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DAILY MANIFESTO

Diablo III's Server Issues Are Becoming Ridiculous

Posted on Tuesday, May 29 @ 17:36:53 Eastern by Jonathan_Leack

So here I was two weeks ago defending Blizzard for making Diablo III an online-only game. Boy do I regret that now. In a matter of weeks my opinion has made a complete 180-degree turn as myself and million of others have battled with constant server issues.

Here I sit on my first day of Summer break following college finals and Diablo III's servers are as dead as a door nail. A patch was applied this morning following maintenance which was supposed to address a couple of major issues, but instead it spawned a few of its own. Now the infamous Error 37 that destroyed the game's launch is back for more as nobody is able to login.

What makes this so frustrating is I've been playing by myself for the past four days, and playing alone still requires an internet connection. I've been grinding Act I of Inferno repeatedly so I can stand a chance in Act II—the most broken challenge I've faced in years— because whenever I group with someone the difficulty skyrockets. As a result I've done what any competitive person would do and pretend like it's a single-player game, but technically that's not really possible since Blizzard chose to run Diablo III with layers of DRM that require not only my connection to be stable, but Blizzard's entire infrastructure as well.

You're probably wondering why I'm making such a big deal out of a single day of server issues, and I wish it was just that, but it isn't. Not only was the game almost unplayable for the two-days following launch but the auction house has been a constant source of frustration for over two-weeks now. A wide-array of errors pop-up while using the auction house window which prevent the distribution of items and gold. In a game that's driven by the ability to make money and obtain gear it sure is mind-boggling how unreliable it is. It's no wonder why Blizzard has delayed the RMAH "indefinitely". The world would go mad if real money were involved in the transactions.

Now excuse me while I go do something else while Blizzard's reputation takes a dive into the deepest ocean imaginable.
Related Games:   Diablo III
Tags:   Blizzard, Diablo 3


Comments
  • Chunibrow
    Chunibrow

    Joined: Mar 2010
    Posted: May 29th, 2012 at 6:29 pm
    I feel for you man. Although I now feel less bad I can't play diablo until I upgrade my comp. Hopefully this is all sorted out by then (it will be, I'm sure I won't be upgrading till 2013)
  • ShadeTail
    ShadeTail

    Joined: Nov 2006
    Posted: May 29th, 2012 at 6:53 pm
    Wow, usually it takes much longer for the big problem of online-required gaming to rear its ugly head. And I mean *years* longer. Servers inevitably shut down eventually, but it usually takes long enough that nobody really stops to think about it at the time.

    I actually wish this kind of thing would happen more often, so that people would actually stop and think the next time a developer goes down this road. "Hey, wait, remember what happened with Diablo 3? No way am I putting up with that again!"
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: May 29th, 2012 at 6:58 pm
    Maybe now developers will think twice about....oh who the **** I'm kidding? They'll just repeat the online connection bullshit for single player again and know gamers will bend over and take it.
  • sliverstorm
    sliverstorm

    Joined: Jun 2007
    Posted: May 29th, 2012 at 7:07 pm
    For me, offline single-player would never be an option even if it were, because I wouldn't want to invest time in a character and loot that I couldn't bring online with friends. I don't think the lesson here is "add offline single-player," it is "make sure your **** works."
  • Bras
    Bras

    Joined: Jul 2008
    Posted: May 29th, 2012 at 7:09 pm
    Jonathan, You were defending online-single player? How? Why?
    Also, I think you meant "...chose to run Diablo III with layers of DRM" instead of anti-DRM.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: May 29th, 2012 at 7:16 pm
    I defended it because the cheating in Diablo II destroyed the game for a lot of people.

    Thanks for the correction. It's fixed now!
  • De-Ting
    De-Ting

    Joined: Nov 2006
    Posted: May 29th, 2012 at 8:42 pm
    That's what ladder was for. It's exactly what D3 does now, as far as I know, to prevent cheating, what with saving your character online and stuff. Removing the regular mode is just Blizzard's way of saying "F'you, consumers."
  • 213EDD
    213EDD

    Joined: Sep 2007
    Posted: May 29th, 2012 at 8:00 pm
    I believe that you forget the whole patch loop, region locking, separate patch timers
  • Lethean
    Lethean

    Joined: Jan 2001
    Posted: May 29th, 2012 at 8:04 pm
    Silverstorm you forgot that Diablo 2 had offline single player and you could get online just fine with it. Of course you had people using trainers to contend with who attacked you the first chance they got...
    ...Either way, this is why I haven't bought Diablo 3 yet.
  • xDUMPWEEDx
    xDUMPWEEDx

    Joined: Jan 2012
    Posted: May 29th, 2012 at 9:17 pm
    You brought up a lot of good points. Error 37 made a nasty return, preventing people from playing the game. The AH is down the majority of the time, preventing people from getting the loot required in order to progress through the acts. And if you do manage to be logged in, you will be forced to play single player because the 2+ player difficulty scaling is so messed up it's a joke. D3 in its current state is nothing but major problems, and after a couple weeks of playing it's clearly evident that development wasn't even close to being finished.
  • CaptainPicard
    CaptainPicard

