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Call of Duty will never be the same
By oneshotstop
Posted on 07/28/14
       We've all been there. Everyone remembers that mission. You and your partner are climbing up the mountains in the snow, striving to pull some slick clandestine operation about getting some intel on a bad guy, or something similar (because let's face...

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Capcom? More Like DLCapcom?

Posted on Tuesday, September 11 @ 14:46:05 Eastern by


Capcom recently revealed a post-launch DLC plan for Resident Evil 6, where three online multiplayer modes will not be accessible until players PAY for them. I understand that Capcom, like any business, is beholden by law to their shareholders to earn more profit every year, but their aggressive strategy is ruining their reputation and their games.

First off, making players pay for additional multiplayer modes only serves to splinter the community. Given that Capcom also plans to release DLC map packs, the multiplayer base will only be cut into smaller and smaller pieces, with some having no multiplayer modes and no additional map, versus those with all of the DLC content (but who only have a small group of people to play against).

Capcom has been forcing its DLC strategy down everyone's throat, leaving a bad aftertaste in its loyal fans and critics alike. I still can't believe that the gem system in Street Fighter X Tekken was allowed through the design process when it ruins the sacred balance of the game. Any hardcore fighting fan knows that the gem system is just a microtransaction ploy anyway, a system so unpopular that it's removed in a true competitive setting.

As for the three additional multiplayer modes in Resident Evil 6, turning them into DLC cheapens their value. Because if these multiplayer modes are truly important to the core game, then it should be included in the package from the very start. And if they are impressive, why not show them off? It makes the perception that the DLC is actually developed after the initial game has been completed much more dubious. (That is, if it isn't already on the disc...)

Just how far is Capcom willing to go with DLC? What about a Resident Evil 7 which features four protagonists, each with their own storyline, but you can't play three of them until you pay $10 for one or $25 for three? Or what the hell, make all four storylines DLC, because what the consumers really bought was the main menu and the artwork of Chris Redfield sneering at you from behind the "Press Start" command?

Now, I know that Capcom shouldn't be taking all the blame for this DLC craze, but they are among the most blatant offenders of the practice. I just don't want to see their future titles hampered by their marketing schemes that are as transparent as a ****ing glass window.

I would rather see Capcom choose the road of free DLC that's open to everyone who plays their games, fostering a community that praises their efforts and earning positive nods by reviewers. So that when we hear the word "Capcom", we don't roll our eyes but see shiny stars and "take my money" memes.

Better yet, it will make their games even better down the road and pressure new players to purchase their games at full price throughout the year. It's the difference between the short-term instant gratification of DLC at a few bucks (by an existing consumer how hates the idea) or a long-term investment of a $60 buy later down the line (by a new consumer who loves the entire package and the continued support).

For the fans, the choice is clear. Capcom just needs to listen.
Tags:   Capcom, DLC, hot


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