to get characters where you want them. When that side is
clear, toss the Aqua geo down and use it to take destroy the other wall. If
you want the treasure make sure you get it before you kill all the enemies.

2.6.6 Cruel Destiny Plan [WLK2660]
Recommended Level: Lv47
Lv50 Diez Gentlemen x1 (Salvatore)
Lv49 Dark Knight x2
Lv48 Acolyte x1
Lv48 Bounty Hunter x2
Lv48 Diabolist x2
Lv48 Heavy Knight x3
Lv48 Samurai x2
Lv48 Sniper x2
Lv48 Witch Doctor x1
Lv48 Zealot x1

Rocket Punch! Darn.. Still only 2 arms, guess we need to do this the hard

Position your character one square from your base portal to pull one of the
archers. If your guys are high level you can try rushing the rest of them,
but I recommend using a sneaky but very safe method instead. Move your
strongest character into the colored area and take out an enemy with a
ranged special attack. Follow up by throwing a 'fresh' character behind the
first one to toss him back to safety. Since your throwing guy hasn't moved,
you can then have him/her run back to safety as well. Do this twice then you
can rush the last one.

As you take out the two casters some ranged guys are going to come down
after you, so pull back a little and crush them where the terrain is a bit
friendlier. Set up in the green area and use the toss-back technique I
introduced when you killed the first batch - alternatively you can just rush
in and hope for the best.

Defeat the heavy knights and buff up on the yellow platform. Send one guy
slowly up the stairway and when you reach the top you will eat one or two
attacks (remember to Defend!). Turn tail and run back to your allies as the
enemies chase you all the way back. When Salvatore is where you want her,
stand your ground (with your healers behind you of course!) and beat her

2.7 Chapter 7 – An Eye for an Eye [WLK2700]

Take a break from destroying the world and grab the treasure chests: 1) down
the stairs beside the Heart Vault portal girl; 2) on top of the bulletin
board (jump off the bucket in the corner); 3) on the little platforms behind
the Item World portal guy.

2.7.1 Hearty Comeuppance [WLK2710]
Recommended Level: Lv48
Lv49 Baciel x11

This level is pretty easy level if you know what you are doing. Baciels can
only attack in straight lines (ie, like characters who use Guns), so you
need to be very careful to avoid being in the line of fire. First make a
tower of six or seven guys and then perform a big chain throw to get someone
by the geo at the end. With each throw try to have the character land where
he/she is not perpendicular to any enemy.

When you reach the end, destroy the geo to cause a chain reaction; toss the
Deathblow geo on the vacated square(s) afterwards to turn the tables on the
enemy. What this means is that you can go around one-hitting all of the
enemies insta-killing them! Just try to do this quickly as they will
eventually start to move around which is bad for you.

2.7.2 Unsated Thirst [WLK2720]
Recommended Level: Lv49
Lv50 Death x7
Lv50 Death Dragon x5

First move your guys cautiously over towards the side with the Yellow geos.
Proceed slowly and kill the dragon when it attacks you. Run over and toss
the Yellow geo to destroy the wall of geos and mop up the enemies in that
area. Although it may not be obvious, you will likely need 2-3 characters to
actually throw the geo because of the height difference.

Throw the Red geo across the chasm to break down the other wall then regroup
at the base portal. Strike swiftly and take them down so they can't gang
cast stuff on you.

2.7.3 Corpse Eaters [WLK2730]
Recommended Level: Lv50
Lv52 Vodianoi x7

This level could be easy or hard based on the way you have been leveling. If
you have 2-3 strong characters that can one hit enemies this level will be
quite easy. Simply buff them up and send them through the three warp tiles.
When they reach the other side, defeat the closest hippo you can find. The
hippos don't move around so they are sitting ducks.

If your party is more evenly leveled you will lose a couple more characters
since you will have to gang up on them, but it should still be doable.

2.7.4 Grieving Death Knell [WLK2740]
Recommended Level: Lv51
Lv50 Ifrit x1
Lv52 Pharbitis x2
Lv45 Wood Giant x6

The main concern in this level is that the Red geos will level up the enemy.
In preparation, I suggest that you bring along a pair of Falcon Shoes if you
have picked up any. Game mechanics allow you can equip the shoes before you
move to get the extra space (or two, or ten), then unequip it afterwards and
put back on your normal gear. This strategy gives you great mobility if you
need that extra little burst.

Using a tower of 7 guys, I chain threw my strongest character about 3/4 of
the way to the end. My top character was pretty strong so I soloed the three
enemies at the end. Depending on your level distribution, this strategy may
or may not work for you.

For a party that is more even, create two throwing towers so that you can
severely damage if not kill the first set of trees. Try to stay on the
Yellow geos to improve your mobility and keep on moving forward as a pack as
much as possible. To quicken movement, you can move one guy, use him to
throw another, then use the character who was thrown to move even more; this
lets you cover about 10 tiles per turn depending on the character.

If you have strong gunners you can also hit some of them from the opposite
side without taking damage. However, they would have to be pretty strong to
offset the Wood Giant's innate healing ability.

Note that it is possible to throw someone across directly, but not everyone
can overcome the height and distance requirements. Consider Heavy Knights
and enemies that can "bounce" six squares if you want to use this approach.

2.7.5 Wandering Hunter [WLK2750]
Recommended Level: Lv52
Lv53 Baciel x4

While hypothetically you could do a lot of throws and blow up the various
geos, I personally think that a brute force method is superior. Bring out
all your guys and try to kill as many as you can right away, if you can't
kill at least 1, you may want to try out a geo throwing solution.

The enemy usually will usually aim for your weakest character so bring out 2
or 3 weak dudes and place them in corners or other out of the way spots. The
baciels have a strong straight line attack, so you want avoid lining up your
characters. Use your weaklings to throw your strong characters around (or
pick them up so they won't get hit) while they get sacrificed to the Baciels
each turn.

2.7.6 Death's Path [WLK2760]
Recommended Level: Lv53
Lv61 Evil Mind x1 (Mao)
Lv59 Ifrit x1
Lv55 Death Dragon x3
Lv55 Tezcatlipoca x5

Well.. no Almaz this battle! Start by tossing a couple guys over to kill off
the closest dragon. Make two groups, each with a strong character, a healer
and supporting units. Take the stronger of the two groups towards the group
of geos. When you reach the pair of geos take them out and put the Silence
geo on the colored tiles to shut up the casters on the other side.

