More Reviews
REVIEWS The Walking Dead: Season Two Review
At this point, you’re not coming back for the zombies. Let’s get down to business.

Five Nights at Freddy's Review
So damn scary, I had to break every ten minutes just writing this review.
More Previews
PREVIEWS Legend of Raven Preview
The spirit of Street Fighter III still lives in the heart of Legend of Raven.
Release Dates
NEW RELEASES Madden NFL 15
Release date: Out Now

Destiny
Release date: 09/09/14

Ar Nosurge: Ode to an Unborn Star
Release date: 09/23/14

FIFA 15
Release date: 09/23/14


LATEST FEATURES A Comprehensive Guide to Dealing with Controversy in the Video Game Industry
Need help wading through the latest misogyny/homophobia/racism/corruption debate in the gaming industry? Paul Tamburro’s here to help!

inFamous: First Light Battle Arena Hints, Strategies, Tips [Stream Over]
Watch as I build out our feature of useful tactics for players in Sucker Punch's wave-based and arcade-awesome arena mode.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP samsmith614 Since game design is a business, I decided to see what's really selling well for the PS4. I did this search a week ago, and at the time, out of the top 20 bestsellers on Amazon 10 had not even been released yet. By now some have been released. But others still have not. And yet others...

DAILY MANIFESTO

Did BioShock Infinite Show Us That Killing Waves Of Enemies Is Getting Old?

Posted on Saturday, March 30 @ 09:56:00 Eastern by Jonathan_Leack


Rambo would feel right at home.

Playing through BioShock Infinite I can't help but notice that its frequent combat sections detract from the overall experience. It seems like every time I get drawn into its beautifully realized world—which is often—I'm pulled right back out by a lengthy engagement. Don't get me wrong, the guns are well-designed and the vigors are a blast to use, but the regular combat traps when traversing from point A to point B are wearing on me.

The story in BioShock Infinite is absolutely captivating, and if that weren't enough the world is one of the most fulfilling in video game history. So is it that these qualities aren't enough to fill up an entire game? I can understand if Irrational Games thought it needed to bulk up the experience to make the game last longer; this is a game with no New Game+ or a multiplayer component, after all. Even then, Heavy Rain showed us that you can build a successful game off its narrative alone and layer in short action pieces to satisfy the craving for action.

Truthfully, the first time I felt this way wasn't with BioShock Infinite. While playing through Uncharted 3: Drake's Deception I noticed that I wasn't having nearly as much fun as with its predecessor. I couldn't quite put my finger on it. I felt like the set pieces and design were on par, and it goes without saying that the presentation was outstanding, but I didn't feel nearly as driven to complete the experience. Then it dawned on me: I was growing tired of the constant firefights. Every time I would walk into an open area littered with cover points I knew that I was in for another 10 minutes of battle, similar to what I had done before the last cutscene.

When you look at the most acclaimed games of the past few years, virtually all of them follow this formula. The Uncharted, Gears of War, Assassin's Creed, Call of Duty, and Mass Effect series, just to name a few, all heavily gravitate toward this style of play. Maybe this is why Portal 2, Journey, and The Walking Dead: Season One captivated us so much. They weren't perfect games by any stretch of the imagination, but they tossed out the endless hallway fighting and provided an alternative.

What worries me is games with tons of combat, like those mentioned above, continually get perfect marks and sell millions of copies. The developers and publishers are obviously seeing success even when this design is thoroughly overused in their creations. Who's to tell them that they should stop? With a new gaming generation we're probably going to be stuck fighting after each cutscene for another seven years, albeit with better graphics surrounding us.

In a perfect world I'd like to see games begin to remove some of the combat and evolve to make the other elements more substantial. I can read a book for 20 hours and stay engrossed the entire time, so saying that a story can only do so much is a cop-out. Unique games have been winning over gamers and critics the past couple years, so maybe there is hope in sight. Who knows, maybe playing games that de-emphasize combat more often will make going back to fighting waves of enemies entertaining again.
Related Games:   BioShock Infinite
Tags:   BioShock


comments powered by Disqus

More On GameRevolution