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Manifesto » 2010 GR Awards: Best RPG
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2010 GR Awards: Best RPG
Posted on Wednesday, December 22 @ 11:58:07 Eastern by Kevin_Dermody

Post-apocalyptic scenarios have always been an awesome part of our culture, but there've been very few immersive games that fill the role of letting us play Mad Max on demand. While the initial Fallout game did a fair job of painting the picture, it was limited largely by the technology of the time and didn't quite fulfill the "vast desolate expanses" requirement that any good post-apoc must have.
Bethesda, I'd like to thank you, for allowing - nay, encouraging me to act like a weird old hermit in the desert with a rifle. While Fallout: New Vegas should be praised for a wide variety of accomplishments, it seems only appropriate that it won the award for Best RPG; when playing New Vegas, I am playing a role and find myself just as excited to explore the desolate wastelands as anything else. Between the wonderful music, the expansive territories, and the fascinating (if sometimes weird) characters, I've never felt like I was playing a role as much as I did in New Vegas.
Runners-Up: DeathSpank, Dragon Quest IX, Fable III, Mass Effect 2
[Return To 2010 GR Awards Feature]
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The first ten hours of F:NV has more depth than all of ME1 and ME2 combined.
I am so sick of people complaining that ME2 isn't a "true" RPG as if there was a strict definition. If spending hours on end sorting through a belaboring inventory system is your thing, than fine, but that's not what makes an RPG.
Also, that godawful boring mining minigame by itself is enough to knock it out of the running in my eyes. I don't know what the hell the devs were thinking when they came up with that mess.
Nick_Tan, I didn't realize open world concepts mattered more than all the things I listed above. Seriously, I think you guys dropped the ball on this one...