E3 First Impressions: El Shaddai: Ascension of the Metatron
Posted on Friday, June 10 @ 14:32:03 PST by Eduardo_Reboucas
Modern re-imaginings of classical works are usually frowned upon, but I really hope we get a winner in this game's case. El Shaddai: Ascension of the Metatron attempts to give players another take on The Old Testament. In ancient times, seven angels descend to Earth on God's orders. They end up getting their way with humans, thus spawning a race of monsters called nephelim. This series of events end with the construction of the tower of Babel, and oh boy, God is not happy.
He decides to have Lucifer, of all "angels", send a man called Enoch down to the world in order to get things back to normal. Each of the levels focuses on one of the fallen angels and a different art style. The area shown in the E3 2011 show floor demo had Enoch facing the angel Ezekiel in a beautifully rendered set of panels based on Japanese paintings. This art style is probably influenced by the game director, Sanaki Takywasu, who was behind Okami's art.
Enoch is pretty darn resourceful, being able to steal enemies' weapons and use them as his own. During the demo, Ignition's Shane Bettenhausen mentioned there are three types of weapons, mainly one for ranged attacks and a sword. The last weapon is teased at the end of the presentation, and it`s basically El Shaddai's take on heavy and powerful gauntlets, which are carried by a boss that closes the demo.
Combat seems relatively simple to grasp, considering it only uses one button for actual attacks, another for defending, and a third for jumping. There are certain factors that influence what sort of attacks you'll dish out, depending on how you tilt the analog stick a certain direction while attacking.
Be sure to head on over to the Xbox Live Marketplace or Playstation Network and check out this demo for yourself. El Shaddai is already out in Japan and is scheduled for released in North America on July 26 on Playstation 3 and Xbox 360.
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