More Reviews
REVIEWS Wayward Manor Review
Not even the power of Neil Gaiman and The Odd Gentlemen could save this game from a fate worse than death: a terrible score.

ONE PIECE Unlimited World Red Review
"Unlimited World Red"? More like "Sorta Limited Town and Extended Areas... Red. And Blue. And Some Yellow."
More Previews
PREVIEWS Kirby and the Rainbow Curse Preview
Abandoning paint for clay, Nintendo gets crafty with Kirby once more.
Release Dates
NEW RELEASES Sacred 3
Release date: 08/05/14

CounterSpy
Release date: 08/19/14

Tales of Xillia 2
Release date: 08/19/14

Plants Vs. Zombies: Garden Warfare
Release date: 08/19/14


LATEST FEATURES How Bioware Creates Romances
Bioware's games have romances where you might save the world, on the side of course.

We Absolutely Should Be Upset With Club Nintendo's Latest Elite Rewards
Surveys out the wazoo and I get a code for Dr. Luigi?
MOST POPULAR FEATURES Picking Your Gender: 5 Industry Professionals Discuss Queer Identity in Gaming
Women from Naughty Dog, ArenaNet, Harmonix, and Gamespot unite to talk about what they want from games in terms of diversity.
 
Coming Soon

LEADERBOARD
Read More Member Blogs
FEATURED VOXPOP Kakulukia
Why Sunset Overdrive Can Go Suck A Lemon
By Kakulukia
Posted on 07/14/14
Yesterday, while cleaning up my media center, I found my copy of Ratchet & Clank: Into The Nexus, which I bought sometime before Christmas last year. I had been pretty excited about this game pre-release, what with it being the first "traditional", albeit shorter than usual,...

DAILY MANIFESTO

E3 Second Look: Jurassic Park

Posted on Thursday, June 16 @ 18:49:38 Eastern by Eduardo_Reboucas
We've already done a preview on the new Jurassic Park, but I couldn't resist checking it out and chatting with the folks from Telltale while I had the chance at E3.

The Jurassic Park franchise has seen better days in regards to games. Well, not better days, since there has never been a decent video game version of the (mostly) awesome trilogy of films that were originally based on Michael Crichton's 1990 novel. Telltale has stepped up to the plate and is going out of its comfort zone to send chills down our spines in their own interpretation of Jurassic Park.


Similarly to Back to the Future: The Game, Jurassic Park's gets started with a side story that fits into the mythos. Like the duplicated DeLorean from Back to the Future, Jurassic Park begins with an unanswered question from the movies: What the heck happened to Dennis Nedry's fake shaving cream can of dinosaur embryos that he stole during the first movie? You know, Newman+acid-spitting dino=crashed car+death?

At the beginning of the E3 demo shown off at Telltale's booth, we got to meet Miles and Nima, two new characters set on discovering the answer to the above question. They touch down at the dreaded Nublar Island in the hopes of getting the can for their own dark purposes. It's clear from the get-go that both characters have their own agenda and dislike each other, but are working together in order to survive the chaos of revived dinosaurs running amok.

It's safe to say that Jurassic Park isn't the normal Telltale adventure game. For one, it's extremely tense. You're never running around feeling safe. No one is truly protected from death and Telltale was clear when they said that no one is sure to live through the tale. That was made abundantly clear when a pack of
dilophosaurs make a meal out of Miles and proceed to attack Nima, who jumps into one of the park's jeeps and attempts to make her escape.

The Telltale rep playing the game was sure to botch the escape at least once in order to show how easily you can die in Jurassic Park. The action is this game is based around button prompts, so before driving the jeep, you're forced to mash on a particular Xbox 360 controller face button in order to get the car started. If you're too slow, like he was on the first try, a dino jumps through the window and goes for your neck. You're still able to escape from its clutches, albeit with much more difficulty.

But it goes much further than button mashing when you're exploring. A picture-in-picture system divides the screen at crucial moments so that you can get a look at many points of interest at once. A lock-on system sets your controlled character's sight on particular objects from the environment
some that are useful, others that aren't. It'll be up to you to decide what's crucial, and according to Telltale, clues to completing puzzles and challenges aren't as clear cut as the P.I.P system first seems to show.


This is one of the best looking polygonal Telltale games so far, with a lot of dramatic lighting and acting. The few dinosaurs I glimpsed had very smooth animations and looked like I'd expect a dinosaur to look likesomething I wouldn't want to be within a mile's radius of.

Telltale mentioned that each new episode in the series will introduce new characters into the story. So far, I had a glimpse of Miles, who was quite arrogant but a scaredy cat when it came down to it. Nima also has her personality flaws and hidden motives, but seems to have more keen survival skills.

My eyes were glued on the screen throughout the entire lengthy presentation, and I'd be lying if I said I wasn't excited about the possibilities that such a game posseses in the Jurassic Park universe. The press kit for Jurassic Park was also particularly awesome
a recreation of the now coveted Barbasol shaving cream can, with a USB dongle in the shape of an embryo container inside.

Jurassic Park is set for a November 2011 release for just about every platform known to man (except the Wii and Colecovision). It's worth pointing out that Telltale is mentioning that the game is getting a retail release on consoles when the series is over, and I can assume that it'll have the same season pass purchase system seen in previous Telltale franchises so you can play each episode as soon as it's out. I, for one, I can't wait to die some awful deaths, let me tell you...

Related Games:   Jurassic Park
Tags:   e3


comments powered by Disqus

More On GameRevolution