Now you can use your other group and secure the enemy portal where more
casters will spawn. Keep back low HP units because monsters can spawn and
cast before you get a chance to kill them. Try to blockade off the ledge by
where your party is so that reinforcements can't interfere with the fight on
the other side.

Buff up your main group and attack the boss, he has a lot of HP so it is
imperative that your strongest character(s) survive to deal big chunks of
damage. If you feel that an important character may die, it's worth
sacrificing one of your weaker guys by lifting up the boss before the turn
ends so he can't attack.

2.8 Finale – Super Battle (Chapter 8) [WLK2800]

Before we get down to crushing some Hero, pick up the three new chests: 1)
behind the Evility trainer guy (you need to jump on the little platforms all
the way up); 2) behind the Spirited Teacher up the stairs; 3) between the
weapon/armor vendors.

2.8.1 Super Hero's Requiem [WLK2810]
Recommended Level: Lv54
Lv58 Witch Doctor x2
Lv57 Barbarian x4
Lv57 Beast Leader x4
Lv56 Hell Hound x4
Lv56 Skeletal Dragon x4
Lv56 Tezcatlipoca x2

You can by the formation.. Mega Magichange *yawn*. Try to kill off a dragon
or two right away but chances is that they will Magichange anyway, not that
it is a big deal.

The Barbarians do about 1k damage so stay healed and they should be no
problem. Heal and buff up while you wait for the second wave to rush you. It
usually takes them a couple turns for them to move, but they usually manage
to line themselves nicely for area attacks. These guys are bit more powerful
and can deal up to about 2k damage, but have much crappier armor. Lay on the
area attacks and they should fall quickly. The shamans are a joke so mop up
and watch your old friends kick some ass.

2.8.2 Super Hero's Apostle [WLK2820]
Recommended Level: Lv55
Lv62 Space Detective? x1 (Prinny Mask)
Lv59 Col. Prinny x4
Lv59 Dragon King x4
Lv58 Dark Knight x12
Lv58 Summer Idol x4

Start off by positioning your characters around your platform while you buff
up. The dark knights will rush you when you End Turn and you should get
first strike afterwards. Their defense is pretty weak so you should be able
to kill off most if not all of them. Remember you can throw them into
formation so your area attacks can hit them all at once.

If you have 2 or 3 fairly strong characters you can hold the area by your
portal and kill the enemies as they rush you; if your party is pretty even,
you should rush down one side and take them out so you don't get sandwiched
by two sets of enemies. Keep in mind that the dragons can cast spells from 5
squares away and can hit your characters standing too close for up to about
3k if you are unlucky with elemental affinities.

After the rush has been repelled, move up and eliminate the prinnies. To
position your characters, move two characters by each of the No Entry geos
and End Turn. On a fresh turn, destroy one of the geos which will unlock the
other side allowing you to chain throw the other geo it into the middle red
area. By doing this, you will prevent the boss and most of the dragons from
moving out and attacking you.

Carefully move two characters to the end of the path and throw a guy across
the chasm to move the Enemy Boost x3 geo. Return to the central area and
destroy the enemies at leisure with ranged attacks. Attacks like Mao's Vasa
Aergun will be able to basically hit anything in the middle area no problem.
If you are lacking strong ranged attacks you can lift up the No Entry geo
you threw in, move one of your characters in there and cancel the lift.
Doing so will allow your guys into the area while preventing the enemy from

As a side note, the boss has a Shovel which is a unique item and should be
stolen if you are a collector or completionist. Afterwards, you get to see
missiles shoot out from boobs and recruit some cool characters! Well,
character, one of them is quite uncool.

2.8.3 Super Hero's Desire [WLK2830]
Recommended Level: Lv63
Lv70 Super Hero x1 (Aurum)
Lv64 Effort Ninja x1 (Gorillian)
Lv64 Suredeath Hellsman x1 (Beyond X)
Lv64 Transfer x1 (Shyrone)

The recommended level increases substantially here because your new friends
are high level pulling up the average. You should not have to grind levels
to reach the recommended level. This battle is pretty difficult because it
is partially based on luck; each of the enemies here are capable of dealing
big damage and if they happen to kill off your strongest guys you will
probably lose.

If you have been leveling Mao, Vasa Aergun is quite useful here because of
the big attack pattern and long range. If you are higher than the
recommended level you can try to kill off the girl first, but otherwise you
should probably try to kill the ninja since he is closer allowing you have a
longer chain. As usual, try to hit multiple enemies at once to soften them
up for next round.

Before you End Turn, be sure to bring two weak characters out of the portal
and position them so that they close enough for the enemies to reach, but
placed in such a way that your damage dealers will not be clipped with area
attacks. Hopefully the enemies behave and kill off the decoys instead of
killing your main guys.

If they fell for the decoys you are short two characters but you will get
another round full damage output. You should throw enemies into formation
for area attacks as usual. Repeat the decoy trick until you run out of
characters or the enemies are dead. You can also use your decoys to lift up
the enemy denying them the opportunity to attack.

2.8.4 Last Battle [WLK2840]
Recommended Level: Lv64
Lv90 Evil God x1 (Aurum)
Lv80 Chaos Soldier x4

Time to take down the monster, ok, ese?

This battle is actually pretty easy as long as you don't mind being a bit
cheap. Start the battle by throwing one or two enemies so you can area
attack them to death. Bring out one or two weak characters like the last
stage and End Turn. Next turn finish off the majins and start on the boss if
you have spare actions.

Before the turn is over have one of your characters them lift up the boss
(note that this person will die, so use someone weak) so that he cannot
attack during his turn. When it is your turn again, unleash a massive combo
on him and lift him up again before you End Turn. Repeat this until he is

As a slight caveat, Aurum will alternate between being invincible to
physical and magic attacks. Since your attacks are likely to be mainly
physical in nature, you can either rotate in mages every second round or
buff/heal during the less favorable turn.

