Destiny Beta Impressions
Posted on Monday, July 21 @ 16:00:00 PST by Daniel Bischoff
Activision and Bungie have started their campaign to bring Destiny to millions of gamers this Fall. The beta ran over the weekend for PlayStation gamers and after a break at the start of this week, will reopen on PlayStation and Xbox platforms Wednesday.
For many shooter fans, Destiny represents the biggest outing on next-gen consoles thus far, especially if you're looking at the project based on production cost alone. $500 million spent developing and marketing a shooter sounds like a lot of money because it is, but my first steps into the game's beta confirm what you probably already know.
The game's controls respond well, though you might want a bit more of a bounce in leaps especially since the terrain features some wildly varied verticality. Much of Halo's alien landscapes offered rocks and structures to climb and the same is true of Destiny's, but melee attacks and strong differences between the shotgun and assault rifle I played with make it even more fun to use mobility to flank or outmaneuver enemies.
Still, there's something to be said for taking it slow and admiring the lighting and texture work in the game, even at this stage of development. I usually expect beta tests to give gamers a chance at the multiplayer and lobby systems, but those feel nearly finished and ready for retail here.
Here are a few more impressions from Destiny's beta test:
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