More Reviews
REVIEWS Slender: The Arrival Review
Few games can offer genuine scares in the horror genre. Can Slender: The Arrival prove otherwise and it can offer more?

Pillars of Eternity Review
Obsidian Entertainment creates a retro Infinity Engine RPG funded by Kickstarter. Is it as good as previous Infinity Engine games, or does the novelty quickly wear off?
More Previews
PREVIEWS Dirty Bomb Preview
Looking for a more competitive, challenging online FPS multiplayer game? Splash Damage is introducing just that by dropping a Dirty Bomb on the free-to-play game market.
Release Dates
NEW RELEASES Stealth Inc 2: A Game of Clones
Release date: 04/01/15

Dark Souls II: Scholar of the First Sin
Release date: 04/07/15


LATEST FEATURES 6 Helpful Tips for Pillars of Eternity
Simply put, Pillars of Eternity can become maddening if players aren't careful.

Top 10 Active Video Game Kickstarter Campaigns
There are lots of indie projects going on right now, so we did the dirty work for you and found the best.
MOST POPULAR FEATURES Top 50 Pokémon of All Time
Can you believe there are now six generations of Pokémon? Six!! That's a crazy amount of different creatures to collect. But which are the cream of the crop? Don't worry, Magikarp isn't actually one of them.

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP shandog137
The perils of the Hype Train…
By shandog137
Posted on 03/09/15
The recent release of Evolve and The Order 1886 really got me to thinking about the disparity between the perspective of sales-driven publishers and the quality-driven purchases of consumers. The “Hype Train” is nothing new, but the way it is utilized has been creating far more...

DAILY MANIFESTO

E3 First Impressions: WWE '12

Posted on Sunday, June 12 @ 12:41:25 Eastern by


As an annual franchise, WWE titles tend to differentiate themselves with minor adjustments in the career mode and the fighting mechanics. The two-player demo for Xbox 360 at E3 2011 didn't show anything on the former, but it revealed Yuke's new direction of the latter: anti-spamming. It confirms that Yuke's and THQ are developers who regularly listen to their fans and always try to deliver the best game every year.

Though the demo only featured a roster of four wrestlers - Alberto del Rio, John Cena, The Miz, and Randy Orton - it became immediately clear that players can no longer exploit the run button with the introduction of an adrenaline bar, which works like the stamina bar. In multiplayer matches in prior WWE titles, less-than-admirable players could escape the ring and run around to waste time or over-use dashing attacks and grapples. Now, running only lasts about four to six seconds depending on the wrestler's adrenaline attribute and recovers only after two seconds of cooldown.

As before, players can perform signature moves after building their momentum meter close to peak and then perform or store a finisher when the meter is full. This time around, however, it's done differently. To execute a finisher at maximum strength, the player needs to do it within fifteen seconds of earning one; otherwise, it is automatically stored for a slightly weaker finisher. The good news, though, is that players can store a seemingly infinite amount of finishers, or at least three. Even better, certain wrestlers like Randy Orton can do a wake-up taunt when an opponent is on the mat, so that the opponent is standing, groggy, and ready for pain.


Superstars with the comeback ability can, as the name implies, get back to their feet after being knocked around like in a real scripted wrestling match. For about ten seconds, the wrestler will have a fully charged momentum meter and, by running at the opponent with a clothesline, can initiate a brief mini-game that tests how fast you and an opponent can press the 'Y' button after being given the prompt. Similarly, the mini-game for the submission system has changed to a "breaking point" bar that builds up and down in a simple button-mash mini-game.

Except for the added depth of field for the crowd and smoother animations, not much more could be gathered from the demo. The fighting system generally remains intact. I have word from the developers that they're thinking about giving each wrestler about fourteen attributes, including toughness, grapple offense and defense, and general power. But it's still too early to tell where WWE '12 is heading, though it's sure to sell wherever it goes. Check Game Revolution for an in-depth preview later this year.

Related Games:   WWE '12
FOLLOW ME ON TWITTER. YOU KNOW YOU WANT TO.


comments powered by Disqus

More On GameRevolution