Congrats! You finished the main story and the real challenge begins -
maximizing your characters! Endings and Epilogue [WLK2841]

Watch the well deserved ending and you will start the post game. If you talk
to Prinny Mask in the corner you will start a new cycle. If you want to
replay the final fight (or take into consideration for your next cycle), the
possible endings are:

Normal Ending Don't meet any other ending's requirement
Almaz's Ending Win stage 8-4 with Almaz alone
Raspberyl's Ending 1 Lose against Raspberyl on stage 1-5
Raspberyl's Ending 2 Lose against Raspberyl on stage 2-1
Super Hero Ending Use Mao at Lv 500 or higher to defeat final boss
Human World Ending Kill more then 99 allies and clear two Dimension-X
stages by stage 7-6
Laharl's Ending Go to homeroom and propose "Watch a New Ending" and
clear the stage
Mao's Ambition Ending Clear stage 1-9 on 2nd or higher cycle before stage

Before you start a new cycle pick up the following treasure chests: 1)
beside the weapon vendor; 2) on the little platforms behind the armor
vendor; 3) on top of the big prinny statue in the middle; 4) behind the item
vendor; 5) behind the Evilities trainer on the little platforms.

If you talk to the shaman (Saya) you will begin the "Extra Map" series to
unlock more characters. Alternatively you can follow the next section of the
guide to make your characters far stronger than you ever thought possible.

First of all go into settings and set Ally Effect and Enemy Effect to 'Skip'
if you haven't already done so. Doing so will help preserve your sanity.

I would love to say that there is a cut and dry process to follow, but
unfortunately game mechanics require the process to be a more iterative
process. Said differently, there is no easy way to get to level 9999 and
just get gear, you need to level up a bit, get some better gear, level up
some more, and so forth.

I'll just quickly point out some of the more significant differences between
Disgaea 3 and Disgaea 1 and 2 for veterans of the series.

1) Weapon mastery and level multipliers have been removed; this means that
you will not have a huge advantage automatically just by being a higher
level. In fact, it is not uncommon for enemies that are a fraction of your
level to be able to deal significant damage to you.

2) Specialists can now basically stack to unlimited numbers. This opens up
the potential to level up or gain skills extremely quickly.

3) Coupled with the second change, item duping is basically a sanctioned
process in Disgaea 3. The implication is that while only the truly insane
tried to max out on 19998 specialists in previous games, it is not that big
of an achievement in D3.

4) In essence D3 considers your characters as "Items" – through the
introduction of the class world and the removal of the master/student system
(and associated skill learning benefits), you can now customize each
character to an unprecedented degree.

This summary only scratches the surface of the changes, but I'm sure it will
become more apparent as you follow along in the guide. As usual, I don't
believe in a stringent process so I encourage doing your own thing once in
awhile. Videogames are meant to be fun, not a book that you start from page
1 and follow through to the last page.

As a disclaimer, this section is heavily under review and I apologize in
advance for typos and incomplete sections. I assure you the guide will
become more polished over time.

3.1 Early Leveling [MAX3100]

With that out of the way, get acquainted with Chapter 7, third map (7-3) -
called Corpse Eaters. This is the lowbie leveling map and you'll be doing it
quite a few times!

Thankfully level 7-3 is pretty simple; personally I just throw Mao up by the
mushrooms and use Vasa Aergun (again, turn off animations!) two or three
times. As a hint, you take less damage if you stand at maximum range as the
enemies are usually too lazy to move. While it doesn't really matter who you
level up, you want to power level a character with a good area attack to
make the process quicker. Mao is a convenient choice because he has pretty
decent stats and because what you can capture is directly based on his level.

To get a feel of the level, repeat 7-3 until Mao is at level 100 (again,
level who you want, but I will be referring to Mao just to make the
explanation simpler), this should not take very long. Each fight will earn
you about 140k HL, save up and try to buy the strongest weapon you can until
you max out your customer rank (level 12). When you can deal over 2200
damage go to Homeroom and pass the motion for Stronger Enemies, if you
cannot deal that much damage, then keep on killing them until you can afford
a weapon that will let you do so. Refer to section 4.1 if you are having
trouble passing bills.

When you can deal over 2800 damage pass another stronger enemy motion (a
second time). Pass it a third time when you can deal over 3400 damage with
your main attack, and finally a fourth time when you deal over 4000 damage.
When you go back into 7-3 you will notice that all the enemies will be level
99. Because of the way that the experience formula works, level 99 enemies
give the same experience as an enemy that is about level 300.

Thus you will notice that you will be leveling up much faster than normal;
do not pass any more additional stronger enemy bills because you will
actually be getting less EXP per kill once you exceed the magical level 99
enemy. With your new super experience gaining ability in hand, kill
mushrooms until your character is at about level 400-500. If you put Mao in
the 'Corner Res. Group' in the Homeroom, he will earn EXP 25% faster.

With that out of the way we will try to learn some good attacks. The general
goal is to unlock the fourth tier Martial Artist. The way tiers work is that
you need to achieve a certain level in the tier below the one you are trying
to unlock. In this case, you need a Lv15 Fury Fatalist to unlock the Fight
Artist (Tier 2). You then need a Lv40 Fight Artist to unlock the Champ of
Fighters (Tier 3). To round out the list you need a Lv80 Champ of Fighters
to unlock the Viper Fighter (Tier 4). All classes have six tiers, but we
only need to achieve tier four in this case.

If you have a Cleric (female healer), make sure she has all of her healing
spells (and Espoir). If you do not have a Cleric you should make one make
one. Throughout this process, you should use the "Robber Shop" Club to
transfer mana to low level characters. By assigning the characters to the
same club and placing them next to each other in the Homeroom, you can
easily transfer mana to whoever you want by grinding 7-3. After you have all
the spells you want, reincarnate the cleric into a Fury Fatalist (or a
higher tier if unlocked).

Although it doesn't really matter that much, try not to reincarnate your
martial artist below skilled. When I reincarnated I allocated my Bonus
Points to SPD, but it's really up to you. After reincarnation, the martial
artist will be back at level 1. To quickly level him up, take him to 7-3
and use him in tower attacks with Mao. Always make sure Mao is at the bottom
of the stack so that he takes all the damage - at his level he should be
able be ok (I did one Vasa Aergun to take out 5 before I started tower
attacks to reduce damage).

After you have created a Viper Fighter continue grinding on 7-3 until you
have enough mana to purchase the Big Bang skill for him. You should also use
tower attacks to help him gain a few levels so he can Big Bang 7-3 by
himself (remember to buy him some better equipment if you are still using
low level stuff). I leveled my martial artist to Lv400, but you can do it
until whenever you are bored.

Now that you are a decent level let's do a bit of Item Worlding to get a
better fist weapon (since clearly Big Bang rocks!). Go to the store and buy
the best Gravity Knuckle you can find and go inside of it. Follow up by
going to the Homeroom to create a new Mothman. If you have any shoes equip
them on the Mothman, otherwise just keep it in mind and equip them as you
obtain them in your travels.

