E3 First Impressions: Bioshock Infinite
Posted on Saturday, June 11 @ 12:32:42 PST by Daniel Bischoff
First up: a confession. I've played both Bioshock games, but I've never finished them. I understand the merits of an underwater city, teaming with life born out of decay. I love the mix of abilities and weapons (even more so in Bioshock 2 with the ability to dual-wield). What I wasn't so in love with was the pace of the game or the fact that I got lost every five minutes. Also, it was too goddam dark.
Infinite's set-up is that radical patriots decided to build a floating city where the most extreme of American values could run wild. That city is Columbia and Columbia splits from the mainland America to become a wandering phantom. Having already popped out of the clouds and attacked China, Columbia has now been disavowed and disowned by the United States.
The player takes on the role of Booker DeWitt, a man hired to find a woman named Elizabeth held captive in Columbia and bring her home. Elizabeth suffers from Stockholm syndrome as her captor, Songbird (which happens to be a towering mechanical bird), is also the only contact she's had in her stay on the floating city. Elizabeth's naïvety is both believable and endearing as the "princess locked in the castle" as well as an ally in your fight in Columbia. It helps that the facial animations and voice work capture the vulnerability of the character so well too.
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.
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