Dragon Age: Inquisition - Multiplayer Preview
Posted on Saturday, August 30 @ 08:00:00 Eastern by Nicholas Tan
While Electronic Arts doesn't have a booth at this year's PAX Prime, they still wanted some presence at the show and to spread the word of Dragon Age: Inquisition's multiplayer, this time by way of four connected stations at the Microsoft booth. A few days before the start of the convention, Electronic Arts revealed a few days ago that BioWare's upcoming fantasy epic would have its lengthy single-player campaign complemented by a four-player cooperative multiplayer mode. Such a notion would be fighting words several years ago, but Mass Effect 3's likewise four-player cooperative multiplayer mode proved that BioWare surprisingly knows what it's doing.
You'll find numerous parallels between both modes, with players able to change classes and taking roles that will hopefully round out a group of four, with an equal balance between assault, stealth, and long-range abilities. Instead of facing off against multiple waves, though, your team must infiltrate a zone with multiple stages; in the demo, that meant cleansing some elven ruins of deranged templars who have been taking too much red lyrium.
The four classes of our group were preset, but enough to conquer the first few levels of five of the alpha build. I manned the assassin who can cloak himself even in broad daylight and backstab enemies in the back before finishing the job with a stunning uppercut in case the initial strikes don't kill outright. The other players in my session took over the roles of the tank (Legionnaire), wizard (elementalist), and melee DPS (reaver). Some interesting strategies include the wizard blasting cold-damage magic against foes before the melee classes shatter them into pieces (and the wizard quickly flashes away), or using the blast radius incendiary potion against a group of tight-knit enemies for plenty of initial damage plus burning damage or bosses so long as they're not immune to fire).
Healing, however, isn't a part of the usual magical repertoire, so every member of the team will need to take care of their health and not waste any part of their health bar going after terrible tactics. In between stages will be typically be a recovery fonte, but apart from that, all you have are a limited stock of potions. Reviving a friend takes time and a secure location, so make sure you aren't a burden to your group, especially since falling in battle increases the strength of enemies.
With enough run-throughs, you'll earn experience, level up, use gold picked up in jars and as rewards for completing the stage, and take advantage of special cards with temporary boosts (earned by failing or succeeding, but not quitting a stage). The higher the difficulty, the higher the rewards. If you're short on time, you can purchase packs with real-world currency; however, you never need to do that outside of expediency. By the by, the single-player and multiplayer modes are completely separate and nothing between them will be carried over.
Dragon Age: Inquisition releases November 18, 2014 for PS4, Xbox One, PC, Xbox 360, and PS3.
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