The Mothman will make your Item Worlding go much more smoothly since they
can fly above enemies. For most maps you can just throw the Mothman and have
him run to the exit. For levels with a Gatekeeper, throw your martial artist
over and use one of his fist skills to move the obstacle so you can have
your Mothman run in.

The key things to watch out for are Mystery Rooms and the Bonus List. Once
the enemies are about level 100, items will start appearing on the Bonus
List that you cannot buy (rank 31 to rank 34). You are also hoping to run
into rooms with treasure chests or vendors who you can buy stuff from. When
enemies start getting hard pass "Weaker Enemy" motions all the back down to
the weakest level. The extra EXP from killing higher level enemies is not
worth the hassle of dying. After completing 30 floors, equip your upgraded
Gravity Knuckle to your martial artist.

3.2 House of Ordeals [MAX3200]

Go to the Homeroom and pass the 'Open gates to Ordeal Mansion' topic. In
order for the topic to appear, the character calling the vote needs to have
over 7000 mana. If you can't get approval for the topic, refer to section
4.1 for some tips and tricks.

After you win the vote will be able to access the "Training: House of
Ordeals" (HoO) stage from the mission prinny (where you go do all your other
missions). Before going to HoO, make sure the enemies are at their weakest
level if you did not pass the motions previously. Following is a quick and
dirty walkthrough of the four levels.

Ordeal Room 1
Lv100 Belladonna x2
Lv100 Blue Mage x1
Lv100 Carmilla x2
Lv100 Dark Elder x1
Lv100 Death Coppelia x2
Lv100 Ghast x2
Lv100 Green Mage x1
Lv100 Mrtyu x2
Lv100 Observer x2
Lv100 Red Mage x1
Lv100 Star Mage x1
Lv100 Wraith x2

For the first three turns take out one junk character and let him or her die
as all of the geos self destruct getting rid of the Mighty Enemy effect.
Afterwards, use your strong characters to take crush the weaklings monsters!
Out of all of the enemies, put a higher priority in killing the ghosts and
jesters since their big attacks can hurt.

Ordeal Room 2
Lv200 Viper Fighter x8

Start off by throwing the Green geo on the green tile to give yourself a
+50% boost. The rest of this battle is reasonably simple and I'm sure you
can figure it out. :)

Ordeal Room 3
Lv300 Cockatrice x1
Lv300 Prophet x6

This is a long and difficult level. Basically the idea is to go up the tower
killing the Prophets as you go. The map is challenging because the enemies
sit on Enemy Boost tiles and have extended range. If you get hit with their
Star spells you are going to take about 20k damage. If you leveled up to the
guidelines I provided this shouldn't be too bad since it means you can take
two hits and still be ok, giving you a slight margin of error.

When you start the level, hang around by your base portal and End Turn until
all of the slimes come out of their portal; there are probably around a
dozen of them. After all of the slimes are dead, move your strongest
characters (you will need at least three or four) towards the first prophet.
The chicken can't hurt you don't need to worry when walking around it.

There are two main strategies to kill each of the Prophets. The safe method
has you throw in your attacker so that you can run out of range after you
deal damage. The more risky but potentially faster method has you rushing
each enemy, hoping that you don't miss too much and that you can kill him
before he kills your characters.

Because of the steep inclines of the tower, you will need at least two
throwers to cause geo chain reactions. As a practical guide: use one
character to pick up the geo; while it is lifted use a second character to
throw a third character next to where you are going to throw the geo. After
you chain throw the geo run your third guy back to your group so that you
can attack with everyone on your following turn.

The next trick occurs when you reach the enemy on the Aqua blocks - because
the geos are lifted you cannot cause a geo chain reaction here. Use whatever
strategy you have been using to lob the geo next to the other ones and
attack the enemy directly while standing on the geo. Keep in mind that the
prophet will have extended range because you didn't take out the geos under
him. After you kill the enemy use normal attacks to knock out the two Aqua
geos at the bottom. Hop on the green geo and throw the Aqua geos together to
get rid of them.

The final few enemies should not be a challenge if you made it all the way
up the tower. If you are concerned of prophets nuking you from above, keep
in mind that their vertical attack is 64m.

Ordeal Room 4
Lv400 Genocider x9

This is probably the best leveling map of the game. Not much to say -
destroy the enemies and rake in the EXP!

3.3 Intermediate Powerleveling in HoO [MAX3300]

With HoO4 unlocked we can now do some more powerleveling. Start off by
putting your martial artist in the "Corner Res. Group" Club (and actually
put him in a corner of course). Make a couple Idols if you want to take
advantage of their 5% stat boost. Also buy some SP healing items from the
Item Vendor for emergencies (ie, when you try to do another special attack
only to figure out you have no SP). Lastly, increase the Skill Level (at the
Evility Trainer) until Big Bang costs about 1000 SP. If you don't have
enough mana you will have to go grind out some more.

Go to HoO4 and try out your new set up. If your damage isn't high enough use
Sapphire (20% boost) or Idols (5% boost each). For the first couple kills
you may need to use Mao (Vasa Aergun) or other characters to get you over
the original hump. While in theory you could increase the skill level of Big
Bang more, you need to be very careful since the SP cost goes up
exponentially. It is a serious bother to keep on having to replenish your
SP. Keep on doing HoO4 until your martial artist can do clears by himself
(without boosts).

When you can deal 50k without help, pass a "Stronger Enemy" topic. Keep on
passing more topics in the Homeroom as your damage output increases. I
reiterate that you should take it easy with increasing skill levels by using
mana. While it may seem brilliant in the short term you are going to run out
of SP while going through Item World and it will be a serious pain to
scrounge up enough SP to use it when you reincarnate in the future. You can
only increase the level of skills, you cannot decrease them! Most of your
incremental power will be gained through your actual level and the level of
your skills though using them (ie, the bar you see when you select Big Bang
during combat).

After awhile your leveling rate will decrease quite a bit and you will
probably get bored. I stopped at level 2500 to continue, but you could
hypothetically go well beyond that level by spending a couple hours.

3.4 Class World and Preparing for Item World [MAX3400]

To level effectively in this game you need two strong characters so you can
leech experience and mana from each other. Before we get started in the Item
World we'll quickly get another character up to speed. Skill transfer
mechanics differ from previous Disgaea titles in that the Master/Student
system is completely gone. To facilitate skill transfer they introduced the
Class World.

