Despite Its Production Values, The Order 1886 Feels Rough
Posted on Thursday, June 12 @ 10:00:00 Eastern by Daniel Bischoff
Ready at Dawn and Sony hope they can entice a few more prospective PlayStation 4 owners into picking up the console later this year either through a new color or the intriguing third-person shooter from developers Ready at Dawn dubbed The Order: 1886, but the diminutive demo I played earlier today felt lacking in more ways than one.
First, The Order: 1886 offers up cover-based shooter mechanics that need polishing. I tried sticking to cover but the camera often cut off a great deal of the screen and made aiming at enemies difficult. Second, I couldn't really make anything of what I played because it seemed awkwardly cleaved from a longer mission, as if Sony had to conduct brain surgery back in 1886 just to take this sample.
The team of King Arthur's knights had to rescue a constable and fight off waves of enemies, but little of the game's narrative set up was explained clearly in the demo. Maybe mystery is the point, but The Order: 1886 made me feel like the only way to fully enjoy the title would be to take it home and play from start to finish.
That said, one weapon I got handy with in the demonstration let me know that creative firearm design will likely prove one of the games best strengths.
The gun I used fired aluminum gas... or some other fuel which could then be ignited with a flare I shot at the enemy I had just peppered with semi-automatic bursts of ammunition. The gun is called the Thermite Rifle in-game and it complemented the lead character's pistol well. The overall aesthetics of The Order: 1886 will allow Sony fans to lift the title up in defense of Xbox One exclusive software later this year, but I hope Ready at Dawn have more than enough time to polish and bring the game up to speed.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.
comments powered by Disqus
|More On GameRevolution|