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I Don't Want to, but I Have To...
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Posted on 10/20/14
Well, Gamergate has spilled over into the mainstream media and the coverage appears to be nearly uniformly dreadful. Take " What is Gamergate, and What Does It Say About Gender In Video Games? " by David Konnow as an example.  It appears that the writer has done little to no...

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First Google Glass Game To Debut At gamescom, But How The Hell Do You Play It?

Posted on Monday, July 29 @ 14:18:46 Eastern by


This morning I received an email from AMA Ltd., a mobile game developer, looking to book an appointment with me at gamescom in Cologne, Germany to present their game—the first game ever to be adapted for Google Glass—called Escape.

Although I've never heard of it, Escape is a game already—a very basic game akin to that of the classic cell phone game Snake—that's just being adapted to work with Google Glass. A short video arrived along with this correspondence that gives an example of how the game will look while wearing Google Glass... except they don't show how you control or actually play the game.

I don't have a Google Glass—which makes me very jealous as an early adopter—so I can only go by what I know of the device so far. You control it by voice commands or hand and head gestures. So while it's cool in concept to have a game playing right before your very eyes (or eye), controlling it will make you look like a lunatic by either shouting your commands when the game gets intense, or by gesturing your hands or your head like you're having an epileptic seizure. Either way, you're going to look like a nut, or if they notice and recognize that you're wearing Google Glass, a douchebag. I imagine it'd look a little something like this:



Aside from controlling it, after watching that video, does it even look like it's worth playing? It looks similar to one of those old Tiger Electronics LCD video games that cost $5.99 at KB Toys.

It's great to be first. AMA Ltd. has the first game for Google Glass, and that's cool. But being first is truly the only thing cool about it. The gameplay is just too basic; we expect more from our games. And the means of controlling it is just too embarrassing to actually use it around other human beings. Is there really a point?
 
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