Because the Class World is somewhat of a pain, the easiest way to transfer
skills for generic (creatable) characters is to simply reincarnate them into
another class with the skills you want. Once you learn a skill you know it
forever. To discourage reincarnating into everything to learn everything,
the cost of reincarnation goes up every time you do it. The implication is
that if you want to use a generic character, you should make them as a high
level cleric first - Tier 3 and above learn Omega Heal (and the super useful
Espoir of course). After you learn the spells you want, reincarnate into a
high level Martial Artist to pick up Big Bang, then you can reincarnate into
your final class. Following this process will ensure that you have well
rounded characters that can level rapidly.

However, I opted to use Mao instead to give me flexibility in capturing
monsters. Since you cannot reincarnate Mao into another class we'll use the
Class World to have him pick up some useful skills.

To access the Class World, pass the 'Student Council' topic (50 mana) in the
Homeroom to unlock the related Club. You also have to assign at least one
random character to the club in order to access the Class World.

Go fight some battles and you will eventually get a prompt that a Prinny
(with an afro!!) has visited your HQ. He is the portal to the Class World.
As a side note, he will move around all the time - if you can't find him
just save your game and he will move somewhere else in your HQ. Whenever you
fight a battle, there is a chance that the Prinny will leave your HQ (and
eventually return); so don't be alarmed when this happens.

Before we do any Class Worlding go to your Homeroom and pass the motion to
unlock the "True Robber Store" Club. This is a superior version of "Robber
Shop" in that it lets you transfer 100% of the mana gained. This club will
be very important in helping you grind mana since skills learned through the
Class World cost ten times the original cost. That means Big Bang costs
48000 mana and Omega Heal costs 24000 mana. The costs can be reduced
somewhat, but given how easy it is to gain mana it is quicker to use True
Robber instead.

To prepare for the Class World, first reincarnate Mao reducing his level
back to 1. Lowering his level is necessary because the enemies in the Class
World are dependant on the level of character you are going into. Having the
enemies at low level will make your life easier. It is strongly recommended
that you reincarnate Mao at the Genius level. After reincarnation, visit the
Homeroom and assign Mao, your Martial Artist and someone else (your cleric
if you need to learn Omega Heal) into the True Robbers club and make them
sit together with your Martial artist in the middle. Go to HoO4 and grind
enemies until you have 77000 mana for Mao (includes 5k mana for misc uses).

Ensure that you have at least one character in the "Student Council" Club
and repeat HoO4 until the Afro Prinny shows up. Check to make sure that the
characters that you want to transfer skills between are in the same club.
After you save, talk to the Afro Prinny. Select Mao and "Skill Inheritance"
from the side menu to get the ball rolling. There is no need to complete any
of the floors in the Class World though you get a slight reduction in the
cost of skill inheritance for every floor you destroy all the geos (5% per
floor). You may see copies of your Mao inside called a "Dropout" - be sure
to kill them since they will increase the character's aptitude.

On the 9th floor you will come across a Mystery Gate - go inside and talk to
the "Skill Inheritor" NPC and learn Big Bang. When you finally arrive on the
10th floor you should clear out all of the geos to open up another Mystery
Gate. If you are slow in clearing geos just lift up the last enemy on the
map until you finish up, their HP should be so low that a decent leveled
character can hold him/her up indefinitely. Inside the gate you will either
encounter a Committee Coach or an Old Combat Master. The former will
increase the size of the Club you are in by one while the latter will let
you learn a legendary attack. The Old Combat Master is somewhat rare. You
will need approximately 5000 mana to utilize these.

Congrats, you completed your first Class World run! Hope you enjoyed it
because you will have to do this a lot more times later on. It would be
beneficial to do the run another once or twice to pick up Omega Heal and
some other skill (such as Espoir or Descent Slayer). Just be sure you have
enough mana to learn the skills.

After you are done messing with the Class World go back to the Homeroom and
pass the "Honor Students" Club. Stick Mao (and whoever else you want) in the
club and surround your Martial Artist to leech EXP. Note that the character
who is actually doing the killing does not need to be in the Club and can
remain in Corner Res. Group or whatever else you want. Proceed to HoO4 and
keep on clearing it until your Mao is at level 300 or so. Equip Mao with
your best fist weapon so he can Big Bang on his own and gain 100% of the
experience. Feel free to use Sapphire or any other tricks you picked up from
the first time you did this.

I suggest that you level up Mao to around level 3000 to 5000 so that you can
survive in the higher levels of the Item World. To help you decide when you
want to stop, keep in mind that a rank 34 item will have enemies around
Lv1400 on floor 100. If you leveled Mao, you also have the option to bolster
your team by capturing some strong enemies at this point.

If you leveled to the upper range of my previous recommendation you probably
do not need to capture any monsters to breeze through Item World (though
having a couple high level warslugs to bounce characters around is sure
fun!). For those who are confused, if you throw a character on the same
square that a friendly monster is on, your character will "bounce" in the
direction that the monster is facing.

If you want to utilize passive enemy leveling through level-up geos, some
options you have are stage 4-3 (Eternal Teardrop), stage 6-1 (Evil Mind
Vortex), and stage 7-4 (Grieving Death Knell). Stage 4-3 has warslugs while
6-1 has white dragons (they can heal if you need a healer) and 7-4 has wood
golems and an ifrit. The other option is just to capture monsters you see in
the Item World.

For those new to the series, the rules for capturing are: 1) you cannot
capture anything higher than Mao’s level; 2) you cannot capture a monster
you cannot create (ie, you cannot capture a tier 3 monster if you can only
make the tier 1 of that species); 3) you cannot capture humans.

I will not go into too much detail since I suspect most people will not
bother capturing, but the strategy is similar for all the levels. Start off
by putting someone by the geo that controls the level up process so you can
"turn it off" at any point by destroy or moving the geo. Enemies that are
the furthest away should be killed and enemies that you want to capture
should be drained of all of their MP (just let them attack you) so they
can’t use special attacks after they leveled up. End Turn until the enemies
are the proper level, "turn off" the leveling effect then throw the enemies
back into your base panel. Mao does not need to be in the base panel but you
need characters of reasonable level in there. To overcome the problem with
counter attacks, either use someone with no counter attacks, or make a
tower. While in a tower you will not counter attack and it is a great way to
lure enemies closer to your portal.

