Batman: Arkham City Will Be Better Than Spider-Man 2 Was
Posted on Thursday, March 10 @ 01:11:46 PST by Daniel Bischoff
Go back and play Spider-Man 2 and you'll notice that one thing stands up after all these years. Swinging through the city still feels good. Latching on to the highest roof tops, running along skyscrapers, and pulling Spider-Man through a tangled nest of buildings with a web-zip will always be amazing. Spider-Man 2 hit the nail on the head so well that Spider-Man games after it couldn't replicate the feeling.
Open-world web-swinging was so amazing that the actual missions and gameplay suffered. Developers have struggled with Spider-Man since then. Either web-swinging was good and combat suffered or combat was good and movement suffered. Even the most recent Spider-Man title did away with an open world. Noir Spider-Man's gameplay practically ripped off Arkham Asylum's!
Fast forward to GDC. I'm sitting in a dark room and an enthusiastic developer from Rocksteady is walking excited journalists like me through a demo of Arkham City. When he spins the camera around to reveal a busy cityscape behind Batman, I'm immediately reminded of the opening tutorial in Spider-Man 2. I swear to God Bruce Campbell started telling us how to control Batman.
A little further into the demo and the developer latches on to a helicopter to move throughout Gotham's landscape, triggering another Spider-Man 2 flashback moment. He clicks on detective mode and I can see a million different things to do at any given moment. The dev practically shouts "booya!" in excitement after taking down a thug in a dive-bomb throat grab. As awesome as that last attack was, I keep thinking back to Batman standing on the rooftops at the beginning of the demo.
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