Dead Island: Riptide Soundtrack Review
Posted on Tuesday, April 23 @ 09:46:24 Eastern by Keri_HoneaIt's no secret that I was less than impressed with what I played of Dead Island: Riptide at PAX East, but I still wanted to give the original soundtrack a chance. I have plenty of soundtracks that I've liked better than the game, and several of which I've never played the game. At least with the Dead Island: Riptide soundtrack, I can say that there are some tracks I like, whereas I liked virtually nothing about the game.
The soundtrack consists of 25 tracks and over an hour of music, and every track is extremely hit or miss. The first piece, "Two Six Heave," seems to set the tone for the overall score. It's rather fast-paced, has a haunting sense of urgency (which makes sense considering it's for a survival horror game), and has a greater focus on synthetic, computer-generated sounds than it does a traditional orchestra. A few tracks later, such as "Eying the Storm," I'm wondering what I'm listening to. I'm also wondering if the last several tracks were the same piece as they sound so much alike.
And then the random piano ballad is thrown in, such as "Let it be Haven" and "It Can Last", and I wonder if iTunes has jumped to a completely different album all-together. The album as a whole comes across as three or four random groups of tracks that do not cohesively fit together.
As for the music itself, well, it's way too much electronic/computer-generated noise for my particular tastes. The occasional string melodies that you find in pieces like "Ripples" are a nice break from the electronics, but unfortunately, these are too far between to win me over completely.
Perhaps this soundtrack is much like the soundtrack for BioShock Infinite, in that it works perfectly in-game, but the music isn't as easy on the ears when listening to it outside of context.
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