After you are happy with your party composition, it's time to head to the
Item World.

3.5 Item World, Pirates, and Pirating [MAX3500]

From this point onwards I'm going to only very briefly describe the process
until I have more time to elaborate.

You can buy rank 1-30 items in the store, find rank 31-34 items in the Item
World, find rank 35-39 in LoC, and rank 40 on the Item King of a rank 39
item. What you want to do is go into a reasonably high level until you find
a decent legendary item that you want to level (like a rank 34 fist or
armor). While you are doing so, try to spend at least one turn on every
level past level 20 to try to find pirates. When they show up, complete the
map to capture their ship and to get their Illegal Ticket (D3's equivalent
of D2's Pirate Maps).

For every ticket you find you need to complete a corresponding map and after
you complete 24 maps you unlock LoC. The process is a bit less tedious than
in Disgaea 2 due to the creation of a vendor (randomly appears in Mystery
Gates) that will sell the Illegal Tickets directly. There are two of them
where you can buy approximately 20 of the tickets.

Pass the PPP bill so that you can reverse pirate every 20 levels to gain
certain specialists (like the one that gives you more EXP). This is also a
good time to collect random specialists to be duplicated later.

3.6 Item Duplication [MAX3600]

Complete the Diez Gentlemen sidequest (among other methods talked about in
the other FAQs) to obtain the Puppy Paw Stick. This will allow you to
duplicate specialists that you have found. Keep on going through the Class
World duping to your heart's desire. Concurrently you should be going though
LoC Item World to pick up some r39 items.

Using your specialists and new items, you should be able to powerlevel
rapidly in LoC.

3.7 Perfect Item Creation [MAX3700]

Go through an r39 item so that you can steal a r40 item then follow the
process in the other FAQs to make perfect items. Round out any duping that
you still need to do to make them as strong as possible. Consider making
dual-specialists at this point.

3.8 Character Maximization [MAX3800]

Afterwards, reincarnate your characters until you max out on bonus points
(186,000 stored levels) so that your base stats are as high as possible. You
can refer to my D2 guide to get the gist of the process. Concurrently with
reincarnation, grind Class World some more to max out your aptitudes and
other skills.

When you are done everything, go fight Baal in LoC with max Stronger Enemy
bills and still get crushed. Just kidding, victory will be yours!

- APPENDIX - [SEC0004]

This section just covers some miscellaneous facts of the game that I
couldn't fit in cleanly anywhere else.

4.1 Passing Topics [APX4100]

With the awkward implementation of the Homeroom to replace the court system,
I am at odds to what to actually call these things. Just to make it clear,
topics, bills and motions all refer to the same thing.

Through Force – The most straightforward method is just to beat up dissident
voters. After you lose the vote, choose to fight and voila, topic passed by
force. Just be warned that after you kill a voter they will like you
slightly less, and will basically start a vicious cycle where you need to
keep on killing them. While in theory this sounds cool, this gets extremely
tedious if you are passing a lot of topics.

Through Fusion – This is a tactic that was pioneered with Disgaea 1.
Basically you still try to persuade through force after losing a vote, but
you eliminate the dissidents by combining them with characters who voted for
you. When attempting this strategy ensure that the neutral monster is a
higher level than the hostile monster, otherwise you'll end up with even a
more powerful hostile monster. You can also fuse friendly monsters together
so they are strong enough to absorb hostile ones. Generally speaking this is
the best strategy to use early in the game when you cannot realistically
defeat all of the dissenters.

Through Bribery – This method has been severely weakened (compared to D2)
due to how different type of monsters preferring different types of items.
For instance, you have to bribe Warcats with Shoe items for them to be
"Interested" or "Must Have!" – all other items will max out at "Slightly
Interested". For this reason this strategy is not too useful early on since
you either cannot buy the items or cannot afford to buy them. However,
bribing is still an excellent strategy for the end-game when you have plenty
of money and HL and want to pass topics as fast as possible.

On a more practical level, buy/find items for the certain group of monsters
you want to appease and vote on some random topic. Use up all of your items
and cancel out of it before you actually vote. Repeat over and over until
the monsters are blue. The level/cost of the item has no bearing on whether
the monster will want that item and ideally you want to get them to the
highest level (Love) because even Total Support will not ensure they will
vote consistently.

As a list of what different types of monsters prefer as bribes:
Chickens - Snacks
Flowers - Armor
Succubus - Belt
Mushroom - Monster Weapon
Warcat - Shoes
Warslug - Glasses
Reaper - Orb
Baciel - Emblem
Ifrit - Muscle

Student Council – By passing this club and assigning characters to it, you
will allow the assigned characters to vote on topics. This helps immensely
(especially for the weaker bills with low level monsters voting) since
voting is power is based on the character's level. Stick in a couple high
level voters from your team and you will almost never fail. Just keep in
mind that sometimes your own characters will vote against you. Consider
making the club bigger through the Class World if you want to use the
Student Council extensively.

4.2 Diez Gentlemen Sidequest [APX4200]

You start the sidequest by talking to the Shaman once you enter the
post-game. Basically pass a topic, kill a boss, repeat over and over. The
sidequest is how you get all of the secret characters and is the path to
cool treasure.

Section is under construction.

4.3 Dimension-X [APX4300]

Coming to a FAQ near you soon!


If you are looking for massive tables of statistical minutia I hate to
disappoint you. I'll just summarize the most pertinent information and leave
the massive tables for those with more patience than me. There are (or soon
will be) great FAQs that talk about every number you would possibly want to
know – making a FAQ of that nature takes a ton of work, go check them out!

5.1 Stat Specialists [REF5100]

Dietician - Increases HP
Master - Increases SP
Gladiator - Increases ATK
Sentry - Increases DEF
Tutor - Increases INT
Physician - Increases RES
Marksman - Increases HIT
Coach - Increases SPD

These specialists max out at 19998.

5.2 Dual-Stat Specialists [REF5200]

Gladiator (ATK) + Marksman (HIT) = Sniper
Gladiator (ATK) + Tutor (INT) = Hard Worker
Gladiator (ATK) + Coach (SPD) = Sprinter
Gladiator (ATK) + Dietician (HP) = Muscleman
Sentry (DEF) + Physician (RES) = Patient
Tutor (INT) + Master (SP) = Nerd

These specialists max out at 19998 and are obtained by using a Mediator. For
the time being, refer to my Disgaea 2 FAQ on how to make them if you are
really interested.

