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Finally Broke My Crowdfunding Rule
By oblivion437
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I've had a long-standing rule to avoid getting involved in any sort of crowdfunded activities.  I didn't donate to Shadowrun or Wasteland, but I did buy and enjoy both of them (I'm plugging both of those games right now, just so you know they're good).  I haven't...

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BFG 2011 - Rage Updated Preview

Posted on Monday, April 18 @ 06:56:57 Eastern by


Blake's provided an avid description of Rage in his preview: It's Borderlands with a touch of Fallout, an RPG lootfest with a full-fledged open-world story to flesh it out. That much we already know, so this year at BFG, the developers at id Software decided to shows us the multiplayer options. They were surprising, to say the least.

The main multiplayer mode is vehicular combat in the same vein as Twisted Metal, what with the destruction derby, the makeshift cars and buggies, the homing rockets, and let's see, the twisted metal. Up to six players (well, they're shooting for six) rampage around a wasteland deploying all sorts of unfriendly bullets, missiles, and traps at each other, while racing to reach checkpoints to collect points. One thing to note, though, is that the checkpoints are automatically placed in the direction of the car that clears the checkpoint. So rivals can apply that knowledge by cutting a path to where they think the next checkpoint will be; that is, if the players who clears the checkpoint doesn't catch on and change direction at the last minute. Oh, the shenanigans.

The co-op campaign, though separate from the single-player campaign, should be as challenging and engaging. The plot revolves around two "Legends of the Wasteland" who impact and are referenced throughout the single-player campaign, though it remains unknown whether they ever show their faces in the single-player campaign at all. Either way, it's up to two players cooperatively via online or split-screen to survive onslaughts of bandits and mutants. Players can revive each other so there's a level of comfort knowing someone's got your back, but some missions like preventing a bomb invasion of Wellspring have a time limit so you can't just dawdle.


On the single-player campaign, the devs showed us a new city called Subway Town, which looks like a rundown New York City subway tunnel populated by the busybodies from The Fifth Element. Compact diner cars shy away like beetles huddling a wall, but walk inside, and they open into a world of neon signs and posters and a woman in a tight bustier begging you to play blackjack with her. (Oh my, 21.) And just outside, a guitarist bets that you can't follow his Simon Says chords. That's not exactly exploring the wasteland and hunting bounties like some kind of gunslinging Boba Fett, but hey, it's a neat distraction.

And any extra cash you can pocket goes well toward funding your resistance against the Authority, which are like the armored soldiers in the General Knoxx's Armory DLC for Borderlands. You can find most of the loot you'll need just by combing through abandoned construction sites and indoor malls, but every now and then, you need the cash to purchase upgrades to your vehicle and parts for lock grinders and spider turrets.

My sole concern of Rage is that its single-player campaign, co-op campaign, and vehicular multiplayer might be too disjointed, but all of them provide a window to its interpretation of an apocalyptic frontier. This can mark a significant comeback for id Software. Rage storms into stores September 13, 2011 for Xbox 360, PS3, and PC.
Related Games:   Rage
Tags:   Bethesda, Rage, PC
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