E3 First Impressions: Starhawk
Posted on Thursday, June 9 @ 12:52:27 PST by Daniel Bischoff
I'm pretty up front about the fact that I haven't owned a PS3 for the majority of the consoles life. Things like rent, food... clothing that didn't have holes in it, and the cost of hygiene always got in the way. In the end, that's why I missed out on titles like Warhawk, Sony's shooting, flying, online frag fest.
With Starhawk on the horizon, Sony is positioning the game as a worthy successor and a fully-fledged retail title, complete with campaign mode. While I didn't see enough single-player to know what was going beyond the already released trailers, multiplayer proved to be a fast, fun, and free-flying experience.
Every kill, defense, and multiplayer action gives players energy which can be used to build structures and more on the fly during the battle. Some structures provide weapons and positions with which to use them like a Sniper tower with... you guessed it, a Sniper rifle at at the top. Building armories that contain explosive weapons can also be an effective use of energy. Of course, the real point of Starhawk is getting in a mech, blasting enemies with rockets and a machine gun and then transforming into a starfighter and flying off to cause more carnage. It required 8 bars of energy but I managed to build a launch pad and get into one of the eponymous starhawks.
Mech combat moved fast and the weapons felt properly powerful, but I enjoyed the blistering speed of my starfighter far more. Barrel rolls, loops, and U-turns are mapped to the right stick. There weren't any other player who stashed building energy away like I did so I didn't get to engage in combat with another mech but I did stop on some of the on-foot combatants. Destroying the other players like the ants they are was more than satisfying enough for me to keep an eye out for Starhawk when it lands in 2012 on the PS3.
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