5.3 Other Specialists [REF5300]

Extra "Stuff" (max out at 300)
Broker - Increases HL gain
Manager - Increases Mana gain
Mentor - Increases Skill EXP gain
Statistician - Increases EXP gain
* Note: this means you can only have 300 per combined specialist; you can
still stack them by putting 8 on one item (32 if you fill all four equipped
items). Said different, 32 maxed Statisticians x 300% = 9600% EXP gain!

Elemental Affinities (max out at 100)
Aeronaut - Increases affinity to Wind
Cryophile - Increases affinity to Ice
Firefighter - Increases affinity to Fire

Status Ailments (max out at 100)
Alchemists - Add Poison to attack
Amnesiac - Add Forget to attack
Gangster - Add Deprave to attack
Hypnotist - Add Sleep to attack
Witch Doctor - Add Paralysis to attack
Professional - Increases chance of Critical attack

Status Resistance (max out at 100)
Coffee Maker - Increases resistance to Sleep
Medicine Man - Increases resistance to Paralysis
Pharmacist - Increases resistance to Poison
Psychologist - Increases resistance to Forget
Social Worker - Increases resistance to Deprave

Specialist Modifiers (max out at 100)
Mediator - Creates dual-stat specialists in Innocent Town
Teacher - Increases level (number) of specialists by 5% in Innocent Town

Miscellaneous Specialists
Under construction!

5.4 Pirates and Pirate Ships [REF5400]

Pirates are much rarer in D3 than they are in D2 and only appear starting on
floor 21. If you clear the entire map when a pirate appears, you will
capture their ship for reverse-pirating. There are different ships that will
give you more turns to capture Innocents when you actually go

Details to come in the future.

5.5 Class World Upgrades [REF5500]

Below is a list of Class World mana costs to complete actions. If there are
multiple entries it refers to how the cost changes between the first and
subsequent time(s) that you complete the bill.

Movement +1: 5,000
Movement +1: 50,000 (2 times max)
Counter +1: 5,000
Counter +1: 50,000 (2 times max)
Throwing Range +1: 5,000
Throwing Range +1: 50,000 (2 times max)

Jumping +1: 2,000 (25 times max, mana costs increases 2,000 each iteration)
Critical Rate +1: 2,000 (25 times max, mana costs increases 2,000 each

Skill Inheritance: 10x the initial cost of the skill (minus 5% for every
level that you clear geos)
Evility Inheritance: 10x the initial cost of the Evility (minus 5% for every
level that you clear geos)

If you clear all the geos on the 10th floor you will either encounter the
Committee Coach (who increases the club size) or the Old Combat Master (who
teaches legendary skills). The combat master is very rare; if he won't show
up for you make sure you have enough mana to learn the skill and just try
some more.

Club Capacity +1: 5,000
Club Capacity +1: 50,000
Club Capacity +1: 500,000
Club Capacity +1: 500,000
Club Capacity +1: 500,000
Club Capacity +1: 500,000
Club Capacity +1: 500,000 (7 times max)

Legendary Skill (weaker): 2,400
Legendary Skill (stronger): 4,800

5.6 Item List [REF5600]

Although I have a completed list, it appears as though my fellow FAQ making
colleague Prometheusx303 has beat me to the punch in submitting it. For the
time being, I'll just include Items that are rank 31 and higher in case
there is a hold-up in his submission.

To reiterate, items rank 30 and below you can buy from the store; you can
tell what is better based on the price. Items ranked 31-34 can only be
obtained in the Item World (bonus list, treasure chests, stolen from
enemies). Items ranked 35-39 can be obtained in the LoC while rank 40 items
can only be obtained by stealing from the Item God in a rank 30 item.

Fists Swords Spears Bows
31 | Hell Strike | Laser Z Blade | Sakro Indrah | Cloud Chaser
32 | Death's Grab | Demon Slasher | Bruenack | Quartz bow
33 | Three Year Kill | Summer Rain | Gungnir | Red Moon Bow
34 | Macho Fist | Demolition Sword | Polaris | Ancient Bow
35 | Exploding Fists | Dark Calibur | Chronos Spear | Luciferal Bow
36 | Fainting Palm | Yasutsuna | Longinus | Lunar Strain
37 | Golden Fist | Hrunting | Eternity Spear | Cirrus Bow
38 | Heart Breaker | Sunrise Sword | Beam Javelin | Drake Hunter
39 | Ultimus | Yoshitsuna | Drill Emperor | Lovely Cupid
40 | Cosmo Infinity | Baal Sword | Flare Phoenix | Radiance

Guns Axes Staffs
31 | Anaconda | Lunar Axe | Orpheus Rod
32 | Crimson Wing | Death Scythe | Nightmare Wand
33 | Lightning Barrel | Brilliant Axe | Oracle Staff
34 | Red Shooter | Madame Butterfly | Dark Ritual
35 | Gun Justice | Heartless Flower | Maiden Staff
36 | Noble Rose | Diabolic Axe | Moonlight Staff
37 | Deus ex Machina | Moon Child | Fortissimo
38 | Pandemonium | Beam Axe | Infernal Staff
39 | Megiddo Cannon | Apocalypse | Omniscient Rod
40 | Invincible | Grand Madness | Key of Scion

Monster (P) Monster (M) Armor Emblems
31 | Mammoth Tusk | Yaksa Sutra | Dragon Mail |
32 | Phoenix Wing | Cerberus Guide | Kamikaze Armor |
33 | Fox Tails | Demon Scroll | Reflex |
34 | Furious Scale | Fenrir Myths | Hero Mantle | Testament
35 | Devil Matrix | Kraken Epigraph | Shield of Aegis |
36 | Insanity Eye | Argos Warfare | Goddess Dress | Exodus
37 | Dragon's Anger | Dragon Thesaurus | Pinpoint Barrier |
38 | Uroborus Ring | Pazuzu Script | Infernal Armor |
39 | Satan Motor | Astaroth Texts | Super Robo Suit | Arcadia
40 | Baal Body | Bahamut Notes | Antimatter Field | Trapezohedron

Normal items only have 30 floors (can pass one topic inside max), Rare items
have 60 floors (can pass two topics), and Legendary items have 100 floors
(can pass three topics).

