DAILY MANIFESTOCapcom? More Like DLCapcom?Posted on Tuesday, September 11 @ 14:46:05 Eastern by Nicholas Tan
![]() Capcom recently revealed a post-launch DLC plan for Resident Evil 6, where three online multiplayer modes will not be accessible until players PAY for them. I understand that Capcom, like any business, is beholden by law to their shareholders to earn more profit every year, but their aggressive strategy is ruining their reputation and their games. First off, making players pay for additional multiplayer modes only serves to splinter the community. Given that Capcom also plans to release DLC map packs, the multiplayer base will only be cut into smaller and smaller pieces, with some having no multiplayer modes and no additional map, versus those with all of the DLC content (but who only have a small group of people to play against). Capcom has been forcing its DLC strategy down everyone's throat, leaving a bad aftertaste in its loyal fans and critics alike. I still can't believe that the gem system in Street Fighter X Tekken was allowed through the design process when it ruins the sacred balance of the game. Any hardcore fighting fan knows that the gem system is just a microtransaction ploy anyway, a system so unpopular that it's removed in a true competitive setting. As for the three additional multiplayer modes in Resident Evil 6, turning them into DLC cheapens their value. Because if these multiplayer modes are truly important to the core game, then it should be included in the package from the very start. And if they are impressive, why not show them off? It makes the perception that the DLC is actually developed after the initial game has been completed much more dubious. (That is, if it isn't already on the disc...) Just how far is Capcom willing to go with DLC? What about a Resident Evil 7 which features four protagonists, each with their own storyline, but you can't play three of them until you pay $10 for one or $25 for three? Or what the hell, make all four storylines DLC, because what the consumers really bought was the main menu and the artwork of Chris Redfield sneering at you from behind the "Press Start" command? Now, I know that Capcom shouldn't be taking all the blame for this DLC craze, but they are among the most blatant offenders of the practice. I just don't want to see their future titles hampered by their marketing schemes that are as transparent as a ****ing glass window. I would rather see Capcom choose the road of free DLC that's open to everyone who plays their games, fostering a community that praises their efforts and earning positive nods by reviewers. So that when we hear the word "Capcom", we don't roll our eyes but see shiny stars and "take my money" memes. Better yet, it will make their games even better down the road and pressure new players to purchase their games at full price throughout the year. It's the difference between the short-term instant gratification of DLC at a few bucks (by an existing consumer how hates the idea) or a long-term investment of a $60 buy later down the line (by a new consumer who loves the entire package and the continued support). For the fans, the choice is clear. Capcom just needs to listen. Comments
Post a Comment
LOGIN or REGISTER to post a comment or rate this article.
|
Mars: War Logs
Mars: War Logs intro video. (6:53) Disney Planes: The Video Game
Disney Planes: The Video Game trailer. (1:00) Endless Space: Disharmony
Coming soon trailer. (0:44) Dungeons & Dragons: Chronicles of Mystara
A Magic User character trailer. (1:08) Dungeons & Dragons: Chronicles of Mystara
Dungeons & Dragons: Chronicles of Mystara launch trailer. (1:15)
|
| More On GameRevolution | |
wildmario
Joined: Jan 2007
Also, Vlave?
Nick_Tan
Joined: Jul 2006
Yeah, that is not my rage comic. Would not write "insentive", either. But rage sometimes leads to derp.
wildmario
Joined: Jan 2007
sandineyes
Joined: May 2008
I think that dividing up game content and selling it individually could work, as long as the consumer never has to shell out $60 at once.
My evil scheme has always involved Call of Duty: sell multiplayer subscriptions at $15 or $10 a month with free content updates and free 'mode' additions as new settings and ideas come out, such as 'MW mode', 'WaW mode', 'MW2 mode', 'Black Ops mode', and so on. Then sell all the high production value single-player campaigns as $10 standalone packs, or a little more bundled with a month of multiplayer. That way they can milk the multiplayer fans like they've always wanted, and they won't abandon all the single-player misanthropes that won't shell out $60 for a 5 hour game.
Noritama
Joined: Feb 2012
The only thing I'm not ok with is the pricing anymore 60 dollars for a new game is just too expensive nowadays.
wildmario
Joined: Jan 2007
Nick_Tan
Joined: Jul 2006
elmoreoocyte
Joined: Apr 2012
Bras
Joined: Jul 2008
Chunibrow
Joined: Mar 2010
xxmrcyanidexx
Joined: May 2011
wildmario
Joined: Jan 2007
Bras
Joined: Jul 2008
maca2kx
Joined: Jul 2002
Heath_Hindman
Joined: May 2011
gamerevolution.com/features/no-means-no-the-power-to-step-away
But yeah. Don't buy, and cause a freakin' ruckus about it. Nothing like a sweet combo of bad press and lost sales.
Barth_Vader
Joined: Nov 2005
Chunibrow
Joined: Mar 2010
maca2kx
Joined: Jul 2002
shandog137
Joined: Mar 2007
OdiousLupous
Joined: Jul 2011
TheJx4
Joined: Jun 2011