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FEATURED VOXPOP Master_Craig
Welcome Home - PAX AUS 2014
By Master_Craig
Posted on 11/18/14
Last night I returned home from PAX AUS 2014. Long story short, it wasn't perfect, but it was quite possibly the best weekend I've had this year. It was a lot of fun. If you'd like to continue reading, the long story is just below. Buckle up. This is gonna be...

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Evolve's Four-vs-One Multiplayer Adds a New Monster, Plays Great

Posted on Sunday, August 31 @ 14:15:14 Eastern by


Evolve, an asymmetrical shooter from 2K Games and viciously brutal to boot, challenges one team of four players to take down a huge monster with its own abilities, attacks, and hunting powers. I played one match at PAX Prime 2014 as Goliath, the first monster Turtle Rock Studios revealed for the game and a balanced choice for anyone up against skilled opponents. The studio also offered hands-on with Kraken, a flying and electrifying monster you can see more of in the trailer above.

The other four players in the match had classes like Trapper and Assault and each could play a part in coordinating attacks on me, the monster. The Trapper could open a shield that would keep me in an enclosed space while the Medic could heal players I dealt damage to. For more on Evolve's classes, check out our preview from the game's debut.

In the end, I played Evolve like a frantic beast and won. Early in the match, I could look around the map for wildlife to kill and eat to build up my armor. The Goliath's health did not recharge so maintaining a full stomach was the only way to ensure damage didn't bring me down. Here are a few tactics I noticed during my hands-on time:
  • Goliath has a few moves that deal splash damage and knock back enemies. Getting in-between a coordinated team, separating them, and then teaching one or two a lesson often scattered the opposing force and allowed me to escape to recover more armor.
  • Using the monster's mobility will prove key in making sure the hunters don't stick to you like glue. Using the left trigger, I could climb up steep rock faces and escape around the environment to lose my attackers.
  • I almost took out every hunter during an early skirmish, but the Trapper can summon creatures to support the team and since I failed to kill one the rest of the hunters managed to respawn and start their assault all over again.
  • Towards the end of the match, a drop ship landed and signaled the Hunters that their time was running out. This also encourages whoever is playing the monster to head to the objective and finish the enemy team. Understanding these scenarios will likely prove key in securing victory for both sides, though on-screen cues often pointed me in the right direction.
Even for my first hands-on time with the game, I never felt lost and the action remained heavy throughout. While a four-vs-one multiplayer formula may present a challenge for game balancing and Turtle Rock will have to support the community with updates at launch and beyond, I think Evolve offers a nice change of pace when compared against the typical online shooters you may be used to.

Thanks to the game's third-person view when controlling "the monster", it actually felt as though I was playing a two-vs-four game where the monster's power and health allowed me to make tactical decisions to deal the most damage. While hunters might drop like flies if Goliath singles them out, it's clear that a coordinated effort is the only way to spell success for the human team.

We'll have more on Evolve as we get closer to launch this fall. Stick with GameRevolution for more from PAX Prime 2014.
Related Games:   Evolve
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