Budget Game Review of the Week: Banjo-Kazooie: Nuts & Bolts
Posted on Monday, October 24 @ 18:22:30 PST by SiliosHere's the skinny, each week I'll go to my local Gamestop and buy a game under twenty dollars, I'll then write a lengthy review about the game, followed by a summary of rather you should skip it or buy it. I don't read video game reviews despite being on this site, I try to stay away from what people say, so I can form my own opinion on the game. Keep in mind these are my opinions, if I say something bad about a game you like, don't get butt hurt over it, it's just my opinion.
Today's Review: Banjo-Kazooie: Nuts and Bolts - Price $14.99
I know this game didn't receive a lot of love from it's fanbase, but I think they're missing the point here. Mario Kart wasn't just another Mario game, it was a fun well made racing game, people accepted it for that. And that's the fundamental flaw here. Banjo-Kazooie: Nuts and Bolts gives use the closest thing we can get to a real Legos racing game and people seem to come away with the most sour face possible.
At it's core, this isn't a platformer at all. Any notion you had that Nuts and Bolts would be reliving the good old days needs to be gone now. This game is essentially a racing/puzzle/action game all in one, and by that I mean you're going to have to build the right vehicle for the job. The only limit is your imagination, and maybe a parts limit. Still, you're going to be experimenting with vehicles most of your time.
Your given a world map that you can explore similar to Super Mario 64, you enter worlds from set locations on the map. Upon entering, each world has it's own unique theme or gimmick. Notable ones are the 360 world, in which the world is themed like the inside of your Xbox, a world that combines all the original games levels into one giant map, and a host of other wacky themes.
The humor is top notch, and even for a game aimed at children, it still made me chuckle.
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