Posted on Wednesday, June 15 @ 14:10:02 PST by Daniel Bischoff
We here at the Game Revolution compound are very excited about Deus Ex: Human Revolution. It helps that Square Enix and Eidos Montreal have seen fit to treats us to what seems like the entire game. It's true, collectively we've played about 20 to 30 hours of Deus Ex: Human Revolution and E3 2011 offered a chance for even more. If you still don't believe us, here are our previous pieces about the game:
Deus Ex: Human Revolution Impressions Preview
Deus Ex: Human Revolution First Look
Deus Ex: Human Revolution Choose-Your-Own Hands-On
Sidequesting in Deus Ex: Human Revolution
What'd I tell you?
Regardless, we stopped by the Square Enix booth to check out what the development team had on hand. Art Director Jonathan Jacques-Belletete was talking journalists through a mission about half way through the game that saw protagonist Adam Jensen making his way from the bottom of a massive skyscraper all the way to the top where a research lab held something Jensen needed.
With half of the game behind him, the player at this point has access to some pretty high-level augmentations, including the ability to lift heavy objects, mute his or her footsteps and fall from a great height without taking damage. All of these were used to take a stealthy approach through the mission but at every silent opportunity lay another more explosive path to take. The options subtley make themselves known to the player throughout Human Revolution.
You might be pretty eager to spend augmentation points as you receive them, but the developer controlling the game was using the points as new challenges presented themselves. Maybe decisions are better made on the fly, rather than before even accepting certain objectives?
While our time with Deus Ex at E3 was brief, every demo reassures us that the game is looking stellar and is using the extra time in the oven to hammer out glitches and making last minute tweaks to combat, stealth, and RPG systems. Deus Ex: Human Revolution launches on August 23rd, 2011.