    Joined: Sep 2010
    Posted: May 29th, 2012 at 11:02 pm
    Ive actually been having a great time with it, granted i work evenings, so im only on after midnight. But even so ive only actually been upset once and that was last night when they went down from like 3-11. Yeah and the AH has been down off and on....maybe this is some bulllshit? I did lose the first item i ever payed for, 10,000 gold and it never made it to my stash :( The more i think about it the more pissed off i get... At least im not paying fifteen bucks a month for it lol
  • CaptainPicard
    CaptainPicard

    Joined: Sep 2010
    Posted: May 29th, 2012 at 11:04 pm
    Rory#1286 - - If anyone wants to group with me ;)
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: May 29th, 2012 at 11:09 pm
    ...and this is why I don't support single player games the require a constant online connection. It was a bad idea when it was first implemented, it was a bad idea when it bit Ubisoft on the ass with AC2, and it's still a bad idea now. You'd think a company as big as Blizzard would be able to look at the mistakes of their competitors and learn from them. If they ever pull their collective heads out of their asses and come up with a system that works without requiring a constant connection, I might buy the game, until then, I'll be keeping my money.

    Honestly, it's a bit of a tragedy for gaming in general that the game sold as well as it did. Despite the near inplayability of the game, it will go down as a huge success for the company. They already made a fortune off of the game, and people are still buying it, and will probably continue to do so. Unfortunately, that means that they probably won't learn a damn thing from their failures.
  • wildmario
    wildmario

    Joined: Jan 2007
    Posted: May 30th, 2012 at 8:32 am
    And this is why stuff like Minecraft and Steam will always do it right. At least when their servers are borked, you can still play in offline mode.
  • Comment hidden due to low quality. Show Comment.
  • TurinAlexander
    TurinAlexander

    Joined: Sep 2006
    Posted: May 30th, 2012 at 5:04 am
    Way to miss the point...
  • MasterRabbi
    MasterRabbi

    Joined: May 2007
    Posted: May 30th, 2012 at 6:17 am
    I just watched something on how we shouldn't bend over and take this. Online DRM for cheating, they claimed, takes Blizzard's problem of needing a steady in-game market, and makes it every customer's problem.
  • Capt_Dastardly
    Capt_Dastardly

    Joined: Sep 2011
    Posted: May 30th, 2012 at 7:28 am
    I will stay strong... I will not pay £45 for a game... but I want to play it so much... no online DRM... must stay str but but but I could be clicking demons to death... NO must not give in... wait for starter edition demo... or price drop... or server fixes... but...

    This is just a sample of the daily battle(.net?) I have with my head and my heart. Such a shame but the lesson we are learning is that after a 10 year wait for a sequel your most likely to be dissapointed (Duke Nukem anyone?)
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: May 30th, 2012 at 9:20 am
    Cap, I'm in the states but if you want one of my Act 1 Skeleton King demo codes just send me a PM.

    Jonathan, I'm glad you addressed the completely broken multiplayer scaling just for my own sake. Myself and the two friends I've played with since launch all jumped into Inferno for the first time last night. I rage quit after we hit our first teleport molten jail mobs. I had respecced my WD to basically just offer CC and support since its damage is so gimped, and was wondering how in the hell I was supposed to play inferno. Now I'm thinking we may all just have to play solo for a bit till there is some rebalancing.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: May 30th, 2012 at 9:21 am
    Meh this was supposed to be two messages but I think you get my point.
  • Jonathan_Leack
    Jonathan_Leack

    Joined: Jan 2012
    Posted: May 30th, 2012 at 10:37 am
    Inferno is extremely gear-dependent, especially from Act II forward. To put that in perspective when I first went into Act I inferno I struggled to kill champion packs and had to kite them around the map while trying to avoid aggro from adds. After gearing up to 46k DPS with SS I can kill champion packs in less than 10 seconds.

    With that said, Act II and beyond is absolutely insane and requires the best gear in the game. They need to make natural progression possible rather than require you to buy gear from the few people who can do Act IV.
  • elmoreoocyte
    elmoreoocyte

    Joined: Apr 2012
    Posted: May 30th, 2012 at 1:49 pm
    From talking to folks who have been playing, they say Act II is a major gear check, but act 3 is actually slightly easier. I really want better gear because kiting mobs around for 10 minutes isn't my idea of fun. At the same time, I can only either get better gear by killing champ packs (which I can't in a group) or by buying it (which I can't because it's perpetually b0rked).

    All that said, I can't believe Blizz is still having problems to this degree with the servers BUUUUUUUUT to me it's worth it to avoid the hackers.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: May 30th, 2012 at 8:35 am
    Nothing I enjoy more in a single player game is massive lag.
  • Bras
    Bras

    Joined: Jul 2008
    Posted: May 30th, 2012 at 2:24 pm
    Don't we all?
  • tinymhg
    tinymhg

    Joined: Jun 2011
    Posted: May 30th, 2012 at 2:25 pm
    Realy? That's not what I would have thought.
  • OdiousLupous
    OdiousLupous

    Joined: Jul 2011
    Posted: May 30th, 2012 at 7:14 pm
    How many hardcore characters have needlessly lost there lives in the time vortex of a lag spike? Its not about me anymore, its about them, and the task of ridding the world of demonic evil.

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