E3 First Impressions: WWE '12
Posted on Sunday, June 12 @ 12:41:25 PST by Nicholas Tan
Though the demo only featured a roster of four wrestlers - Alberto del Rio, John Cena, The Miz, and Randy Orton - it became immediately clear that players can no longer exploit the run button with the introduction of an adrenaline bar, which works like the stamina bar. In multiplayer matches in prior WWE titles, less-than-admirable players could escape the ring and run around to waste time or over-use dashing attacks and grapples. Now, running only lasts about four to six seconds depending on the wrestler's adrenaline attribute and recovers only after two seconds of cooldown.
As before, players can perform signature moves after building their momentum meter close to peak and then perform or store a finisher when the meter is full. This time around, however, it's done differently. To execute a finisher at maximum strength, the player needs to do it within fifteen seconds of earning one; otherwise, it is automatically stored for a slightly weaker finisher. The good news, though, is that players can store a seemingly infinite amount of finishers, or at least three. Even better, certain wrestlers like Randy Orton can do a wake-up taunt when an opponent is on the mat, so that the opponent is standing, groggy, and ready for pain.
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