Despite Its Production Values, The Order 1886 Feels Rough
Posted on Thursday, June 12 @ 10:00:00 Eastern by Daniel Bischoff
Ready at Dawn and Sony hope they can entice a few more prospective PlayStation 4 owners into picking up the console later this year either through a new color or the intriguing third-person shooter from developers Ready at Dawn dubbed The Order: 1886, but the diminutive demo I played earlier today felt lacking in more ways than one.
First, The Order: 1886 offers up cover-based shooter mechanics that need polishing. I tried sticking to cover but the camera often cut off a great deal of the screen and made aiming at enemies difficult. Second, I couldn't really make anything of what I played because it seemed awkwardly cleaved from a longer mission, as if Sony had to conduct brain surgery back in 1886 just to take this sample.
The team of King Arthur's knights had to rescue a constable and fight off waves of enemies, but little of the game's narrative set up was explained clearly in the demo. Maybe mystery is the point, but The Order: 1886 made me feel like the only way to fully enjoy the title would be to take it home and play from start to finish.
That said, one weapon I got handy with in the demonstration let me know that creative firearm design will likely prove one of the games best strengths.
The gun I used fired aluminum gas... or some other fuel which could then be ignited with a flare I shot at the enemy I had just peppered with semi-automatic bursts of ammunition. The gun is called the Thermite Rifle in-game and it complemented the lead character's pistol well. The overall aesthetics of The Order: 1886 will allow Sony fans to lift the title up in defense of Xbox One exclusive software later this year, but I hope Ready at Dawn have more than enough time to polish and bring the game up to speed.
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