Editor's Corner: The Negativity for The Evil Within Is Annoying
Posted on Tuesday, April 15 @ 19:34:49 Eastern by Nicholas Tan
Damned if you do, damned if you don't.
Bethesda and Shinji Mikami, the director and producer behind Resident Evils 1 through 4 and the upcoming horror title The Evil Within, can't seem to catch a break. Reactions by both critics and fans alike to the alpha demo the developers showed at PAX East over the weekend haven't been the best, but for ultimately strange reasons since it's an alpha demo.
We have people complaining that the textures look shoddy and incomplete. We have critics complaining that the gameplay isn't tight enough, that the main characters feels too detached, and that this isn't what they want out of their idea of Resident Evil perfection (which is dependent on which ones you liked anyway). Some want old RE back, while others want modern RE, while others want something in between, while others want to bash something because they can and being unhappy on the Internet is the thing to do. No one is f***ing happy. This is all based, I must remind you, on an alpha demo... that none of them played... because it was being controlled by someone else.
That's in part why the concept of negative previews baffles me. Sure, have impressions and share criticism with what you saw, but also note very clearly that you're essentially reviewing incomplete footage. The finished product can look extremely different than people expect, particularly when a game like The Evil Within is many months away. Bottom line: We don't know how it will turn out.
I mean, if I had to give my unfiltered impressions on all the unfinished works I've had to play over the years, I would say that it's, duh, unfinished. And likely crappy in framerate, graphics, presentation, and/or controls if I get the chance to play it. Maybe I could have played up the drama for hits and less than fifteen minutes of fame by stating how horrendous it all is, but I like to stay positive if I can and not blow things out of proportion to the detriment of the entire development team. If I something negative to say, it's done in a way that's fair like a peer review.
Otherwise, I save my punches for the review, when there's nothing left to hide behind. And then I follow up with some well-placed ninja stars. Hwa'cha!
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