5.7 Character Classes [REF5700]

To summarize the different classes, I have listed the unlocking requirements
and tier progression requirements for each class. As a blueprint, the
unlocking structure works as follows (the level criteria in the example are
for default classes):

Tier 1 - meet prerequisites and pass the topic if applicable
Tier 2 - level up a tier 1 character to Lv15
Tier 3 - level up a tier 2 character to Lv40
Tier 4 - level up a tier 3 character to Lv80
Tier 5 - level up a tier 4 character to Lv160
Tier 6 - level up a tier 5 character to Lv320

I will be using a shorthand of form of 5 numbers to denote the level
criteria to unlock higher tiers. Monster prerequisites are that you beat a
certain level in the main story; it differs per monster type, but if you
beat the game you will unlock them all.

Default classes: (unlocked when you start the game)
Martial Artist
Fight Mistress

Tier progression: 15 / 40 / 80 / 160 / 320
Equivalent monsters: Mushrooms, Slime, Spirit, Warcat, Mothman, Orc,
Note: For Prinny – 15 / 40 / 80 / 160 / 3600

* To progress in tier for Magicians and Witches, you must get one of the
lower level types (Blue, Red, or Green) to Lv50 to unlock tier 4, followed
by Lv150 and Lv450 for tiers 5 and 6 respectively.

Basic unlockable classes:
Ranger (Lv15 Fighter and Clergy)
Archer (Lv15 Valkyrie and Cleric)
Gunner (Lv15 Magician and Thief)
Gunslinger (Lv15 Witch and Thief)
Heavy Knight (Lv15 Fighter and Martial Artist)
Beast Master (Lv15 Valkyrie and Fight Mistress)

Tier progression: 20 / 50 / 100 / 200 / 400
Equivalent monsters: Undead

Beginner unlockable classes:
Druid (Lv20 Martial Artist/Fight Mistress and Clergy/Cleric)

Tier progression: 25 / 60 / 120 / 240 / 480
Equivalent monsters: Flora Beast, Chickens

Intermediate unlockable classes:
Sorcerer (Lv25 Magician/Witch and Druid)
Magic Knight (Lv25 Fighter/Valkyrie and Magician/Witch)
Cheerleader (Lv25 Clergy/Cleric and Druid)

Tier progression: 30 / 70 / 140 / 280 / 560
Equivalent monsters: Mystic Beast, Aqua Demon

High unlockable classes:
Ninja (Lv30 Martial Artist and Magician)
Kunoichi (Lv30 Fight Mistress and Witch)

Tier progression: 30 / 80 / 160 / 320 / 640
Equivalent monsters: Succubus, Holy Dragon

Advanced unlockable classes:
Samurai (Lv35 Fighter and Ranger)
Lady Samurai (Lv35 Valkyrie and Archer)

Tier progression: 40 / 90 / 180 / 360 / 720
Equivalent monsters: Death, Dragon Zombie

Expert unlockable classes:
Barbarian (Lv40 Beast Master and Heavy Knight)

Tier progression: 45 / 100 / 200 / 400 / 800
Equivalent monsters: Rifle Demon, Wood Golem, Flame Demon

Ultimate unlockable classes:
Masked Hero (Lv 45 Gunner/Gunslinger and Thief) – 50 / 110 / 220 / 440 / 880
Majin (beat final boss and be on 2nd cycle or higher) – 80 / 180 / 360 / 720
/ 1440

Story characters do not have different tiers, but the first five times you
reincarnate them will increase their aptitudes by 5% (for a total of 25%).

For more specific information, please refer to TheBarkode’s excellent
Character FAQ.


Q: How do I get Laharl? (or some other marquee character)
A: If you can get him or her, it will be through the Diez Gentlemen

Q: How do I turn off animations?
A: Press the Triangle button to pull up the menu, go to Setting and turn Off
animations for enemies (and/or for allies as well). This is strongly
recommended for leveling and general Item World travelling. You can
also make Geos blow up faster.

Q: Isn't duping items cheating?
A: In my opinion, with the removal of Weapon Mastery and the ability for
developers to fix "bugs" through a game update, it is intended for
powergamers to utilize duping. If you are against it don't do it.

Q: Why won't <certain pirate/Old Combat Master> show up?
A: It's random, try some more.

Q: What are Teachers/Mediators and how do they work?
A: They are a special kind of specialists that do not spawn on 'normal'
items and have the unique function of modifying other specialists.
Teachers will raise the level of other specialists and Mediators will
combine two specialists into a dual specialist. The both work in the
same way in that every time you enter an Innocent Town they have a
probability of showing up based on the level of them, if they appear,
then will randomly pick another specialist on the item (mediator will
pick two) and perform their function. If you meet a Teacher the
affected specialist will simply be of higher level. If you meet a
Mediator, it will spawn a new dual specialist based on the level of the
item (not of the parent specialists), they are typically in a level range
that natural specialists will appear at on the item. You then need to
subdue the new dual specialist afterwards.

Q: Should I be reincarnating?
A: Due to the removal of the level multiplier, reincarnating is a bit more
important than in previous titles. However, I continue to recommend
that players refrain from major reincarnation endeavors until they
can level up easily. Instead of using reincarnation to unlock tiers,
consider using a combination of the "Honor Student" Club, HoO4, and
the creation of completely new characters.

Q: What is the best class?
A: This argument will likely run into eternity, but I believe the
current damage champ is Flonne doing an absolutely massive heal on a
Reverse Damage tile.

Q: Wow, this FAQ is great! Can I send money to you?
A: No, I do this for my own enjoyment. (Some humor to round out the FAQ
is only fitting given the lighthearted nature of the game!)
Thanks for reading if you made it this far.


Disgaea 3 GameFAQ Forum Regulars – You know who you are – thanks for all of
your posts and personal insight.
Lightmare7 – information on the various endings.
the_blood_wolf – provided a couple of Class World costs numbers I was missing
TheBarkode – great character FAQ
Official Strategy Guides – most of the stats were likely derived at some
point from these guides.

For comments/suggestions/typos/errors, email me at aerius@beyond.ca with the
subject starting with "FAQ:" without the quotes. If you do not follow the
instructions it will be filtered as spam and deleted. For the time being I
would like to ask readers to refrain from sending omissions as this document
is still a work in progress. I'll be happy to accept suggestions on topics
to include or corrections though. Thanks for reading this FAQ.

You may repost this FAQ anywhere you want as long as it is kept in its

Aerius 2008