More Reviews
REVIEWS Resident Evil Revelations 2 -- E Review
In this second chapter we see the "survival" part of "survival horror" come charging into the forefront.

Screamride Review
If you've been wanting a game that makes you scream “WHOO!”, Screamride has just the ticket.
More Previews
PREVIEWS Sword Coast Legends Preview
Would you like to be the Dungeon Master who controls the fate of the players like a randomly cruel, unforgiving god? I thought so...
Release Dates
NEW RELEASES Screamride
Release date: Out Now

Helldivers
Release date: Out Now

BLADESTORM: Nightmare (working title)
Release date: 03/17/15

Stealth Inc 2: A Game of Clones
Release date: 04/01/15


LATEST FEATURES GDC 2015 Content Round-Up
Looking to catch up on all the announcements, previews, and panels at this year's Game Developers Conference? We've got you covered.

PAX East 2015 Panel Guide
The Boston-based convention begins later this week, and along with it a whole bunch of interesting panels to check out.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP oblivion437
A Means to Disseminate Honest-to-God Leaks
By oblivion437
Posted on 02/02/15
Wikileaks, though technically not a wiki, provides an easy means to disseminate information that some find it desirable to share against the wishes of those who find it desirable to keep secret. Aside from the morality of the leaking itself, such a service provides a look into the activities of...

DAILY MANIFESTO

Capcom? More Like DLCapcom?

Posted on Tuesday, September 11 @ 14:46:05 Eastern by


Capcom recently revealed a post-launch DLC plan for Resident Evil 6, where three online multiplayer modes will not be accessible until players PAY for them. I understand that Capcom, like any business, is beholden by law to their shareholders to earn more profit every year, but their aggressive strategy is ruining their reputation and their games.

First off, making players pay for additional multiplayer modes only serves to splinter the community. Given that Capcom also plans to release DLC map packs, the multiplayer base will only be cut into smaller and smaller pieces, with some having no multiplayer modes and no additional map, versus those with all of the DLC content (but who only have a small group of people to play against).

Capcom has been forcing its DLC strategy down everyone's throat, leaving a bad aftertaste in its loyal fans and critics alike. I still can't believe that the gem system in Street Fighter X Tekken was allowed through the design process when it ruins the sacred balance of the game. Any hardcore fighting fan knows that the gem system is just a microtransaction ploy anyway, a system so unpopular that it's removed in a true competitive setting.

As for the three additional multiplayer modes in Resident Evil 6, turning them into DLC cheapens their value. Because if these multiplayer modes are truly important to the core game, then it should be included in the package from the very start. And if they are impressive, why not show them off? It makes the perception that the DLC is actually developed after the initial game has been completed much more dubious. (That is, if it isn't already on the disc...)

Just how far is Capcom willing to go with DLC? What about a Resident Evil 7 which features four protagonists, each with their own storyline, but you can't play three of them until you pay $10 for one or $25 for three? Or what the hell, make all four storylines DLC, because what the consumers really bought was the main menu and the artwork of Chris Redfield sneering at you from behind the "Press Start" command?

Now, I know that Capcom shouldn't be taking all the blame for this DLC craze, but they are among the most blatant offenders of the practice. I just don't want to see their future titles hampered by their marketing schemes that are as transparent as a ****ing glass window.

I would rather see Capcom choose the road of free DLC that's open to everyone who plays their games, fostering a community that praises their efforts and earning positive nods by reviewers. So that when we hear the word "Capcom", we don't roll our eyes but see shiny stars and "take my money" memes.

Better yet, it will make their games even better down the road and pressure new players to purchase their games at full price throughout the year. It's the difference between the short-term instant gratification of DLC at a few bucks (by an existing consumer how hates the idea) or a long-term investment of a $60 buy later down the line (by a new consumer who loves the entire package and the continued support).

For the fans, the choice is clear. Capcom just needs to listen.
Tags:   Capcom, DLC, hot
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


comments powered by Disqus

More On GameRevolution