E3 First Impressions: Ninja Gaiden 3
Posted on Wednesday, June 8 @ 02:53:07 PST by Eduardo_Reboucas
Button mashing and pints of blood. That was the immediate impression of Ninja Gaiden 3's E3 2011 demo. But even after I completed the demo, I was left thinking that Ninja Gaiden 3 was little more than a button masher.
Regardless of my controller inputs, the game decided on a different sword combo every time. I did try to mix it up with strong and light attacks, but no matter what I did, I got a different result. Even after I stopped pressing buttons, Ryu kept attacking, which either meant input lag or this early version of the game was broken. Still satisfying, though.
Team Ninja mixes quick-time events with combos, but I was left with no idea of what causes those QTEs. The much debated gameplay mechanic also shows up in scripted sequences that somewhat break up the fighting sections. For instance, at one point in the demo, you have to dodge a speeding truck by correctly entering the instructed button sequence.
Ninja Gaiden 3's "story" involves the NSA and an invasion of London by a group of terrorists. Hayabusa is sent in to clean up the mess, but he really just ends up making it even worse thanks to the ridiculous amount of gore, which even puts past entries to shame.
The enemy armies are apparently endless. I could hear all of the poor soldiers shouting, "NO! Don't kill me!" Left with nothing but baddies begging for their lives, there's only one thing to do. Just slice some fools up in classic Ninja Gaiden fashion.
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